These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Clone States UI Changes

First post
Author
MechaLynx
#121 - 2016-10-31 02:26:34 UTC  |  Edited by: MechaLynx
TigerXtrm wrote:
Lunariia wrote:
Dear CCP,

Even with the horizontal change, the new skill UI is absolutely horrendous. Virtually the entire population of the game is asking for it to not be implemented. Please listen to them. Maybe if we spend a few more weeks staring at it then we will like it.


Stop pulling sh*t out your ass. Plenty of people applaud this much needed UI change. It will take some getting used to and after a week or two you will wonder how you ever lived without. Deal with the change, this game is not going to stay in the early 2000's forever. It's been there way too long already.


Who has applauded the new sheet/queue as "much needed"? It's not about getting used to it, it's about visibility. Visibility of the skill queue is objectively decreased. Don't just drop the "you just don't like change" argument, because we can just say "you just like change" and it gets us nowhere. We've brought up specific reasons, read up and address those.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#122 - 2016-10-31 14:35:05 UTC  |  Edited by: Nana Skalski
Yes, the plan is not visible in all its glory. Timeline needs improvement. I would like to have tooltips and ability to shift skills in timeline.
The Economist
Logically Consistent
#123 - 2016-11-01 15:57:21 UTC
Are we going to get the ability to collapse/close/tear off/hide/something the training queue before release?

Any eta on getting the skill categories in a nice logical (how about alphabetical...its worked before!) order too?

Lunariia
SniggWaffe
WAFFLES.
#124 - 2016-11-01 17:50:53 UTC
TigerXtrm wrote:
Lunariia wrote:
Dear CCP,

Even with the horizontal change, the new skill UI is absolutely horrendous. Virtually the entire population of the game is asking for it to not be implemented. Please listen to them. Maybe if we spend a few more weeks staring at it then we will like it.


Stop pulling sh*t out your ass. Plenty of people applaud this much needed UI change. It will take some getting used to and after a week or two you will wonder how you ever lived without. Deal with the change, this game is not going to stay in the early 2000's forever. It's been there way too long already.



Not pulling **** out of my ass. The ONLY people I have seen that like it are the ones posting in this thread that they do. Every person I have spoken with on comms or in game about it despises it.
MAS0RAKSH
Doomheim
#125 - 2016-11-02 01:26:25 UTC
like the layout

head
skills/character/interactions/pilot license/skins/history
total skill points arranged horizontally
the skill layout

Not happy about having a 1in x 9in box for the training queue -sorting 50 skills is going to be a nightmare; must have a button to open the training queue in new window.

Not pleased with clicking training queue bar opening the entire character sheet; needs to open just the training queue.

Good points on minimizing skill groups into icons and minimizing the portrait, ability to change skill window size so training queue is more visible, but definitely ability to open training queue in its own window to be just right.


Kalido Raddi
Crown Mineworks
#126 - 2016-11-02 12:09:13 UTC
Having the training queue - a VERTICAL list - in a HORIZONTAL box at the bottom of the pane is a silly thing to do. The queue should be a vertical list (as it currently is on TQ) to maximise the visibility of the queue. The text is also too big and takes up too much room. Minimise the space used, I want the maximum amount of information density in the pane.

Overall the view is too much bling and not enough practical functionality.

Also, it's too easy to accidentally pause training - needs the button to change to a "CONFIRM" one (like when giving Plex time to other accounts).
Nex Parietis
Interstellar Booty Hunters
#127 - 2016-11-02 21:52:21 UTC
I was messing around with the UI, and I noticed something that i thought of wanting to do while I looked through the skill queue, applying skills as a newbie.

Since the queue is capable of a search bar that can pull from more than one catagory of skills, as well as list them all out and sort them by certain parameters; my first impulse was to sort by the training time of the skill; both as a veteran and as well as thinking like a newbie.

There are many reasons for wanting to do this, as a new player with some foreground into the game, I would like to be able to maximize the level gain early, like most games. Rather than not knowing my quickest level ups without significant looking around and scrolling.
Jaantrag
#128 - 2016-11-03 17:01:22 UTC
hope these are just bugs and being worked on ...

tooltip in the skill groups is too annoyng .. comes up on top of the other skill group names .. most allready know what is each group for .. other data might be useful time to time .. perhaps some static location for that .. or tie the tooltip to some edge of the skill sheet ..

after selecting a group i etc wanna add one skill from 0 to 5 .. i either have to
right click and add ... 5 times ...
drag and drop ... 5 times
do some precicion pointing and hoover over the skill then hoover over to the skill name to the tooltip and click add .. then go back and hoover again till u get all 5 lvl-s added ...

why not just add a button to add the skill at the end of the name line .. so u can just click it 5 times ... or make the skill names selectable and add a ADD button ...

ps .. haveing the skill groups drag-drop sortable would be an awsome add also .. or any way to sort it ... atm seems to be random order ..

EVElopedia < add this to your sig to show u WANT it back

The Economist
Logically Consistent
#129 - 2016-11-07 14:53:24 UTC  |  Edited by: The Economist
Any improvements/alterations being worked on? Still locked in for Ascension (pls no)?

Patch day is fast approaching and it seems, to someone who can only access sisi and tq, like there's been little to no iteration on the new character sheet ui for most of the last month with pretty much no player concerns/issues/queries/feedback answered (even to say "it's not a problem") other than rotating vertical text 90 degrees.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#130 - 2016-11-07 15:22:21 UTC
I suppose you will have to learn how to use it. I have tested it and its far from broken so they will deliver it.
Chillya
Boomer Humor
Snuffed Out
#131 - 2016-11-07 18:22:50 UTC
Quote:
Representation of Omega items in Inventory


I really do not see the need for the golden frame in the inventory for Omega-state items when a character is already in Omega state.

