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Needed changes to compensate/balance the buddylist change.

Author
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#1 - 2016-11-02 13:59:06 UTC  |  Edited by: Lord Razpataz
With whatchlist removed back in March, there's been some playstyles that benefited by the change, but it hit some small community's in eve hard. I want to suggest a few small changes that imho will fix a lot of the problems and still make it work for everyone without being OP.

First allowing watchlist to work IF a wardec was active.
This will help defenders have a tool to see if their aggressors is online or not, and in effect if it’s safe to undock.
It will also give back the possibility to be able to do "focused wars" and limit the amount of wardecs needed.

Then introduce a new structure for corp and alliances, a defensive one*.
This would be a rather expensive structure you have to anchor in space, visible on scan and not be anchored within 1000km of anything.
The structure would have the same ehp and reinforce timers as a poco. Its area of effect would cover just the system it’s anchored in and online it would take 24h.
Having this structure anchored and online while at war will "shield" you from being visible on watchlist and locates within its area of effect.

* Alternatively have different sizes of defensive structure. Small for system protection, medium include surrounding systems and large for constellations that would only be able to anchored in 0.0 systems. The structures can't be anchored within another structures area of effect. (cant overlap)

And finally make locators work on people in wh's and give online status when delivering the location. This will give a minimum 10 minute delay on the online status.

With these suggested changes in place it would open up the possibility to hunt larger groups in highsec and give Mercs and wardeccers an option to hunt rather than being forced to use not commonly known workarounds or hubcamp/gatecamp tactics hoping the target comes to them. And also give defender side a tool to keep safe and be able to play if no aggressors is online. To solve WL being to overpowered the structure would work as a counter and opening up new objectives and a "reason to fight" other than isk.

Is this something that makes sense?
Sonya Corvinus
Grant Village
#2 - 2016-11-02 14:53:37 UTC
It doesn't make sense, really. This is just saying "you can now pay 50 mil to undo the watchlist change"

Don't claim this would benefit the defender. You're proposing this purely to help you hunt easier. The only change we need given the watchlist change is for locator agents to say if someone is offline.
Cade Windstalker
#3 - 2016-11-02 15:04:47 UTC
Lord Razpataz wrote:
First allowing watchlist to work IF a wardec was active.
This will help defenders have a tool to see if their aggressors is online or not, and in effect if it’s safe to undock.
It will also give back the possibility to be able to do "focused wars" and limit the amount of wardecs needed.


Except the group this benefits the most is the group with the most wardecs active. Why bother having fewer wardecs when you can have more? While it's true that this somewhat benefits defenders it does so in a way that discourages conflict entirely and brings us back to the days of free and unlimited scouting.

Realistically I don't even need to give my opponents any useful information to make use of this, I just need a free alt in corp that I can log in to check who is online and then log out. It's highly unlikely the other side will even know about the alt's existence (no kills, sits in an out of the way station in high sec and never leaves) and even if they do they won't be able to easily tie it back to the person checking.

Lord Razpataz wrote:
Then introduce a new structure for corp and alliances, a defensive one*.
This would be a rather expensive structure you have to anchor in space, visible on scan and not be anchored within 1000km of anything.
The structure would have the same ehp and reinforce timers as a poco. Its area of effect would cover just the system it’s anchored in and online it would take 24h.
Having this structure anchored and online while at war will "shield" you from being visible on watchlist and locates within its area of effect.

* Alternatively have different sizes of defensive structure. Small for system protection, medium include surrounding systems and large for constellations that would only be able to anchored in 0.0 systems. The structures can't be anchored within another structures area of effect. (cant overlap)


First off the entire set of reinforce mechanics used by Poco's are going away, so it doesn't make sense to bring them back on a new structure.

Realistically, if something like this were to be used, it would make more sense to have it as a Citadel module or rig, not as its own structure.

Basically though this is pretty useless. You would need to basically just hang around, in space, near this thing gain its effect which is... pretty boring and pointless. On top of that you've actually made it easier for the troll-deccers because they don't even need to attack this thing, it's keeping all of their targets in a fairly small area of space around it. They just need to run through and check to see if anyone's there that they can shoot.

