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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#8081 - 2016-12-09 03:57:11 UTC
BTW I went to zkillboard and looked up the deaths for covert ops ships for Dec. 8. About 140-150 died in one day.

So much for Xcom's notion of risk free PvE. You'd think a person making such an argument would go look at some of the actual data, but nope. When you are intellectually dishonest and shift your arguments constantly to try and score points....looking at the data is just time consuming and could do violence to your preconceived notions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#8082 - 2016-12-09 04:00:30 UTC
Xcom wrote:
Why would you swap to a pvp ship when you can't shoot the hostile cloak? even worse when your in WS, how are you going to warp off to get into a pvp ship when your pointed? given that cloaked ships don't really give of any warnings before they point you.


How did you get pointed in the first place with local and d-scan? You reship to a PvP ship in a POS/citadel to bait the cloaky person, then call your friends in once you point him while you're pretending to still be PvEing.

Easy if you're in fleet and on comms 24/7. I've said that more than a few times.

It's hard to get caught if you're paying attention without local in WHs. I for the life of me don't understand how NSers get caught in PvE, and you are still calling for nerfs to make that easier.
Teckos Pech
Hogyoku
Goonswarm Federation
#8083 - 2016-12-09 04:03:08 UTC
Sonya Corvinus wrote:
Xcom wrote:
Why would you swap to a pvp ship when you can't shoot the hostile cloak? even worse when your in WS, how are you going to warp off to get into a pvp ship when your pointed? given that cloaked ships don't really give of any warnings before they point you.


How did you get pointed in the first place with local and d-scan? You reship to a PvP ship in a POS/citadel to bait the cloaky person, then call your friends in once you point him while you're pretending to still be PvEing.

Easy if you're in fleet and on comms 24/7. I've said that more than a few times.

It's hard to get caught if you're paying attention without local in WHs. I for the life of me don't understand how NSers get caught in PvE, and you are still calling for nerfs to make that easier.


He wasn't paying attention. It was probably a particularly tense scene in Game of Thrones. C'mon we've all been there. Denarys is naked or something like that....how can you expect a mere mortal to watch local/intel in that kind of situation?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Aliastra
Gallente Federation
#8084 - 2016-12-09 09:59:41 UTC
I'm glad I at least understand your logic with that standpoint Wander Prian. I just disagree strongly with it. Although it sounds fair that cloaks do nerf you to the point so that anyone could defend themself against a squishy target like bombers it does make sense to not give any pre warnings. The only problem with that analogy is that most fights never are one on one. There are hot drops and massive fleets followed up after the point.

The pointer just needs to survive the short time before a second point lands. In those situations its more logical to let anyone have some form of advanced warning to have the option to choose to engage or flee. Decloak timers to lock are supposed to be just that but in the case of Recon ships and faction cov-ops where you can tank to a moderate degree and you have ample time to land a point. Ballparks of 6 seconds is the aproximate locktime of more tanky cov-ops recons and SoE ships. If cloaks are supposed to always catch there target null will turn into WS where any fight is spearheaded by a cloaky pointer without local. I really don't know if that is the type of pvp that will even encourage satisfactory pvp for anyone other then the one who engages. At some point even the engage party will get board when noone uses belts any more.
Wander Prian
Nosferatu Security Foundation
#8085 - 2016-12-09 10:07:56 UTC  |  Edited by: Wander Prian
Xcom wrote:
I'm glad I at least understand your logic with that standpoint Wander Prian. I just disagree strongly with it. Although it sounds fair that cloaks do nerf you to the point so that anyone could defend themself against a squishy target like bombers it does make sense to not give any pre warnings. The only problem with that analogy is that most fights never are one on one. There are hot drops and massive fleets followed up after the point.

The pointer just needs to survive the short time before a second point lands. In those situations its more logical to let anyone have some form of advanced warning to have the option to choose to engage or flee. Decloak timers to lock are supposed to be just that but in the case of Recon ships and faction cov-ops where you can tank to a moderate degree and you have ample time to land a point. Ballparks of 6 seconds is the aproximate locktime of more tanky cov-ops recons and SoE ships. If cloaks are supposed to always catch there target null will turn into WS where any fight is spearheaded by a cloaky pointer without local. I really don't know if that is the type of pvp that will even encourage satisfactory pvp for anyone other then the one who engages. At some point even the engage party will get board when noone uses belts any more.


The whole point of Eve is that PVP happens do you choose it or not. If you want to have the ability to turn off PVP, go to WoW. You aren't supposed to be able to know for certain what will happen. You don't get to eliminate all risk. Cloaks are one way to have uncertainty in the game that you cannot just remove.

If you have a problem with someone blowing your ship to without your permission, you are in the wrong game

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#8086 - 2016-12-09 10:16:58 UTC  |  Edited by: Jerghul
Xcom
The main reason for providing real time information is again to maintain and promote activity.

Most players do not like excessive uncertainty.

Those that do like it already have their wormhole sandbox. The OA should be considered in that context. A device that might help fix wormhole space while maintaining wh unique characteristics by only allowing it in some class of wormholes.

Nerfing local is not a thing for null-sec. I would advise those wanting a nerfed local variant to instead think of it as an enhanced wh local and petition CCP to allow for it there.

Wormholes need a hand. The Loot Pinjatas are a start. OAs are a natural next step.

Blocked list: Teckos, Sonya, Wander, Baltec1

Dracvlad
Taishi Combine
Astral Alliance
#8087 - 2016-12-09 10:20:20 UTC
Wander Prian wrote:
Xcom wrote:
I'm glad I at least understand your logic with that standpoint Wander Prian. I just disagree strongly with it. Although it sounds fair that cloaks do nerf you to the point so that anyone could defend themself against a squishy target like bombers it does make sense to not give any pre warnings. The only problem with that analogy is that most fights never are one on one. There are hot drops and massive fleets followed up after the point.

The pointer just needs to survive the short time before a second point lands. In those situations its more logical to let anyone have some form of advanced warning to have the option to choose to engage or flee. Decloak timers to lock are supposed to be just that but in the case of Recon ships and faction cov-ops where you can tank to a moderate degree and you have ample time to land a point. Ballparks of 6 seconds is the aproximate locktime of more tanky cov-ops recons and SoE ships. If cloaks are supposed to always catch there target null will turn into WS where any fight is spearheaded by a cloaky pointer without local. I really don't know if that is the type of pvp that will even encourage satisfactory pvp for anyone other then the one who engages. At some point even the engage party will get board when noone uses belts any more.


The whole point of Eve is that PVP happens do you choose it or not. If you want to have the ability to turn off PVP, go to WoW. You aren't supposed to be able to know for certain what will happen. You don't get to eliminate all risk. Cloaks are one way to have uncertainty in the game that you cannot just remove.

If you have a problem with someone blowing your ship to without your permission, you are in the wrong game


That is such a tired retort, WOW and all that, the problem is that many people do not chose to do it, what is the fun in giving guaranteed kills to a load of entitled old players whose fun is execution style perfect kills. And people know for certain what will happen, a fleet will drop them which will blow them up with no chance to get a kill in return and they will then jump out or cloak up without any chance to kill them. And if that hot dropper gets a whiff of anything risky he will not drop.

It is stale, it is boring and it is not fun, far better to not give them that kill, the only thing I would do now that I did not used to do is log on an alpha account and belt rat in a cruiser and if they want to drop that then go ahead, hopefully after about 100 such kills they will get bored, but some how I actually doubt it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#8088 - 2016-12-09 10:27:24 UTC
Dracvlad wrote:
Wander Prian wrote:
Xcom wrote:
I'm glad I at least understand your logic with that standpoint Wander Prian. I just disagree strongly with it. Although it sounds fair that cloaks do nerf you to the point so that anyone could defend themself against a squishy target like bombers it does make sense to not give any pre warnings. The only problem with that analogy is that most fights never are one on one. There are hot drops and massive fleets followed up after the point.

The pointer just needs to survive the short time before a second point lands. In those situations its more logical to let anyone have some form of advanced warning to have the option to choose to engage or flee. Decloak timers to lock are supposed to be just that but in the case of Recon ships and faction cov-ops where you can tank to a moderate degree and you have ample time to land a point. Ballparks of 6 seconds is the aproximate locktime of more tanky cov-ops recons and SoE ships. If cloaks are supposed to always catch there target null will turn into WS where any fight is spearheaded by a cloaky pointer without local. I really don't know if that is the type of pvp that will even encourage satisfactory pvp for anyone other then the one who engages. At some point even the engage party will get board when noone uses belts any more.


The whole point of Eve is that PVP happens do you choose it or not. If you want to have the ability to turn off PVP, go to WoW. You aren't supposed to be able to know for certain what will happen. You don't get to eliminate all risk. Cloaks are one way to have uncertainty in the game that you cannot just remove.

If you have a problem with someone blowing your ship to without your permission, you are in the wrong game


That is such a tired retort, WOW and all that, the problem is that many people do not chose to do it, what is the fun in giving guaranteed kills to a load of entitled old players whose fun is execution style perfect kills. And people know for certain what will happen, a fleet will drop them which will blow them up with no chance to get a kill in return and they will then jump out or cloak up without any chance to kill them. And if that hot dropper gets a whiff of anything risky he will not drop.

It is stale, it is boring and it is not fun, far better to not give them that kill, the only thing I would do now that I did not used to do is log on an alpha account and belt rat in a cruiser and if they want to drop that then go ahead, hopefully after about 100 such kills they will get bored, but some how I actually doubt it...


Reading through your post only makes it more clearer. You don't have a problem with cloaks, you have a problem with the hotdrop. If you really want to "fix" this, change cyno's to require a certain time before they can be popped when you drop the cloak. When you cry for claoking-nerf, it only looks like you want to choose when you do PVP.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#8089 - 2016-12-09 10:45:23 UTC  |  Edited by: Dracvlad
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
Xcom wrote:
I'm glad I at least understand your logic with that standpoint Wander Prian. I just disagree strongly with it. Although it sounds fair that cloaks do nerf you to the point so that anyone could defend themself against a squishy target like bombers it does make sense to not give any pre warnings. The only problem with that analogy is that most fights never are one on one. There are hot drops and massive fleets followed up after the point.

The pointer just needs to survive the short time before a second point lands. In those situations its more logical to let anyone have some form of advanced warning to have the option to choose to engage or flee. Decloak timers to lock are supposed to be just that but in the case of Recon ships and faction cov-ops where you can tank to a moderate degree and you have ample time to land a point. Ballparks of 6 seconds is the aproximate locktime of more tanky cov-ops recons and SoE ships. If cloaks are supposed to always catch there target null will turn into WS where any fight is spearheaded by a cloaky pointer without local. I really don't know if that is the type of pvp that will even encourage satisfactory pvp for anyone other then the one who engages. At some point even the engage party will get board when noone uses belts any more.


The whole point of Eve is that PVP happens do you choose it or not. If you want to have the ability to turn off PVP, go to WoW. You aren't supposed to be able to know for certain what will happen. You don't get to eliminate all risk. Cloaks are one way to have uncertainty in the game that you cannot just remove.

If you have a problem with someone blowing your ship to without your permission, you are in the wrong game


That is such a tired retort, WOW and all that, the problem is that many people do not chose to do it, what is the fun in giving guaranteed kills to a load of entitled old players whose fun is execution style perfect kills. And people know for certain what will happen, a fleet will drop them which will blow them up with no chance to get a kill in return and they will then jump out or cloak up without any chance to kill them. And if that hot dropper gets a whiff of anything risky he will not drop.

It is stale, it is boring and it is not fun, far better to not give them that kill, the only thing I would do now that I did not used to do is log on an alpha account and belt rat in a cruiser and if they want to drop that then go ahead, hopefully after about 100 such kills they will get bored, but some how I actually doubt it...


Reading through your post only makes it more clearer. You don't have a problem with cloaks, you have a problem with the hotdrop. If you really want to "fix" this, change cyno's to require a certain time before they can be popped when you drop the cloak. When you cry for claoking-nerf, it only looks like you want to choose when you do PVP.


Well excuse me, I have two issues, the first is the AFK side of things and the second is the hot drop, I thought it was pretty evident what I have an issue with, good god man!!! ShockedRoll If it was not for the hot drop then the AFK part would not be an issue, you got that mate!!!! Use your brain FFS!!!

Nothing to do with choosing to do PvP or not, that is just you thinking that as a tired old whiny excuse to project on others, it is all about having fun and if you think that having fun is being dropped by 6 BLOPS's who neut and ECM you then think again, why should I feed good ISK into the kill mails of such lazy toe rags and a lot of people feel the same, which is why people go and do something else to the detriment of this game.

I want to see people enagged in playing and building up their space with meaningful content and fights, not the same old tired entitled old players playing other games and dropping people for that perfect execution buzz.

Do you read anything that people say or just post your go back to WOW, you can't choose to PvP or not in this game. Another post like that mate and you are blocked because you add nothing to this discussion, you don't even live in null sec apart from whining about local not enabling you to get kills when you pop out of your WH, go cry more please.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#8090 - 2016-12-09 11:17:14 UTC
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
Xcom wrote:
I'm glad I at least understand your logic with that standpoint Wander Prian. I just disagree strongly with it. Although it sounds fair that cloaks do nerf you to the point so that anyone could defend themself against a squishy target like bombers it does make sense to not give any pre warnings. The only problem with that analogy is that most fights never are one on one. There are hot drops and massive fleets followed up after the point.

The pointer just needs to survive the short time before a second point lands. In those situations its more logical to let anyone have some form of advanced warning to have the option to choose to engage or flee. Decloak timers to lock are supposed to be just that but in the case of Recon ships and faction cov-ops where you can tank to a moderate degree and you have ample time to land a point. Ballparks of 6 seconds is the aproximate locktime of more tanky cov-ops recons and SoE ships. If cloaks are supposed to always catch there target null will turn into WS where any fight is spearheaded by a cloaky pointer without local. I really don't know if that is the type of pvp that will even encourage satisfactory pvp for anyone other then the one who engages. At some point even the engage party will get board when noone uses belts any more.


The whole point of Eve is that PVP happens do you choose it or not. If you want to have the ability to turn off PVP, go to WoW. You aren't supposed to be able to know for certain what will happen. You don't get to eliminate all risk. Cloaks are one way to have uncertainty in the game that you cannot just remove.

If you have a problem with someone blowing your ship to without your permission, you are in the wrong game


That is such a tired retort, WOW and all that, the problem is that many people do not chose to do it, what is the fun in giving guaranteed kills to a load of entitled old players whose fun is execution style perfect kills. And people know for certain what will happen, a fleet will drop them which will blow them up with no chance to get a kill in return and they will then jump out or cloak up without any chance to kill them. And if that hot dropper gets a whiff of anything risky he will not drop.

It is stale, it is boring and it is not fun, far better to not give them that kill, the only thing I would do now that I did not used to do is log on an alpha account and belt rat in a cruiser and if they want to drop that then go ahead, hopefully after about 100 such kills they will get bored, but some how I actually doubt it...


Reading through your post only makes it more clearer. You don't have a problem with cloaks, you have a problem with the hotdrop. If you really want to "fix" this, change cyno's to require a certain time before they can be popped when you drop the cloak. When you cry for claoking-nerf, it only looks like you want to choose when you do PVP.