Every visual marking should represent something.
What does the golden border indicate to me when I am already in Omega state? That I will lose the use of this item? That information is useless.

I hope I am not the only one who thinks that in omega state the golden border around items in your inventory should not be present.
The Economist
Logically Consistent
#132 - 2016-11-07 20:29:16 UTC
Chillya wrote:
Quote:
Representation of Omega items in Inventory


I really do not see the need for the golden frame in the inventory for Omega-state items when a character is already in Omega state.

Every visual marking should represent something.
What does the golden border indicate to me when I am already in Omega state? That I will lose the use of this item? That information is useless.

I hope I am not the only one who thinks that in omega state the golden border around items in your inventory should not be present.


Yet another good and very obvious point that's been going un-addressed.
MechaLynx
#133 - 2016-11-10 14:22:16 UTC  |  Edited by: MechaLynx
Nex Parietis wrote:

Since the queue is capable of a search bar that can pull from more than one catagory of skills, as well as list them all out and sort them by certain parameters; my first impulse was to sort by the training time of the skill; both as a veteran and as well as thinking like a newbie.

There are many reasons for wanting to do this, as a new player with some foreground into the game, I would like to be able to maximize the level gain early, like most games. Rather than not knowing my quickest level ups without significant looking around and scrolling.


Sorting by training time, very good idea +1

Jaantrag wrote:
hope these are just bugs and being worked on ...

tooltip in the skill groups is too annoyng .. comes up on top of the other skill group names .. most allready know what is each group for .. other data might be useful time to time .. perhaps some static location for that .. or tie the tooltip to some edge of the skill sheet ..

after selecting a group i etc wanna add one skill from 0 to 5 .. i either have to
right click and add ... 5 times ...
drag and drop ... 5 times
do some precicion pointing and hoover over the skill then hoover over to the skill name to the tooltip and click add .. then go back and hoover again till u get all 5 lvl-s added ...

why not just add a button to add the skill at the end of the name line .. so u can just click it 5 times ... or make the skill names selectable and add a ADD button ...

ps .. haveing the skill groups drag-drop sortable would be an awsome add also .. or any way to sort it ... atm seems to be random order ..


In an earlier iteration, the skill (not category) tooltips were like that as well, which they changed to have them appear on the sides (much better), so there is precedent, but the categories are not laid out properly for this to be done with them (you'd need a 2 column layout).

On adding skills, yes those are the annoying ways to do it (especially since on even an moderately long queue adding a skill anywhere makes the whole thing lag like crazy because it recalculates every time - save button anyone?), but you can also doubleclick on skills and it will add them to the end of the queue, which couldn't be done with the version on TQ.

Also, +1 on drag-drop and sortability.

Chillya wrote:

I hope I am not the only one who thinks that in omega state the golden border around items in your inventory should not be present.


You're not the only one and those points have been brought up already. It used to be MUCH more obnoxious than it is now that they shaded the border to not be so annoyingly bright, but I don't see any reason at all why Omegas need to see any gold border at any point. The description should be where "This skill/ship/module cannot be used by Alpha clones" should appear. At least they should make it an option (for alphas and omegas alike). But I think they're married to this now, they budged to make it more subtle, but they haven't budged on removing any of the annoying Omega icons or borders or the skill injector icon or any of that at all - it appears someone thinks those are a good way to promote or pressure people into subbing. It's not, but since we won't be testing the alternative, we're left to believe whatever everyone wants to believe.

-

Oh also, maybe can we please NOT have an auto-saving queue? or at least make it an option. I've brought this up repeatedly already. Adding skills is choppy because it has to recalculate the entire queue with each new skill - on TQ, we only get that when we save the queue, which is acceptable. I've also brought up other points on this:

1. We can't test/theorycraft queues
- there's no way to export a queue
- there's no way to cancel changes
- it autosaves
2. Mistakes are permanent and there's no queue modification history for us to figure out what the mistake was
The Economist
Logically Consistent
#134 - 2016-11-14 20:52:00 UTC
Oh look, patch day tomorrow...

/me looks on sisi.

Le sigh. Function flushed right down the toilet. Way to iterate guys.

I give up. Hope your heads are comfortable down there in the sand...or else up in a certain other place.
Fei Chent-Shi
Method Synergy
#135 - 2016-11-16 08:59:42 UTC
So, apparently hindu invented arabic digits some 1500 years ago for losers. Real omega guys don't need no stinky numbers.
They can guess the amount of SP put into a skill judging by the area filled with the proper colour on a 5x5px square.

http://storage2.static.itmages.com/i/16/1116/h_1479286544_8784375_f36c0be61f.png

In the continued push for the proliferation o 3rd party services CCP makes it impossible to view exact amount of SP put into a skill without eveboard.
The Economist
Logically Consistent
#136 - 2016-11-21 17:41:17 UTC
Fei Chent-Shi wrote:
S Real omega guys don't need no stinky numbers.
They can guess the amount of SP put into a skill judging by the area filled with the proper colour on a 5x5px square.



A well thought out, well designed, well tested, well implemented, and very much-needed change. Roll
elitatwo
Zansha Expansion
#137 - 2016-11-21 23:29:40 UTC
For all what's holy no green, blue or purple mods for alpha clones!

Even a t2 damage control is borderline too much. Either they pay or deal with it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever