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Alpha Gallente Exequror Navy Issue fit for missions/ratting

Author
Charles Drendraven
Center for Advanced Studies
Gallente Federation
#1 - 2016-12-12 12:56:00 UTC
Hi, I started playing Eve recently, and I'm trying to fit an Exequror Navy Issue. As I am an alpha everything that's not T2 is not avaliable to me.

[Exequror Navy Issue, Fit 1]
Damage Control II
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer
1600mm Rolled Tungsten Compact Plates

10MN Y-S8 Compact Afterburner
Medium Shield Extender II
EM Ward Amplifier II
Supplemental Thermal Dissipation Amplifier

Modal Electron Particle Accelerator I, Antimatter Charge M
Modal Electron Particle Accelerator I, Antimatter Charge M
Modal Electron Particle Accelerator I, Antimatter Charge M
Modal Electron Particle Accelerator I, Antimatter Charge M
Modal Electron Particle Accelerator I, Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I

'Integrated' Hobgoblin x5

On paper it looks good (I think). Cap stable, 38K ehp and 369 dps. I would be using ths ship to do missions, and also ratting.

What changes should I make?
erg cz
Federal Jegerouns
#2 - 2016-12-12 14:18:22 UTC
Charles Drendraven wrote:

What changes should I make?


1. Change the ship. Vexor is gallente PvE ship for level 2 security missions cause drones allow you to adjust damage type to rats. Gnosis is alpha clone ship to go, cause you get all bonuses without skilling racial BC to 5. Executioner Navy is nearely perfect salvage boat after mission. You get damage bonuses you will not fully use in PvP due to paper tank and there are better ships to do PvE with.
2. Very few ships should be tanked both shield and armor. PvE ships are using active tank, not passive (repaeirers and boosters instead of plates and extenders) because you have to deal with long time streaming damage from NPC, rather low in DPS.
3. Close range hybrid guns will mean you will spend very much time flying from one NPC to another to get into your optimal.

If you decide to stay with exequror navy for, let say, fun or estetic reasons (fun is the only real reason to stick to something in that game, IMHO) you can try something like that:
[Exequror Navy Issue, Alpha clone PvE]
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Kinetic Hardener I
Damage Control II
Prototype Armor Thermal Hardener I

F-12 Enduring Tracking Computer, Optimal Range Script
10MN Monopropellant Enduring Afterburner
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger

200mm Prototype Gauss Gun, Federation Navy Antimatter Charge M
200mm Prototype Gauss Gun, Federation Navy Antimatter Charge M
200mm Prototype Gauss Gun, Federation Navy Antimatter Charge M
200mm Prototype Gauss Gun, Federation Navy Antimatter Charge M
200mm Prototype Gauss Gun, Federation Navy Antimatter Charge M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

light drones of correct type x5

Hardeners are mission specific, check eve-survival side to get info about missions.
Charles Drendraven
Center for Advanced Studies
Gallente Federation
#3 - 2016-12-12 14:54:54 UTC
I actually chose the ENI because it has a combination of turrets and drones, and it seemed an improvement over pure drones of the VNI. Could you expand on why the ENI is not a good ship?

On the topic of tanking shield and armor, I had very low power grid left, and I added the shield tanking as an extra. Why is passive tanking bad for PVE? In comparison, my fitting has 2.5 times the EHP and is cap stable. The biggest advantage of your fit (and by a huge margin) is range.

Thanks for the reply!
zalata
Paranormal Activity
#4 - 2016-12-12 15:52:32 UTC
This is the fit my Gallente Alpha uses to do lvl 3 missions

[Exequror Navy Issue, PVE Rail]
Damage Control II
Medium Armor Repairer II
Prototype Armor Thermal Hardener I
Prototype Armor Thermal Hardener I
Prototype Armor Kinetic Hardener I
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Y-S8 Compact Afterburner

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M

Medium Anti-Kinetic Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin I x5

You can drop the 3rd hardener for another mag stab if doing lvl 2 missions.


The reason the ENI is better for Alpha clones is because they can't use T2 drones, this fit does 100dps more than an VNI that is equivilent fitted and tanks exactly the same, you still have 5 drones to kill frigates and you guns slaughter cruisers. And lets be honest here, you should never need to swap out drones for a diff damage type in the middle of a mission so the vexor's extra drones dont really make any differance.

As for Active armor tanking v your buffer tank ( which is normally used for pvp, you have Logi to heal you) for starters there's no need to pay a repair bill everytime you finish a mission which costs you valuable isk, and an active tank usually has higher resistances meaning you take less damage, therefore you can take more. Buffer tanks with big playes also really really slow your ship down.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2016-12-12 16:21:16 UTC  |  Edited by: Bronson Hughes
The VNI will be a better choice for Omega Clones because they have access to far superior drone skills. Without those skills, the VNI is somewhat limited.

The ENI is a decent choice for Gallente PvE because it's relatively mobile, it has a solid buffer built in, and it can put out great damage. All I would say is that with your skill level (both you and your character), rails are probably a better choice than blasters for completing missions quickly: your DPS on paper will almost certainly be lower, but you'll spend a lot less time moving between targets, plus you can start shooting at them sooner. Blasters in missions don't really start to make sense from an efficiency standpoint until you can get into large blasters, or T2 mediums with Null ammo.