Lord Razpataz wrote:
And finally make locators work on people in wh's and give online status when delivering the location. This will give a minimum 10 minute delay on the online status.


See, this is vaguely reasonable, but it's completely disjointed from the rest of your suggestions. It doesn't interact with any of the other mechanics and there's no reason you couldn't make this change on its own. Though the whole "locators work in WHs" thing is, IMO, a bad idea. That's a local terrain feature of Wormholes and you haven't presented a compelling reason to change it.

Lord Razpataz wrote:
With these suggested changes in place it would open up the possibility to hunt larger groups in highsec and give Mercs and wardeccers an option to hunt rather than being forced to use not commonly known workarounds or hubcamp/gatecamp tactics hoping the target comes to them. And also give defender side a tool to keep safe and be able to play if no aggressors is online. To solve WL being to overpowered the structure would work as a counter and opening up new objectives and a "reason to fight" other than isk.

Is this something that makes sense?


It makes sense, but only if you feel that high-sec wardeccers need their playstyle buffed, and personally I'm not seeing it. Yes, that whole set of mechanics is broken, but bringing back the watchlist (especially in a way that favors the attackers even more) isn't a great idea, and you've presented very little reason for this change beyond 'it hurt certain playstyles' which was kind of the point of the change. Those playstyles relied on infinite free information that had no reasonable counter beyond not playing the game. Your idea here proposes a possible counter but it's passive, boring, and actually helps the attackers by keeping their targets in a small region of space for "safety". Plus it's quite clear that this change has, at best, stubbed the toe of any playstyle that relies on war-decs, it hasn't actually killed any of them or even seriously injured them, it's just forced them to stop relying on the watchlist and actually go hunt their targets (which some people found to be boring, or risky) or camp trade hubs (which has been going on for literally years before the watchlist change).
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#4 - 2016-11-02 15:30:26 UTC
Cade Windstalker wrote:
Lord Razpataz wrote:
First allowing watchlist to work IF a wardec was active.
This will help defenders have a tool to see if their aggressors is online or not, and in effect if it’s safe to undock.
It will also give back the possibility to be able to do "focused wars" and limit the amount of wardecs needed.


Except the group this benefits the most is the group with the most wardecs active. Why bother having fewer wardecs when you can have more? While it's true that this somewhat benefits defenders it does so in a way that discourages conflict entirely and brings us back to the days of free and unlimited scouting.

Realistically I don't even need to give my opponents any useful information to make use of this, I just need a free alt in corp that I can log in to check who is online and then log out. It's highly unlikely the other side will even know about the alt's existence (no kills, sits in an out of the way station in high sec and never leaves) and even if they do they won't be able to easily tie it back to the person checking.


The groups with the most wardecs active does not really care about the watchlist, they rely on their targets coming to them.
As it is atm.. that tactic makes most sense and only viable way to operate. Giving the option back to do focused wars would benefit the smaller groups as well as mercs that choose to do focused wars. The notion that "you can just get a spy in there" is stupid at least.. You cant infiltrate a corp on demand if the corp in question are not recruiting.
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#5 - 2016-11-02 15:38:23 UTC
Cade Windstalker wrote:
Lord Razpataz wrote:
Then introduce a new structure for corp and alliances, a defensive one*.
This would be a rather expensive structure you have to anchor in space, visible on scan and not be anchored within 1000km of anything.
The structure would have the same ehp and reinforce timers as a poco. Its area of effect would cover just the system it’s anchored in and online it would take 24h.
Having this structure anchored and online while at war will "shield" you from being visible on watchlist and locates within its area of effect.

* Alternatively have different sizes of defensive structure. Small for system protection, medium include surrounding systems and large for constellations that would only be able to anchored in 0.0 systems. The structures can't be anchored within another structures area of effect. (cant overlap)


First off the entire set of reinforce mechanics used by Poco's are going away, so it doesn't make sense to bring them back on a new structure.

Realistically, if something like this were to be used, it would make more sense to have it as a Citadel module or rig, not as its own structure.

