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We have reached Stagnation

Author
Paranoid Loyd
#41 - 2016-11-28 23:49:16 UTC
Lulu Lunette wrote:
At first I thought OP name was Phoenix Vagina.

Heh, you're not necessarily wrong, it could be an abbreviation of slang.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Jake Warbird
Republic Military School
Minmatar Republic
#42 - 2016-11-29 02:53:34 UTC
Ralph King-Griffin wrote:
we had this thread like 6 months ago.
then WWB happened.

no one rules alone
no one rules forever

give it time, anarchy is allways only one miss typed word or miss click away

Sometimes a drunk Fanfest away...
Hiyora Akachi
Blood Alcohol Content
T O P S H E L F
#43 - 2016-11-29 04:38:10 UTC
Grrrrrrrrrrr goons
Grrrrrrrrrrr PL
Grrrrrrrrrrr NC.
Salvos Rhoska
#44 - 2016-11-29 06:58:54 UTC  |  Edited by: Salvos Rhoska
Malcanis wrote:
I am looking forward to all these conflict drives you'll be creating for sure.

You create your own conflict drivers and content.

I cant do that for you.

(Unless ofc, you make me your content)

Example:
This thread itself is a conflict driver created by the OP.
We are all making our own content in it.
VCBee 2fast2furious
Federal Navy Academy
Gallente Federation
#45 - 2016-11-29 09:59:48 UTC
Salvos Rhoska wrote:
This thread itself is a conflict driver created by the OP.
We are all making our own content in it.

Posting is the one true endgame.
Prince Kobol
#46 - 2016-11-29 12:13:37 UTC
Salvos Rhoska wrote:
Malcanis wrote:
I am looking forward to all these conflict drives you'll be creating for sure.

You create your own conflict drivers and content.

I cant do that for you.

(Unless ofc, you make me your content)

Example:
This thread itself is a conflict driver created by the OP.
We are all making our own content in it.


Of course you can create conflict drivers, isn't that the point your trying to make, anybody can create conflict drivers.

Its a great Tag Line, one people have been rolling out for years, yet it isn't really true.

There is some much involved in having a Null Sec War it is pretty much borderline insane. I have seen so many people burned out because it stops being a game very quickly and becomes a job.

From FC's to Logistics People, its ridiculous.

So because these people, and when I say people, I am not talking about the leaders of the big groups because in truth they do very little, its the guys underneath, the guys who rarely make the headlines, who do all the major heavily lifting, truly understand the amount of groundwork and preparation required to have a major null sec war and what is really involved, of course they are going to need a really good reason to go to war.

Its fine for you or others to say We create our own content and conflict drivers, but we can only do so using the tools, environment, rules which CCP have set.

That Environment, those tools, the rules mean that you need 24/7 Time Zone Coverage, you need hundreds of pilots, you need Fleets of various compositions, you need logistics, you need FC's, you need a lot of isk, you need outside game communications, you need some form of tool for your pilots to claim back ships, you need a ton of other stuff and all of that requires a lot of hard work and dedicated knowledgeable people who are willing to invest months of their personal time to the cause.

So yeah, there has to be a conflict driver, something which makes sense to fight over for people to do everything and much more then I mentioned above to fight.





Warzi zouille
The Scope
Gallente Federation
#47 - 2016-11-29 12:32:43 UTC
Jenn aSide wrote:
It's ok, didn't want that VNI anyways/already replaced (lol), but really, a NYX.? A NYX??!?!?!



ELITE PEEVEEPEE
Salvos Rhoska
#48 - 2016-11-29 13:11:52 UTC  |  Edited by: Salvos Rhoska
Prince Kobol:

Good post. Im glad we agree on what constitutes conflict drivers and content.

So there is lack of sufficient incentive to want to wage war, as compared to the effort of doing so.

I get that.

So it has gone from the state of "too big to fall" (which is a misrepresentation of the phrase, but close enough), to "too big to bother".

Barring CCP making dramatic changes, including but not limited to de-valuing NS space equity, or some inspired player partisan leaders crusade to wage war for the sake of war itself, a Cold War between blocs is the foreseeable future.

I suppose peace is good for business, less complicated, for less effort and less risk.
But I figure there are hawkish elements that dont particularly enjoy that and will get increasingly bored and bothered.

I think its in the nature of things, that when a fractured socio-econo-political environment congeals into large blocs, that points of friction/conflict of interest/interaction are reduced to a lowest common denominator.

I expect we can largely agree that this is not due to CCP (though ofc they can change everything, anyway they want), but due to the mathematical difference in potential of dynamics in a fractured system environment (and commensurate exponential interactivity between them all), as compared to a system of a few homogenized monolithic entities

Blocs are inherently stable and ponderous (barring an ideological/inspirational shared purpose)..
Blocs like to sit.on their wide base. Blocs like stability.