But if you find blasters more fun, by all means stick with them. EvE is supposed to be fun, right?

Lastly, it's generally unwise to multi-tank your ship unless you're doing it for a really specialist fit. Pick one (shield, armor, or hull*) and focus on that. You'll get better performance overall out of it.

Good hunting.

*Don't hull tank for missions. It gets expensive right quick as you basically have to pay for your repairs.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Charles Drendraven
Center for Advanced Studies
Gallente Federation
#6 - 2016-12-13 07:12:15 UTC  |  Edited by: Charles Drendraven
Thanks for all the replies!

I have a question with Zalata's fitting. Why do you use 2 thermal hardeners instead of 1 thermal and 1 explosive? There's a hole in the resistance to explosive damage, is it not necessary for PvE?

Having railguns feels definitely safer. I'll keep with the simulations.

EDIT: I have a new fitting based in Zalata's one:

[Exequror Navy Issue, *PVE Rail III]
Damage Control II
Medium Armor Repairer II
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Adaptive Nano Plating II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Y-S8 Compact Afterburner

200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hobgoblin I x5

Antimatter Charge M x1200

Cap stable, with higher armor repairs, but lower resistances. Should I focus in certain resistances or only in a couple of them?
Nay Tiel
Cold Iron Industries
#7 - 2016-12-13 08:37:33 UTC  |  Edited by: Nay Tiel
I assume the reason for having two thermal hardeners is because the rats he is fighting do mostly that damage. Whats the point of putting on an explosive hardener when the enemy you are fighting doesn't do that damage?

Remember to always check the type of rat you are fighting and adjust your tank accordingly, you do not want to loose your ship because you forgot the right hardener.

Check eve university for info on rat damage types if you are wondering.
erg cz
Federal Jegerouns
#8 - 2016-12-13 10:18:25 UTC
Charles Drendraven wrote:
I actually chose the ENI because it has a combination of turrets and drones, and it seemed an improvement over pure drones of the VNI. Could you expand on why the ENI is not a good ship?

On the topic of tanking shield and armor, I had very low power grid left, and I added the shield tanking as an extra. Why is passive tanking bad for PVE? In comparison, my fitting has 2.5 times the EHP and is cap stable. The biggest advantage of your fit (and by a huge margin) is range.

Thanks for the reply!

I do not talk about vexor navy - I talk about ordinary vexor. If used with faction drones (federal navy , republic fleet, imperial navy) you will get good damage even with low drone skills. eve-survival.org will give you info about missions, its triggers and kind of damage to tank and to apply. Railguns on ENI will strugle to hit and to damage drones (weak to EM damage) or amarr navy, for example. Missiles and drones allow you to apply correct damage type and finish your mission quickier, therefore.
But I would still use Gnosis over any cruiser...
zalata
Paranormal Activity
#9 - 2016-12-13 10:47:46 UTC
As Nay Tiel says the reason for 2 thermal hardeners is because serpentis npcs only deal therm/kinetic damage, there's no need to plug the explosive hole. As a Gallente Alpha you should be in Gal space, there are a few missions where you'll be fighting ships other than serpentis so you deffinatly need to swap hardeners for those missions, check eve-survival as suggested.

@erg cz Medium rails have no problem tracking and killing frigates, as long as they're not right nxt to you. Neither of the vexors gets a drone damage bonus and will only do apprx 220dps even with integrated drones ( which cost 1mil each..) while my ENI does 330dps with std drones.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#10 - 2016-12-13 13:14:19 UTC
zalata wrote:
Neither of the vexors gets a drone damage bonus

Um, you may want to check your post for a typo, or your knowledge of ships for a massive, gaping hole. Vexors have been drone boats, and had drone damage bonuses, since at least 2006 when I started playing.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Chainsaw Plankton
FaDoyToy
#11 - 2016-12-14 03:15:21 UTC
erg cz wrote:
I do not talk about vexor navy - I talk about ordinary vexor. If used with faction drones (federal navy , republic fleet, imperial navy) you will get good damage even with low drone skills. eve-survival.org will give you info about missions, its triggers and kind of damage to tank and to apply. Railguns on ENI will strugle to hit and to damage drones (weak to EM damage) or amarr navy, for example. Missiles and drones allow you to apply correct damage type and finish your mission quickier, therefore.
But I would still use Gnosis over any cruiser...

navy drones are great, integrated drones should pretty much never be used.

in low level missions most of the rats have such little hp it doesn't matter what damage type you do. Selecting a ship that can do more damage is usually the right choice, being able to do 300 of the wrong damage type is almost always better than 200 of the right damage. Sure if you are looking at 220 vs 200 then it is probably worth it to use the right damage type so on ships with larger drone bays it makes sense to launch the right flight of drones, that said I use therm/kin for almost everything.

The vexor and ENI do very similar damage when fit for full gank. personally I prefer the gun damage as gun damage is instant and you don't have to deal with medium drone travel time for max damage. Although arguing too much over which is better seems a bit foolish as:

Like you say gnosis is awesome, lets you do bonused turret damage with bonused drone damage and you don't need any ship skill to get the max out the bonuses either.

@ChainsawPlankto on twitter