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Player Features and Ideas Discussion

 
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make mining great again

First post
Author
Melina Kumamato
State War Academy
Caldari State
#1 - 2016-11-05 10:54:00 UTC
hello all thanks for taking the time to come in and read my proposition

i propose since the big time null sec guys got their new stations to play pew pew with us lowly high sec miners get an update to make mining more involved for said player

let me explain

as it stands right now mining is easily one of the most boring things to do you lock on you fire then you look at youtube for 20mins

i would like to propose an update to make mining something that requires just a little bit more attention like say having to adjust beam strength for different ores or perhaps your miner laser jams and you have to fix it or actually run your mouse curser along a line the more accurate you are the better the ore you receive

feel free to add ideas on but i just thought id raise the issue
voetius
Grundrisse
#2 - 2016-11-05 11:07:32 UTC

There have been many suggestions for improving gameplay over the years but they are more likely to get attention when they are posted in the Features and Ideas forum, rather than New Citizens Q&A which is really for people to ask questions and get answers on gameplay.
Do Little
Bluenose Trading
#3 - 2016-11-05 11:10:13 UTC
The new stations should increase demand for minerals which should, in turn increase prices.

I used to multibox an ice mining fleet - Orca plus 3 Skiffs, some people fly much larger fleets but that was enough to keep me busy. With the expansion there will be ice mining drones for both the orca and the exhumers. To me that seems like a reasonable workload.

There are also mining drones and they do make a significant difference in your yield. I currently fly a 2 skiff fleet with T2 drones - one pilot has a foreman mindlink for 15% boost (pity that is going away next week). Again it is reasonably active gameplay - I have time to update my industry and PI but not much else. The highsec rocks are too small!

I don't agree with adding busywork for the sole purpose of preventing people from stepping away from the keyboard. More work needs to result in more income - or other benefit.

Matthias Amdadeus Saxa-Alizze
Doomheim
#4 - 2016-11-05 11:24:26 UTC
I agree with a sentiment to make it more reward/interesting but necessarily those steps exactly.

Doesn't really effect new players though, I just came back and I minded for some start out money in the venture.
Takes like 15 minutes to fill the hold because you only get two turrets and trials/alphas won't have access to any fancy mining features.

You could increase ore yield and decrease asteroid ore amounts so you mine faster and get more ore but it requires more target shifting between asteroids more frequently. And then the problem is you'd lose entire belts fairly quickly to bigger mining ships and run out of asteroids in a system much quicker without doing much to change it.

you could shorten cycle times and reduce ore yield by a small amount. At the very least you could watch your hold fill up faster. 60 seconds is a long time to just wait for 200-300m3 of ore and you wonder why people burn out on it.
Memphis Baas
#5 - 2016-11-05 11:53:28 UTC  |  Edited by: Memphis Baas
I disagree.

First of all, the steps you've suggested are unnecessary minigames. They are extra actions that you have to do, in order to continue mining. Nothing's going to be more hated than that, and it will just lead to bots / macros, not to an increase in interest.

Second, ways to make mining more interesting already exist: instead of sitting in a barge in high-sec, jump into a T2 mining frigate and go steal gas or ice from lowsec, null, or wormholes. You will make A LOT more money than in high-sec, and believe me, the risk of getting killed will keep you on your toes. It's also a quick ninja affair, followed by trying to get your ship full of ice or gas safely to high-sec.

I believe that CCP is not interested in increasing mining yield in high-sec. In fact, they are adding NPC's that mine the high-sec belts, just to deplete them and decrease the players' yields in high-sec. Coupled with buffs to ships like the Rorqual that are meant for null, I think they're really trying to move mining away from high-sec altogether.

Those that persist must really want the "boring" gameplay, and I know that some people will be angry if they can no longer make a bit of ISK while watching TV. Those that don't want this kind of gameplay will easily be hooked the first time they spend less than an hour in a wormhole and return with 100+ million worth of gas in their hold.

So, TLDR, I disagree, your proposal nerfs an existing gameplay option that some people actually like, and it completely misses the fact that options for less boredom already exist.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
#6 - 2016-11-05 17:50:13 UTC
Thread has been moved to Player Features and Ideas Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#7 - 2016-11-05 17:54:44 UTC
Leave existing mining as is and introduce comet mining as per the extensive thread on it for active higher reward mining.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2016-11-05 18:01:14 UTC
Mining in High sec already got its boost as well as more tedium with the coming Orca changes: They will be able to use mining drones for both ore and ice and get a massive bonus to their yield.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Iain Cariaba
#9 - 2016-11-05 19:47:20 UTC  |  Edited by: Iain Cariaba
Your first mistake, OP, was the assumption that mining was ever great.

Your second mistake was posting what is probably the single most posted generic suggestion regarding mining.
elitatwo
Zansha Expansion
Brave Collective
#10 - 2016-11-06 00:27:56 UTC
Memphis Baas wrote:
....I believe that CCP is not interested in increasing mining yield in high-sec. In fact, they are adding NPC's that mine the high-sec belts, just to deplete them and decrease the players' yields in high-sec. Coupled with buffs to ships like the Rorqual that are meant for null, I think they're really trying to move mining away from high-sec altogether...


Well you can see this in a different way. Instead of mining yourself, you let NPCs mine the belts and then you gank the NPC haulers and "borrow" that ore from them.

No need to mine, when you can just let NPCs do the work for you.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

PopeUrban
El Expedicion
Flames of Exile
#11 - 2016-11-07 20:53:23 UTC  |  Edited by: PopeUrban
It's an old suggestion, but an important one.

However, simply having your mining lasers randomly **** up and force you in to a minigame will destroy a lot of mining gameplay.

In stead, make it an optional way to cut chunks off the cycle time, or increase the yield of the current cycle. Success at said minigame buffs the cycle, failure causes heat damage to a random rack and lose some cap power. Think of it as "active overheating" where you're actively managing increased power output to the laser by basically routing it through patchwork conduits to overclock the lasers. ******* up arcs the conduit, which loses you some cap and cuases the heat damage.

Then add low slot modules and rigs that adjust the difficulty of the minigame (similar to how you can adjust the difficulty of hacking by taking different ships or rigs.) and do not stacking penalize them. The difference is that these modules don't make the minigame easier, they make it harder. The harder it is, the bigger the buffs are when you succeed, but the bigger the heat damage is when you fail.

Now you have options. You can use the same mining fits as always, with laser buffs in the lows, and happily mine passively like always. You can pop in and out, get a bit more ore when you are being active/winning the minigame, and thus your ore input is enhanced if you remain active. OR you can completely get rid of those laser enhancers, load your lows up with minigame modules, get stupidly fast/profitable cycles, but have to remain engaged and active the entire time, and be good at the minigame, and possibly a bit lucky to effectively "blitz mine" in this fashion. Because your ship is fitted like garbage for passive mining you can't simply stop doing the minigame.
FT Diomedes
The Graduates
#12 - 2016-11-07 22:54:56 UTC
Melina Kumamato wrote:
hello all thanks for taking the time to come in and read my proposition

i propose since the big time null sec guys got their new stations to play pew pew with us lowly high sec miners get an update to make mining more involved for said player

let me explain

as it stands right now mining is easily one of the most boring things to do you lock on you fire then you look at youtube for 20mins

i would like to propose an update to make mining something that requires just a little bit more attention like say having to adjust beam strength for different ores or perhaps your miner laser jams and you have to fix it or actually run your mouse curser along a line the more accurate you are the better the ore you receive

feel free to add ideas on but i just thought id raise the issue


Let me put this nicely: No.

This sounds like a great way to make mining even more painful than it is currently.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.