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Skills needed to fly Command Ships after Nov 15

Author
Robot Robot
Plate of Beans Incorporated
#1 - 2016-11-04 13:32:20 UTC
Hey. I'm sorry for asking a question that I should be answer myself, but everything I've seen has been a little ambiguous.

I fly a Sleipnir for solo PVP and PVE. I don't use it for fleet boosting and I was grandfathered in before the last set of changes to the skill reqs. So, I have Leadership V, but not much else in the Leadership skill tree.

What skills if any do I need to tran/inject in order to keep flying the ship after the November update?
Ahmed Ibn Rustah
Maxim 6
#2 - 2016-11-04 14:10:48 UTC
Pretty sure its a case of 'if you can fly it now, you can fly it after the patch'.
Elenahina
Federal Navy Academy
Gallente Federation
#3 - 2016-11-04 14:52:20 UTC
Ahmed Ibn Rustah wrote:
Pretty sure its a case of 'if you can fly it now, you can fly it after the patch'.


While that should be the case, there's some ambiguity as people are reporting they can't actually fly the ships without the leadership skills.

Best bet, log into Sisi and try it, if it doesn't work, bug report it

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

TigerXtrm
KarmaFleet
Goonswarm Federation
#4 - 2016-11-04 17:26:15 UTC
CCP always tries to make sure you can keep flying ships you could before. Some ships may have new prerequisites but as long as you have the core skills you should be fine.

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Sol epoch
HELVEGEN
#5 - 2016-11-04 18:23:31 UTC  |  Edited by: Sol epoch
Robot Robot wrote:
Hey. I'm sorry for asking a question that I should be answer myself, but everything I've seen has been a little ambiguous.

I fly a Sleipnir for solo PVP and PVE. I don't use it for fleet boosting and I was grandfathered in before the last set of changes to the skill reqs. So, I have Leadership V, but not much else in the Leadership skill tree.

What skills if any do I need to tran/inject in order to keep flying the ship after the November update?


Read the patch notes and stop being lazy.

And yes you need relevant skill to fly it correctly after the patch.
Farmer Johnson's Daughter
United Federation Of Space Dealers
Already Replaced.
#6 - 2016-11-04 19:00:29 UTC
Sol epoch wrote:
Robot Robot wrote:
Hey. I'm sorry for asking a question that I should be answer myself, but everything I've seen has been a little ambiguous.

I fly a Sleipnir for solo PVP and PVE. I don't use it for fleet boosting and I was grandfathered in before the last set of changes to the skill reqs. So, I have Leadership V, but not much else in the Leadership skill tree.

What skills if any do I need to tran/inject in order to keep flying the ship after the November update?


Read the patch notes and stop being lazy.

And yes you need relevant skill to fly it correctly after the patch.


Stop being a d1ck and be helpful. Guy even said sorry in his first sentence.
Malcanis
Vanishing Point.
The Initiative.
#7 - 2016-11-04 19:33:12 UTC
Robot Robot wrote:
Hey. I'm sorry for asking a question that I should be answer myself, but everything I've seen has been a little ambiguous.

I fly a Sleipnir for solo PVP and PVE. I don't use it for fleet boosting and I was grandfathered in before the last set of changes to the skill reqs. So, I have Leadership V, but not much else in the Leadership skill tree.

What skills if any do I need to tran/inject in order to keep flying the ship after the November update?


IIRC, grandfathering doesn't extend to great-grandfathering. Buy a few of those bloodraider boosters and get those leaderships trained.

I will add that demand for fleet boosters will skyrocket in 2 weeks, so it'll be training well spent.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Robot Robot
Plate of Beans Incorporated
#8 - 2016-11-05 17:48:06 UTC
Sol epoch wrote:
Read the patch notes and stop being lazy.


Malcanis wrote:
IIRC, grandfathering doesn't extend to great-grandfathering. Buy a few of those bloodraider boosters and get those leaderships trained.