Anyone have any suggestions for what CCP can do to change the systemic nature of EVE inorder to encourage war between the blocs, or internally within each bloc?


This is a more important question than just regarding NS politics/stability,. It is crucially important that ships/modules/resources MUST continue to be destroyed. The more the better. In this sense, peace is bad for the games economy (though it is safe and stable).

In my opinion, mechanics which encourage the internal fracturing/stress/conflict/cost of monolithic entities is the way forward. Such that the bigger they are, he harder they are to hold together.
Mii Lady
Perkone
Caldari State
#49 - 2016-11-29 14:42:33 UTC
These threads are an important part of the cycle of EVE. Enough time has passed without serious upset that people are starting to seek something big to change. Personally I want to crush the Russians. Everyone versus the Russians who scourge our game.
You know for fun and not racism or anything. Just cus Grr Russians. Besides they love to be the bad guys.
Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#50 - 2016-11-29 14:43:14 UTC
Ralph King-Griffin wrote:
we had this thread like 6 months ago.
then WWB happened.

no one rules alone
no one rules forever

give it time, anarchy is allways only one miss typed word or miss click away

pretty sure this happens every time a great war of eve happens xD

no one thinks anyone can fall.....it will just be a small skirmish
and then a giant alliance is dead
Salvos Rhoska
#51 - 2016-11-29 15:09:00 UTC
CCPs position, cynically, in all this is difficult.

If they enxourage war between the blocs, it might result in the fall of a bloc and hudreds/thousands of lost subs as understandably upset losers fold out of EVE.

If they dont encourage more warfare, they stand to lose hundreds/thousands of subs of PvP oriented players discontent with the lack of conflict and ship destruction.

Erto, I encourage solutions/thinking along the lines of encouraging internal fracturing in large blocs, such that the larger they are, the harder they are to hold together.
Frostys Virpio
State War Academy
Caldari State
#52 - 2016-11-29 15:50:00 UTC
Salvos Rhoska wrote:
CCPs position, cynically, in all this is difficult.

If they enxourage war between the blocs, it might result in the fall of a bloc and hudreds/thousands of lost subs as understandably upset losers fold out of EVE.

If they dont encourage more warfare, they stand to lose hundreds/thousands of subs of PvP oriented players discontent with the lack of conflict and ship destruction.

Erto, I encourage solutions/thinking along the lines of encouraging internal fracturing in large blocs, such that the larger they are, the harder they are to hold together.


How do you prevent alliance from forming power bloc when power bloc are not an actual EVE feature? How do you make them harder to work when they are not implemented in the game?

It's like saying voice coms give an advantage to player who use them against player who don't so CCP should make it harder to use.
Salvos Rhoska
#53 - 2016-11-29 16:03:17 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:


How do you prevent alliance from forming power bloc when power bloc are not an actual EVE feature? How do you make them harder to work when they are not implemented in the game?

It's like saying voice coms give an advantage to player who use them against player who don't so CCP should make it harder to use.


Thats a good question.

Do you have a suggestion?

As I indicated earlier, my view would be to pursue mechanics that encourage fragmentation.
I dont have anything more specific than that at this time.

Yes Blocs are game external agreements and integrations of Corp/alliance leaderships/members into "informal" (as in uncoded) frameworks, which use various ingame mechanics such as blueing to facilitate those external agreements into the game, and pursue their mutual interests .This is ofc entirely legit in EVE, since it is readily recognized that players are also people, and in the sandbox can agree/contrive anything they want as long as it doesnt violate rules or law. This is true not only for huge blocs, but also agreements/contrivance between individual players.

As you point out, there is no rational way to restrict that, nor would it be conducive to the EVE sandbox experience, and especially not to the unique culture of player interaction within and without that this game and its community offers.

Im talking more about an impetus towards ingame incentives/mechanics to encourage more fragmentation rather than consolidation. As I pointed out in my previous post, the dynamics of interaction (including informal agreements made outside of the coded framework of EVE) are multiplicative the more fragments there are, and dramatically reduced the less there are.

If there are 2 blocs, the dynamics of interaction are very simple. If there are 3, these are far more complicated. If there are 10, we are talking about orders of magnitude more interaction between each. At 100 the complications between interests become extremely complex. This complexity creates opportunity and content.
Prince Kobol
#54 - 2016-11-29 16:28:27 UTC
Lasisha Mishi wrote:
Ralph King-Griffin wrote:
we had this thread like 6 months ago.
then WWB happened.

no one rules alone
no one rules forever

give it time, anarchy is allways only one miss typed word or miss click away

pretty sure this happens every time a great war of eve happens xD

no one thinks anyone can fall.....it will just be a small skirmish
and then a giant alliance is dead



The biggest issue with WWB is that it came from outside influences. Without the outside finance of IWI it would of never of happened.

