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Suspect Timer - Suspect Cooldown

Author
Steffles
University of Caille
Gallente Federation
#1 - 2016-11-03 14:42:17 UTC
Idea

If you go suspect you receive a suspect flag + a cooldown timer

Lets say you shoot a nuetral ship in highsec,

You get:

15 minute suspect
6 hour timer

If during that 6 hour period you shoot another ship in highsec
You get:

30 minute suspect
12 hour timer

and so on and so on.

What does it solve:

It solves the ganking problem, and it is a problem at the moment there is no doubt of that other than from the gankers themselves

Does it kill ganking:

Nope, it just puts a check on it so its not as prevalent, you can still gank just not arbitrarily without being engagable.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Merchant Rova
Tidal Lock
Vapor-Lock
#2 - 2016-11-03 14:53:06 UTC
No.

Eve does not need to be safer, Eve does not need more cooldowns.
Black Pedro
Mine.
#3 - 2016-11-03 15:05:53 UTC
Steffles wrote:
Nope, it just puts a check on it so its not as prevalent, you can still gank just not arbitrarily without being engagable.
Why would you want to do such a thing? All the available data suggest suicide ganking is still near all-time lows.

I think highsec is more than safe enough.

-1

I wouldn't mind some sort of cooldown timer for forum posting however. Perhaps the upcoming forum revamp will include some sort of down-voting system where if you accumulate too many bad posts you have to sit out for a while. Might make the ISD's job a little easier.
Steffles
University of Caille
Gallente Federation
#4 - 2016-11-03 15:12:18 UTC  |  Edited by: Steffles
Merchant Rova wrote:
No.

Eve does not need to be safer, Eve does not need more cooldowns.

I wasnt' asking your permission. Unless you have a proper argument against you'll simply be ignored. Next


Black Pedro wrote:
Steffles wrote:
Nope, it just puts a check on it so its not as prevalent, you can still gank just not arbitrarily without being engagable.

I think highsec is more than safe enough.

Exactly which is why we need something like this. Its way too safe undock a very cheap high dps ship and suicide gank with it. We need less easy mode, we need more consequences for such carebearish behaviour and risk avoidance. Making the gankers go red longer makes it much more dangerous for them and more danger in highsec is awesome. Good to see we're in agreement.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Sonya Corvinus
Grant Village
#5 - 2016-11-03 15:36:22 UTC
Steffles wrote:
[b]It solves the ganking problem, and it is a problem at the moment there is no doubt of that other than from the gankers themselves


From someone who has never shot more than an MTU in highsec,

what ganking problem?
Steffles
University of Caille
Gallente Federation
#6 - 2016-11-03 15:51:52 UTC  |  Edited by: Steffles
Sonya Corvinus wrote:
Steffles wrote:
[b]It solves the ganking problem, and it is a problem at the moment there is no doubt of that other than from the gankers themselves


From someone who has never shot more than an MTU in highsec,

what ganking problem?

The problem where you have a fleet of disposable frigate sized ships worth 200 mill sitting in highsec killing empty capital ships worth 6 billion isk, not for loot but just for lols.

Its a problem because 1) its not possible to avoid (a) 2) its not good for the game (b) 3) the consequences are too small (c) 4)

a) While many would say -use a scout -use a webber -use inertial stabs, the reality is using scouts simply means they'll reship into stealth bombers which have the same cost per gank as destroyers or they'll simply have a scout of their own on the ingate or they'll log on ski. Using a webber or inertial stabs means they'll do what they currently do and use a sacrificial scrambler.

The fact is if someone wants do destroy your 1.3 billion to 6 billion isk ship they will do so and there's literally nothing you can do to stop them apart from keeping it docked, nor is there any way to preemptively attack them since they're protected by concord and their ships are worthless.

b) While many gankers will try to use CCP's "survey" of why people left the game, the survey actually only applied to characters less than 15 days old. No 15 day old character at that point in time could ever have flown a freighter and therefore the survey is irrelevant to the issue. Ganking freighters very likely makes people think about quitting EvE. That's bad for CCP but its also bad for us, since their subs = more development, more targets and more fun.

c) The consequences for ganking are so insignificant that around 50% of the ganks's I've looked at have been empty freighters. They're killed just for fun. Since freighters are so expensive, so skill intensive and are essentially large shuttles this is a very bad trade off. Sacrificing 7 bombers for around 300 million and 5 million sp, or 30 catalysts for around 300 million and 5 million sp to kill ships that are worth 1.3 to 6 billion and 15 million sp is a major problem.

EvE is a game of risk vs reward, non-consensual pvp and danger. It should be that for everyone involved in PvP, not just one side. Being able to spend individually 10 million, to kill a ship worth 6 billion is bs.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Sonya Corvinus
Grant Village
#7 - 2016-11-03 16:12:44 UTC
Steffles wrote:
The problem where you have a fleet of disposable frigate sized ships worth 200 mill sitting in highsec killing empty capital ships worth 6 billion isk, not for loot but just for lols.

Its a problem because 1) its not possible to avoid (a) 2) its not good for the game (b) 3) the consequences are too small (c) 4)

a) While many would say -use a scout -use a webber -use inertial stabs, the reality is using scouts simply means they'll reship into stealth bombers which have the same cost per gank as destroyers or they'll simply have a scout of their own on the ingate or they'll log on ski. Using a webber or inertial stabs means they'll do what they currently do and use a sacrificial scrambler.

The fact is if someone wants do destroy your 1.3 billion to 6 billion isk ship they will do so and there's literally nothing you can do to stop them apart from keeping it docked, nor is there any way to preemptively attack them since they're protected by concord and their ships are worthless.

b) While many gankers will try to use CCP's "survey" of why people left the game, the survey actually only applied to characters less than 15 days old. No 15 day old character at that point in time could ever have flown a freighter and therefore the survey is irrelevant to the issue. Ganking freighters very likely makes people think about quitting EvE. That's bad for CCP but its also bad for us, since their subs = more development, more targets and more fun.

c) The consequences for ganking are so insignificant that around 50% of the ganks's I've looked at have been empty freighters. They're killed just for fun. Since freighters are so expensive, so skill intensive and are essentially large shuttles this is a very bad trade off. Sacrificing 7 bombers for around 300 million and 5 million sp, or 30 catalysts for around 300 million and 5 million sp to kill ships that are worth 1.3 to 6 billion and 15 million sp is a major problem.

EvE is a game of risk vs reward, non-consensual pvp and danger. It should be that for everyone involved in PvP, not just one side. Being able to spend individually 10 million, to kill a ship worth 6 billion is bs.


Capital ships are intended by design to require subcap fleets when using them. Why should a single ship be able to survive a fleet, when that single ship was specifically designed to need a subcap defense fleet?

and if freighters are so vulnerable, why is red frog's failure rate at 0.25% at the moment?
Steffles
University of Caille
Gallente Federation
#8 - 2016-11-03 16:31:20 UTC
Sonya Corvinus wrote:
Steffles wrote:
The problem where you have a fleet of disposable frigate sized ships worth 200 mill sitting in highsec killing empty capital ships worth 6 billion isk, not for loot but just for lols.

Its a problem because 1) its not possible to avoid (a) 2) its not good for the game (b) 3) the consequences are too small (c) 4)

a) While many would say -use a scout -use a webber -use inertial stabs, the reality is using scouts simply means they'll reship into stealth bombers which have the same cost per gank as destroyers or they'll simply have a scout of their own on the ingate or they'll log on ski. Using a webber or inertial stabs means they'll do what they currently do and use a sacrificial scrambler.

The fact is if someone wants do destroy your 1.3 billion to 6 billion isk ship they will do so and there's literally nothing you can do to stop them apart from keeping it docked, nor is there any way to preemptively attack them since they're protected by concord and their ships are worthless.

b) While many gankers will try to use CCP's "survey" of why people left the game, the survey actually only applied to characters less than 15 days old. No 15 day old character at that point in time could ever have flown a freighter and therefore the survey is irrelevant to the issue. Ganking freighters very likely makes people think about quitting EvE. That's bad for CCP but its also bad for us, since their subs = more development, more targets and more fun.

c) The consequences for ganking are so insignificant that around 50% of the ganks's I've looked at have been empty freighters. They're killed just for fun. Since freighters are so expensive, so skill intensive and are essentially large shuttles this is a very bad trade off. Sacrificing 7 bombers for around 300 million and 5 million sp, or 30 catalysts for around 300 million and 5 million sp to kill ships that are worth 1.3 to 6 billion and 15 million sp is a major problem.

