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M-O on Sat 10th Dec

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Author
March rabbit
Aliastra
Gallente Federation
#21 - 2016-12-06 14:59:42 UTC
Lan Wang wrote:
Neuntausend wrote:
Lan Wang wrote:
Anyway...goons are currently mid'ing 300+ super and titans +support and co2 have their whole superfleet ready for this engagement, just throwing that out there

They'd have to find a good way to get logistics and booster pilots any recognition, though, or I could imagine many of them going on strike. Not that fewer logistics wouldn't be a good thing.


boosters are usually alts so they shouldnt care, but this is the mentality, people just need to fire 1 of anything at something to be on a killmail, i think its stupid personally, they could cut so much dead weight from killmails by removing killmail-whores and would probably increase server performance by reducing the amount of killmail-whores from bothering to go to a system to do no work for a 600bil killmail.

That would be really good idea....

However i'm pretty sure someone will come here soon to say that this change 'will hurt small guy' Shocked

The Mittani: "the inappropriate drunked joke"

Soldarius
Dreddit
Test Alliance Please Ignore
#22 - 2016-12-06 15:47:05 UTC
The tidi isn't that bad to deal with once you know how. I was glad to be able to participate in the armor timer. Local count exceeded that of 6VDT, which makes me happy. I heard concurrent users online broke 50k. Been a long time since that happened.

I'm sure fleet fight notifications have been sent in by multiple parties for the killmail time. See you next weekend.

http://youtu.be/YVkUvmDQ3HY

Codie Rin
Comply Or Die
#23 - 2016-12-06 15:58:35 UTC
Im sorry but this tidi.stuff is BS. Its just another name to hide the fact its the same lag we have experiences for years. Large fleet battles have and continued to be terrible to fight in. What happened to all this new amazing hardware? Its solved nothing!!

Im tired of people prentending tidi is OK its not, so what you can sill send commands to server thats completely useless when you are waiting 30 mins for it to happen and the realise actually youre already dead. Its terrible and unplayable and CCP did it to quiet people down when there was a massive player revolt about it. In truth it solved nothing because large fleet battles are utterley impossible! These should be epic battles but they are the most painful unfun things in eve
Lan Wang
Federal Navy Academy
Gallente Federation
#24 - 2016-12-06 16:01:35 UTC
Codie Rin wrote:
Im sorry but this tidi.stuff is BS. Its just another name to hide the fact its the same lag we have experiences for years. Large fleet battles have and continued to be terrible to fight in. What happened to all this new amazing hardware? Its solved nothing!!

Im tired of people prentending tidi is OK its not, so what you can sill send commands to server thats completely useless when you are waiting 30 mins for it to happen and the realise actually youre already dead. Its terrible and unplayable and CCP did it to quiet people down when there was a massive player revolt about it. In truth it solved nothing because large fleet battles are utterley impossible! These should be epic battles but they are the most painful unfun things in eve


well atleast your 1 less person to be a killmail-whore huh?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

SurrenderMonkey
State Protectorate
Caldari State
#25 - 2016-12-06 16:08:49 UTC  |  Edited by: SurrenderMonkey
Codie Rin wrote:
Im sorry but this tidi.stuff is BS. Its just another name to hide the fact its the same lag we have experiences for years. Large fleet battles have and continued to be terrible to fight in. What happened to all this new amazing hardware? Its solved nothing!!



Yeah, you clearly never experienced pre-tidi lag if you think tidi is the same. TIDI is slow, but things actually happen. Pre-tidi, things just plain shat the bed. Desyncs, node death, etc.

Tidi isn't fun by any stretch, and it certainly does seem to break down a bit at the very top-end (as with this fight), but it's VASTLY more functional than the alternative.

New hardware isn't a magic bullet. It adds capacity, and we go ahead and fill that capacity. This is a big deal as it's the first "fully armed and operational" Keepstar battle. Hopefully future engagements will have a bit less hype, and be more of a battle between the respective belligerents than Everyone Vs. Keepstar.

The various sov fights leading up to the Keepstar attack were fairly well behaved with ~2000-2500 in system. Yeah, they were tidied, but everything remained pretty responsive on a tick-for-tick basis.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Grymmstorm
Kings of Groth
#26 - 2016-12-06 17:28:24 UTC
Codie Rin wrote:
Im sorry but this tidi.stuff is BS. Its just another name to hide the fact its the same lag we have experiences for years. Large fleet battles have and continued to be terrible to fight in. What happened to all this new amazing hardware? Its solved nothing!!

Im tired of people prentending tidi is OK its not, so what you can sill send commands to server thats completely useless when you are waiting 30 mins for it to happen and the realise actually youre already dead. Its terrible and unplayable and CCP did it to quiet people down when there was a massive player revolt about it. In truth it solved nothing because large fleet battles are utterley impossible! These should be epic battles but they are the most painful unfun things in eve



I'll take Ti-Di over the permanent black screen while your ships is killed while you try to jump into a fight.
Ihazcheez Hashur
Royal Amarr Institute
Amarr Empire
#27 - 2016-12-06 17:33:11 UTC
So someone can record it, and demo it as a great example of these 'epic' fights so often advertised and attributed to EvE.

Looking forward to it... my money is on the whole thing being over in about 15 to 20 minutes!
TigerXtrm
KarmaFleet
Goonswarm Federation
#28 - 2016-12-06 17:42:38 UTC
Codie Rin wrote:
Im sorry but this tidi.stuff is BS. Its just another name to hide the fact its the same lag we have experiences for years. Large fleet battles have and continued to be terrible to fight in. What happened to all this new amazing hardware? Its solved nothing!!

Im tired of people prentending tidi is OK its not, so what you can sill send commands to server thats completely useless when you are waiting 30 mins for it to happen and the realise actually youre already dead. Its terrible and unplayable and CCP did it to quiet people down when there was a massive player revolt about it. In truth it solved nothing because large fleet battles are utterley impossible! These should be epic battles but they are the most painful unfun things in eve


Well done on completely not getting it.

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TackyTachy1
Doomheim
#29 - 2016-12-08 05:52:13 UTC
Is spectating evil? If not, or even if is, where's a good place to park and watch? I ain't never seen nothing like this before.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Maximus Bullet
Viziam
Amarr Empire
#30 - 2016-12-08 07:17:53 UTC
So I'm assuming posting this everyone should know what this is about?

Who's fighting who? Why? For resources, new system, grief?

I ask this because I, for one -- do not know.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#31 - 2016-12-08 07:48:09 UTC  |  Edited by: Scipio Artelius
Maximus Bullet wrote:
So I'm assuming posting this everyone should know what this is about?

Who's fighting who? Why? For resources, new system, grief?

I ask this because I, for one -- do not know.


NC./PL/Horde have been fighting a war against CO2/TEST in Tribute on the basis that Horde needed more valuable sov space.

During the Alliance Tournament, PL didn't get too involved, so NC. wouldn't bring out their big guns and CO2/TEST held the space against the attackers.

Following the end of the AT. PL have become involved, resulting in the inevitable loss for CO2.

The Tribute War is effectively over, however there is an issue of a CO2 owned Keepstar in M-OEE8 that needs to be destroyed. That will officially mark the end of the aggression and Horde are now not taking the space.

The war has been as much played out in the meta as it has in game and on that measure, TEST won hands down. In game, NC./PL/Horde are the victors.

In relation to the Keepstar that will be destroyed if the server doesn't crash. It's the first fully operational Keepstar in the game to be destroyed.

There was a previous Keepstar that was killed before being fully fit and operational and the size of the fight was so large, the killmail server had a melt down and no killmail was officially generated. So there is a lot of interest in this fight for a few reasons.
Aegon the Dragonbane
War Were Declared
#32 - 2016-12-08 10:59:18 UTC
Scipio Artelius wrote:
Maximus Bullet wrote:
So I'm assuming posting this everyone should know what this is about?

Who's fighting who? Why? For resources, new system, grief?

I ask this because I, for one -- do not know.


NC./PL/Horde have been fighting a war against CO2/TEST in Tribute on the basis that Horde needed more valuable sov space.

During the Alliance Tournament, PL didn't get too involved, so NC. wouldn't bring out their big guns and CO2/TEST held the space against the attackers.

Following the end of the AT. PL have become involved, resulting in the inevitable loss for CO2.

The Tribute War is effectively over, however there is an issue of a CO2 owned Keepstar in M-OEE8 that needs to be destroyed. That will officially mark the end of the aggression and Horde are now not taking the space.

The war has been as much played out in the meta as it has in game and on that measure, TEST won hands down. In game, NC./PL/Horde are the victors.

In relation to the Keepstar that will be destroyed if the server doesn't crash. It's the first fully operational Keepstar in the game to be destroyed.

There was a previous Keepstar that was killed before being fully fit and operational and the size of the fight was so large, the killmail server had a melt down and no killmail was officially generated. So there is a lot of interest in this fight for a few reasons.


Aren't these corps/alliances currently neutral or just have bad standings with one another? Is the War Dec' mechanic in null sec not working properly?

If this keepstar is destroyed who declares sovereignty or victory of this system/sector?

I really don't see anything in-game related to the wars in null. Is this more out of game drama that takes place?
2Sonas1Cup
#33 - 2016-12-08 12:46:52 UTC
Aegon the Dragonbane wrote:
Scipio Artelius wrote:
Maximus Bullet wrote:
So I'm assuming posting this everyone should know what this is about?

Who's fighting who? Why? For resources, new system, grief?

I ask this because I, for one -- do not know.


NC./PL/Horde have been fighting a war against CO2/TEST in Tribute on the basis that Horde needed more valuable sov space.

During the Alliance Tournament, PL didn't get too involved, so NC. wouldn't bring out their big guns and CO2/TEST held the space against the attackers.

Following the end of the AT. PL have become involved, resulting in the inevitable loss for CO2.

The Tribute War is effectively over, however there is an issue of a CO2 owned Keepstar in M-OEE8 that needs to be destroyed. That will officially mark the end of the aggression and Horde are now not taking the space.

The war has been as much played out in the meta as it has in game and on that measure, TEST won hands down. In game, NC./PL/Horde are the victors.

In relation to the Keepstar that will be destroyed if the server doesn't crash. It's the first fully operational Keepstar in the game to be destroyed.

There was a previous Keepstar that was killed before being fully fit and operational and the size of the fight was so large, the killmail server had a melt down and no killmail was officially generated. So there is a lot of interest in this fight for a few reasons.


Aren't these corps/alliances currently neutral or just have bad standings with one another? Is the War Dec' mechanic in null sec not working properly?

If this keepstar is destroyed who declares sovereignty or victory of this system/sector?

I really don't see anything in-game related to the wars in null. Is this more out of game drama that takes place?


People fight in null over something that someone said in local about his mum.

Sov and space is not then main reason that these fights happen, but more about how much butt hurt someone is.
Aegon the Dragonbane
War Were Declared
#34 - 2016-12-08 16:10:35 UTC  |  Edited by: Aegon the Dragonbane
Quote:


People fight in null over something that someone said in local about his mum.

Sov and space is not then main reason that these fights happen, but more about how much butt hurt someone is.


So confused on how/why they are fighting then.
Lan Wang
Federal Navy Academy
Gallente Federation
#35 - 2016-12-08 16:14:26 UTC
Aegon the Dragonbane wrote:
Quote:


People fight in null over something that someone said in local about his mum.

Sov and space is not then main reason that these fights happen, but more about how much butt hurt someone is.


So confused on how/why they are fighting then.


They are fighting over space, SOV that test own is wanted because it has better logistics routes from jita for horde and its new members. or something like that...

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#36 - 2016-12-08 16:18:07 UTC  |  Edited by: Scipio Artelius
Aegon the Dragonbane wrote:

So confused on how/why they are fighting then.

This war was theoretically because Horde wanted more valuable space for its members to earn ISK in and for access back to highsec.

It was very much about the sov space.

Also because Alliances that are sitting around not doing much, don't give much for their members to do. So wars generate reasons for members to login and they keep the Alliance ticking over. This was also part of the reason for the war.

Here is a good Crossing Zebras article that explains both the sov space and content aspect of the war:

https://crossingzebras.com/the-tribute-war/

In the end, following the recent jump range adjustments, Horde have announced they aren't moving into the space, so it'll be interesting to see what happens in Trbute over the next couple of months.
Shiloh Templeton
Cheyenne HET Co
#37 - 2016-12-08 16:26:18 UTC
TackyTachy1 wrote:
Is spectating evil? If not, or even if is, where's a good place to park and watch? I ain't never seen nothing like this before.

Who knows how much impact you would have on server performance if you get in the system in an interceptor well before the action starts and park a couple thousand km's off the Keepstar and never activate any modules beside cloak. It's easy to look around since the grid size is so big now.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#38 - 2016-12-08 16:45:04 UTC  |  Edited by: Scipio Artelius
Aegon the Dragonbane wrote:
Aren't these corps/alliances currently neutral or just have bad standings with one another? Is the War Dec' mechanic in null sec not working properly?

If this keepstar is destroyed who declares sovereignty or victory of this system/sector?

I really don't see anything in-game related to the wars in null. Is this more out of game drama that takes place?

Alliegences can change quickly sometimes. During World War Bee earlier in the year NC./PL/Horde were allied with CO2 after CO2 left The Imperium and effectively defected to the other side (sort of).

However the Money Badger Coalition that fought against The Imperium wasn't a normal coalition of lots of blues. It was a group mainly made up of Alliances that usually shoot each other. They just had a common enemy and access to ISK that provided motivation to work together temporarily.

So not really neutral with one another under normal circumstances.

Wars in null don't require use of the wardec mechanics. Those are largely just mechanics that turn off CONCORD, so are only needed for highsec. In nullsec, wars are more like wars as we traditionally think of them. Usually conflict starts and escalates, or someone (as in this situation) declares openly that they are going to take something from someone else.

As for the Keepstar, it's more a symbol than anything else. Citadels are not sov structures and NC. has already taken the sov in M-OEE8:

http://evemaps.dotlan.net/system/M-OEE8

So the Keepstar needs to be killed so not the leave CO2 with a powerful staging point in space they no longer own and because as owners of the space NC. really can't just leave it there.
Arden Elenduil
Unlimited Bear Works
#39 - 2016-12-08 17:05:42 UTC
Aegon the Dragonbane wrote:
Scipio Artelius wrote:
Maximus Bullet wrote:
So I'm assuming posting this everyone should know what this is about?

Who's fighting who? Why? For resources, new system, grief?

I ask this because I, for one -- do not know.


NC./PL/Horde have been fighting a war against CO2/TEST in Tribute on the basis that Horde needed more valuable sov space.

During the Alliance Tournament, PL didn't get too involved, so NC. wouldn't bring out their big guns and CO2/TEST held the space against the attackers.

Following the end of the AT. PL have become involved, resulting in the inevitable loss for CO2.

The Tribute War is effectively over, however there is an issue of a CO2 owned Keepstar in M-OEE8 that needs to be destroyed. That will officially mark the end of the aggression and Horde are now not taking the space.

The war has been as much played out in the meta as it has in game and on that measure, TEST won hands down. In game, NC./PL/Horde are the victors.

In relation to the Keepstar that will be destroyed if the server doesn't crash. It's the first fully operational Keepstar in the game to be destroyed.

There was a previous Keepstar that was killed before being fully fit and operational and the size of the fight was so large, the killmail server had a melt down and no killmail was officially generated. So there is a lot of interest in this fight for a few reasons.


Aren't these corps/alliances currently neutral or just have bad standings with one another? Is the War Dec' mechanic in null sec not working properly?

If this keepstar is destroyed who declares sovereignty or victory of this system/sector?

I really don't see anything in-game related to the wars in null. Is this more out of game drama that takes place?




The wardec mechanic in nullsec....
Pffffttttt, ahahaha, that's just precious
TackyTachy1
Doomheim
#40 - 2016-12-09 03:54:05 UTC
Shiloh Templeton wrote:
TackyTachy1 wrote:
Is spectating evil? If not, or even if is, where's a good place to park and watch? I ain't never seen nothing like this before.

Who knows how much impact you would have on server performance if you get in the system in an interceptor well before the action starts and park a couple thousand km's off the Keepstar and never activate any modules beside cloak. It's easy to look around since the grid size is so big now.



Sounds like a mission for a Nemesis, Pilgrim, Rapier or I could use the Ares but it has a prototype cloak, just my luck get run over by something big and mean. Maybe do some awesome video capture, usually in a fight I forget to activate FRAPS. Thanks for the info, Saturday looks like fun, watching other people get killed for a change.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

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