There aren't any patch notes yet, and unless I'm really bad at reading, what Word of God I am aware of (this thread specifically) certainly makes it sound like I should still be able to fly the Sleipnir as long as I have Minmatar Battlecruiser V and Command Ships I, even if I had not a single skill in the Leadership tree.

But the reports coming in from Sisi say otherwise. I'm mostly asking if there has been any Dev confirmation anywhere of which way this is swinging. And if there are indeed going to be additional skills required, which exactly they are for the Sleipnir specifically.

Further, if those additional skills ARE going to be required solely because they are now the prerequisites for Command Ships skill, does anyone know if they are essentially eliminating grandfathering as a general principle going forward? Will future changes in skill prereqs generally be turning off skills for those who had trained the old prereqs but not the new ones.

TO BE SUPER CLEAR: I am not whining here. I can be a big girl and suck it up if I have to train new skills to keep flying my ship. But I would like to know in advance so I can get them trained before the patch rather than having to buy an injector afterwards.
Robot Robot
Plate of Beans Incorporated
#9 - 2016-11-10 17:57:45 UTC
Still no solid answer on this?
Sol epoch
HELVEGEN
#10 - 2016-11-10 18:26:58 UTC  |  Edited by: Sol epoch
Farmer Johnson's Daughter wrote:
Sol epoch wrote:
Robot Robot wrote:
Hey. I'm sorry for asking a question that I should be answer myself, but everything I've seen has been a little ambiguous.

I fly a Sleipnir for solo PVP and PVE. I don't use it for fleet boosting and I was grandfathered in before the last set of changes to the skill reqs. So, I have Leadership V, but not much else in the Leadership skill tree.

What skills if any do I need to tran/inject in order to keep flying the ship after the November update?


Read the patch notes and stop being lazy.

And yes you need relevant skill to fly it correctly after the patch.


Stop being a d1ck and be helpful. Guy even said sorry in his first sentence.


No! and his first sentence shows just how lazy he is so my point is valid. Plus my answer to his question which you seem to have missed is correct.

Instead of being rude to me why didn't you help him? Who is the **** now!
Sol epoch
HELVEGEN
#11 - 2016-11-10 18:33:58 UTC  |  Edited by: Sol epoch
Robot Robot wrote:
Still no solid answer on this?


Took me 2 minutes to find this!

https://forums.eveonline.com/default.aspx?g=posts&m=6686253



At least attempt to look for yourself!
Robot Robot
Plate of Beans Incorporated
#12 - 2016-11-10 19:09:09 UTC
Sol epoch wrote:
Robot Robot wrote:
Still no solid answer on this?


Took me 2 minutes to find this!

https://forums.eveonline.com/default.aspx?g=posts&m=6686253



At least attempt to look for yourself!


And... I posted a link to that thread already. It doesn't answer the question.
Sol epoch
HELVEGEN
#13 - 2016-11-10 19:28:58 UTC
Robot Robot wrote:
Sol epoch wrote:
Robot Robot wrote:
Still no solid answer on this?


Took me 2 minutes to find this!

https://forums.eveonline.com/default.aspx?g=posts&m=6686253



At least attempt to look for yourself!


And... I posted a link to that thread already. It doesn't answer the question.


Yes it does! I have bolded it for you. You also need to train reading comprehension to 5!!

After the Ascension release training the skill will require the following prerequisites:

Spaceship Command 5
Command Burst Specialist 4 (formerly known as Warfare Link Specialist)
Wing Command 4
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#14 - 2016-11-10 19:29:04 UTC
Robot Robot wrote:
Sol epoch wrote:
Robot Robot wrote:
Still no solid answer on this?


Took me 2 minutes to find this!

https://forums.eveonline.com/default.aspx?g=posts&m=6686253



At least attempt to look for yourself!


And... I posted a link to that thread already. It doesn't answer the question.


After the Ascension release training the skill will require the following prerequisites:

Spaceship Command 5
Command Burst Specialist 4 (formerly known as Warfare Link Specialist)
Wing Command 4


Beside the Command Ship skill itself, each Command Ship will continue to require its corresponding Racial Battlecruiser skill at level 5. No other changes are currently planned for the Command Ship prerequisites

As I read those 2 statements the answer to your question is:

- If you have the command ship skill and the racial BC skill at V you will continue to be able to fly the ships.
- If you lack the command ship skill the requirements to train it are changing, but that is not a change to needing the CS skill and Racial BC V to fly them.

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#15 - 2016-11-10 19:34:48 UTC
Robot Robot wrote:
Still no solid answer on this?

What determines if you can fly a ship or not are the top level skills on the requirements tab for the ship and nothing else. How you got these and if you have all the requirements trained or even injected for these top level skills is completely irrelevant.

For command ships these skills are racial battlecruiser level 5 and Command Ships level 1. If you have those trained to the required level you can fly it. The top level skills for a Sleipnir won't change after the patch, meaning, if you can fly a Sleipnir now, you can fly it after the patch. What changes in the patch are the requirements for the skill Command Ships but as you have the Command Ships skill already trained it is again irrelevant.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Robot Robot
Plate of Beans Incorporated
#16 - 2016-11-10 19:53:23 UTC
Thanks guys, that's how I interpret those statements as well. But I've seem multiple reports from Sisi that, under the most recent build, you also need to have all the prereq skills for the primary skills (even if you trained them when they had different prereqs) and/or that new primary skills beyond what's indicated in that thread have been added to the racial command ships. This is what I'm seeking clarity on.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#17 - 2016-11-10 20:04:08 UTC
From the same thread:

"(there have been a few test versions of the skill requirements on the test servers in recent weeks but the information in this thread is the most up-to-date version of the design)."

From that I would expect what was on sisi to differ from the thread, but not the final release. That expectation could be wrong, but if there was a change to the clearly stated plan I'd expect an update to the thread. Either way the skill requirement iterations on sisi were addressed.
Memphis Baas
#18 - 2016-11-10 20:10:30 UTC
And we don't really know.

The way things are right now, we expect to be able to fly the ship, but be unable to install the actual fleet boost modules, because those require the leadership skills. So it's kinda moot to try to fly the ship without the modules it's intended for.

The reports from Sisi could also be confusing if people try to Make Active or enter a ship that has the fleet boost modules already installed from before the patch, or installed by someone else. I'd expect that to not be allowed.

But a stripped empty ship with no modules, should be able to enter it and fly it.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#19 - 2016-11-10 20:15:25 UTC
Robot Robot wrote:
Thanks guys, that's how I interpret those statements as well. But I've seem multiple reports from Sisi that, under the most recent build, you also need to have all the prereq skills for the primary skills (even if you trained them when they had different prereqs) and/or that new primary skills beyond what's indicated in that thread have been added to the racial command ships. This is what I'm seeking clarity on.

Then why don't you simply get on SiSi, get a Sleipnir and try it out for yourself? It has never been easier: Open Launcher, change server to Singularity at the top and log in.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#20 - 2016-11-10 20:17:38 UTC  |  Edited by: Tyberius Franklin
Memphis Baas wrote:
And we don't really know.

The way things are right now, we expect to be able to fly the ship, but be unable to install the actual fleet boost modules, because those require the leadership skills. So it's kinda moot to try to fly the ship without the modules it's intended for.

The reports from Sisi could also be confusing if people try to Make Active or enter a ship that has the fleet boost modules already installed from before the patch, or installed by someone else. I'd expect that to not be allowed.

But a stripped empty ship with no modules, should be able to enter it and fly it.

Last time I had this issue when trading a ship between characters the mods they didn't have the skills for were simply disabled. It's been a while since that last happened but I wouldn't expect that to change, especially post still extraction.

Also IIRC the CSs were supposedly balanced around both combat and boosting roles (prior to the T1 BC rebalance putting them it a bad place for the former role comparatively). That leave plenty of room for burstless CSs unless the role is being removed with intent.

Edit: Also, as pointed out at least some portion of what is on sisi isn't part of the (at the point of the thread) final plan.
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