You can argue that the failed kickstarter and the attitude of a few inflamed a portion of the community but without IWI isk the war would of not happened.

Salvos Rhoska
#55 - 2016-11-29 17:39:10 UTC  |  Edited by: Salvos Rhoska
There are some relatively simple changes that can indirectly encourage fragmentation (although not complete solution in and of themself)

For example, removing Local in NS would be a reasonable start.
Sure, Blocs will argue we can utilize this to greater opportunity, but they may also suffer more permeability on their other fringes.



Much of the debate on changes to encourage more fragmentation/granularity in NS is vetoed by Blocs, with the statement "if you change this, we will use our greater power base to exploit it harder than our smaller neighbors".

Probably they are correct in most cases. If they would even bother to capitalize on it, or be able to mobilize forces to do so.

Its an inverted Sword of Damocles position, where instead of the power itself being at threat from the sword over their head, (which is analogous to the weight of great power with commensurate responsibility) they posit that weaker powers are the ones the change will hurt most. Pragmatically, the powers have far more to lose, than their weaker neighbors/antagonists. It is harder to hold a great co plexity together, than a smaller one.

Blocs dont like change. Blocs have ironed out the situation at great expense and effort inorder to become a Bloc.
Bloc likes to sit there and be a Bloc. Bloc is happy being a Bloc. Bloc is stable

Quite possibly, and I would argue given the nature of EVE, that their congenial compromise inorder to arrange/align the blocs multiple constituent entities, is not as stable as some might think. Many of them might just be looking for a crack of opportunity to deliver on old grudges or capitalize on opportunity.



Realpolitik:

Im not entirely convinced that changes which superficially may benefit a great power more than minors, would pan out that way.

As an earlier poster pointed out, these Blocs have their own immense internal logistics, politics and motivations to worry about in especially in regards to other great powers. Any weakness invites aggression. (albeit most major battles have historically been the result of "accident" or unexpected escalation rather than deliberate aggression, whixh is telling of the nature of Blocs).

As another poster pointed out, these Blocs are based in informal agreements, without actual in-game concrete structure. This, inversely, means there is no ingame mechanic to prevent fracture at any time. Break from the informal structure is possible at anytime. Any, and all, Corps/Alliances under an Bloc umbrella, can break free and rebel at any moment.

Its entitely possible that more numerous smaller neighbors could capitalize on such even small indirect changes (like no NS Local), piece by piece, and change the balance of power in its totality. As well as fragmenting the informal agreements/equity between the corps/alliances which constitute the Bloc. Financiers and industrialists may change allegiance for profit from emerging market. PvP core may change allegiance to a more hawkish and thirsty faction. Bloc constituent Corps may decide they are tired of being dictated to and paying fealty/royalty/rent to their suzerain Bloc overlords.

And as this fragmentation occurs, enemy powers weigh their odds, manipulate and encourage it with their own vast wealth , assets, politics and influence.(As participants in a proxy war, supporting insurgents and economic interests so as to weaken/divide their Blox enemy).



The fall of an empire is not only from total war against another empire.
It can also be from smaller neighbors chipping at the periphery, to weaken their integrity.
It can also be from fracture within, as elements grasp opportunity to profit, gain independence, or settle old grudges.

Thats the kind of EVE we all want, right?
So San
Suddenly taken over
#56 - 2016-11-29 18:46:03 UTC
CCP please release a BS sized bomber to kill these titans Twisted
Frostys Virpio
State War Academy
Caldari State
#57 - 2016-11-29 20:03:21 UTC
Salvos Rhoska wrote:
There are some relatively simple changes that can indirectly encourage fragmentation (although not complete solution in and of themself)

For example, removing Local in NS would be a reasonable start.
Sure, Blocs will argue we can utilize this to greater opportunity, but they may also suffer more permeability on their other fringes.

Much of the debate on changes to encourage more fragmentation/granularity in NS is vetoed by Blocs, with the statement "if you change this, we will use our greater power base to exploit it harder than our smaller neighbors".

Probably they are correct in most cases. If they would even bother to capitalize on it, or be able to mobilize forces to do so.

Its an inverted Sword of Damocles position, where instead of the power itself being at threat from the sword over their head, (which is analogous to the weight of great power with commensurate responsibility) they posit that weaker powers are the ones the change will hurt most. Pragmatically, the powers have far more to lose, than their weaker neighbors/antagonists. It is harder to hold a great co plexity together, than a smaller one

Quite possibly, and I would argue probably given the nature of EVE, the nature of their congenial compromise inorder to arrange/align the blocs multiple constituent entities, is not as stable as some might think. Many of them might just be looking for a crack of opportunity to deliver on old grudges or capitalize on opportunity.