EvE is a game of risk vs reward, non-consensual pvp and danger. It should be that for everyone involved in PvP, not just one side. Being able to spend individually 10 million, to kill a ship worth 6 billion is bs.


Capital ships are intended by design to require subcap fleets when using them. Why should a single ship be able to survive a fleet, when that single ship was specifically designed to need a subcap defense fleet?

and if freighters are so vulnerable, why is red frog's failure rate at 0.25% at the moment?

Again because EvE is a game of risk vs reward and the risk involved in ganking is so small its an embarrassment to the spirit of the game to allow it to continue without increasing the risk to at least that of mining or missioning. Those miners and missioners undock 40 to 200 million isk ships, more if they're flying faction or T2. Gankers undock in frigate hulls worth max 10 million. High sec is supposed to be dangerous after all.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Sonya Corvinus
Grant Village
#9 - 2016-11-03 16:35:49 UTC  |  Edited by: Sonya Corvinus
Steffles wrote:
Again because EvE is a game of risk vs reward and the risk involved in ganking is so small its an embarrassment to the spirit of the game to allow it to continue without increasing the risk to at least that of mining or missioning. Those miners and missioners undock 40 to 200 million isk ships, more if they're flying faction or T2. Gankers undock in frigate hulls worth max 10 million. High sec is supposed to be dangerous after all.


But again, I don't really understand how people get ganked. I have run level 4 missions on an alt with a multi billion isk marauder, and have never been remotely close to being ganked.

Just set d-scan for 5au, if you see probes/known gankers show up in system/other ships on d-scan, bug out and downship to something not worth ganking until they get bored. Same with mining. You see probes or another ship, change belts/systems, or downgrade to a prospect, given they are very hard to take down in HS.

With freighters, just follow red frog's tactics. Anyone at the keyboard playing the game will have a very hard time being ganked.
Ralph King-Griffin
New Eden Tech Support
#10 - 2016-11-03 16:51:54 UTC
You need to establish b that there is infact a problem, you haven't done this.
Black Pedro
Mine.
#11 - 2016-11-03 16:58:55 UTC  |  Edited by: Black Pedro
Steffles wrote:

Exactly which is why we need something like this. Its way too safe undock a very cheap high dps ship and suicide gank with it. We need less easy mode, we need more consequences for such carebearish behaviour and risk avoidance. Making the gankers go red longer makes it much more dangerous for them and more danger in highsec is awesome. Good to see we're in agreement.
How could it be more dangerous for the gankers? They lose almost 100% of the ships they undock in.

And most of them are outlaws already and perma-red. And the non-outlaw gankers accumulate killrights that put them at 30-days of risk already.

I am not sure how you think this will solve the non-problem you have invented.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2016-11-03 18:25:10 UTC
Steffles wrote:
frigate sized ships worth 200 mill sitting in highsec killing empty capital ships worth 6 billion isk, not for loot but just for lols.



Going to have to stop you right there.

if you lose a jump freighter in highsec, it is 100% your problem, and you did not bother to take even one simple precaution to save yourself. There is no arguing with this point. If you don't have an exit cyno, you don't deserve a jump freighter.

Now, please explain why cost should be a balancing factor.

Now explain the disconnect between your accepting that non-consensual PVP is a part of EVE, and this thread where you suggest yet another nerf to non-consensual PVP.
Jonah Gravenstein
Machiavellian Space Bastards
#13 - 2016-11-03 19:09:35 UTC  |  Edited by: Jonah Gravenstein
PSA for all the people who replied, OP is an IZ alt and can thus be ignored as a matter of course.

Nuff said, another dumb idea from a renowned shitposter, serial quitter and special snowflake.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

Sitting Bull Lakota
Poppins and Company
#14 - 2016-11-03 20:13:28 UTC
Well, as long as we're all shiptoasting, let's bring back the boomerang nado. That was some quality ship theory. It's too bad CCP didn't accept it with open arms.
Dark Lord Trump
Infinite Point
Pandemic Horde
#15 - 2016-11-03 20:24:38 UTC
Please go back to your magical carebear rainbow land until you have discovered the difference between the criminal and suspect timers. The reason most people lose freighters is because they're stupid, not because ganking is overpowered.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Steffles
University of Caille
Gallente Federation
#16 - 2016-11-03 23:36:58 UTC
Yawn

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg