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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#7341 - 2016-11-05 04:54:52 UTC
Jerghul wrote:
Teckos
Its quite valid to state expected effects within a huge margin of error. I used orders of magnitude (give or take a 0). Is it pseudo-math? Sure.

But over-specifying with many unknown variables like you tried just does not work.

Macro? Well, then the system is no longer cloaky camped. All it does is give 5 extra camping hours. Which I am sure some people will do. Yay life hax.

Scripio
The logic has been repeated so many times, it was reported as spam. Quite justified to report it I thought.

If charges (5 hour timers) are introduced, then the afk cloaky camper has to be atk ever 5 hours or risk being probbed down when his afk cloaky camper becomes an afk ship in space.

So a certain % of afk cloaky campers will decide to log off in unsure of making it back from the pub in 5 hours (or whatever).

Even given redundancies (some systems have multiple cloaky campers), I still feel reasonably sure the reduction in cloaky camped systems will be in the double digit %. So more than a 9% reduction and less than a 100% reduction.


But you aren't stating a margin of error.

Look, what you are talking about are beliefs, which is fine, but you should at least admit that these are subjective beliefs. Nothing more.

As for 5 hours of camping or 4.5 or 4.6781 hours...people will still be whining and not undocking.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7342 - 2016-11-05 04:54:58 UTC  |  Edited by: Jerghul
vic
Nice use of qualifiers, bro.

afk cloaky camping is extremely inefficient and generate very few kills per month.
pvp ready ratters? Nice small gang chowder.
Go with 97%. 99.9% is pure hyperbole.
Yepp content in nullsec is too low. I want more ships undocked.
Wait for the introduction of cloak charges before trying to pretend your cloak ran out of charges.
If it does not work in deep sov, then don't do it in deep sov.
Afk cloaky campers keep players docked up and extremely safe.

I want them to undock and be unsafe.

Ratpack
I have been perfectly transparent. I have my axioms and conclusions that follow from them. It is a perfectly legitimate approach to the task at hand.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7343 - 2016-11-05 05:16:23 UTC  |  Edited by: Teckos Pech
Scipio Artelius wrote:
Jerghul wrote:
Scripio
... beyond knowing the changes do go in the direction I suggest..

Jorqual
That's the thing. You don't actually know at all.

You are entitled to an opinion as we all are, but not to claiming you know it heads in a specific direction, since you have no objective, validated basis for knowing.

That then comes back to what others have been saying. There is nothing presented that actually shows you have any sort of credibility in this debate and they are absolutely right to conclude/assume that really your motivation here is to make it easier to rat in null in safety.

You appear to want less cloaky camping (ie. double digit change in the direction you suggest), which serves only to make nullsec safer for ratting.

Why does cloaky camping even need to be lowered at all? Why does nullsec need to be made safer for PvE?


That is correct, Jerghul knows nothing, but instead has subjective beliefs about what his changes will engender. There is nothing wrong with that, but stating that 1000s of ships will be undocking is nothing more than an (a priori) belief. I doubt it is true because average number of pilots logged in is around 23,000 since August of this year. Take out HS, LS, and WHs and you are left with...maybe 10,000-12,000 in NS through out the entire day at best. How many of those are already undocked doing stuff? So my guess is maybe we'll get a few hundred more undocking at best. As for the 3% getting caught, again a subjective belief about what he thinks will happen. It is based on nothing other than a guess.

And yes, it makes it safer indeed and we can use Jerghul's own subjective beliefs on this. If 100 people undock and rat for an hour only 3 will be caught and killed, the remaining 97 will generate hundreds of millions of de novo ISK in the game.

I look forward to Jerghul telling me he is reporting me for some perceived slight. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7344 - 2016-11-05 05:55:14 UTC  |  Edited by: Jerghul
Ratpack
Thank you for sharing your subjective beliefs with us. Both the apriori and apost-priori belief perspectives are greatly appreciated.

And here I was thinking only Norway had an obligatory Examen Philosophicum as part of all its University degree programmes.

Anyway

More ships will undock. 1000nds more per day.

23 000 (let me source that for you. source: Eve-offline) at a given time. Only CCP knows how many individual accounts log on per day (a number which can in turn be decompiled into various areas of space. Nice word. Decompiled). But we can be sure the number of daily log-ons is greater than 23000.

More ships will get caught due to human error and a function of ships in space. 3% is based on industrial standards for acceptable deviation in components as I have repeatedly stated.

100 more people per hour undocked is within the ballpark of my 1000nds estimate incidentally.

Indeed. The remaining 97 will generate hundreds of millions of new isk in the game.

CCP would need to keep a close eye on total bounties and adjust it appropriately.


