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From Golem to Machariel - what to expect?

Author
The Larold
This is an anagram of itself.
#1 - 2016-10-29 04:57:30 UTC
I've been doing Missile ships for the entirety of my Eve l4 mission-running lifetime, a vast majority of the time spent in a Golem.

Recently I took a 6-month hiatus from playing Eve, but kept my main in training. I maxed out a whole bunch of stuff useful for flying a lot of the faction battleships. All large turrets are at V, all gunnery support skills at V or on their way. Battleship skills at V or on their way, working on the various Spec. skills, etc.

I'm very interested in becoming a mission blitzer, and have a keen eye on getting into a Mach. But I have basically zero experience in gunboats. I understand the basics - range, falloff, tracking, etc.

But I'm worried about not having gunnery play-time. I'm wondering about the biggest differences that I might get hung up on in terms of mission tactics, weapon range, maneuvering, etc. In the Golem, I just plunk down in Bastion, then selectively crush whatever aggro's me. My fitting and support skills are maxed - so tank and cap is almost never an issue.

I get the feeling it won't be so simple in a Mach.

Would some of you mind offering up the most important warnings and things to keep in mind that I won't be used to having lived in a Golem? My intention, again, is to just blitz high-sec L4s in this thing.

Many thanks!
Garrett Osinov
State War Academy
Caldari State
#2 - 2016-10-29 08:56:37 UTC
The Larold wrote:
I've been doing Missile ships for the entirety of my Eve l4 mission-running lifetime, a vast majority of the time spent in a Golem.

Recently I took a 6-month hiatus from playing Eve, but kept my main in training. I maxed out a whole bunch of stuff useful for flying a lot of the faction battleships. All large turrets are at V, all gunnery support skills at V or on their way. Battleship skills at V or on their way, working on the various Spec. skills, etc.

I'm very interested in becoming a mission blitzer, and have a keen eye on getting into a Mach. But I have basically zero experience in gunboats. I understand the basics - range, falloff, tracking, etc.

But I'm worried about not having gunnery play-time. I'm wondering about the biggest differences that I might get hung up on in terms of mission tactics, weapon range, maneuvering, etc. In the Golem, I just plunk down in Bastion, then selectively crush whatever aggro's me. My fitting and support skills are maxed - so tank and cap is almost never an issue.

I get the feeling it won't be so simple in a Mach.

Would some of you mind offering up the most important warnings and things to keep in mind that I won't be used to having lived in a Golem? My intention, again, is to just blitz high-sec L4s in this thing.

Many thanks!


Use afterburner to keep targets in your optimal with minimal transversal speed. Shoot frigs from distance. Thats about all.
Donnachadh
United Allegiance of Undesirables
#3 - 2016-10-30 15:03:24 UTC  |  Edited by: Donnachadh
Some additional thoughts.
You will notice a larger fluctuation in completion times due to less than optimal damage type against some NPC.

Frigates will become your worst nightmare if you cannot keep them at range and destroy them first. Suggest you max out light drones skills to help deal with this.

Depending on fit and mission style tanking will take more work than the Golem because lower resist profiles and no bastion.

If you used it much the lack of a bastion module will likely be your biggest adjustment, all of a sudden the ewar thing can become a big issue you never had to deal with before.

Consider the Vargur instead of the Machariel because Marauder.
The Larold
This is an anagram of itself.
#4 - 2016-10-30 18:32:41 UTC
Donnachadh wrote:
Some additional thoughts.
You will notice a larger fluctuation in completion times due to less than optimal damage type against some NPC.

Frigates will become your worst nightmare if you cannot keep them at range and destroy them first. Suggest you max out light drones skills to help deal with this.


Assuming I have lots of experience quickly dispatching frigates using light drones from my Golem, will the experience transfer over to the Mach?

Donnachadh wrote:

Depending on fit and mission style tanking will take more work than the Golem because lower resist profiles and no bastion.


Can you describe the work? Is it a speed-tank type of thing, or lots of darting out of their range then coming back? Or just paying more attention to shield levels?

Donnachadh wrote:

If you used it much the lack of a bastion module will likely be your biggest adjustment, all of a sudden the ewar thing can become a big issue you never had to deal with before.

Consider the Vargur instead of the Machariel because Marauder.


E-war is indeed a concern of mine. At least I use eve-survival so I know what to expect.

I'll give the Vargur a try.