Well excuse me, I have two issues, the first is the AFK side of things and the second is the hot drop, I thought it was pretty evident what I have an issue with, good god man!!! ShockedRoll If it was not for the hot drop then the AFK part would not be an issue, you got that mate!!!! Use your brain FFS!!!

Nothing to do with choosing to do PvP or not, that is just you thinking that as a tired old whiny excuse to project on others, it is all about having fun and if you think that having fun is being dropped by 6 BLOPS's who neut and ECM you then think again, why should I feed good ISK into the kill mails of such lazy toe rags and a lot of people feel the same, which is why people go and do something else to the detriment of this game.

I want to see people enagged in playing and building up their space with meaningful content and fights, not the same old tired entitled old players playing other games and dropping people for that perfect execution buzz.

Do you read anything that people say or just post your go back to WOW, you can't choose to PvP or not in this game. Another post like that mate and you are blocked because you add nothing to this discussion, you don't even live in null sec apart from whining about local not enabling you to get kills when you pop out of your WH, go cry more please.


Again, you make my point. You don't have an issue with the cloaker, you have the issue with the drop. For the sake of argument, what if you couldn't light a cyno for 2 minutes after you drop a cloak? You have 120 seconds to break point, kill the cloaker, call in your friends, arrange a counter-drop, etc etc. Would that be enough? Or is that still too dangerous because they MIGHT be able to get the cyno off?

Cloaks are designed to be able to choose the moment of engagement. The whole point of them is to add uncertainty to the game. So you cannot just eliminate all the dangers out of the situation. It is a powerfull ability and that's why CCP made the ships who can use a covops-cloak weaker in tank and in DPS (just compare combat- and force-recons). Somehow magically the only time that cloaks are an issue, is when there is a cyno involved, yet somehow the cloaks are broken Roll

Wormholer for life.

Xcom
Aliastra
Gallente Federation
#8091 - 2016-12-09 11:26:18 UTC  |  Edited by: Xcom
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
The whole point of Eve is that PVP happens do you choose it or not. If you want to have the ability to turn off PVP, go to WoW. You aren't supposed to be able to know for certain what will happen. You don't get to eliminate all risk. Cloaks are one way to have uncertainty in the game that you cannot just remove.

If you have a problem with someone blowing your ship to without your permission, you are in the wrong game


That is such a tired retort, WOW and all that, the problem is that many people do not chose to do it, what is the fun in giving guaranteed kills to a load of entitled old players whose fun is execution style perfect kills. And people know for certain what will happen, a fleet will drop them which will blow them up with no chance to get a kill in return and they will then jump out or cloak up without any chance to kill them. And if that hot dropper gets a whiff of anything risky he will not drop.

It is stale, it is boring and it is not fun, far better to not give them that kill, the only thing I would do now that I did not used to do is log on an alpha account and belt rat in a cruiser and if they want to drop that then go ahead, hopefully after about 100 such kills they will get bored, but some how I actually doubt it...


Reading through your post only makes it more clearer. You don't have a problem with cloaks, you have a problem with the hotdrop. If you really want to "fix" this, change cyno's to require a certain time before they can be popped when you drop the cloak. When you cry for claoking-nerf, it only looks like you want to choose when you do PVP.


Well excuse me, I have two issues, the first is the AFK side of things and the second is the hot drop, I thought it was pretty evident what I have an issue with, good god man!!! ShockedRoll If it was not for the hot drop then the AFK part would not be an issue, you got that mate!!!! Use your brain FFS!!!

Nothing to do with choosing to do PvP or not, that is just you thinking that as a tired old whiny excuse to project on others, it is all about having fun and if you think that having fun is being dropped by 6 BLOPS's who neut and ECM you then think again, why should I feed good ISK into the kill mails of such lazy toe rags and a lot of people feel the same, which is why people go and do something else to the detriment of this game.

I want to see people enagged in playing and building up their space with meaningful content and fights, not the same old tired entitled old players playing other games and dropping people for that perfect execution buzz.

Do you read anything that people say or just post your go back to WOW, you can't choose to PvP or not in this game. Another post like that mate and you are blocked because you add nothing to this discussion, you don't even live in null sec apart from whining about local not enabling you to get kills when you pop out of your WH, go cry more please.


Again, you make my point. You don't have an issue with the cloaker, you have the issue with the drop. For the sake of argument, what if you couldn't light a cyno for 2 minutes after you drop a cloak? You have 120 seconds to break point, kill the cloaker, call in your friends, arrange a counter-drop, etc etc. Would that be enough? Or is that still too dangerous because they MIGHT be able to get the cyno off?

Cloaks are designed to be able to choose the moment of engagement. The whole point of them is to add uncertainty to the game. So you cannot just eliminate all the dangers out of the situation. It is a powerfull ability and that's why CCP made the ships who can use a covops-cloak weaker in tank and in DPS (just compare combat- and force-recons). Somehow magically the only time that cloaks are an issue, is when there is a cyno involved, yet somehow the cloaks are broken Roll


Cant cloaks tank enough for a single interceptor to get on top of the target? After that its just a matter of time till anyone dies, friends or not. Given that the scout cloak isn't inept and scouts the surroundings before engaging. Seams like a one sided engagement.

Remember that you can have logged out targets in the system, next door behind gates or wormholes or even behind a 120 second delayed cyno.
Wander Prian
Nosferatu Security Foundation
#8092 - 2016-12-09 11:35:59 UTC
So Xcom your problem is with the non-consensual PVP then? You are playing the wrong game dude....

Wormholer for life.

Xcom
Aliastra
Gallente Federation
#8093 - 2016-12-09 11:39:49 UTC
Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should just leave it as is.
Wander Prian
Nosferatu Security Foundation
#8094 - 2016-12-09 11:43:03 UTC
Xcom wrote:
Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should just leave it as is.


If you are AFK, you cannot gather intel. If you are active, you are using cloaks like they are supposed to. What is the problem here?

The irony about talking how free intel is bad while supporting local...

Wormholer for life.

Xcom
Aliastra
Gallente Federation
#8095 - 2016-12-09 11:51:11 UTC  |  Edited by: Xcom
Wander Prian wrote:
Xcom wrote:
Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should just leave it as is.


If you are AFK, you cannot gather intel. If you are active, you are using cloaks like they are supposed to. What is the problem here?

The irony about talking how free intel is bad while supporting local...

I never said I support local. I just think cloaks shouldn't gather intel without being able to get hunted. Local is a can of worms on its own.

Frankly its naive just assuming free intel gathering without drawback is justifiable by any standpoint.
baltec1
Bat Country
Pandemic Horde
#8096 - 2016-12-09 13:19:04 UTC
Xcom wrote:
Wander Prian wrote:
Xcom wrote:
Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should just leave it as is.


If you are AFK, you cannot gather intel. If you are active, you are using cloaks like they are supposed to. What is the problem here?

The irony about talking how free intel is bad while supporting local...

I never said I support local. I just think cloaks shouldn't gather intel without being able to get hunted. Local is a can of worms on its own.

Frankly its naive just assuming free intel gathering without drawback is justifiable by any standpoint.


The entire point of the cloaking device is to be undetectable, thats why it comes with huge drawbacks and the cov ops ships come pre nerfed compared to the other combat ships.
Xcom
Aliastra
Gallente Federation
#8097 - 2016-12-09 13:27:08 UTC
baltec1 wrote:
Xcom wrote:
Wander Prian wrote:
Xcom wrote:
Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should just leave it as is.


If you are AFK, you cannot gather intel. If you are active, you are using cloaks like they are supposed to. What is the problem here?

The irony about talking how free intel is bad while supporting local...

