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Player Features and Ideas Discussion

 
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I was ok with 1 minute reload time on Interdiction Probe Launcher

Author
Robert Caldera
Caldera Trading and Investment
#1 - 2016-12-06 15:49:14 UTC  |  Edited by: Robert Caldera
but ffs CCP, at least dont interrupt the reload on gate jumps, this really hampers the way interdictors are played.
Cade Windstalker
#2 - 2016-12-06 16:18:09 UTC
This is a result of how the game handles transfers between systems and reload timers. It's possible this will be changed in the future, but if it is it'll probably be as an incidental result of underlying changes to how the game works.
Iain Cariaba
#3 - 2016-12-06 21:30:29 UTC
Reloading anything gets interrupted during a gate jump. Don't see why dictors should be special snowflakes in this.
Robert Caldera
Caldera Trading and Investment
#4 - 2016-12-06 21:39:36 UTC
I dont care if reloading of whatever else gets fixed together with it but reloading probes is specifically annoying because of the long reload cycle of 1 min.
Lugh Crow-Slave
#5 - 2016-12-07 01:59:21 UTC
they are not the only thing with a 1min reload. you need to be prepared before you jump or you need to decided if you want to wait for a full load of probes b4 you jump. This is nothing more than basic mod management
Robert Caldera
Caldera Trading and Investment
#6 - 2016-12-07 17:41:37 UTC
Lugh Crow-Slave wrote:
they are not the only thing with a 1min reload. you need to be prepared before you jump or you need to decided if you want to wait for a full load of probes b4 you jump. This is nothing more than basic mod management


yep and thats exactly what sucks about those modules I'm asking to change.
Reload cycle getting interrupted by gate change does not make sense.
SurrenderMonkey
State Protectorate
Caldari State
#7 - 2016-12-07 17:51:39 UTC
Robert Caldera wrote:
Lugh Crow-Slave wrote:
they are not the only thing with a 1min reload. you need to be prepared before you jump or you need to decided if you want to wait for a full load of probes b4 you jump. This is nothing more than basic mod management


yep and thats exactly what sucks about those modules I'm asking to change.
Reload cycle getting interrupted by gate change does not make sense.



I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Robert Caldera
Caldera Trading and Investment
#8 - 2016-12-07 19:20:58 UTC  |  Edited by: Robert Caldera
SurrenderMonkey wrote:



I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.


you like 1 min reload getting reset by gate jumps? Fine. I don't.
SurrenderMonkey
State Protectorate
Caldari State
#9 - 2016-12-07 19:28:50 UTC
Robert Caldera wrote:
SurrenderMonkey wrote:



I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.


you like 1 min reload getting reset by gate jumps? Fine. I don't.



Do a better job of managing your reloads? vOv

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Iain Cariaba
#10 - 2016-12-07 19:42:31 UTC
Robert Caldera wrote:
SurrenderMonkey wrote:



I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.


you like 1 min reload getting reset by gate jumps? Fine. I don't.

Git gud.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#11 - 2016-12-07 19:45:40 UTC
It's always been this way.

Easy to avoid by not causing a session change while reloading.
Robert Caldera
Caldera Trading and Investment
#12 - 2016-12-07 19:51:00 UTC
holy sh** I know thats been that way for a while you dont need to tell me that. This is not a reason not to complain tho.
1 min reload is bad enough, getting it void by gate jump is too much of hassle flying those ships.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#13 - 2016-12-07 20:05:36 UTC  |  Edited by: Scipio Artelius
Robert Caldera wrote:
holy sh** I know thats been that way for a while you dont need to tell me that. This is not a reason not to complain tho.
1 min reload is bad enough, getting it void by gate jump is too much of hassle flying those ships.

There's never a reason to complain. HTFU and deal with it like everyone else rather than come running to the forum with a whine like a child.

This is a Features and ideas forum, not a tear shedding platform.

If you're incapable of managing a simple thing and find it too much of a hassle, then simple solution is don't fly those ships.
FT Diomedes
The Graduates
#14 - 2016-12-08 12:44:19 UTC
Robert Caldera wrote:
but ffs CCP, at least dont interrupt the reload on gate jumps, this really hampers the way interdictors are played.


I disagree. This requires you to manage your reloads. That's a good thing.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.