Realpolitik.

Im not entirely convinced that changes which superficially may benefit a great power more than minors, would pan out that way.

As an earlier poster pointed out, these Blocs have their own immense internal logistics, politics and motivations to worry about in especially in regards to other great powers. Any weakness invites aggression. (albeit most major battles have historically been the result of "accident" or unexpected escalation rather than deliberate aggression, whixh is telling of the nature of Blocs).

As another poster pointed out, these Blocs are based in informal agreements, without actual in-game concrete structure. This, inversely, means there is no ingame mechanic to prevent fracture at any time. Break from the informal structure is possible at anytime.

Its entitely possible that more numerous smaller neighbors could capitalize on such even small indirect changes, piece by piece, and change the balance of power in its totality. As well as fragmenting the informal agreements/equity between the corps/alliances which constitute the Bloc. Financiers and industrialists may change allegiance for profit from emerging market. PvP core may change allegiance to a more hawkish and thirsty faction. Bloc constituent Corps may decide they are tired of being dictated to and paying fealty/royalty/rent to their suzerain Bloc overlords.

And as this fragmentation occurs, enemy powers weigh their odds, manipulate and encourage it.

The fall of an empire is not only from total war against another empire.
It can also be from smaller neighbors chipping at the periphery, to weaken their integrity.
It can also be from fracture within, as elements grasp opportunity to profit, gain independence, or settle old grudges.

Thats the kind of EVE we all want, right?


The blocs were formed to get over the hurdle that small group struggle with. If you add struggle, they will team up again to share the additional load. People banding together is what happen when you limit them. They play as team because team > solo. Large team > small team because you amplify the good side of a team to a greater level.

If you want large group to stop being a thing, you have to limit how effective ti is to cooperate and to be really honest with you, this would be extremely Anti-EVE. Even if you were to make it unproductive to work as a team through game mechanics, people would also work around it by establishing out of game mean to cooperate without using the limiting framework of the game.
Judaa K'Marr
Shadow Legions.
SONS of BANE
#58 - 2016-11-29 20:29:07 UTC  |  Edited by: Judaa K'Marr
They screwed up the rebalance by deleting RR to replace it with massive fax alt spam. To win a super battle still means enough doomsday alpha to kill a super through the reps which means only large groups allowed. Look at co2 dropping their whole fleet against PL, killed nothing except some trash faxes.
Chainsaw Plankton
FaDoyToy
#59 - 2016-11-29 20:40:28 UTC
Ralph King-Griffin wrote:
we had this thread like 6 months ago.
then WWB happened.

no one rules alone
no one rules forever

give it time, anarchy is allways only one miss typed word or miss click away

I mean we had this thread 6 years ago, nap fest, blue doughnut, stagnation, ect...

@ChainsawPlankto on twitter

Salvos Rhoska
#60 - 2016-11-29 21:21:46 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio:

I explicitly explained I am not against cooperation, on any level of organisation from one to one, to inter-alliance blocs.
If that was unclear, I state it now, clearly.

My point is about instituting mechanics which encourage the fragmentation of large entities, as opposed to game external agreements between its elements.

As you point out, Blocs are based on game external agreements. Predicated on mutual interest, these agreements are not always entirely equitable or amicable. They are based on expediency and the current systems of the ingame environment.

The fault lines for fragmentation already exist, whether in equity of the agreement, negative interpersonal relationships between leadership of co-signers, the disparate goals of Corps and their members to the Bloc or any other Corp within it, or just the pure drives for profit or vendetta.

Add to this the influence of opposing Blocs with their vast reserves of resources to subvert/support action agai st their enemy in proxy, the natural opportunism of EVE culture, and that profit is key for finance/production, and the result is even small changes by CCP to this meta can wedge a small crack that can cascade throughout the system, expanding existing hairline fractures and compounding others, hence creating exponentially more surface for more /frictionconflict from any number of directions.

My argument, is that even a small crack on the current status quo, may be sufficient to cascade into vast repercussions in the game environment.

I maintain that a small crack can wedge open the tenuous homeostasis of large entities with remarkable results, and create content/opportunity for everyone.I dont buy the Bloc arguments, that they will exploit changes better than others. Yes, they have the resources to do so, but do they really have the internal cohesion to prevent fragmentation? I dont think many of their constutent Corps like them that much, or that they feel represented enough, especially in relation to their own Corp memberships desires.internally. Add to that, the impetus for pure profit, independence, and allying with an opposing Bloc for their support.

It needs just one small change that affects a fault line, to wedge this current status quo way open again.
The fractures in the system are already present, extant and just waiting for the opportunity thereafter.