I am very clear on my wanting more ships undocked and more ships killed.

Because content.

Good lad. Nothing even on the border of being reportable.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7345 - 2016-11-05 07:50:10 UTC
Jerghul wrote:
Ratpack


Reported adhom. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7346 - 2016-11-05 08:38:32 UTC
Jerghul wrote:
Ratpack
Thank you for sharing your subjective beliefs with us. Both the apriori and apost-priori belief perspectives are greatly appreciated.

And here I was thinking only Norway had an obligatory Examen Philosophicum as part of all its University degree programmes.

Anyway

More ships will undock. 1000nds more per day.

23 000 (let me source that for you. source: Eve-offline) at a given time. Only CCP knows how many individual accounts log on per day (a number which can in turn be decompiled into various areas of space. Nice word. Decompiled). But we can be sure the number of daily log-ons is greater than 23000.

More ships will get caught due to human error and a function of ships in space. 3% is based on industrial standards for acceptable deviation in components as I have repeatedly stated.

100 more people per hour undocked is within the ballpark of my 1000nds estimate incidentally.

Indeed. The remaining 97 will generate hundreds of millions of new isk in the game.

CCP would need to keep a close eye on total bounties and adjust it appropriately.


I am very clear on my wanting more ships undocked and more ships killed.

Because content.

Good lad. Nothing even on the border of being reportable.


BTW, the 23,000 is the average, not necessarily the number at any given time.

The point is that it puts a limit on your notion of how many ships will be undocking even if we accept your hypothesis that ships will be undocking.

What the end result is cannot be easily predicted. Especially based on all your flacid assertions. Reducing bounties will likely suppress the numbers who will undock. The increase in roams that you predict will decrease undocking and lead to an increase in docking up (thanks to local BTW). And there is always the possibility that people will find a way to still AFK cloak albeit for shorter periods thus partially circumventing some of these tremendous gains you are touting.

And have you thought of unintended consequences outside of AFK cloaking? Didn't think so. I have one in mind, but lets see if you can figure it out. Here, I'll give you a hint...exactly how big are these charges going to be? You have indicated they'll be really, really tiny so as to have virtually no impact on a cloaking ships cargo space, right?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wander Prian
Nosferatu Security Foundation
#7347 - 2016-11-05 09:46:42 UTC
Jerghul wrote:

Wander
There is no reason to flag posts that simply attack ideas. Try to stick to that in a constructive way.

Its not a personal opinion of mine. I can debate by whatever lowest common denominator there is.

But the thread was closed recently. I think we owe the moderators to at least try to play by the forum rules.

Command burst like charges (ie a 5 hour timer) for cloaking modules is the least intrusive measure I have devised.

Alpha clones are a premise for its introduction. The server needs the account buff before afk cloaky camping could be touched.

Because afk cloaky camping is superb at keeping server numbers inflated. You can say what you want about afk cloaky camping accounts....but they certainly are online a lot.

So the suggestion is quite timely.


Every time someone manages to put you into a corner where you don't see a way out of, you either report them or just put your fingers to your ears and go "LALALLA I DON'T HEAR YOU". Losing an argument is not a report-worthy thing Roll

Everything you've said here so far has been your opinion as you have zero proof or fact to back any of it up. It's just your opinion about what the fix is and what it will cause.

Oh and on a previous note: The whole point of this thread is to change player behavior, so that is quite well within the scope of the topic. We are all trying to change player behavior here by changing game-mechanics.

Wormholer for life.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7348 - 2016-11-05 11:46:22 UTC
Jerghul wrote:
I am not suggesting afk cloaky camping be removed, merely tempered.


Why exactly? In term of actual (not meta) game mechanics, actual (not perceived) harm to other players, why should cloaking be "tempered" to make it hard for someone to sit cloaked in a system 23/7?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jerghul
Aliastra
Gallente Federation
#7349 - 2016-11-05 12:44:07 UTC
Ratpack
https://en.wikipedia.org/wiki/Rat_Pack

What is not to like about Humphrey Borgart? I have mentioned this earlier.

The same size as command burst charges of course. Its why the suggestion is framed as command burst style charges for cloaking modules. Mentioned many times.

So bounties do not need to be reduced by very much is your argument? Mkay. Noted.

And tempering afk cloaky camping might very well lead to less ships in space? Mkay. Noted

Ratpack
Wow....Just wow.

My motive is quite transparent. Lets play by the forum rules for a few pages (it will inevitably degrade and become locked again anyway) simply out of respect for the moderators.

Volunteerism is important to the function of civil society in general and the Eve Community in particular. We should respect those that do volunteer work.

