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Explain how I was warp-disrupted

Author
Asmodai Xodai
#1 - 2016-12-11 11:14:03 UTC
Was flying a Bestower (on the way) out of low-sec. Got ambushed at the gate by a lone Loki, which killed my ship (pod got away).

My only question is how he was able to warp disrupt me (he also webbed me, so that's at least two different mid-slot modules used). I had every low fitted with a warp core stabilizer. That would have been six of those puppies.

I accessed the kill mail, but as far as I know it doesn't show his entire ship fit, just the weapon used to kill me (some kind of heavy artillery).

I don't care so much about the ship - I expect to have losses, it was fully insured, and I consider it a 'cost of doing business' (luckily it had no cargo as well). I just apparently don't know the mechanics of warp disruption or scrambling, so I'd like someone to explain this for my future reference. I would have thought that it would have required a small camp with several people hitting me with disruptors to have stopped me from warping off.

Thanks.
Rroff
Antagonistic Tendencies
#2 - 2016-12-11 11:20:54 UTC
Check logs were you actually getting the message that external factors were stopping you warping? a loki can potentially have the manoeuvrability to bump a slow aligning ship out of alignment and stop you warping - hence why I tend to try and use cloaky blockade runners when possible.
Bemo
Narcosis.
#3 - 2016-12-11 11:23:00 UTC  |  Edited by: Bemo
Also if he had 2x of the dread/fed navy ect.... warp scrams they are 3 points each.


Edit: Ya know you could just pm the guy and ask also. People are usually nice if you ask questions after a kill in a non rage induced manner :)
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2016-12-11 11:24:37 UTC
Because he was using 720mm Howitzer Artillery II guns.

Projectile weapons have very high alpha (each shot hits for high damage).

Putting a Loki together with 720mm Howitzers, even before adding any damage mods, I can get a volley damage of 3800 HP. Add some damage mods and his alpha will be very high.

You took 3879 damage to die and fairly low resists from your fit.

He just one shot you effectively, because you didn't have enough tank to survive the high alpha strike.

Had you been able to tank that first volley, you would have warped away ok.
Toobo
Project Fruit House
#5 - 2016-12-11 11:26:05 UTC  |  Edited by: Toobo
I'm sorry but I looked up on the kill, and I think I know which one you are talking about. From What I see, yes you had 6 stabs, which means the solo Loki needs 7+ points on you, which I think is an unlikely scenario, considering that he also webbed you.

But looking at your fit, you only have 1 shield extender, with no hardener or damage control, which means your EM resist is 0. He did 3,800 ish damage on you, and it is quite possible that he got you with one volley with max alpha fit Loki with EMP ammo loaded.

If you get 'one shot', or cannot tank the incoming damage long enough for you to warp away, then the points/stabs don't matter at all. For example, if it takes you 5 seconds to warp, and if anything can kill you in less than 5 seconds, than the point is unnecessary, because you cannot get away in less than 5 seconds anyway with or without points.

Anyways, in your case, since he applied web on you in what looks like you coming off cloak at a gate, your warp time must have been shorter than the usual (because of the web), which makes me think that he must have got you with one volley.

Look up insta-lock max alpha artie Lokis. They can lock you very fast & alpha you off if you are not tanked enough to withstand the initial alpha. No amount of stabs will save you there if you don't have enough EHP to take that alpha damage.

EDIT; Above poster basically gave you the same answer while I was writing this heh. Consider this confirmed.

Cheers Love! The cavalry's here!

Rroff
Antagonistic Tendencies
#6 - 2016-12-11 11:27:03 UTC
Scipio Artelius wrote:
Because he was using 720mm Howitzer Artillery II guns.

Projectile weapons have very high alpha (each shot hits for high damage).

Putting a Loki together with 720mm Howitzers, even before adding any damage mods, I can get a volley damage of 3800 HP. Add some damage mods and his alpha will be very high.

You took 3879 damage to die and fairly low resists from your fit.

He just one shot you effectively, because you didn't have enough tank to survive the high alpha strike.

Had you been able to tank that first volley, you would have warped away ok.


I was just thinking hmm maybe arty loki - but I usually don't bother flying any hauler if it isn't tanked enough to withstand atleast one arty nado volley so was kind of dismissing the thought heh.
Herzog Wolfhammer
Sigma Special Tactics Group
#7 - 2016-12-11 11:29:40 UTC
Asmodai Xodai wrote:
Was flying a Bestower (on the way) out of low-sec. Got ambushed at the gate by a lone Loki, which killed my ship (pod got away).

My only question is how he was able to warp disrupt me (he also webbed me, so that's at least two different mid-slot modules used). I had every low fitted with a warp core stabilizer. That would have been six of those puppies.

I accessed the kill mail, but as far as I know it doesn't show his entire ship fit, just the weapon used to kill me (some kind of heavy artillery).

I don't care so much about the ship - I expect to have losses, it was fully insured, and I consider it a 'cost of doing business' (luckily it had no cargo as well). I just apparently don't know the mechanics of warp disruption or scrambling, so I'd like someone to explain this for my future reference. I would have thought that it would have required a small camp with several people hitting me with disruptors to have stopped me from warping off.

Thanks.



"instaloki"

Bring back DEEEEP Space!

Vigirr
#8 - 2016-12-11 11:41:43 UTC  |  Edited by: Vigirr
Asmodai Xodai wrote:
Was flying a Bestower (on the way) out of low-sec. Got ambushed at the gate by a lone Loki, which killed my ship (pod got away).

My only question is how he was able to warp disrupt me (he also webbed me, so that's at least two different mid-slot modules used). I had every low fitted with a warp core stabilizer. That would have been six of those puppies.

I accessed the kill mail, but as far as I know it doesn't show his entire ship fit, just the weapon used to kill me (some kind of heavy artillery).

I don't care so much about the ship - I expect to have losses, it was fully insured, and I consider it a 'cost of doing business' (luckily it had no cargo as well). I just apparently don't know the mechanics of warp disruption or scrambling, so I'd like someone to explain this for my future reference. I would have thought that it would have required a small camp with several people hitting me with disruptors to have stopped me from warping off.

Thanks.


First of all congrats and thank you for not making a whine post, blaming everyone but yourself, but instead asking about the how & why while looking for solutions. Doesn't happen too often and because of that I feel it needs to be mentioned.

As explained above, you didn't have enough Effective Hit Points (EHP) to survive the sheer volley/dps that ship hit you with before you could enter warp so how many WCS you had or how many points he has doesn't matter.


A solution to this is to use cloak/mwd trick but there's a few "rules" to that.

- must be able to fit the right size of MWD (50MN in this case). The normal industrial haulers come in two types, one is fast, agile and doesn't have a massive amount of cargo but BUT it can fit that MWD. The other is the slow, bulky, very low tanked version which can NOT fit the MWD. Meaning that you have to choose between cargo space and safety, in your case that would be the Sigil

- must use T2 cloak, not the prototype you had. Contrary to what people will tell you it's not enough

- must understand and have practised the cloak/MWD trick, here's an old video of mine (outdated in many ways but still on par in regards to this mechanic)
Remiel Pollard
Aliastra
Gallente Federation
#9 - 2016-12-11 12:08:30 UTC
Vigirr wrote:

First of all congrats and thank you for not making a whine post, blaming everyone but yourself, but instead asking about the how & why while looking for solutions. Doesn't happen too often and because of that I feel it needs to be mentioned.



When I read the OP, and saw the answers, I was going to say exactly this. This cannot be emphasised enough. Instead of, "I died and this game sucks and all the players are sociopaths," you asked how to improve yourself and learn, and as a result, avoid this happening again in the future. That willingness to learn is not just commendable, but also powerful. After all, knowledge is power. You'll go far in this game.

