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FiS or WiS? Straw poll. - UPDATED

First post
Author
Ya Huei
Imperial Collective
#61 - 2011-09-16 14:50:44 UTC
1. FIS : fix sov warfare
2. FIS : fix nullsec/lowsec industry
3. FIS : fix hybrids
3. FIS : fix POS mechanics and ACL structures
4. FIS : give new ships


WIS is irrelevant, the above will keep CCP busy for the next 2 years.
Hicksimus
Torgue
#62 - 2011-09-16 14:54:55 UTC
Both, both can be amazing and both are being neglected.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Cearain
Plus 10 NV
#63 - 2011-09-16 15:02:33 UTC
Meryl SinGarda wrote:
Both.

Absolutely.




I would also like them to work at solving world hunger, and supplying medical needs to the disadvantaged, and finding cures for cancer, parkinsons, alzhiemers, ALS....


But I suppose if they can't do it all, I want them to work on FIS, then the other things I mention, and if they get all that done, then walking in stations.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

MinSebsis
Frame Perfect
Kybernauts Clade
#64 - 2011-09-16 15:38:14 UTC
FiS


Space Barbie does not intrest me.
Paying Customer - Capsaleer enabled in 2005
Christian Schneider
#65 - 2011-09-16 15:38:27 UTC  |  Edited by: Christian Schneider
Both with a focus on WiS for some time.

I started playing EVE 3 years ago because I was expecting WiS to be implemented. EVE should be a complete Science Fiction simulator. Having an avatar is an essential part of such a simulator. It makes EVE hopefully more complex and provides absolutely awesome graphics. I like this game because of its complexity and its awesome graphics. FiS (i.e. piloting / controlling a ship) should only be the basic aspect of this game which links all other aspects. In fact I spent more time with other aspects of the game for the last 3 years.

I was heavily disappointed with the tyrannis expansion because PI didn't add any nice graphics and hardly any complexity. It takes no time / money to understand and master PI. I seriously hope you are not doing the same mistakes with Establishments. It should require at least 100 billion ISK to have a high-end establishment and there have to be a lot of options to provide complexity. It has to be hard but possible to earn a good amount of money with establishments.

If I had to pick another aspect of the game for you to focus on I would choose POS. POS (tower) are ugly and completely unrealistic. Basically it should be possible to dock at a tower and pos mods should not just float around in space but they should be linked and look like a small city.
Trainwreck McGee
Doomheim
#66 - 2011-09-16 15:41:04 UTC
FiS gives us a wonderful sandbox to blow the **** out of each other

WiS is a useless platform to charge us more money and make us buy new computers

How could anyone pick WiS?

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Magnus Orin
Republic Military School
Minmatar Republic
#67 - 2011-09-16 15:41:31 UTC
FiS
ISquishWorms
#68 - 2011-09-16 15:44:35 UTC  |  Edited by: ISquishWorms
Vote for FIS but at the same time I would like WIS to be finished and not abandoned and forgotton. Just would like FIS to get priority at the moment. I look forward to playing Poker with ISK if that is in the plans for WIS.

‘No, this isn't it at all. Make it more... psssshhhh’.

Oberine Noriepa
#69 - 2011-09-16 15:49:32 UTC
Both.

Rodj Blake
PIE Inc.
Khimi Harar
#70 - 2011-09-16 15:50:28 UTC
Internet Spaceships first, Internet Walking second.

Dolce et decorum est pro Imperium mori

VaMei
Meafi Corp
#71 - 2011-09-16 15:53:40 UTC
If I felt the need to have a human avitar, I'd have never stuck with Eve.
I play Eve for the GAME that it is, the same reason that I play chess. I'm not interested in immersion, playing dress up, running around in a 3d chat room, or any other features that don't improve on the underlying game.