Bronson
Tempering afk cloak camping will lead to more ships undocked.

Because content.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7350 - 2016-11-05 13:34:52 UTC
Jerghul wrote:
Ratpack
https://en.wikipedia.org/wiki/Rat_Pack

What is not to like about Humphrey Borgart? I have mentioned this earlier.

Completely off topic, but it has been irritating me as well.
Calling Teckos, Rat Pack based of what his avatar looks like would be the equivilant of me calling you a Douche Bag because your avatar looks like that to me.

If you don't follow the rules, neither will I.

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#7351 - 2016-11-05 14:06:20 UTC
Since People can't behave this thread is locked for 72 hours.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#7352 - 2016-11-08 17:41:38 UTC
You really shouldnt be able to 100% AFK Anything, if you arent at your PC in some way shape or form, then there is no capsuleer in the ship, or behind the wheel.

If you are sitting there watching a movie moving the mouse around then fine its not AFK is it.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7353 - 2016-11-08 17:47:31 UTC
Jerghul wrote:
Bronson
Tempering afk cloak camping will lead to more ships undocked.

Because content.

Not undocking because there is a cloaked neutral/hostile in local is a player choice, not a game mechanic. What you're proposing is "tempering" a game mechanic not because of the actual impact of that mechanic, but because of players' reaction to it.

That's bad gameplay balancing because you're effectively trying to balance human behavior, not game mechanics.

AFK cloaking is fine. The problem everyone goes on about is how people react to it.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jerghul
Aliastra
Gallente Federation
#7354 - 2016-11-08 19:51:50 UTC
"Not undocking because there is a [afk] cloaked neutral/hostile in local" is a causation statement.

Which I agree with.

Hence my suggesting that afk cloaky camping be tempered somewhat by introducing a command burst type charge for cloaking modules (effectively a 5 hour timer).

Humans adapt to mechanisms. I am not particularly concerned with balance. I am concerned with the lack of undocked ships.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7355 - 2016-11-08 20:14:48 UTC
Jerghul wrote:
I am not particularly concerned with balance.


This part is obvious.

Undocked ships mean nothing if there is no way to actually hunt them (other than letting excessive PvE tank the market)
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7356 - 2016-11-08 20:16:57 UTC  |  Edited by: Bronson Hughes
Jerghul wrote:
I am not particularly concerned with balance.


This is precisely why you are wrong.

And also precisely why I'm done here. You and I are talking to cross points, so I don't see any benefit in continuing.

I hope you realize eventually the the problem with too many docked ships is with the pilots of those ships, not the ones hiding cloaked in their system.

o/

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jerghul
Aliastra
Gallente Federation
#7357 - 2016-11-08 20:57:13 UTC
Fair enough. Agreeing to disagree is fine.

I am not blaming players for using afk cloaky campers (which by definition lack a human controller), nor am I blaming players for adapting to afk cloaky camping by not undocking. Nor am I even asking either group to change their ways fundamentally.

The only problem with too many docked ships is that it gives too few ships in space.

I am simply asserting that I want more undocked ships, and a way of achieving that is by tempering afk cloaky camping somewhat.

Its a pretty straightforward position.


Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7358 - 2016-11-08 21:16:40 UTC
Jerghul wrote:
Fair enough. Agreeing to disagree is fine.

I am not blaming players for using afk cloaky campers (which by definition lack a human controller), nor am I blaming players for adapting to afk cloaky camping by not undocking. Nor am I even asking either group to change their ways fundamentally.

The only problem with too many docked ships is that it gives too few ships in space.

I am simply asserting that I want more undocked ships, and a way of achieving that is by tempering afk cloaky camping somewhat.

Its a pretty straightforward position.


Giving NS a way to lock down stargates completely and stop incoming WHs from spawning would also result in more undocked ships. Does that mean its a good idea?
Teckos Pech
Hogyoku
Goonswarm Federation
#7359 - 2016-11-08 22:35:49 UTC
Eye-Luv-Girls wDaddyIssues wrote:
You really shouldnt be able to 100% AFK Anything, if you arent at your PC in some way shape or form, then there is no capsuleer in the ship, or behind the wheel.

If you are sitting there watching a movie moving the mouse around then fine its not AFK is it.



Awesome you agree we should have an eject from station button too. Can't wait to force all those AFK station dwellers to undock. Oh...finally we can slaughter Jita Station traders!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#7360 - 2016-11-08 22:36:41 UTC
Sonya Corvinus wrote:
Jerghul wrote:
I am not particularly concerned with balance.


This part is obvious.

Undocked ships mean nothing if there is no way to actually hunt them (other than letting excessive PvE tank the market)


Look a statement we can all agree on!!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online