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Thoughts on improving the game

First post
Author
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#321 - 2016-11-04 15:28:07 UTC  |  Edited by: Captain Tardbar
Ima Wreckyou wrote:
All this was suggested before.

Citadels are cheap and take a lot of time to bring down. I really doubt a carebear mob will form and attack them, especially since they are already used by ganker corps and no such thing happened. Even if they form a replacement will be deployed right away and you will be back crying about "throwaway citadels" and how it is not really risking assets if you already know someone will blow them up.

There is no problem here that needs to be solved. Just some wrong carebear expectations that need to be adjusted.


That is my point. Chances are Care Bears won't fight back.

But Mercs and PVP players will get a better chance to find people in space or their home base and deliver the appropriate measure of force.

Again, I've never been ganked in high sec outside of faction warfare, so it's not like I feel the need to get revenge for my lost space pixels.

I just find the fact that players use NPC mechanics to avoid PVP goes against the spirit of EVE.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#322 - 2016-11-04 15:56:34 UTC
Artemis Ellery Sazas wrote:
@Lan Wang - I am not a carebear sweetie, I am an FW pilot and do a bit of ganking. I live in Arzad, so please don't be a stranger. Big smile


arzad doesnt sound much fun tbh

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ima Wreckyou
The Conference Elite
Safety.
#323 - 2016-11-04 16:29:07 UTC
pajedas wrote:
Too many posts here to read them all...

The greatest gift CCP gave HS gankers (-5 thru -10) is the ability to tether to a citadel.

This should not be allowed and removed as an option immediately!

Hey look friends, AG is already crying about gankers using citadels. If it comes to tears they are always a step ahead of everyone else.
Raca Pyrrea
Center for Advanced Studies
Gallente Federation
#324 - 2016-11-04 16:40:37 UTC
Lan Wang wrote:
Artemis Ellery Sazas wrote:
@Lan Wang - I am not a carebear sweetie, I am an FW pilot and do a bit of ganking. I live in Arzad, so please don't be a stranger. Big smile


arzad doesnt sound much fun tbh



easy = fun right?
pajedas
Doomheim
#325 - 2016-11-04 17:14:34 UTC
Ima Wreckyou wrote:
Hey look friends, AG is already crying about gankers using citadels. If it comes to tears they are always a step ahead of everyone else.

Friends? You have friends?

Nothing to do with AG, just common sense. A -10 sitting in HS all day tethered to a citadel is just stupid mechanics.

🐇

Black Pedro
Mine.
#326 - 2016-11-04 17:25:12 UTC
pajedas wrote:
Ima Wreckyou wrote:
Hey look friends, AG is already crying about gankers using citadels. If it comes to tears they are always a step ahead of everyone else.

Friends? You have friends?

Nothing to do with AG, just common sense. A -10 sitting in HS all day tethered to a citadel is just stupid mechanics.
You're right Ima my friend. First these carebears go on and on about how -10's shouldn't be able to dock in NPC stations and they should have to set up their own citadels so they are vulnerable and "somebody can go teach them a lesson" but when the gankers go and do exactly that and start using them to stage ganks, they now decide it is too much effort to do so and prefer to just whine how it is unfair that the gankers can use citadels at all.

Will these carebears ever be happy?

Look, -10s could and were using POS shields to "sit" in highsec for years. How is tethering to a citadel any different? Hint: it isn't because sitting behind a POS shield is exactly what the tethering mechanic is suppose to reproduce.
pajedas
Doomheim
#327 - 2016-11-04 17:41:24 UTC
Black Pedro wrote:
How is tethering to a citadel any different?

Proximity to a star-gate for starters.

🐇

Black Pedro
Mine.
#328 - 2016-11-04 17:50:18 UTC
pajedas wrote:
Black Pedro wrote:
How is tethering to a citadel any different?

Proximity to a star-gate for starters.

I don't even know why I try.
Ima Wreckyou
The Conference Elite
Safety.
#329 - 2016-11-04 17:56:26 UTC
pajedas wrote:
Black Pedro wrote:
How is tethering to a citadel any different?

Proximity to a star-gate for starters.

Have you tried to wardec the citadel owner corp for starters?
Keno Skir
#330 - 2016-11-04 18:02:10 UTC
Captain Tardbar wrote:
Lan Wang wrote:
people getting ganked is the result of people not being responsible for their own actions.



Would you agree to:

A. Getting rid of faction police?

And

B. Making it undesirable to use NPC stations for safe havens for everyone (not just gankers)


No.

I would have Hisec people adapt to survive like people do in Nul, Low and Wormhole space to differing degrees. If it's possible in Nul, it's very possible in Hisec. People's refusal to use safe practices to avoid ganking are why ganking is a thing, and no amount of begging for a nerf is going to make those same folks any less to blame.

This is a player solvable problem (as demonstrated by all the freighter guys who never get ganked vs the ones who always do) not a mechanic problem CCP need to fix.

Stop being such Wendy's and overcome the obstacle. Loads of good stategies have been suggested so far and there is ONE reason the anti-gank crew havn't picked up on any of them. Laziness..
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#331 - 2016-11-04 18:12:22 UTC  |  Edited by: Captain Tardbar
Keno Skir wrote:
Captain Tardbar wrote:
Lan Wang wrote:
people getting ganked is the result of people not being responsible for their own actions.



Would you agree to:

A. Getting rid of faction police?

And

B. Making it undesirable to use NPC stations for safe havens for everyone (not just gankers)


No.

I would have Hisec people adapt to survive like people do in Nul, Low and Wormhole space to differing degrees. If it's possible in Nul, it's very possible in Hisec. People's refusal to use safe practices to avoid ganking are why ganking is a thing, and no amount of begging for a nerf is going to make those same folks any less to blame.

This is a player solvable problem (as demonstrated by all the freighter guys who never get ganked vs the ones who always do) not a mechanic problem CCP need to fix.

Stop being such Wendy's and overcome the obstacle. Loads of good stategies have been suggested so far and there is ONE reason the anti-gank crew havn't picked up on any of them. Laziness..


But Wormhole and much of null doesn't have indestructible NPC stations.

I mean if you are suggesting removing many of the NPC stations in high sec to put it on the same risk level as WH and null then yeah we are in agreement.

Are you for doing that?

Is anyone reading what I'm saying? My inflammatory signature usually helps people differentiate me between other people.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Captain Tardbar
Deep Core Mining Inc.
Caldari State
#332 - 2016-11-04 18:21:16 UTC
How about this suggestion:

1. Get rid of faction police
2. Slowly replace NPC stations with player Citadels across the the board

If you really want high sec players to face the same conditions as WH and null players then getting everyone in high sec out of NPC stations would be the best option.

Please tell me with a straight face how this suggestion is pro care bear.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Galaxy Duck
Galaxy Farm Carebear Repurposing
#333 - 2016-11-04 18:24:21 UTC
pajedas wrote:
Ima Wreckyou wrote:
Hey look friends, AG is already crying about gankers using citadels. If it comes to tears they are always a step ahead of everyone else.

Friends? You have friends?

Nothing to do with AG, just common sense. A -10 sitting in HS all day tethered to a citadel is just stupid mechanics.


Care to give any reason as to why, or are you just asserting things again?
















P.S. Your tears are nectar.
Jenn aSide
Soul Machines
The Initiative.
#334 - 2016-11-04 18:27:07 UTC
Black Pedro wrote:
pajedas wrote:
Ima Wreckyou wrote:
Hey look friends, AG is already crying about gankers using citadels. If it comes to tears they are always a step ahead of everyone else.

Friends? You have friends?

Nothing to do with AG, just common sense. A -10 sitting in HS all day tethered to a citadel is just stupid mechanics.
You're right Ima my friend. First these carebears go on and on about how -10's shouldn't be able to dock in NPC stations and they should have to set up their own citadels so they are vulnerable and "somebody can go teach them a lesson" but when the gankers go and do exactly that and start using them to stage ganks, they now decide it is too much effort to do so and prefer to just whine how it is unfair that the gankers can use citadels at all.


Yea, the goal posts sprouted wings lol.

This is why I'm telling Tardbar his ideas don't work. People cried out for a way to "take it to the gankers", gankers have citidels and rather than attack their citadels, it's right back to "run to the forums!".

No amount of changing things can help people who won't act.


Quote:

Will these carebears ever be happy?


The answer we can see from all these years of observation and demonstration (yes, some of us demonstrate in game ways to thwart and even defeat people who try to screw with them, to no avail) is of course NO.

And it's not just high sec people. For years now I've been using my FoF/drone ratting battleship sit ups in 'camped' null sec systems, haven't lost one in ages and I use it to show the people crying about cloaky campers that they can be safely ignored so long as you are at the keyboard.

To no avail, because like all whiners, they don't want DIY solutions even if they work, they want the power that be to modify the landscape in their favor, they want the effort to come from CCP rather than themselves.

Unfortunately CCP seems to think there is some point which these unhappy people can be made happy, and they've been modifying the game for years on that premise , despite the evidence that nothing you can do will ever satisfy them, and efforts to do so only end up screwing over those of us who didn't ask for any help.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#335 - 2016-11-04 18:36:51 UTC  |  Edited by: Captain Tardbar
Actually to add to my suggestion, NPC stations I high sec should be consolidated to fewer and fewer locations.

If you have stuff in a station that is decommissioned then your things get moved to systems that are less economically viable.

The goal would be to get all NPC stations out of systems with ice belts.

So this forces Care Bears and gankers alike to deal with living beings in high economic systems.

And that creates more player made content.

Isn't that what we are looking for?

[edit] I just realized I came up for a solution for the 20 skiff bot mining fleet.

Simply remove all the NPC stations from systems with ice.

That forced the ice miners to either use player run facilities, haul it out of the system, or setup his own citadel.

He would need to be on friendly terms with the citadel owners and if they didn't like his ice mining activities well that forces him to setup his own citizen which he will have to defend.

Sure it makes ice mining more difficult for antisocial players but it's worth it.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Lasisha Mishi
A Blessed Bean
Pandemic Horde
#336 - 2016-11-04 18:43:19 UTC
how about you leave high sec as it is now

and go to lowsec since thats apparently what your looking for.


if you want pvp. go low and nullsec.

if you want alot less pvp, thats why highsec is there with concord.



don't force your desire on others, when what you desire already exists.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#337 - 2016-11-04 18:50:44 UTC
Lasisha Mishi wrote:
how about you leave high sec as it is now

and go to lowsec since thats apparently what your looking for.


if you want pvp. go low and nullsec.

if you want alot less pvp, thats why highsec is there with concord.



don't force your desire on others, when what you desire already exists.


I'd hate to agree with Jenna but EVE is PVP game and hi sec should have its fair share of PVP.

I'm not sure if you were talking to me but I wasn't advocating more PVP, but rather turning over control of stations to players like they did with POCOS.

You still have concord and you still have placed to dock.

Just don't complain because you are being forced to interact with other players.


Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Lasisha Mishi
A Blessed Bean
Pandemic Horde
#338 - 2016-11-04 19:03:29 UTC  |  Edited by: Lasisha Mishi
Captain Tardbar wrote:
Lasisha Mishi wrote:
how about you leave high sec as it is now

and go to lowsec since thats apparently what your looking for.


if you want pvp. go low and nullsec.

if you want alot less pvp, thats why highsec is there with concord.



don't force your desire on others, when what you desire already exists.


I'd hate to agree with Jenna but EVE is PVP game and hi sec should have its fair share of PVP.

I'm not sure if you were talking to me but I wasn't advocating more PVP, but rather turning over control of stations to players like they did with POCOS.

You still have concord and you still have placed to dock.

Just don't complain because you are being forced to interact with other players.



EVE is a pvp game yes, but that doesn't mean all of it should be pvp.

highsec is where people go to take a break from the pvp and (for me) rebuild and recover(i go to highsec to avoid pvp so i can get money to buy new ships for when i'm ready to go pvp. or when i need to just take a break from the suspense of a pvp free environment where you can get jumped at any time)

in short, theres a reason high sec is so populated. and if highsec was turned "pvp friendly" how many people would leave? considering how majority of playerbase is in highsec....for a reason(and not in low sec) i'd guess a good degree of the playerbase.





the issue with turning control of stations to players, is when people lock others out (look at citadels right now. lot of scams going on where you can't go into a citadel to turn in a contract. now imagine all of your stuff is in a station, and the player who controls it has locked you out)

with EVE being so open and encouraging to scam, betrayal, theft, ganking, and......well to put it as Grath Telkin of Sniggardly said "EVE is a game that relies on hate to create war"

so highsec is the place where you can safely know you can dock. and not be locked out
its a place you can put stuff and know you can get to it later
a place where you can save stuff for whatever project you are doing.

remove that, and you have alot of people quitting until your left just with the playerbase of low and nullsec. and how long will that last? (with the frequent betrayal....and no place to store your stuff safely)




citadel mechanics is fine in low sec and nullsec. because you have highsec as that place you can always have access to dock. and be able to get your stuff.
Tristan Valentina
Moira.
#339 - 2016-11-04 19:12:01 UTC
Ok new thought on all of this.

It would be very nice if CCP made the game teach people survival tactics. One thing about high sec is it does not really tell you how you can be made into prey. It does not really tell you how you lose its gameplay loops. I would like to see more teaching about the weaknesses of highsec. It is advertised as very safe it really is not.

Would be nice to have EVE really tell people how they where going to lose. Less just LOOK AT THIS GAME RISK EQUALS REWARD!! a little more in-depth.
Bing Bangboom
DAMAG Safety Commission
#340 - 2016-11-04 19:21:55 UTC
Tristan Valentina wrote:
Ok new thought on all of this.

It would be very nice if CCP made the game teach people survival tactics. One thing about high sec is it does not really tell you how you can be made into prey. It does not really tell you how you lose its gameplay loops. I would like to see more teaching about the weaknesses of highsec. It is advertised as very safe it really is not.

Would be nice to have EVE really tell people how they where going to lose. Less just LOOK AT THIS GAME RISK EQUALS REWARD!! a little more in-depth.


The New Order of Highsec exists specifically to teach people how you can be made into prey. Actually, to be honest, it exists to teach people that they are ALREADY prey. We are not shy about telling them how to deal with this either although for some reason people seem to have major heartache with our education efforts. As I have said many times, we can explain it to them but we can't understand it for them.

And we do it all with a smile.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com