Basically though this is pretty useless. You would need to basically just hang around, in space, near this thing gain its effect which is... pretty boring and pointless. On top of that you've actually made it easier for the troll-deccers because they don't even need to attack this thing, it's keeping all of their targets in a fairly small area of space around it. They just need to run through and check to see if anyone's there that they can shoot.


The poco reinforcement mechanics was an example.. my main point is that it should be a defensive structure.
With putting this in a citadel it would force the defender to have even more assets in space, and would benefit the larger groups. The idea behind a defensive structure with aoe is that this will make a counter to the OP watchlist function if you group up as an entity. This will encourage pilots to group to well run and established corporations, instead of being left for them self in badly run corporations and alliances.

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#6 - 2016-11-02 15:56:06 UTC
Cade Windstalker wrote:
Lord Razpataz wrote:
And finally make locators work on people in wh's and give online status when delivering the location. This will give a minimum 10 minute delay on the online status.


See, this is vaguely reasonable, but it's completely disjointed from the rest of your suggestions. It doesn't interact with any of the other mechanics and there's no reason you couldn't make this change on its own. Though the whole "locators work in WHs" thing is, IMO, a bad idea. That's a local terrain feature of Wormholes and you haven't presented a compelling reason to change it.

Lord Razpataz wrote:
With these suggested changes in place it would open up the possibility to hunt larger groups in highsec and give Mercs and wardeccers an option to hunt rather than being forced to use not commonly known workarounds or hubcamp/gatecamp tactics hoping the target comes to them. And also give defender side a tool to keep safe and be able to play if no aggressors is online. To solve WL being to overpowered the structure would work as a counter and opening up new objectives and a "reason to fight" other than isk.

Is this something that makes sense?


It makes sense, but only if you feel that high-sec wardeccers need their playstyle buffed, and personally I'm not seeing it. Yes, that whole set of mechanics is broken, but bringing back the watchlist (especially in a way that favors the attackers even more) isn't a great idea, and you've presented very little reason for this change beyond 'it hurt certain playstyles' which was kind of the point of the change. Those playstyles relied on infinite free information that had no reasonable counter beyond not playing the game. Your idea here proposes a possible counter but it's passive, boring, and actually helps the attackers by keeping their targets in a small region of space for "safety". Plus it's quite clear that this change has, at best, stubbed the toe of any playstyle that relies on war-decs, it hasn't actually killed any of them or even seriously injured them, it's just forced them to stop relying on the watchlist and actually go hunt their targets (which some people found to be boring, or risky) or camp trade hubs (which has been going on for literally years before the watchlist change).


As for the locator suggestion, I was trying to be moderate.. The locator agent is kinda useless and obsolete without the watchlist.

I would not call this a buff, its more of a balance change. As it is current mechanic is really bad and favors the big groups that blanket decs. This is my personal opinion... I've been doing focused wars and spoken against hubcamping for 6 years now and I dont relate to any of your reasoning. It feels a bit out of touch with what really goes on. Yes the hubcampers have been here for years.. now it is the only option.

Sonya Corvinus
Grant Village
#7 - 2016-11-02 16:39:10 UTC
Lord Razpataz wrote:
The poco reinforcement mechanics was an example.. my main point is that it should be a defensive structure.
With putting this in a citadel it would force the defender to have even more assets in space, and would benefit the larger groups. The idea behind a defensive structure with aoe is that this will make a counter to the OP watchlist function if you group up as an entity. This will encourage pilots to group to well run and established corporations, instead of being left for them self in badly run corporations and alliances.


No, making it a structure simply means you as a member of a wardeccing group will simply have a list of systems with those structures and check them for targets first. It makes target hunting even easier than it was before the watchlist changes. Why should it be easy to find one particular person or a small group of people in a game with hundreds of thousands of people across thousands of systems?

And no locator agents shouldn't work in WHs. They should return the same message that they return if someone is in a WH if they are offline. If you're frustrated about not being able to find targets, have you considered leaving highsec? You can find one almost immediately if you go to the right non-highsec areas.
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#8 - 2016-11-02 16:55:48 UTC  |  Edited by: Lord Razpataz
Sonya Corvinus wrote:

No, making it a structure simply means you as a member of a wardeccing group will simply have a list of systems with those structures and check them for targets first. It makes target hunting even easier than it was before the watchlist changes. Why should it be easy to find one particular person or a small group of people in a game with hundreds of thousands of people across thousands of systems?

And no locator agents shouldn't work in WHs. They should return the same message that they return if someone is in a WH if they are offline. If you're frustrated about not being able to find targets, have you considered leaving highsec? You can find one almost immediately if you go to the right non-highsec areas.


As a merc.. your not really just looking for a random kill, your looking for the person you are paid to kill. Doing that "in a game with hundreds of thousands of people across thousands of systems?" when you have to go trough just one corp with lets say 100 people it's a BIG task.

Regards to WH, If a small group sets up a home in a wh, and next week they have a griefer moving in with alts in their wh. Without an option to see if they are online.. as a small group the only viable choice is to stay safe, or move out. Seen it happen several times...
Sonya Corvinus
Grant Village
#9 - 2016-11-02 18:35:41 UTC
Lord Razpataz wrote:
As a merc.. your not really just looking for a random kill, your looking for the person you are paid to kill. Doing that "in a game with hundreds of thousands of people across thousands of systems?" when you have to go trough just one corp with lets say 100 people it's a BIG task.

Regards to WH, If a small group sets up a home in a wh, and next week they have a griefer moving in with alts in their wh. Without an option to see if they are online.. as a small group the only viable choice is to stay safe, or move out. Seen it happen several times...


Fair point when it comes to being a merc. I've only spent maybe a month in HS in EVE, so I don't necessarily see the appeal of it. I would imagine a merc's lifestyle is 90% research and stalking, 10% actual fighting. That makes sense from a logical point of view.

Regarding WHs (as a WHer) you definitely can find a specific person/corp. Sometimes it takes six months, then a few weeks of planning before you can take them out, but that's the nature of WHs. There should be absolutely no free intel into WHs. They are designed to make you work harder than other areas of the game.
Ralph King-Griffin
New Eden Tech Support
#10 - 2016-11-02 20:07:18 UTC  |  Edited by: Ralph King-Griffin
Poking in to show support for this idea,
much more work than my previous suggestion of locators no longer running on offline players
but this A considerably more robust solution.

+1

Edit : Cade, the overall trend to mass Dec came about because the tools to operate a focused one were essentially removed.
I'm not going to say that it never happened before
but it was the remit of a handful of outliers rather than the modus operandi for the industry as a whole,
that is what we would like to get back to and both myself and raz have been having the discussion on how to do this essentially for the last six months now.

A rough and ready solution was this https://forums.eveonline.com/default.aspx?g=posts&m=6630762#post6630762
And that was Wildly popular by the usual standard of F&I ,
The idea Raz is suggesting here is more robust and considerably more thought through than that so...
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#11 - 2016-11-05 14:18:41 UTC
It seems this solution does not "trigger" people like other similar threads, could it be its an actual good solution that no one have arguments about? Shocked
At least from the people who know the mechanic What?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2016-11-05 14:40:01 UTC
Lord Razpataz wrote:
It seems this solution does not "trigger" people like other similar threads, could it be its an actual good solution that no one have arguments about? Shocked
At least from the people who know the mechanic What?

My only argument, really just an issue to be addressed, is that it currently has the potential to reverse the watchlist changes completely, so should be restricted to only providing watchlist capabilities within highsec.

Based on the wording of the OP, the lowsec and nullsec Alliances could just use the wardec mechanics to find out when the capital pilots login, which was the reason the changes were made in the first place. They could just declare war on each other, without really needing the mechanics, just to access watch lists for characters in low and null.

So if it is geo-restricted to highsec only, then it could work.
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#13 - 2016-11-05 14:43:27 UTC  |  Edited by: Lord Razpataz
Scipio Artelius wrote:
Lord Razpataz wrote:
It seems this solution does not "trigger" people like other similar threads, could it be its an actual good solution that no one have arguments about? Shocked
At least from the people who know the mechanic What?

My only argument, really just an issue to be addressed, is that it currently has the potential to reverse the watchlist changes completely, so should be restricted to only providing watchlist capabilities within highsec.

Based on the wording of the OP, the lowsec and nullsec Alliances could just use the wardec mechanics to find out when the capital pilots login, which was the reason the changes were made in the first place. They could just declare war on each other, without really needing the mechanics, just to access watch lists for characters in low and null.

So if it is geo-restricted to highsec only, then it could work.


The defensive structure with aoe that hides you from locates and watchlist should be a powerful enough counter to the watchlist in wars.
And if thats not enough, there's always npc corps.

Or soon.. social corps
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2016-11-05 14:51:23 UTC
Lord Razpataz wrote:
Scipio Artelius wrote:
Lord Razpataz wrote:
It seems this solution does not "trigger" people like other similar threads, could it be its an actual good solution that no one have arguments about? Shocked
At least from the people who know the mechanic What?

My only argument, really just an issue to be addressed, is that it currently has the potential to reverse the watchlist changes completely, so should be restricted to only providing watchlist capabilities within highsec.

Based on the wording of the OP, the lowsec and nullsec Alliances could just use the wardec mechanics to find out when the capital pilots login, which was the reason the changes were made in the first place. They could just declare war on each other, without really needing the mechanics, just to access watch lists for characters in low and null.

So if it is geo-restricted to highsec only, then it could work.


The defensive structure with aoe that hides you from locates and watchlist should be a powerful enough counter to the watchlist in wars.
And if thats not enough, there's always npc corps.

Or soon.. social corps

That's not what I'm saying.

What I'm saying is, watchlists were removed to remove the free intel available on capital pilots.

However the current proposal as written completely undoes that.

PL for example could declare war on Goons, even though they are both active in nullsec and don't need to use the mechanics for CONCORD free conflict.

By declaring war, watchlist is suddenly back and they can tell when the supers and titans login.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2016-11-05 14:56:10 UTC
What if the structure did the exact opposite as suggested.
You would have to anchor, maybe constellation wide effect, and it would act like the old watch list but only for your WT and only for the constellation that it is anchored in.

If you don't follow the rules, neither will I.

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#16 - 2016-11-05 14:57:59 UTC
Scipio Artelius wrote:
Lord Razpataz wrote:
Scipio Artelius wrote:
Lord Razpataz wrote:
It seems this solution does not "trigger" people like other similar threads, could it be its an actual good solution that no one have arguments about? Shocked
At least from the people who know the mechanic What?

My only argument, really just an issue to be addressed, is that it currently has the potential to reverse the watchlist changes completely, so should be restricted to only providing watchlist capabilities within highsec.

Based on the wording of the OP, the lowsec and nullsec Alliances could just use the wardec mechanics to find out when the capital pilots login, which was the reason the changes were made in the first place. They could just declare war on each other, without really needing the mechanics, just to access watch lists for characters in low and null.

So if it is geo-restricted to highsec only, then it could work.


The defensive structure with aoe that hides you from locates and watchlist should be a powerful enough counter to the watchlist in wars.
And if thats not enough, there's always npc corps.

Or soon.. social corps

That's not what I'm saying.

What I'm saying is, watchlists were removed to remove the free intel available on capital pilots.

However the current proposal as written completely undoes that.

PL for example could declare war on Goons, even though they are both active in nullsec and don't need to use the mechanics for CONCORD free conflict.

By declaring war, watchlist is suddenly back and they can tell when the supers and titans login.


Did you read the alternative suggestion with bigger aoe?
Lets take your example..

If pl wardec goons, and both had one of those defensive structures in their home areas.. The only time they would show on the watchlist OR be locatable.. is if they leave the comfort of their home. I think thats more than reasonable.. atleast thinking of the 8 rules of eve. Same with lowsec and highsec.

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#17 - 2016-11-05 14:59:53 UTC
Omnathious Deninard wrote:
What if the structure did the exact opposite as suggested.
You would have to anchor, maybe constellation wide effect, and it would act like the old watch list but only for your WT and only for the constellation that it is anchored in.

This is benefit the agressor imho.. and the biggest one of those. As a defender you would have no counter, other than leave or not log on
Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2016-11-05 15:03:38 UTC
Lord Razpataz wrote:
Omnathious Deninard wrote:
What if the structure did the exact opposite as suggested.
You would have to anchor, maybe constellation wide effect, and it would act like the old watch list but only for your WT and only for the constellation that it is anchored in.

This is benefit the agressor imho.. and the biggest one of those. As a defender you would have no counter, other than leave or not log on

Or destroy the structure. Which as the defender would be the optimal thing to do.

But then again, I act under the assumption that WT want to actually defend themselves.

If you don't follow the rules, neither will I.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#19 - 2016-11-05 15:04:10 UTC  |  Edited by: Scipio Artelius
Lord Razpataz wrote:
Scipio Artelius wrote:
Lord Razpataz wrote:
Scipio Artelius wrote:
Lord Razpataz wrote:
It seems this solution does not "trigger" people like other similar threads, could it be its an actual good solution that no one have arguments about? Shocked
At least from the people who know the mechanic What?

My only argument, really just an issue to be addressed, is that it currently has the potential to reverse the watchlist changes completely, so should be restricted to only providing watchlist capabilities within highsec.

Based on the wording of the OP, the lowsec and nullsec Alliances could just use the wardec mechanics to find out when the capital pilots login, which was the reason the changes were made in the first place. They could just declare war on each other, without really needing the mechanics, just to access watch lists for characters in low and null.

So if it is geo-restricted to highsec only, then it could work.


The defensive structure with aoe that hides you from locates and watchlist should be a powerful enough counter to the watchlist in wars.
And if thats not enough, there's always npc corps.

Or soon.. social corps

That's not what I'm saying.

What I'm saying is, watchlists were removed to remove the free intel available on capital pilots.

However the current proposal as written completely undoes that.

PL for example could declare war on Goons, even though they are both active in nullsec and don't need to use the mechanics for CONCORD free conflict.

By declaring war, watchlist is suddenly back and they can tell when the supers and titans login.


Did you read the alternative suggestion with bigger aoe?
Lets take your example..

If pl wardec goons, and both had one of those defensive structures in their home areas.. The only time they would show on the watchlist OR be locatable.. is if they leave the comfort of their home. I think thats more than reasonable.. atleast thinking of the 8 rules of eve. Same with lowsec and highsec.


You are limiting it to 1 system of effect. Do you know how many systems have supers and titans in them?

To even move a super or titan, each of the groups would have to first go and put down these structures in each system they are going to jump into, otherwise as soon as they move, watchlist notification.

That proves alone would provide a nice beacon of hey, supers/titans are going to jump here.

When you look at all the groups that use supers and titans, almost all of lowsec and nullsec would have to have a defensive structure, for mechanics that otherwise have nothing at all to do with lowsec or nullsec.

The logistics of that alone is a nightmare and not at all reasonable.

Just geo-restrict the watchlist functionality to highsec only and the whole issue disappears because capitals can't enter highsec.
Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#20 - 2016-11-05 15:08:45 UTC
Scipio Artelius wrote:

You are limiting it to 1 system of effect. Do you know how many systems have supers and titans in them?

To even move a super or titan, each of the groups would have to first go and put down these structures in each system they are going to jump into, otherwise as soon as they move, watchlist notification.

That proves alone would provide a nice beacon of hey, supers/titans are going to jump here.

When you look at all the groups that use supers and titans, almost all of lowsec and nullsec would have to have a defensive structure, for mechanics that otherwise have nothing at all to do with lowsec or nullsec.

The logistics of that alone is a nightmare and not at all reasonable.

Just geo-restrict the watchlist functionality to highsec only and the whole issue disappears because capitals can't enter highsec.


You still haven't read the OP..
I'll quote it for you..
Quote:
* Alternatively have different sizes of defensive structure. Small for system protection, medium include surrounding systems and large for constellations that would only be able to anchored in 0.0 systems. The structures can't be anchored within another structures area of effect. (cant overlap)

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