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Pay to watch replay of a Killmail

Author
Radical Posture
The Outsiders.
#1 - 2016-10-31 19:12:49 UTC
Not sure how this would work, but it sure would be cool to look at a killmail and have the option to watch the kill like you were actually there.
I would be willing to actually pay a plex to watch that guy lose his Vargur. P
I guess you would have to add video to every killmail of the fight.
Camera options on the ship that got destroyed, ect.

Who here would like to watch other peoples killmails?
Keno Skir
#2 - 2016-10-31 19:21:16 UTC
I'd be interested in watching a few probably, but paying a PLEX is stupid. I support this idea because it would be a sweet training tool for new and older players alike. I also don;t think it will happen for years if ever, and rightly so since there are 8 million better things for CCP to focus on than instant replays.
Radical Posture
The Outsiders.
#3 - 2016-10-31 19:24:24 UTC
Yeah, I guess a plex is kinda steep unless it came with an option to make a youtube video out of it.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2016-10-31 19:48:40 UTC
Maybe when CCP moves to hardware with infinite quantum storage, otherwise that's just not practical.
Piugattuk
Litla Sundlaugin
#5 - 2016-10-31 20:19:26 UTC
Tau Cabalander wrote:
Maybe when CCP moves to hardware with infinite quantum storage, otherwise that's just not practical.



Exactly my thoughts, too much info to hold on too, also you can already record the video yourself and post it up, many players doo do this.
Tanthos
Tanthos Corp
#6 - 2016-10-31 20:33:02 UTC
Piugattuk wrote:
Tau Cabalander wrote:
Maybe when CCP moves to hardware with infinite quantum storage, otherwise that's just not practical.



Exactly my thoughts, too much info to hold on too, also you can already record the video yourself and post it up, many players doo do this.


Maybe, but it might be nice to have an ingame version for the less techy players.
Elenahina
Federal Navy Academy
Gallente Federation
#7 - 2016-10-31 20:39:28 UTC  |  Edited by: Elenahina
Tanthos wrote:
Piugattuk wrote:
Tau Cabalander wrote:
Maybe when CCP moves to hardware with infinite quantum storage, otherwise that's just not practical.



Exactly my thoughts, too much info to hold on too, also you can already record the video yourself and post it up, many players doo do this.


Maybe, but it might be nice to have an ingame version for the less techy players.


Based on past experience, here's how this will work.

1. CCP makes an in game fight recorder.
2. CCP doesn't update it for four years.
3. CCP cuts the fight recorder out of the game so they can streamline and focus resources on game development (just like the jukebox and the in game broswer).
4. Players ***** and moan about losing functionality CCP really wasn't in a position to support in the first place.
5. Players adapt and find out of game options to do the same thing which work better.

Let's just skip straight to step 5 and save ourselves some time and frustration.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Tipa Riot
Federal Navy Academy
Gallente Federation
#8 - 2016-10-31 21:03:34 UTC
The amount of data transferred between the server and the client is minimal, it's just a few numbers. The beauty of EvE comes into reality through the client's rendering. It should'nt be a big problem to record the data stream and create an offline replay functionality.

I'm my own NPC alt.

Radical Posture
The Outsiders.
#9 - 2016-10-31 21:28:50 UTC  |  Edited by: Radical Posture
I guess Killmails will have to be converted into Killstreams. Then we would need a website called zKillstreams where we could go and watch the killmail rather than look at it.
I think this would add replay to the game..
Lulu Lunette
Savage Moon Society
#10 - 2016-10-31 21:33:05 UTC
A long time ago I used to play Gran Turismo 3 with my brother and I had to figure out how replays worked on that and basically it didn't actually make a movie, but it recreated the race with the recorded inputs.

I used to test this and find bugs in it. I promise I'm fun at parties Ugh

@lunettelulu7

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2016-10-31 21:33:10 UTC
Tipa Riot wrote:
The amount of data transferred between the server and the client is minimal, it's just a few numbers. The beauty of EvE comes into reality through the client's rendering. It should'nt be a big problem to record the data stream and create an offline replay functionality.

Consider doing that for every ship, because you don't know which ship is about to explode, so you have to record them all.

If you want to move it client-side, ya, that might be feasible. But you'd only get to see the battles that were made available, rather than any random killmail.
Neuntausend
Republic Military School
Minmatar Republic
#12 - 2016-10-31 21:39:03 UTC  |  Edited by: Neuntausend
Well, it's basically a replay feature. Lineage II used to have that years ago, and I do not see why Eve wouldn't be able to pull it off.

Let's think for a bit what would be required for that: We need information about who is on grid, flying what, fitted with what. We need to know where everyone is, which direction he's going, how fast, how many HP he has and which modules are active, and we need that info for every server tick. There are no physics-, skillpoint-, hit- or damage calculations required for the replay, since hitpoints and ship death are recorded for every server tick, and we wouldn't need to know the number of charges, a module or cargo has, who has which drones in the bay, or what the shield resistances are, so replaying it shouldn't be too taxing for the client, and the replay log file shouldn't be all that big.

Now, if we assume that CCP were to record and save that on their servers for every fight on the server ever, that could turn into a problem. But if it was just a player client saving whatever it is seeing anyway every second on a local disk, that sounds much more doable, as basically this isn't much more than a combat log file, and we can save those, right? The volume of data required would be far less than for a full HD video recording. Lineage II did that, and it it worked well.

We could then load this file into the client, maybe even from the launcher without having to log in, and let the game render the graphics for it as if it was just getting this information from the server, speed it up, slow it down - it would be marvellous for making videos and analysing fights.

I'm all for a replay feature.


Tau Cabalander wrote:
If you want to move it client-side, ya, that might be feasible. But you'd only get to see the battles that were made available, rather than any random killmail.

Personally, I would be against being able to play back every killmail ever anyway, as that would give out additional intel. Currently we cannot see on a killmail whether surviving ships had an MWD fitted, or a MJD, if they had hardeners, how the pilot reacted and went about the engagement, or if there were logis helping him and other things, and I think that's information that should stay limited to those who actually saw the fight. Now, if they were to tell people about the fight, or show a recording, that's a different matter.
Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2016-10-31 22:51:04 UTC
Tau Cabalander wrote:
Tipa Riot wrote:
The amount of data transferred between the server and the client is minimal, it's just a few numbers. The beauty of EvE comes into reality through the client's rendering. It should'nt be a big problem to record the data stream and create an offline replay functionality.

Consider doing that for every ship, because you don't know which ship is about to explode, so you have to record them all.

If you want to move it client-side, ya, that might be feasible. But you'd only get to see the battles that were made available, rather than any random killmail.

Yes, client-side feature. You will only see what your clients saw while you were online. Still this would create a lot of additional intel, as you could place camera ships at hotspots.

I'm my own NPC alt.

Radical Posture
The Outsiders.
#14 - 2016-11-01 01:18:15 UTC
Camera ships?
I think just use the ship that explodes in a "Look at" ship that's already in the game. Still need to pan out away from the ship and look around though.Cool
oiukhp Muvila
Doomheim
#15 - 2016-11-01 01:37:52 UTC
Cameras recording a battle is one thing but Killmails themselves should be removed from the game.

Radical Posture
The Outsiders.
#16 - 2016-11-01 01:44:07 UTC
You can learn a lot from a killmail..
You can learn a lot more from a killstream.
oiukhp Muvila
Doomheim
#17 - 2016-11-01 01:55:06 UTC
Radical Posture wrote:
You can learn a lot from a killmail..
.


And that is the problem with Killmails, way too much free information is provided.
Yourmoney Mywallet
Doomheim
#18 - 2016-11-01 03:18:43 UTC
Elenahina wrote:
Tanthos wrote:
Piugattuk wrote:
Tau Cabalander wrote:
Maybe when CCP moves to hardware with infinite quantum storage, otherwise that's just not practical.



Exactly my thoughts, too much info to hold on too, also you can already record the video yourself and post it up, many players doo do this.


Maybe, but it might be nice to have an ingame version for the less techy players.


Based on past experience, here's how this will work.

1. CCP makes an in game fight recorder.
2. CCP doesn't update it for four years.
3. CCP cuts the fight recorder out of the game so they can streamline and focus resources on game development (just like the jukebox and the in game broswer).
4. Players ***** and moan about losing functionality CCP really wasn't in a position to support in the first place.
5. Players adapt and find out of game options to do the same thing which work better.

Let's just skip straight to step 5 and save ourselves some time and frustration.

You forgot:



6. CCP changes the EULA and says: "How about 'No.'"
Eli Apol
Definitely a nullsec alt
#19 - 2016-11-01 09:41:20 UTC
Just the ability to log the grid data locally and rebuild your own replays (or post the data for others) shouldnt be *too* difficult. And yes, would be sweet.

but what would I know, I'm just a salvager

Steffles
University of Caille
Gallente Federation
#20 - 2016-11-01 18:47:08 UTC
Radical Posture wrote:
Not sure how this would work, but it sure would be cool to look at a killmail and have the option to watch the kill like you were actually there.
I would be willing to actually pay a plex to watch that guy lose his Vargur. P
I guess you would have to add video to every killmail of the fight.
Camera options on the ship that got destroyed, ect.

Who here would like to watch other peoples killmails?

Can already do this and its free - its called imagination, which is as likely to be as accurate as a system that takes an existing killmail and recreates the fight.

Of course if you mean assigning a killmail a unique tag while recording the battle on the server and then allowing that to be replayed based on the killmail tag. The only issue would be the amount of storage space required to record every battle in every system on the off chance someone would want to replay one of them someday which would probably require funding of a plex per view in storage space and server load.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

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