Thanks again.

aldhura
Blackjack and Exotic Dancers
Top Tier
#5 - 2016-10-30 18:36:16 UTC
Mach is fun to fly. I fit mine with a 100mn ab and it is cap stable. Have XL booster which I boost when needed.
In the mach you need to keep moving to minimize damage and I try and keep everything between 20-30 km so my 800's can easily kill them. I carry light drones but find gecko's do a decent job even on small stuff as they never get in to orbit, remember, you moving all the time.
vargur is my least favorite marauder
Shiloh Templeton
Cheyenne HET Co
#6 - 2016-10-31 05:01:08 UTC  |  Edited by: Shiloh Templeton
You won't have any trouble completing missions with the Mach as it is a very powerful ship. The learning curve will be about using it to complete missions most efficiently and being selective about which missions you accept. It's best as a blitz ship. A marauder is better for clear all missions. I haven't flown the others, but I love my Vargur.

Autocannons are the standard fit, although I fit a 2nd Mach with artillery for the few missions that it works best.

I tried Gecko's, but lost one to inattention and another to a disconnect so I use T2 light drones if needed for frigates.
Arthur Aihaken
CODE.d
#7 - 2016-10-31 22:46:03 UTC
Fit a Large Micro Jump Drive the first few times out to get the hang of it. In case you get into any trouble, it's basically a get out of jail free card...

I am currently away, traveling through time and will be returning last week.

The Larold
This is an anagram of itself.
#8 - 2016-11-01 02:13:08 UTC
Arthur Aihaken wrote:
Fit a Large Micro Jump Drive the first few times out to get the hang of it. In case you get into any trouble, it's basically a get out of jail free card...


I've actually used those in a few spots with all my Golem L4 running... not a bad idea when I head out in the Mach for my first few times. Are there any frigs / e-war that can keep me from using MJD ?
Eli Apol
Definitely a nullsec alt
#9 - 2016-11-01 03:19:06 UTC
Only player scrams can prevent MJDs afaik. NPC scrams have no effect on microwarp modules.

but what would I know, I'm just a salvager

Donnachadh
United Allegiance of Undesirables
#10 - 2016-11-01 14:35:40 UTC  |  Edited by: Donnachadh
The Larold wrote:
Assuming I have lots of experience quickly dispatching frigates using light drones from my Golem, will the experience transfer over to the Mach?

Essentially yes it will remain the same.

The Larold wrote:
Can you describe the work? Is it a speed-tank type of thing, or lots of darting out of their range then coming back? Or just paying more attention to shield levels?

Perhaps work was a bad choice of words. You will have to pay more attention to your shield / armor status and keeping it repped up will require more of your attention than with the Golem.

The Larold wrote:
I'll give the Vargur a try.

Thanks again.


I fly all three and they all have strengths and weaknesses. I prefer the Golem because of it's consistent killing speed against all of the NPC races. The Vargur is fun because auto canon and the insta hit thing. After a period of months experimenting with the Machariel I only use it for blitzing now. Yes it is a capable ship and does very well no matter what your preferred mission style but it just lacks that overkill aspect that I get out of the Vargur and the Golem. If you can afford it try them both and then fly the one you like best.
Arthur Aihaken
CODE.d
#11 - 2016-11-02 00:19:33 UTC
Donnachadh wrote:
I'll give the Vargur a try.

You're going to miss your Golem...

I am currently away, traveling through time and will be returning last week.

The Larold
This is an anagram of itself.
#12 - 2016-11-02 17:06:47 UTC
Arthur Aihaken wrote:
Donnachadh wrote:
I'll give the Vargur a try.

You're going to miss your Golem...


I think you're right. That's what my gut is telling me. I want to spend part of my time learning how to blitz level 4's (including burners) in a Mach (and special fitted frigs) from that Google doc guide that's been out for awhile.

But I also like feeding my OCD where I do total clears on things like AE, even if it's non-optimal. I just like the relaxing feel of shooting stuff then salvaging and looting as I go.

Before I remap away from Perception, my intention is to make sure all 4 racial BS skills are at 5, Marauders to V, and [big gun] Specialization is at IV.

But again, yes, I think you're right. Big smile
Arthur Aihaken
CODE.d
#13 - 2016-11-02 23:12:56 UTC  |  Edited by: Arthur Aihaken
The Larold wrote:
I think you're right. That's what my gut is telling me. I want to spend part of my time learning how to blitz level 4's (including burners) in a Mach (and special fitted frigs) from that Google doc guide that's been out for awhile.

But I also like feeding my OCD where I do total clears on things like AE, even if it's non-optimal. I just like the relaxing feel of shooting stuff then salvaging and looting as I go.

Before I remap away from Perception, my intention is to make sure all 4 racial BS skills are at 5, Marauders to V, and [big gun] Specialization is at IV.

But again, yes, I think you're right. Big smile

Just speaking from personal experience... Occasionally I switch to a Kronos but almost always invariably end up back with my Golem. The Kronos probably has the most efficient tank, but it suffers against EM and Explosive - and you lose the ability to insta-blap anything small with rails at ranges under 30km. The Paladin is in a similar situation, although it fares a lot better with Scorch - it's just weak against Thermal, Kinetic and Explosive. The Vargur looks good on paper, but you lose a lot of DPS to falloff with autocannons and it is very weak against Kinetic.

