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[Ascension] Phenomena Generators

First post
Author
Blaststar Revenge
Sebiestor Tribe
Minmatar Republic
#61 - 2016-11-03 11:45:02 UTC  |  Edited by: Blaststar Revenge
Given that something that used to be on the hull is moved to a module will be be getting an extra slot on our titans for it?

CCP Fozzie wrote:

Quick clarification on the goals of these modules. We know that quite a few people will not be interested in using them and that's completely fine and expected. These modules are primarily intended for the kinds of people who enjoy experimenting with fleet tactics as a form of creative expression, who see something like this and start having fun thinking about the buildaround possibilities. These are not intended to be modules that get used in every fight. For people familiar with the MTG personas, these are Johnny modules rather than Spike modules.


Will the erebus recive a buff to its base hitpoints or change the capital armor plate bonus to at least make the erebus somewhat viable? Give the fact that they already have the worst tank in the game and this so far has only been slightly offset by the fact that they had the racial armor hitpoint bonus. Because if not this will make the erebus completly obsolete. I know some will now argue but different damage type dds are important no they really are not not anymore when you have dd's that do omni damage like the bosonic.
Elenahina
The Scope
Gallente Federation
#62 - 2016-11-03 12:08:59 UTC
FT Diomedes wrote:
dantes inferno wrote:
Another 8k m3 mod !

Have you considered giving more cargo bay to supers and titans ? With all the new cap mods you added recently the cargohold starts to be tight !


Apparently making fitting decisions for your Titan also includes deciding how many large, expensive modules you have to cram into the ship to be prepared for multiple contingencies.


It's almost like they don't want you to be able to do all the things and have to make actual decisions with your big expensive ship. I frankly, am shocked and appalled.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

FT Diomedes
The Graduates
#63 - 2016-11-03 12:11:46 UTC
Elenahina wrote:
FT Diomedes wrote:
dantes inferno wrote:
Another 8k m3 mod !

Have you considered giving more cargo bay to supers and titans ? With all the new cap mods you added recently the cargohold starts to be tight !


Apparently making fitting decisions for your Titan also includes deciding how many large, expensive modules you have to cram into the ship to be prepared for multiple contingencies.


It's almost like they don't want you to be able to do all the things and have to make actual decisions with your big expensive ship. I frankly, am shocked and appalled.


I agree.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Elenahina
The Scope
Gallente Federation
#64 - 2016-11-03 12:17:52 UTC
Berianck Buch wrote:


You want to make a change, put more fleet hangar, since weapon timer are supposed to make us think of our fits before engaging, we shouldn't have to think about what to bring and repackage stuff we used so it can fit.


Um...why not? I mean aside from "I don't wanna." You're bringing a huge force multiplying super weapon to a fight. Why the hell shouldn't you have to put in a good deal of thought to what you bring?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

FT Diomedes
The Graduates
#65 - 2016-11-03 14:20:14 UTC
Elenahina wrote:
Berianck Buch wrote:


You want to make a change, put more fleet hangar, since weapon timer are supposed to make us think of our fits before engaging, we shouldn't have to think about what to bring and repackage stuff we used so it can fit.


Um...why not? I mean aside from "I don't wanna." You're bringing a huge force multiplying super weapon to a fight. Why the hell shouldn't you have to put in a good deal of thought to what you bring?


I'm genuinely curious if you actually think this will be a "huge force multiplying super weapon." To me it will have absolutely no impact on the outcome of any fight. If you have enough Supercapital superiority to use this bad boy, you don't need to use it at all. It's a gimmick. Given the choice between fitting a BFG, other DD, more other weapons, and this, there's not much contest. Unless my fleet already has so many Supercapitals on the field that the outcome isn't in doubt.

This module is one of those ideas that makes sense on paper and probably briefed well in whatever PowerPoint they used to pitch it to the design team, but just falls apart in the reality of TQ.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugh Crow-Slave
#66 - 2016-11-05 13:24:28 UTC
why do they give resistances to their racial "allies" primary damage rather than that of their direct enemies?
Berianck Buch
Aliastra
Gallente Federation
#67 - 2016-11-06 13:43:04 UTC
Elenahina wrote:
Berianck Buch wrote:


You want to make a change, put more fleet hangar, since weapon timer are supposed to make us think of our fits before engaging, we shouldn't have to think about what to bring and repackage stuff we used so it can fit.


Um...why not? I mean aside from "I don't wanna." You're bringing a huge force multiplying super weapon to a fight. Why the hell shouldn't you have to put in a good deal of thought to what you bring?


Let me explain it to you, titans had a fleet hangar large enough to carry everything we needed, that's one of the benefits that come with such an investment. With those new modules, we can still carry everything, but we have to repackage stuff everytime which is just a giant pain in the ass.

Did you just get killed by a titan and are mad about it or jealous for not having one that you feel the need for them to get nerfed ?
Or do you have one (or more) but don't understand that the role titans had isn't fulfilled anymore with those changes (aka Phenomena Generator / Passive Bonus / Fleet Hangar limitation / EHP rebalance) ?
Boson Dubstep
Dixon Cox Butte Preservation Society
United Federation of Conifers
#68 - 2016-11-14 06:16:03 UTC  |  Edited by: Boson Dubstep
Berianck Buch wrote:


Let me explain it to you, titans had a fleet hangar large enough to carry everything we needed, that's one of the benefits that come with such an investment.


Let me explain this to you, ccp has no duty to increase the storage capacity of titans to ensure that you can have every conceivable fitting variant in your ship. With a few notable noncombat exceptions, there is no ship class in the game that can bring every single mod they could ever possibly need with them.

Increasing the capacity of titans would be an unnecessary change that would detract from the game in a number of different ways, such as reducing the role that Jump Freighters play on moves, reducing the amount of engagement options you have available.

If titans can just do refit to literally any fit immediately after arriving on grid, it changes the way you approach using them, making them much stronger and the already limited counters much weaker.

As a titan pilot, I don't think this would be a good change.
Pattern Clarc
Citeregis
#69 - 2016-11-17 22:46:06 UTC
Hi Fozzie - Could we have t3 battleships that use mini versions of this pls?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Ncc 1709
Fusion Enterprises Ltd
Reckless Contingency.
#70 - 2016-11-17 23:29:46 UTC
@ erebus being useless... join the leviathan club mate...
Bailian Moxtain
Sniggerdly
Pandemic Legion
#71 - 2016-11-18 05:03:11 UTC
I wonder if these mods ever will be used by anyone
FT Diomedes
The Graduates
#72 - 2016-11-19 18:37:09 UTC  |  Edited by: FT Diomedes
Bailian Moxtain wrote:
I wonder if these mods ever will be used by anyone


I would not be surprised to see them at CO2's citadel fights. It's a great way to troll people who cannot field and support a hundred Titans.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.