These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Thoughts on improving the game

First post
Author
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#261 - 2016-11-03 16:30:06 UTC
I am well aware that it would result in bad days for lots of people.

That is my point.

How would you bring non-consensual PVP to hi sec criminals?

I mean the only other thing I can think of is to force anyone in an NPC Corp to green safeties until they join a player Corp.

Won't stop throw away corps though.

The key problem now is that the behavior can't really be countered by PVP.

The optimal solution would not to nerf ganking or buff mining and hauler EHP, but make a system where the miners or mercs can become the police themselves.

How would you propose for that to happen?

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#262 - 2016-11-03 16:36:06 UTC
Hrm... What might make throw away corps less problematic if if you quit or disband the decced Corp that you remain a war target for 7 days unless the Corp agrees to a peace deal.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#263 - 2016-11-03 16:44:48 UTC
Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.

All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.

Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.

Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.

I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.

Black Pedro
Mine.
#264 - 2016-11-03 16:48:29 UTC
Captain Tardbar wrote:
How would you bring non-consensual PVP to hi sec criminals?
You can't. They are seeking PvP therefore it can never be non-consensual.

You could try to find their scouts and logistic haulers that are not seeking direct PvP, but alas, since highsec is so safe now it really is hard to explode someone who takes precautions, like the associates of criminals are likely to do.

Funny how that works.

Captain Tardbar wrote:
I mean the only other thing I can think of is to force anyone in an NPC Corp to green safeties until they join a player Corp.

Won't stop throw away corps though.
CODE. is an alliance that is wardeccable by anyone and harbours a significant fraction of the gankers in the game. The others will just use throwaway corps to dodge wars like the recalcitrant carebears do (funny how that works?).

More relevant though, most criminals are already outlaws and free-to-shoot to anyone. No wars are necessary at all. They are literally as vulnerable as game mechanics can make them. There is no way to turn the risk up any further for them.

Captain Tardbar wrote:
The key problem now is that the behavior can't really be countered by PVP.
Of course it can. Fitting tank is PvP. Scouting is PvP. Bringing logi or ECM support is PvP.

You can stop gankers in their tracks if you spend any effort. You can protect a single freighter, or ice/ore belt with only a small fleet that will require several-fold more criminal players to overcome.

But no, you can't stop all criminals everywhere, but why do you think you should have that ability? The criminals can't explode everyone everywhere. Why should you be able to lock me out from playing the game as a criminal everywhere? How would that be balanced.

You can protect yourself in a multitude of ways. The PvP encounter is heavily stacked against the criminals as it should be in highsec. But you should not have the ability to stop the criminal from playing the game just like everyone else.

That would be something close to "griefing".
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#265 - 2016-11-03 16:55:24 UTC
You know what I mean by non-consensual PVP...

Targets that shoot back.

How do you make this happen?

If you can't make this interaction symmetrical then you just get discouraged players who eventually lack to will to login.

And keep in mind this is coming from someone who has never been ganked outside of faction warfare despite hundreds of hours mining.

And if you google my name, you might find that I'm listed on a kill while in an NPC Corp on a freighter.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Steffles
University of Caille
Gallente Federation
#266 - 2016-11-03 16:55:54 UTC
Hilti Enaka wrote:
Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.

All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.

Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.

Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.

I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.


Not sure they actually have a plan. Perhaps they'll get someone in who will one day address:

Suicide Ganking
Cyno's
Cloaky Camping
N+1
Capital Proliferation
Killboard Fallout
Gates
Alpha
War Decs

But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them.

They did finally address:

Capital Projection
Sov

2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Ima Wreckyou
The Conference Elite
Safety.
#267 - 2016-11-03 17:03:19 UTC
They rather just address you
Black Pedro
Mine.
#268 - 2016-11-03 17:12:32 UTC  |  Edited by: Black Pedro
Captain Tardbar wrote:
You know what I mean by non-consensual PVP...

Targets that shoot back.

How do you make this happen?

If you can't make this interaction symmetrical then you just get discouraged players who eventually lack to will to login.

And keep in mind this is coming from someone who has never been ganked outside of faction warfare despite hundreds of hours mining.

And if you google my name, you might find that I'm listed on a kill while in an NPC Corp on a freighter.
You can't. Well not without buffing criminals some.

The faction police make it impossible for criminals to give a good fight even if they want to. If you want a symmetrical fight with a chance of escalation you have to at least allow the criminals to bring a proper combat ship that won't necessarily be destroyed. Otherwise they just won't undock in anything not disposable and only undock for the minimum time required. Without the faction police they might get lazy or hang around in space purposely looking for a real fight and you could get some more symmetrical PvP.

You either make highsec very safe and the NPC's handle the punishment preventing any lasting player law enforcement or escalation, or you make highsec less safe and build mechanisms for the players to call for help and act as vigilantes to fight in more 'traditional' ways. You can't have both.

So far CCP has chosen to go with the first paradigm, but I am hopeful a complete revamp of CrimeWatch someday could produce a more interesting way to commit crime that would enable escalation on both sides. But I wouldn't worry as Eve has had such unbalanced and harsh PvP mechanics since day one and has done just fine. As long as it is indeed possible to protect yourself, everything is working as intended.
Cien Banchiere
Extrinsic Arcadia Distribution
#269 - 2016-11-03 17:19:04 UTC
Steffles wrote:
Hilti Enaka wrote:
Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.

All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.

Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.

Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.

I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.


Not sure they actually have a plan. Perhaps they'll get someone in who will one day address:

Suicide Ganking
Cyno's
Cloaky Camping
N+1
Capital Proliferation
Killboard Fallout
Gates
Alpha
War Decs

But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them.

They did finally address:

Capital Projection
Sov

2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh


Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems"
Raca Pyrrea
Center for Advanced Studies
Gallente Federation
#270 - 2016-11-03 17:23:00 UTC
Teckos Pech wrote:
Raca Pyrrea wrote:

So whats the loophole to kills similar to this then?
https://zkillboard.com/kill/56924661/
10 purifiers(t2) in the killmail, but only the t1 catalyst and caracal were killed by CONCORD
it does not look like it was a wardec target.


What? Looks like he lost the bombers to CONCORD. Working as intended.


did he?
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#271 - 2016-11-03 17:24:17 UTC
Steffles wrote:
Hilti Enaka wrote:
Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.

All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.

Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.

Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.

I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.


Not sure they actually have a plan. Perhaps they'll get someone in who will one day address:

Suicide Ganking
Cyno's
Cloaky Camping
N+1
Capital Proliferation
Killboard Fallout
Gates
Alpha
War Decs

But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them.

They did finally address:

Capital Projection
Sov

2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh


It's just an opinion but i actually think the focus of capital projection was wrong. What ccp did was condemn anyone who wanted to move a capital and i think in a game where CCP have one thing to do and that is provide engagement, the focus was on the wrong thing. Instead of looking at the entire process of "moving of a capital" they took the easy route and decided to
kill an entire way people engage with the game. My opinion says the focus should have been on the act of cyno-ing, there is an entire game play that could occur but it was left with the f1 monkey ibis meta.

Suicide ganking will never change, this is part of the nastiness of Eve and cloaky camping might change with the new line of structures.

n+1, hell just logi, is one of my engagement killers, along with the outdated ewar including ECM. You look at some of the reasons why they were introduced into the game and many of them do not "fit" in today's game.

Capitals will always be that "end game" to many. I personally think they are overrated and should have a completely different role in the game.

KB's = yes, some say they provide incentive. many say they provide aversion because corps, alliances and people are deemed worthy over green killboards. Again, another example of a "tool" that was developed many years ago that as the game changed served to create stagnation.

Gates - whilst in some eyes provide the necessary choke points, in many they do nothing but serve dull predictable bait game play.

Alpha = Not sure about this.

War decs = In it's current form it promotes blanket war deccing where said "professional mercs" entitles don't actually compete against each other. There is a fantastic game play to open here but in the grand scheme of CCP this will not be touched for another few years.

Jenn aSide
Soul Machines
The Initiative.
#272 - 2016-11-03 17:26:42 UTC
Captain Tardbar wrote:
I am well aware that it would result in bad days for lots of people.

That is my point.

How would you bring non-consensual PVP to hi sec criminals?


The way we do now. learning the mechanics, getting them to emulate themselves on CONCORD (they REALLY don't expect miners to have implants that increase ehp), grouping up, using alts that can rep or counter-bump. Hauling in jump frighters and having a ready low sec cyno on a pos of citidel so if you get bumped it's press one button and escape.

OUTTHINKING them, neutralizing before they even log on because (as everyone outside of high sec knows) fights in EVE are won while docked and looking at the fitting screen.

Again, that's the problem, high sec people defautl to "there is nothing I can do so CCP needs to do that for me". Why do people choose to play games involving other people (EVE is an open world mmo) if they are going to run to mommy dev the second it gets tough?

Quote:

I mean the only other thing I can think of is to force anyone in an NPC Corp to green safeties until they join a player Corp.


Highlighted exhibit 1.

Quote:

Won't stop throw away corps though.

The key problem now is that the behavior can't really be countered by PVP.


Then counter it with PVE. Get a list of the missions in high sec with ore in them. Tank your ships to tank the rats in the mission. HOPE a ganker team decides to scan your mining op down and warp in to a room full of npcs that will switch and kill the gankers before they can do enough dps to kill one mining ship.

That's how you mine more safely in npc null. but it works in high sec too. High sec miners would know that if they spent less time complaining about CODE on forums and more time experimenting with ways to avoid and counter the people they don't like.

Quote:

The optimal solution would not to nerf ganking or buff mining and hauler EHP, but make a system where the miners or mercs can become the police themselves.

How would you propose for that to happen?


they already nerfed ganking and buffed EHP on mining ships. they gave ships higgs rigs to counter bumping. They have implemented the 30 second warping rule to thwart bumpers (who are trying to bump you away from gate guns so they can gank you) etc.

End result? SAME result as all of CCPs NPE revamps and lowering of barriers to entry to get new people to play: ZILCH.

People still complain, gankers keep adapting, the weak minded who can't think for themselves keep dying and the keep running to this forum begging for help they could have delivered to themselves BEFORE they got ganked.


And those of us who got our gameplay enjoyment from playing in fine Indianna Jones fashion (ie avoid the bad guys, run the mazes, get the loot, laugh at the folks who failed to kill you all the way to the bank) are the real ones who get screwed but CCPs recent interventionist stance. WE didn't need help to avoid gankers, and the people who do need that help can't be helped in the 1st place, because they are dumb as rocks.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#273 - 2016-11-03 17:26:44 UTC
Cien Banchiere wrote:
Steffles wrote:
Hilti Enaka wrote:
Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.

All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.

Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.

Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.

I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.


Not sure they actually have a plan. Perhaps they'll get someone in who will one day address:

Suicide Ganking
Cyno's
Cloaky Camping
N+1
Capital Proliferation
Killboard Fallout
Gates
Alpha
War Decs

But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them.

They did finally address:

Capital Projection
Sov

2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh


Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems"


You are so right, people losing interest in a game that is being dulled down out of existence through crappy planning and execution sure is the fault of winey people.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#274 - 2016-11-03 17:29:32 UTC
Jenn aSide wrote:
Captain Tardbar wrote:
I am well aware that it would result in bad days for lots of people.

That is my point.

How would you bring non-consensual PVP to hi sec criminals?


The way we do now. learning the mechanics, getting them to emulate themselves on CONCORD (they REALLY don't expect miners to have implants that increase ehp), grouping up, using alts that can rep or counter-bump. Hauling in jump frighters and having a ready low sec cyno on a pos of citidel so if you get bumped it's press one button and escape.

OUTTHINKING them, neutralizing before they even log on because (as everyone outside of high sec knows) fights in EVE are won while docked and looking at the fitting screen.

Again, that's the problem, high sec people defautl to "there is nothing I can do so CCP needs to do that for me". Why do people choose to play games involving other people (EVE is an open world mmo) if they are going to run to mommy dev the second it gets tough?


Now now Jenna you were one of the people who "ran to mommy dev" when you didn't like incursions.
Jenn aSide
Soul Machines
The Initiative.
#275 - 2016-11-03 17:38:41 UTC
This is what you said:

Cien Banchiere wrote:


Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems"


This is what they hear :

Cien Banchiere wrote:


Twisted

Some people (not just in games) can't grasp the basic idea that they could be doing something about the thing they complain about. That they could make themselves safe in this game by doing simple things, that they could teach newer people proper defensive tactics that would make CODE wither and die from lack of life giving killmails and tears. That they could use the game as it stands against their enemies in a LOT less time than the YEARS they have spent forum lobbying CCP for changes beneficial (they think, wrongly) to them.

I find it amazing that such a situation exists. Like now CODE doesn't exist for me, I've lost 1 shuttle to them (and another to goons) in high sec, both empty.

It was the same through all those years of "grr Goons", people would come here and ***** about them, and I would go to battleclinic and look at my killboard full of goon deaths (and i'm not even a good pvp player). Some people are just born victims I think.


Jenn aSide
Soul Machines
The Initiative.
#276 - 2016-11-03 17:41:21 UTC
Hilti Enaka wrote:
Jenn aSide wrote:
Captain Tardbar wrote:
I am well aware that it would result in bad days for lots of people.

That is my point.

How would you bring non-consensual PVP to hi sec criminals?


The way we do now. learning the mechanics, getting them to emulate themselves on CONCORD (they REALLY don't expect miners to have implants that increase ehp), grouping up, using alts that can rep or counter-bump. Hauling in jump frighters and having a ready low sec cyno on a pos of citidel so if you get bumped it's press one button and escape.

OUTTHINKING them, neutralizing before they even log on because (as everyone outside of high sec knows) fights in EVE are won while docked and looking at the fitting screen.

Again, that's the problem, high sec people default to "there is nothing I can do so CCP needs to do that for me". Why do people choose to play games involving other people (EVE is an open world mmo) if they are going to run to mommy dev the second it gets tough?


Now now Jenna you were one of the people who "ran to mommy dev" when you didn't like incursions.


Since when did i tell ccp to get rid of incursions?

Teckos Pech
Hogyoku
Goonswarm Federation
#277 - 2016-11-03 17:57:46 UTC
Mark Marconi wrote:
Australian Excellence wrote:
Mark Marconi wrote:
Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

So what, you want us to waste 10+ talos to kill an antitanked freighter every time? Let's be real here, you want no risk hauling. Deflecting the burden on the supposed ease in ganking is a lazy argument miner, there is no limit to how dumb you could take it. You going to start assuming every gank fleet has 100 pilots flying T1 cats and complaining about how it's costing under 200mil to kill full tanked freighters next?

You'll find there is only 3-4 groups that actually field enough pilots to kill proper tanked freighters with only cats. Go play WoW if you want an always safe game.

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.


Then change it. Don't sit there crying when you can do things yourself to change the situation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lady Ayeipsia
BlueWaffe
#278 - 2016-11-03 18:17:25 UTC  |  Edited by: Lady Ayeipsia
My alts have made numerous trips to Jita and around New Eden. I have never had my ship ganked. Why... Because I fly smart I would guess. Here seen some simple tricks:

1) Avoid Niarja and Uedama. It's not that hard to find a place to mine or mission run where you can do what you wish and do not need to pass through those systems. Just go to Dotlan, use the maps, and you are fine.

2) Haul less and smarter. Niarja and Uedama are ganker's heavens. So if you do have to pass through those systems, haul less. This does not mean make all 20 jumps repeatedly only hauling 20 mil. Simply pick a system a few jumps before these systems. Dock up, drop your cargo, split it into smaller loads, take the small loads through the danger zones. A jump or two after, Dock up drop off your cargo and go back for more. Yes it may add some jumps to your task but you'll be rewarded with less chance of being ganked and not have such a long trip.

3) use a hauling service like Red Frog.

4) if you have to, go the long way. Both systems can be avoided and you can still stay in hi sec. Yes it is a longer trip, but you are safe.

5) before heading out, open up the in game map. Under statistics, select ships destroyed in the last hour. If you see a huge red mark on any system you pass through, accept that the gankers are active and wait. After all, eve is a game of patience.

Practice this and chances are, you'll haul millions of loads and isk long before you are ganked.

Edited to add:

If you are being bumped, don't ransom and don't accept a dual request for web help from a stranger. Chances are, it's a scam. If the bumper had a fleet at the ready, you would already be shot. Eventually, they will have to accept that you won't pay and move to An easier mark. At worst, they'll waste your time and theirs while others get through.
Teckos Pech
Hogyoku
Goonswarm Federation
#279 - 2016-11-03 18:23:07 UTC  |  Edited by: Teckos Pech
Lady Ayeipsia wrote:
My alts have made numerous trips to Jita and around New Eden. I have never had my ship ganked. Why... Because I fly smart I would guess. Here seen some simple tricks:

1) Avoid Niarja and Uedama. It's not that hard to find a place to mine or mission run where you can do what you wish and do not need to pass through those systems. Just go to Dotlan, use the maps, and you are fine.

2) Haul less and smarter. Niarja and Uedama are ganker's heavens. So if you do have to pass through those systems, haul less. This does not mean make all 20 jumps repeatedly only hauling 20 mil. Simply pick a system a few jumps before these systems. Dock up, drop your cargo, split it into smaller loads, take the small loads through the danger zones. A jump or two after, Dock up drop off your cargo and go back for more. Yes it may add some jumps to your task but you'll be rewarded with less chance of being ganked and not have such a long trip.

3) use a hauling service like Red Frog.

4) if you have to, go the long way. Both systems can be avoided and you can still stay in hi sec. Yes it is a longer trip, but you are safe.

5) before heading out, open up the in game map. Under statistics, select ships destroyed in the last hour. If you see a huge red mark on any system you pass through, accept that the gankers are active and wait. After all, eve is a game of patience.

Practice this and chances are, you'll haul millions of loads and isk long before you are ganked.


Set known ganking groups to red for standings. Use local to see if they are in Niarja or Uedama as well. Ideally your scout should be doing this. If they are there safest option, dock up and go make a sandwich, run to the store, etc. Come back later and go through when they are gone. Or wait for a risk seeking freighter pilot to keep them busy and slip through.

Edit: Tank your ship. A tanked ship will take more DPS to kill it which means you are a harder target to kill. If you are being bumped and there isn't much you can do....log off. You may very well still die, but there is a chance that they won't have that noob ship at the ready to keep you in space after logging off.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cien Banchiere
Extrinsic Arcadia Distribution
#280 - 2016-11-03 18:30:31 UTC
Hilti Enaka wrote:
Cien Banchiere wrote:
Steffles wrote:
Hilti Enaka wrote:
Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.

All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.

Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.

Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.

I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.


Not sure they actually have a plan. Perhaps they'll get someone in who will one day address:

Suicide Ganking
Cyno's
Cloaky Camping
N+1
Capital Proliferation
Killboard Fallout
Gates
Alpha
War Decs

But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them.

They did finally address:

Capital Projection
Sov

2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh


Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems"


You are so right, people losing interest in a game that is being dulled down out of existence through crappy planning and execution sure is the fault of winey people.


Do explain.