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Thoughts on improving the game

First post
Author
pajedas
Doomheim
#281 - 2016-11-03 18:33:40 UTC
Did you guys know that you can quote someone without having to include the "whole wall of text" that they are quoting?

Looks like you're trying to get the thread closed to me.

🐇

Galaxy Duck
Galaxy Farm Carebear Repurposing
#282 - 2016-11-03 18:40:06 UTC
Mark Marconi wrote:
If they had to use cruisers fitted out for damage with a limited time frame on bumping they would have to be out in the open more...


Wait a minute! What?

Please explain to us how this makes any sense.

What's that? You can't? Because you don't understand basic mechanics?

Why am I not surprised?
Teckos Pech
Hogyoku
Goonswarm Federation
#283 - 2016-11-03 18:42:19 UTC
Jenn aSide wrote:
This is what you said:

Cien Banchiere wrote:


Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems"


This is what they hear :

Cien Banchiere wrote:


Twisted

Some people (not just in games) can't grasp the basic idea that they could be doing something about the thing they complain about. That they could make themselves safe in this game by doing simple things, that they could teach newer people proper defensive tactics that would make CODE wither and die from lack of life giving killmails and tears. That they could use the game as it stands against their enemies in a LOT less time than the YEARS they have spent forum lobbying CCP for changes beneficial (they think, wrongly) to them.

I find it amazing that such a situation exists. Like now CODE doesn't exist for me, I've lost 1 shuttle to them (and another to goons) in high sec, both empty.

It was the same through all those years of "grr Goons", people would come here and ***** about them, and I would go to battleclinic and look at my killboard full of goon deaths (and i'm not even a good pvp player). Some people are just born victims I think.




Well, some of these players are just...well horrible.

I was using my blockade runner and saw a macherial sitting on the in gate in Uedama as I jumped into Sivala. I also saw a freighter on the Uedama gate in Sivala, so I thought, "I'll convo him and warn him." So I started to convo and nothing, then I get a notification that he had blocked me.

Some players are so terrible you just can't help them...in their hubris they beg to be ganked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#284 - 2016-11-03 19:11:52 UTC  |  Edited by: Anne Dieu-le-veut
Mark Marconi wrote:

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.


As usual, you are wrong. It's fairly profitable to hunt gankers. They drop T2 guns and weapon upgrades, plus many have bounties. It may be boring to hunt them, but that's another issue.

Gankers also risk their bumping machs, scouts, and loot scoopers. They don't just magically get the loot transported to station after a gank. They can and have lost freighters and DSTs trying to get the loot back to station.

Captain Tardbar wrote:

I think the question should be "why do NPC stations allow -10 criminals to dock?"

Also at the same time I always wondered why Jita 4-4 lets people who at war with the Caldari state dock up too.

I mean it always seemed odd that they would pursue these targets but yet once they dock, they are on holy ground.


I made this analogy in another thread: In IRL, once a criminal is released from prison, they can go to the mall or Walmart just like any other citizen. Their money is just as good as yours.

Captain Tardbar wrote:
Hrm... What might make throw away corps less problematic if if you quit or disband the decced Corp that you remain a war target for 7 days unless the Corp agrees to a peace deal.


LOL I don't think you know what you're asking for. CODE and merc alliances would LOVE LOVE that change.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#285 - 2016-11-03 19:21:22 UTC  |  Edited by: Anne Dieu-le-veut
Captain Tardbar wrote:

I've got one but it might make a lot of people mad...

Add a 10 to 30 second cool down before you can warp after undocking.

Apply it to everyone to be fair.


Yes, I'm sure people undocking in industrials or shuttles in trade hubs would love to give the pirates camping stations an extra 10-30 seconds to target, scan, and then blap them.

Steffles wrote:
What I think would make things more even is the following:

Utilizing the same code as jump fatigue:

Suicide gank - 15 minutes suspect - 6 hour timer
Suicide gank in that 6 hour timer - 30 minute suspect - 12 hour timer
Suicide gank in that 12 hour timer - 1 hour suspect - 24 hour timer
and so on and so on...



Um, most gankers are already perma free to shoot.

pajedas wrote:
Galaxy Duck wrote:
Oh hi Pajedas! Glad to see you're still in the game! I thought you rage-quit, bro? What happened with that?

Eve is like a really, really, REALLY nice septic system...why would I leave it?


You don't remember rage quitting here?

https://forums.eveonline.com/default.aspx?g=posts&m=6680991#post6680991
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#286 - 2016-11-03 19:23:26 UTC
Anne Dieu-le-veut wrote:
Mark Marconi wrote:

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.


As usual, you are wrong. It's fairly profitable to hunt gankers. They drop T2 guns and weapon upgrades, plus many have bounties. It may be boring to hunt them, but that's another issue.

Gankers also risk their bumping machs, scouts, and loot scoopers. They don't just magically get the loot transported to station after a gank. They can and have lost freighters and DSTs trying to get the loot back to station.

Captain Tardbar wrote:

I think the question should be "why do NPC stations allow -10 criminals to dock?"

Also at the same time I always wondered why Jita 4-4 lets people who at war with the Caldari state dock up too.

I mean it always seemed odd that they would pursue these targets but yet once they dock, they are on holy ground.


I made this analogy in another thread: In IRL, once a criminal is released from prison, they can go to the mall or Walmart just like any other citizen. Their money is just as good as yours.

Captain Tardbar wrote:
Hrm... What might make throw away corps less problematic if if you quit or disband the decced Corp that you remain a war target for 7 days unless the Corp agrees to a peace deal.


LOL I don't think you know what you're asking for. CODE and merc alliances would LOVE LOVE that change.


Hrm... If I'm not mistaken the NPCs faction police hunt -10 players. So technically they are still wanted criminals.

So if they go to the mall, the mall security would be actively hunting them down.

Of course if they stab a shopper a SWAT team sniper comes out and shoots them.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#287 - 2016-11-03 19:33:51 UTC
Captain Tardbar wrote:
[
Hrm... If I'm not mistaken the NPCs faction police hunt -10 players. So technically they are still wanted criminals.

So if they go to the mall, the mall security would be actively hunting them down.

Of course if they stab a shopper a SWAT team sniper comes out and shoots them.


Yes, they are hunted by FACPO, which is why they sit in station and only fly fast aligning ships most of the time. IIRC they have about 20 seconds until FACPO shows up and other 10 until they get shot up. Would you like to see FACPO removed so gankers stay in space more?
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#288 - 2016-11-03 19:46:57 UTC  |  Edited by: Captain Tardbar
Anne Dieu-le-veut wrote:
Captain Tardbar wrote:
[
Hrm... If I'm not mistaken the NPCs faction police hunt -10 players. So technically they are still wanted criminals.

So if they go to the mall, the mall security would be actively hunting them down.

Of course if they stab a shopper a SWAT team sniper comes out and shoots them.


Yes, they are hunted by FACPO, which is why they sit in station and only fly fast aligning ships most of the time. IIRC they have about 20 seconds until FACPO shows up and other 10 until they get shot up. Would you like to see FACPO removed so gankers stay in space more?


We could compromise.

Remove faction police.

Add, 10 second warp cool down for all -10 players on station undock.

Call it security tax.

That reasonable?

Sure they'll hang in safe spots after that, but any Merc worth their salt can scan them down.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#289 - 2016-11-03 19:55:43 UTC  |  Edited by: Captain Tardbar
Edit.
Actually now that I think about forcing pod only docking would not get them out of stations as intended so scrap that.

The 10 second undock penalty with removal of faction police would still be better.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Galaxy Duck
Galaxy Farm Carebear Repurposing
#290 - 2016-11-03 20:04:17 UTC  |  Edited by: Galaxy Duck
He edited out what I corrected...
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#291 - 2016-11-03 20:35:06 UTC
Also I would amend my idea to only have 10 warp cool down on anything other than a pod, since I could foresee a -10 player dock in Jita only to be podded over and over again on undock.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

flakeys
Doomheim
#292 - 2016-11-04 09:29:37 UTC
Jagd Wilde wrote:
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?



Then take it from someone who hasn't done any pve activities in like 5 years , your attitude does suck.

We are all born ignorant, but one must work hard to remain stupid.

Mark Marconi
Ministry of War
Amarr Empire
#293 - 2016-11-04 09:52:51 UTC
Galaxy Duck wrote:
Mark Marconi wrote:
If they had to use cruisers fitted out for damage with a limited time frame on bumping they would have to be out in the open more...


Wait a minute! What?

Please explain to us how this makes any sense.

What's that? You can't? Because you don't understand basic mechanics?

Why am I not surprised?

What your going to argue now that being able to bump people for an unlimited amount of time is a good mechanic?

I know your a carebear but come on. Bumping needs a limited time and that will make you carebear gankers come out of hiding more.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Ralph King-Griffin
New Eden Tech Support
#294 - 2016-11-04 09:57:46 UTC
Mark Marconi wrote:
Galaxy Duck wrote:
Mark Marconi wrote:
If they had to use cruisers fitted out for damage with a limited time frame on bumping they would have to be out in the open more...


Wait a minute! What?

Please explain to us how this makes any sense.

What's that? You can't? Because you don't understand basic mechanics?

Why am I not surprised?

What your going to argue now that being able to bump people for an unlimited amount of time is a good mechanic?

I know your a carebear but come on. Bumping needs a limited time and that will make you carebear gankers come out of hiding more.

No he's called you out on what you said about it having them out more.
Which mechanically speaking doesn't actually make any sense , can you elaborate a little?
Artemis Ellery Sazas
Shock and Awe Inc.
#295 - 2016-11-04 11:36:22 UTC
Criminals are given warnings and chased by FACPO when they enter certain systems, but I have always wondered why docking rights for those criminals are not pulled by the 4 factions as well. Criminals or other gankers would not be able to easily reship or hide while their timers are running down.

With the introduction of citadels, criminals can now use an alt to install citadels and have docking rights to those, but then gankers or criminals would have something to lose because the alt corp could be war dec'd. Make the game a little more interesting and give the criminals something to protect or lose, while they also cause havoc in high sec. A sec status of -10 means nothing and does not have any real restrictions that can't easily be bypassed. Isn't this what is EVE is about, Risk vs Reward?

I do find it ironic that gankers complain High sec is too safe, all the while their mains are sitting in the safety of Null sec running endless combat anoms and mining fresh ore anoms every 1/2 hour after depletion. When I lived in Null, there were days that would go by without seeing a neutral come through the pocket, while making about 150 mil/hr running Rock Havens. Having lived in all sectors, except wh, Null sec by far is the safest space in EVE, while High sec is the most dangerous and Low sec is easily the most fun.
xxxTRUSTxxx
Galactic Rangers
#296 - 2016-11-04 11:59:51 UTC
same shite, different day. Roll
Keno Skir
#297 - 2016-11-04 12:17:52 UTC
Artemis Ellery Sazas wrote:
Criminals are given warnings and chased by FACPO when they enter certain systems, but I have always wondered why docking rights for those criminals are not pulled by the 4 factions as well. Criminals or other gankers would not be able to easily reship or hide while their timers are running down.

With the introduction of citadels, criminals can now use an alt to install citadels and have docking rights to those, but then gankers or criminals would have something to lose because the alt corp could be war dec'd. Make the game a little more interesting and give the criminals something to protect or lose, while they also cause havoc in high sec. A sec status of -10 means nothing and does not have any real restrictions that can't easily be bypassed. Isn't this what is EVE is about, Risk vs Reward?

I do find it ironic that gankers complain High sec is too safe, all the while their mains are sitting in the safety of Null sec running endless combat anoms and mining fresh ore anoms every 1/2 hour after depletion. When I lived in Null, there were days that would go by without seeing a neutral come through the pocket, while making about 150 mil/hr running Rock Havens. Having lived in all sectors, except wh, Null sec by far is the safest space in EVE, while High sec is the most dangerous and Low sec is easily the most fun.


Have you considered that :

1. PEOPLE made nulsec safe over time by adjusting their strategy, and using organization to counter threats.
2. This is EXACTLY what the pro-pvp guys are saying should happen in HiSec, rather than complaining the game should change to make you safer.

You made this point quite clearly with your description of how safe nul is. Why is it you think people can organize to limit risk in the most dangerous part of the game (mechanic wise) but shouldn't have to do the same when faced with a threat in Hi-Sec where they have the added bonus of security assistance from Concord etc?

Genuine question because i feel this point gets ignored time and time again.
Galaxy Duck
Galaxy Farm Carebear Repurposing
#298 - 2016-11-04 12:20:44 UTC
Ralph King-Griffin wrote:
Mark Marconi wrote:
Galaxy Duck wrote:
Mark Marconi wrote:
If they had to use cruisers fitted out for damage with a limited time frame on bumping they would have to be out in the open more...


Wait a minute! What?

Please explain to us how this makes any sense.

What's that? You can't? Because you don't understand basic mechanics?

Why am I not surprised?

What your going to argue now that being able to bump people for an unlimited amount of time is a good mechanic?

I know your a carebear but come on. Bumping needs a limited time and that will make you carebear gankers come out of hiding more.

No he's called you out on what you said about it having them out more.
Which mechanically speaking doesn't actually make any sense , can you elaborate a little?


Oh please do elaborate, Mark. Prove to us all that you're not as clueless as we think you are. :D

I'm waiting....
Keno Skir
#299 - 2016-11-04 13:18:04 UTC
Galaxy Duck wrote:
Ralph King-Griffin wrote:
Mark Marconi wrote:
Galaxy Duck wrote:
Mark Marconi wrote:
If they had to use cruisers fitted out for damage with a limited time frame on bumping they would have to be out in the open more...


Wait a minute! What?

Please explain to us how this makes any sense.

What's that? You can't? Because you don't understand basic mechanics?

Why am I not surprised?

What your going to argue now that being able to bump people for an unlimited amount of time is a good mechanic?

I know your a carebear but come on. Bumping needs a limited time and that will make you carebear gankers come out of hiding more.

No he's called you out on what you said about it having them out more.
Which mechanically speaking doesn't actually make any sense , can you elaborate a little?


Oh please do elaborate, Mark. Prove to us all that you're not as clueless as we think you are. :D

I'm waiting....


Yes Mark please continue to troll yourself. It's like you think nobody notices you shift the goalposts every time someone rails you like a cheap floozy..
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#300 - 2016-11-04 13:18:17 UTC
Artemis Ellery Sazas wrote:
Criminals are given warnings and chased by FACPO when they enter certain systems, but I have always wondered why docking rights for those criminals are not pulled by the 4 factions as well. Criminals or other gankers would not be able to easily reship or hide while their timers are running down.

With the introduction of citadels, criminals can now use an alt to install citadels and have docking rights to those, but then gankers or criminals would have something to lose because the alt corp could be war dec'd. Make the game a little more interesting and give the criminals something to protect or lose, while they also cause havoc in high sec. A sec status of -10 means nothing and does not have any real restrictions that can't easily be bypassed. Isn't this what is EVE is about, Risk vs Reward?

I do find it ironic that gankers complain High sec is too safe, all the while their mains are sitting in the safety of Null sec running endless combat anoms and mining fresh ore anoms every 1/2 hour after depletion. When I lived in Null, there were days that would go by without seeing a neutral come through the pocket, while making about 150 mil/hr running Rock Havens. Having lived in all sectors, except wh, Null sec by far is the safest space in EVE, while High sec is the most dangerous and Low sec is easily the most fun.


why dont you just go and camp the undock of where the gankers live or hunt the nullsec alts? or how about pay someone to do it, because you know if pirates want something done that doesnt involve shooting they have to pay carebears to do it or learn it themselves, maybe all you highsec carebears can form some sort of coalition and pay people to deal with it, that involves interaction though which you may not like.

null is safe because people make it safe and adapt, unlike people like you who just complain to ccp because people are using mechanics available which you dont like, god forbid if they ever let cyno's into highsec.

-10.0 holds plenty of restrictions, i.e we have to pay for alts to buy ships for us as we cant enter into highsec, which adds risk of getting ganked, but we are smart and dont make ourselves look like idiots that get ganked being bad.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*