Being able to apply 100% native NPC damage at any range is worth several hundred DPS more on paper than any other Marauder - even if you occasionally lose a bit by having to switch to Precision and not being able to 1-shot small ships. T2 ammunition costs with the Golem are also relatively inexpensive, as you almost need to run Faction ammo in both the Kronos and Vargur.

I am currently away, traveling through time and will be returning last week.

Captain Grantkarppe
Viziam
Amarr Empire
#14 - 2016-11-10 04:28:51 UTC  |  Edited by: Captain Grantkarppe
The Mach provides a considerable amount of DPS in relation to most marauders, but at the cost of tankiness. It also tends to suffer from cap issues. It's best used as a kite/blitz/semi-speed tank boat for easier missions where there's just a lot of **** to clear out and it can be done safely.

Also frigates are a pain. With Caldari BSes you can overcome this with painters and drones, but with the Mach you either take them out immediately at range and end up being forced to rely primarily on your drones.
Kethen T'val
Dontopiax Mining Inc.
#15 - 2016-11-16 10:21:51 UTC
For missions I would never use the Golem over Vargur. Unless I need to use Scourge
Julien Brellier
Federal Navy Academy
Gallente Federation
#16 - 2016-11-16 11:37:20 UTC
Mach with 800mm AC should not have any trouble with frigates.
Blap the little buggers before they get closer than around 15km and/or use your impressive speed with a 100mn AB to lower angular.
There is no need for cap issues if you get a cheap deadspace medium or large shield booster and a boost amplifier.

Mach's faster align time and warp speed really makes a difference during a blitz session.
Anize Oramara
WarpTooZero
#17 - 2016-11-17 07:15:53 UTC
When blitzing I tend to use a mix of ships; Arty Mach for Scarlet, Barghest (or Mach works too) for most other lv4s, a Vargur for Angels Pirate Invasion and an inty for certain other lv4s. Then of course all the specialized Burner runners. Warp speed implants and rigs are standard on all my BS and even my interceptor. Honestly if you like missiles you can easily stick with a RHML Barghest for almost identical completion times to a Mach.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

The Larold
This is an anagram of itself.
#18 - 2016-11-18 18:34:46 UTC
Anize Oramara wrote:
When blitzing I tend to use a mix of ships; Arty Mach for Scarlet, Barghest (or Mach works too) for most other lv4s, a Vargur for Angels Pirate Invasion and an inty for certain other lv4s. Then of course all the specialized Burner runners. Warp speed implants and rigs are standard on all my BS and even my interceptor. Honestly if you like missiles you can easily stick with a RHML Barghest for almost identical completion times to a Mach.


I was planning on using the Mach fit described in this guide: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub#h.17dp8vu

How easy is it to switch that fit out to an Arty-fit mach that can bag Scarlet (an extra 5mil) on that mission?
Fatima Foont
#19 - 2016-11-18 18:44:40 UTC
Mach is a Corvette to a Golem's tractor
Abominare
The Hatchery
RAZOR Alliance
#20 - 2016-11-19 03:46:27 UTC
I have no idea what is going on with this thread.

Unless you some how still receive immense joy from full clearing every mission handed to you, you should be blitzing for the far superior isk/hour.

This means you should be rejecting virtually all but the most blitziest of missions. Your blitz list matters.

The mach is basically one of if not the best blitzers hands down. Especially because of warp speed changes.

The mach easily outperform the golem in blitzing. If you're sticking to blitzable missions all you need for tank is a cheap deadspace xl/l booster and a single invuln (two if youre just overly cautious). that's it, that's all the tank you'll ever need unless you're just bad.

Stick an mwd on it no reason to slow boat you're getting in and out as quickly as possible and theres a handful of missions on any decent blitz list that you'll do faster with an mwd.

you don't stick arty on a mach, especially a blitzing mach. The object is to finish missions as quickly as possible, sticking a lower dps weapon system defeats this purpose.

T2 guns. In fact for most blitz lists you may as well just run barrage 100% of the time. The falloff improvement will almost always result in higher applied damage, unless your rats are specifically tanked against barrage (mostly bad space to be running anyways)


you should never need webs. A. you can just blap 95% of mission frigs outside of 15k with one salvo of 800's. B. You shouldn't be shooting at them anyways. Light drones can mop them while you're burning larger targets anyways. C. this is a moot point because you'll almost never run into this in a proper blitz list.

You can gleefully blitz missions at virtually the same efficiency in a pvp kite mach as you would in a pve mach. You can now get dank kills while you mission/complex.