All too often I see industrial players say, "I don't want to PVP so I don't need to learn it." Here we have an example of exactly why you should learn it, whether you shoot at other ships or not. Understanding PVP means you learn how best to mitigate the risks you take.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Toobo
Project Fruit House
#10 - 2016-12-11 12:33:20 UTC
Very true words Ramiel. But just to add, entering OMS from Villore will always be a risk I would say, even if you know the game mechanics and know the usual tricks. :p That's also probably one thing for the OP to consider as well, the 'entry points' to LS. Sometimes some gates pose just more risk than others.

Cheers Love! The cavalry's here!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#11 - 2016-12-11 12:40:44 UTC
Toobo wrote:
Very true words Ramiel. But just to add, entering OMS from Villore will always be a risk I would say, even if you know the game mechanics and know the usual tricks. :p That's also probably one thing for the OP to consider as well, the 'entry points' to LS. Sometimes some gates pose just more risk than others.

Yes totally. Not as heavily camped as it used to be, but still often enough to not jump in there if you aren't prepared fully.

@OP: An alternate route into OMS from Villore is:

Allamotte -> Vifrevaert (lowsec) -> Ladistier -> Old Man Star

Only a couple of extra jumps, but never camped and easy to slip into OMS that way.
Vigirr
#12 - 2016-12-11 12:47:13 UTC  |  Edited by: Vigirr
Remiel Pollard wrote:
All too often I see industrial players say, "I don't want to PVP so I don't need to learn it." Here we have an example of exactly why you should learn it, whether you shoot at other ships or not. Understanding PVP means you learn how best to mitigate the risks you take.


Putting in effort to avoid being killed or taken advantage of is a form of PVP in and of itself, you're competing with the other(s) trying to outdo each other and come out on top.

This is why people who understand what EVE actually is state that EVE is a full-on pvp game, by that we don't mean that everyone is shooting everyone else but that the game revolves around holding your ground vs other players. Explaining this concept isn't always easy and some people just don't want to hear or accept it, it's those same people who keep making whine threads about how unfair & terrible the game is as they keep running into the same problems over and over, unwilling or incapable of adapting to the reality of EVE.
Remiel Pollard
Aliastra
Gallente Federation
#13 - 2016-12-11 13:02:50 UTC  |  Edited by: Remiel Pollard
Vigirr wrote:
Remiel Pollard wrote:
All too often I see industrial players say, "I don't want to PVP so I don't need to learn it." Here we have an example of exactly why you should learn it, whether you shoot at other ships or not. Understanding PVP means you learn how best to mitigate the risks you take.


Putting in effort to avoid being killed or taken advantage of is a form of PVP in and of itself, you're competing with the other(s) trying to outdo each other and come out on top.

This is why people who understand what EVE actually is state that EVE is a full-on pvp game, by that we don't mean that everyone is shooting everyone else but that the game revolves around holding your ground vs other players. Explaining this concept isn't always easy and some people just don't want to hear or accept it, it's those same people who keep making whine threads about how unfair & terrible the game is as they keep running into the same problems over and over, unwilling or incapable of adapting to the reality of EVE.


People get really confused when I tell 'em I run missions and DEDs. "But, aren't you a PVP'er?" Why yes, yes I am, and all my ships are fit for PVP, including the neut-fit Noctis I use to salvage missions and sites, because that Talwar that came to try to kill me the other day would have succeeded if it wasn't PVP fit. Instead, I killed him, and his pod, and finished salvaging and looting my site, in addition to his wreck.

This is also why I tell people, "PVE'ers are not carebears. PVE'ing is not carebearing". Where I do my PVE, in lowsec, your ship loss is that one moment you forgot to check dscan, and that DED you really want? If you're not PVP fit while running it, someone is going to come and either kill you, take the site for themselves, or both. Me? I'd prefer to be able to defend my claim, not run away from it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Toobo
Project Fruit House
#14 - 2016-12-11 13:15:50 UTC
I have an alt toon who does some HS mission runner harassing from time to time, and he has many Marauder kills under his belt in his lowly rupture (admittedly, he had always been fully boosted, I haven't tried since fleet boosting change).

One time he died though to a Golem, because as soon as he blinked I tackled him he put his Neut on me with a scram, to my surprise.

I later talked to him and he said, Marauders have so many spare slots with minimum tank needed, so he thought he'd just fit a scram & heavy neuts, because, why not?

Fair play to the dude. People get so greedy with maxing their Marauder for DPS even for HS missions that all slots are used up for such things, for increase in 0.X% efficiency or whatever. You can certainly afford to put a scram & some neuts on a Golem with minimal loss on DPS (and totally insignificant loss to tank, as Golem's tank is more than good enough even with minus one mid slot used for scram).

Cheers Love! The cavalry's here!

Rroff
Antagonistic Tendencies
#15 - 2016-12-11 13:16:29 UTC  |  Edited by: Rroff
Vigirr wrote:


- must use T2 cloak, not the prototype you had. Contrary to what people will tell you it's not enough



I always used to do it with the prototype cloak fine - BUT I was pretty much always fleeted up with my boosting alt that had the skirmish bonus for align time, etc. and all my characters fly with the 5% align bonus implant unless the slot is required for something relevant to capital ships so not sure if that changed the equation - people have told me in the past it shouldn't be possible even with but I was doing it frequently (if it wasn't working those hauler alts would have had a fair few loss mails :D )
Asmodai Xodai
#16 - 2016-12-11 13:16:57 UTC
Thanks for the helpful responses.

Actually, he didn't insta-pop me with the heavy artillery. Believe it or not, it took at least 3 shots, maybe 4, to kill me. I distinctly remember this. It was very slow, first shot took off shields or most of them, 2nd shot took off armor or most of it, 3rd took most of structure... that kind of thing.

Only thing I can think is the one suggestion where someone said a particular faction navy warp disruptor does 3 points, and 2 would have done 6. Unlikely scenario, but I guess it happens?
Rroff
Antagonistic Tendencies
#17 - 2016-12-11 13:18:41 UTC
Are you sure he wasn't just bumping you out of alignment? not always easy to tell if you aren't looking for it especially in the heat of the moment.
Toobo
Project Fruit House
#18 - 2016-12-11 13:21:59 UTC
Asmodai Xodai wrote:
Thanks for the helpful responses.

Actually, he didn't insta-pop me with the heavy artillery. Believe it or not, it took at least 3 shots, maybe 4, to kill me. I distinctly remember this. It was very slow, first shot took off shields or most of them, 2nd shot took off armor or most of it, 3rd took most of structure... that kind of thing.

Only thing I can think is the one suggestion where someone said a particular faction navy warp disruptor does 3 points, and 2 would have done 6. Unlikely scenario, but I guess it happens?


hm that could be the case, but also, did he 'bump' you in any way? Although Loki gets good ROF on artilleries, unless he bumped you I would imagine you could have warped out if it took him 3~4 shots, even with overloaded artilleries. If he did not bump you and manage to get 3~4 shots on you while you are webbed coming out of gate cloak, I think it's quite likely he had multiple faction disruptors.

Cheers Love! The cavalry's here!

Remiel Pollard
Aliastra
Gallente Federation
#19 - 2016-12-11 13:23:11 UTC  |  Edited by: Remiel Pollard
Asmodai Xodai wrote:
Thanks for the helpful responses.

Actually, he didn't insta-pop me with the heavy artillery. Believe it or not, it took at least 3 shots, maybe 4, to kill me. I distinctly remember this. It was very slow, first shot took off shields or most of them, 2nd shot took off armor or most of it, 3rd took most of structure... that kind of thing.

Only thing I can think is the one suggestion where someone said a particular faction navy warp disruptor does 3 points, and 2 would have done 6. Unlikely scenario, but I guess it happens?


My Loki has 4 mids, which means if I skimp on prop, I can get a range-bonused web and three faction scrams and/or disruptors, more than enough to stop you from warping. In lowsec though, on a gatecamp, I'd just use a sebo'd Phobos.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#20 - 2016-12-11 13:27:23 UTC
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