I never said I support local. I just think cloaks shouldn't gather intel without being able to get hunted. Local is a can of worms on its own.

Frankly its naive just assuming free intel gathering without drawback is justifiable by any standpoint.


The entire point of the cloaking device is to be undetectable, thats why it comes with huge drawbacks and the cov ops ships come pre nerfed compared to the other combat ships.

Yes, the point about being undetectable is the problem. You get intel and therefore you shouldn't be undetectable. Local doesn't counter that intel gathering, its just another form of intel gathering tool working alongside the cloak. It just makes the cloaked ships presence known spoiling some but not all the intel gathering aspect. By that I specifically mean that you can't gather the intel without disturbing the environment. Weather you have or don't have combat capability on your ship just makes the situation worse.
Dracvlad
Taishi Combine
Astral Alliance
#8098 - 2016-12-09 14:27:21 UTC  |  Edited by: Dracvlad
Wander Prian wrote:


Again, you make my point. You don't have an issue with the cloaker, you have the issue with the drop. For the sake of argument, what if you couldn't light a cyno for 2 minutes after you drop a cloak? You have 120 seconds to break point, kill the cloaker, call in your friends, arrange a counter-drop, etc etc. Would that be enough? Or is that still too dangerous because they MIGHT be able to get the cyno off?

Cloaks are designed to be able to choose the moment of engagement. The whole point of them is to add uncertainty to the game. So you cannot just eliminate all the dangers out of the situation. It is a powerfull ability and that's why CCP made the ships who can use a covops-cloak weaker in tank and in DPS (just compare combat- and force-recons). Somehow magically the only time that cloaks are an issue, is when there is a cyno involved, yet somehow the cloaks are broken Roll


I have not proved anything, I have been quite clear what my issue is. I have an issue with the AFK cloak because he is affecting the game while not playing it because of the fear of hot drops, I also have an issue with the hot drop because it is over powered. The hot drop itself is the reason why removing local is not going to work.

Your suggestion of 2 minutes works for me because I am happy with risk and think that people need to do more than just use one character to get a kill, so I would go for that. Thank you for a more reasoned reply at least in that part befor ethe sarc at the end part. Roll

After that you get back into silly contempt mode, I unlike some others am happy with the cloak, I repeat, I do not like the AFK part which is using the fear of the powerful hot drop ability. I have no concerns with someone de-claoking and giving me a fight as I normally fit for PvP when doing PvE, again you put your prejudices on me. I have done that in the past where I have had some SB's decloak on me and every time they had to run away.

At a more top level view I would like to see AFK cloaking removed as an impact because I want to see more people in 0.0 fighting over space.

My objective with the AFK flag is to reduce the impact of AFK camping and the fear of hot drops giving back some intel lost due to watch list removal and skill injectors, the AFK flag was designed as a way of not destroying cloaks, but at the end of the day I would accept a nerf to cloak if it removed this dreadful game destroying AFK cloaky camping.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#8099 - 2016-12-09 14:35:16 UTC
Dracvlad wrote:
Wander Prian wrote:


Again, you make my point. You don't have an issue with the cloaker, you have the issue with the drop. For the sake of argument, what if you couldn't light a cyno for 2 minutes after you drop a cloak? You have 120 seconds to break point, kill the cloaker, call in your friends, arrange a counter-drop, etc etc. Would that be enough? Or is that still too dangerous because they MIGHT be able to get the cyno off?

Cloaks are designed to be able to choose the moment of engagement. The whole point of them is to add uncertainty to the game. So you cannot just eliminate all the dangers out of the situation. It is a powerfull ability and that's why CCP made the ships who can use a covops-cloak weaker in tank and in DPS (just compare combat- and force-recons). Somehow magically the only time that cloaks are an issue, is when there is a cyno involved, yet somehow the cloaks are broken Roll


I have not proved anything, I have been quite clear what my issue is. I have an issue with the AFK cloak because he is affecting the game while not playing it because of the fear of hot drops, I also have an issue with the hot drop because it is over powered. The hot drop itself is the reason why removing local is not going to work.

Your suggestion of 2 minutes works for me because I am happy with risk and think that people need to do more than just use one character to get a kill, so I would go for that. Thank you for a more reasoned reply at least in that part befor ethe sarc at the end part. Roll

After that you get back into silly contempt mode, I unlike some others am happy with the cloak, I repeat, I do not like the AFK part which is using the fear of the powerful hot drop ability. I have no concerns with someone de-claoking and giving me a fight as I normally fit for PvP when doing PvE, again you put your prejudices on me. I have done that in the past where I have had some SB's decloak on me and every time they had to run away.

At a more top level view I would like to see AFK cloaking removed as an impact because I want to see more people in 0.0 fighting over space.

My objective with the AFK flag is to reduce the impact of AFK camping an dthe fear of hot drops, the AFK flag was designed as a way of not destroying cloaks, but at the end of the day I would accept a nerf to cloak if it removed this dreadful game destroying AFK cloaky camping.


Stop relying solely on local and work together and AFK-cloaker won't bother you any longer! Best lesson to come out of w-space is to always act like there is a guy cloaked next to you. We don't know for sure, so we just assume it. Somehow it hasn't stopped us from getting things done.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#8100 - 2016-12-09 14:45:12 UTC  |  Edited by: Dracvlad
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:


Again, you make my point. You don't have an issue with the cloaker, you have the issue with the drop. For the sake of argument, what if you couldn't light a cyno for 2 minutes after you drop a cloak? You have 120 seconds to break point, kill the cloaker, call in your friends, arrange a counter-drop, etc etc. Would that be enough? Or is that still too dangerous because they MIGHT be able to get the cyno off?

Cloaks are designed to be able to choose the moment of engagement. The whole point of them is to add uncertainty to the game. So you cannot just eliminate all the dangers out of the situation. It is a powerfull ability and that's why CCP made the ships who can use a covops-cloak weaker in tank and in DPS (just compare combat- and force-recons). Somehow magically the only time that cloaks are an issue, is when there is a cyno involved, yet somehow the cloaks are broken Roll


I have not proved anything, I have been quite clear what my issue is. I have an issue with the AFK cloak because he is affecting the game while not playing it because of the fear of hot drops, I also have an issue with the hot drop because it is over powered. The hot drop itself is the reason why removing local is not going to work.

Your suggestion of 2 minutes works for me because I am happy with risk and think that people need to do more than just use one character to get a kill, so I would go for that. Thank you for a more reasoned reply at least in that part befor ethe sarc at the end part. Roll

After that you get back into silly contempt mode, I unlike some others am happy with the cloak, I repeat, I do not like the AFK part which is using the fear of the powerful hot drop ability. I have no concerns with someone de-claoking and giving me a fight as I normally fit for PvP when doing PvE, again you put your prejudices on me. I have done that in the past where I have had some SB's decloak on me and every time they had to run away.

At a more top level view I would like to see AFK cloaking removed as an impact because I want to see more people in 0.0 fighting over space.

My objective with the AFK flag is to reduce the impact of AFK camping an dthe fear of hot drops, the AFK flag was designed as a way of not destroying cloaks, but at the end of the day I would accept a nerf to cloak if it removed this dreadful game destroying AFK cloaky camping.


Stop relying solely on local and work together and AFK-cloaker won't bother you any longer! Best lesson to come out of w-space is to always act like there is a guy cloaked next to you. We don't know for sure, so we just assume it. Somehow it hasn't stopped us from getting things done.


I don't rely solely on local as detailed above, and as you are not going to be hot dropped in w-space whatever you do is irrelevant and there are no lessons from W-space that apply to K-space in terms of this. You are going round in the same stupid circle again. Roll My block button finger is twitching at this point. Evil

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp