These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

skill "advanced spaceship command"

First post
Author
MGA
Frontier Assembly
#1 - 2016-10-22 16:54:03 UTC  |  Edited by: MGA
hello,

i´d like to discuss inconsistencies arround the skill "advanced spaceship command".
you need that skill at lvl1 to use freighters, but you cant board one because the skill "freighters" needs "advanced spaceship command lvl5".
same goes with jump freighters... you need lvl4 to learn the skill "jump freighters", but well... you still cant board one for obvious reasons.^^

in the end you end up skilling it to lvl5, cause any other level has no effect whatsoever. theres no modules or ships to be unlocked or affected by its bonus (+5% inertia) other than capitals and freighters, which again all require... right, lvl5.


in my opinion those base-skills should be more connected to the tiers they represent.
for example:
-"space ship command": T1
-"advanced spaceship command": T2 + T3
-"capital ships": well, capital ships.

what else if not T2-ships and higher should be considered as advanced spaceships. but it doesnt make sense to require a higher skill for the T1-version than for the T2-version.


edit: seems like i picked the wrong forum, please move it to the skill-discussions. ty.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#2 - 2016-10-27 14:18:45 UTC
Thread has been moved to Skill Discussions.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Do Little
Bluenose Trading
#3 - 2016-10-28 20:51:13 UTC
Advanced spaceship command unlocks capital ships. It serves no other purpose that I know of. This is advanced content and the barrier to entry should be fairly high.

Advanced spaceship command is "only" a rank 5 skill - roughly 3 weeks training. The skills it unlocks are rank 8 to 14.
Alaric Faelen
Republic Military School
Minmatar Republic
#4 - 2016-10-30 15:39:10 UTC
There is a million threads on this topic. Funny, I just happen to be training Adv Spaceship Command right now...Blink

It doesn't make much sense as it is. OP's idea is much more logical, but probably would require an overhaul of the whole skill modifier system for balance. It's just not something CCP has traditionally put much effort into. Rebalance of the ship tree gets alot of attention and fanfare. Engaging the mire of skills in the game is a less sexy 'fix' to sell players on.
Barbie D0ll
Imperial Academy
Amarr Empire
#5 - 2016-11-30 19:41:21 UTC
Just remove the skill and reimburse everyone the SP. It had a legacy use of being required for some T2 hulls, but that's it. Or make it required for all T2 ships. lvl 1 for T2 frigates, lvl 2 for destroyers, so forth and so forth.
Aptenodytes
Reckless Abandon
#6 - 2016-12-01 14:48:22 UTC
Everything that requires or benefits from it, requires it at level 5.
It is basically a skill point / time sink.
Barbie D0ll
Imperial Academy
Amarr Empire
#7 - 2017-01-02 08:24:04 UTC
please someone at CCP just remove Advanced SP hole and refund us the SP. or just rename it "capital ship command training", or if you aren't going to name it that then please just name it "Advanced SP hole".
Strrog
School of Applied Knowledge
Caldari State
#8 - 2017-01-02 21:30:26 UTC
Do Little wrote:
Advanced spaceship command unlocks capital ships. It serves no other purpose that I know of. This is advanced content and the barrier to entry should be fairly high.

Advanced spaceship command is "only" a rank 5 skill - roughly 3 weeks training. The skills it unlocks are rank 8 to 14.



The only reason i trained this on pilot is to get into Golem, so basically i have trained a skill that is no longer applicable to my ship wow why this was not refunded then?
Lugh Crow-Slave
#9 - 2017-03-10 14:28:40 UTC
I don't think you understand what a time sink is.


Once upon a time not all these ships needed level 5 however changes in skill requirements (such as removing racial BB V) have seen this skill added to maintain adequate train times. Anyone who trained these skills before the change will have reduced agi until they train them.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#10 - 2017-03-13 19:11:14 UTC
Just make it requirement level 5 to learn the freighters skill and problem solved.

Also make it apply bonuses to all ships. Not just ships that require it. :)
Mephiztopheleze
Laphroaig Inc.
#11 - 2017-03-13 22:05:15 UTC
Matthias Ancaladron wrote:
Also make it apply bonuses to all ships. Not just ships that require it. :)


ooooh, yes please.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Frostys Virpio
State War Academy
Caldari State
#12 - 2017-03-14 19:22:06 UTC
Mephiztopheleze wrote:
Matthias Ancaladron wrote:
Also make it apply bonuses to all ships. Not just ships that require it. :)


ooooh, yes please.


And nerf the agility of all newly affected ships to bring them back to a balanced state right?
Ix Method
Doomheim
#13 - 2017-03-16 13:12:08 UTC
Would you rather train four long racial skills to V?

No?

Ok!

Travelling at the speed of love.

Xylem Viliana
homeless bum
#14 - 2017-03-17 17:57:17 UTC
Some issues like this are legacy issues that came after certain skills changed.

For example with advanced spaceship command and freighters, the freighter skill never used to need ASC 5 however when CCP changed this they built in a failsafe under their old way of if you could pilot a ship before a change you can afterwards. thus for a long time I could pilot my obelisk but I couldnt get into any other freighter until I trained ASC to 5.

Other skills are similar but its CCP's way sometimes of ensuring people aren't penalized with changes. Long live the old promise of if you can fly a ship before a change you can after :-)

I believe this was also why some folks got about 6m free SP when there were the destroyer and BC racial skills introduced.

If im wrong feel free to correct me. Whether I care or not.... meh 50/50 on that :-D
Velarra
#15 - 2017-04-17 21:49:47 UTC
Ix Method wrote:
Would you rather train four long racial skills to V?
!


Yes absolutely.

For the same reason i'd like to train [Faction] {ship class} for pirate/other ships without gaining benefit / access to / for ships i'll -never- fly outside of the {specific} pirate faction/SoE/Mordu group. For the same training time Required as usual. Without the benefits!
March rabbit
Aliastra
Gallente Federation
#16 - 2017-04-18 13:32:17 UTC
Frostys Virpio wrote:
Mephiztopheleze wrote:
Matthias Ancaladron wrote:
Also make it apply bonuses to all ships. Not just ships that require it. :)


ooooh, yes please.


And nerf the agility of all newly affected ships to bring them back to a balanced state right?

YEAH Twisted

The Mittani: "the inappropriate drunked joke"

Andrew Indy
Cleaning Crew
#17 - 2017-04-21 05:16:14 UTC
Xylem Viliana wrote:


I believe this was also why some folks got about 6m free SP when there were the destroyer and BC racial skills introduced.

If i'm wrong feel free to correct me. Whether I care or not.... meh 50/50 on that :-D


Yeah this all goes back to ship tiericide
Dev Blog

Quote:
Freighters

Now requires Advanced Spaceship Command 5 instead of 1
Racial Industrial skill requirement reduced from 5 to 3


So boils down to replacing Racial Indy 5 replaced with ASC5

Also mmm, sort of free SP (Just managed to get the BC and D on both my toons. )