Until CCP can tell us that WiS will have real gameplay value, rather than saying that it'll increase immersion or simply that it'll be cool, it's FiS all the way for me.
Pyx Jasta
Sebiestor Tribe
Minmatar Republic
#72 - 2011-09-16 15:54:26 UTC
FiS first, then WiS. I want both, Spaceships is the big draw and should always come first, but there is a lot of potential with WiS beyond barbie-ism.
Shaalira D'arc
Aliastra
Gallente Federation
#73 - 2011-09-16 15:57:44 UTC
FiS first.

I'm as much for the idea of immersiveness and expanding EVE into a 'full sci-fi' simulator as the next person, but the core game experience is what keeps people interested.

Incarna, as is, is fluff. New players may ooh and aah over it, but what will keep them suscribed is whether the game outside the hangar is enjoyable. And keep in mind that new players ask around when they decide whether to subscribe to a game long-term. When they keep hearing about neglected, broken, buggy, and incomplete game features, they're not going to stay.
Baron vonDoom
Scorn.
#74 - 2011-09-16 15:58:58 UTC
Eve - I don't care about WiS as long as it can be disabled end Eve development doesn't suffer from it.
Famble
Three's a Crowd
#75 - 2011-09-16 16:01:08 UTC
FiS

Please?

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Kira Rayl
Amarr Logistics Nederland
#76 - 2011-09-16 16:15:14 UTC
VaMei wrote:
If I felt the need to have a human avitar, I'd have never stuck with Eve.
I play Eve for the GAME that it is, the same reason that I play chess. I'm not interested in immersion, playing dress up, running around in a 3d chat room, or any other features that don't improve on the underlying game.

Until CCP can tell us that WiS will have real gameplay value, rather than saying that it'll increase immersion or simply that it'll be cool, it's FiS all the way for me.


I agree with this guy.
Foofad
Aliastra
Gallente Federation
#77 - 2011-09-16 16:22:40 UTC
Both, though I'm leaning heavily toward space barbie. Walking in stations is going places. I like it.
betoli
The Scope
Gallente Federation
#78 - 2011-09-16 16:23:02 UTC
Tentatively both. But certainly not spending more than 20% resources on WiS.

In general you should always fix what you have in preference to new shiny stuff. With FiS

- the bug backlog is huge
- several areas need a complete revamp

Also - noone has explained what GAMEPLAY will come with WiS. I believe they are doing the shiny graphics without a kcufing clue as to what everyone is going to do when the door opens....
Satav
Aliastra
Gallente Federation
#79 - 2011-09-16 16:24:27 UTC
Fis

Flying in Space all the way. The thing that makes this game unique and fun.

If you want WiS World of Warcraft, Guild Wars, Everquest, LOTR online are------------------>

_____________________________

Luna c um rubet, est sanguis effusus.
Richard Aiel
The Merchants of War
#80 - 2011-09-16 16:24:53 UTC
Kira Rayl wrote:
VaMei wrote:
If I felt the need to have a human avitar, I'd have never stuck with Eve.
I play Eve for the GAME that it is, the same reason that I play chess. I'm not interested in immersion, playing dress up, running around in a 3d chat room, or any other features that don't improve on the underlying game.

Until CCP can tell us that WiS will have real gameplay value, rather than saying that it'll increase immersion or simply that it'll be cool, it's FiS all the way for me.


I agree with this guy.


as I said: there IS NO FiS

Its called EVE

and its a huge issue for me that CCP have divided the game into two parts, one of which has no gameplay value to be added to the other.

FiS is THE GAME. Has been for what 8 years?
WiS is purely aesthetic. A cabinet to show off MT items.

Funny, the last game that I remember that years after the game came out decided to make such a huge change lost all their subs and are closing later this year

please note: yes, I do understand the difference between the sweeping game changes that was the CU/NGE thing for Star Wars Galaxies and the Aesthetic MT cabinet WiS is. My POINT is made by one of the designers on the CU/NGE project in a article I read a while ago an will link here:

"In Which I try to speak honestly about history"

Quote:
Does that matter? Not really.
The point, the fuckup, the mistake that we made, was answering an
unasked question.

“Can you change an MMO drastically after it launches?”

Categorically, NO.

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg