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Alpha Clones as Concord Auxiliary Police Force

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-10-31 23:47:04 UTC
Oh man, what if they're still the horribly op things the devs used to fly in the early 2000's

But haven't seen a balance since and got completely rifter'd .
Jadek Kin
Incorruptibles
#22 - 2016-10-31 23:50:29 UTC
Ralph King-Griffin wrote:
Oh man, what if they're still the horribly op things the devs used to fly in the early 2000's

But haven't seen a balance since and got completely rifter'd .

Yeah, at this point I'm not advocating for CCP to hand out ships exactly on par with the power and tank of NPC/Dev Concord ships.
Ralph King-Griffin
New Eden Tech Support
#23 - 2016-10-31 23:57:34 UTC
Jadek Kin wrote:
Ralph King-Griffin wrote:
Oh man, what if they're still the horribly op things the devs used to fly in the early 2000's

But haven't seen a balance since and got completely rifter'd .

Yeah, at this point I'm not advocating for CCP to hand out ships exactly on par with the power and tank of NPC/Dev Concord ships.

Be funny if they did though, but from like 2005Big smile
PopeUrban
El Expedicion
Flames of Exile
#24 - 2016-10-31 23:59:23 UTC  |  Edited by: PopeUrban
Jadek Kin wrote:
@Tiberius NoVegas

I've updated the OP. I want to hear more of your thoughts on working out a system of a Concord powered player police force.


My thought is that we don't need a concord powered player police.

Players have the tools to "police" things already.

Concord ships/LP is an interesting idea, but I'd much rather see them be on par with existing faction ships.

I like the idea of them having some law enforcement flavor bonuses though, but rather than make it a negative, just make it a positive. Flying CONCORD ships makes you immune to NPC standings loss (because you look like the police) and grants increased standings gains for killing rats in CONCORD controlled areas.

Zero out a character's CONCORD LP at negative sec, and grant players bonus CONCORD LP for blowing up criminal flagged and negative sec characters based on a calc similar to bounty payouts (reflective of ISK value destroyed) It would be an interesting method to get the ships, but EVE does not need "standings locked" ships. It is fully okay for players to sell and profit from their personal property. Free trade is a major part of EVE and these ships don't need to deviate from that. The way players get faction gear is usually where the lore/storytelling bits go, and it WOULD be cool to require at least the guy getting the ships from the LP store to be a "good guy" even if that "good guy" is an alt.

This makes the ships great for tanking up your standings, good but not manditory choices for players that really do want to RP concord auxillaries (as they'd be able to farm them cheaper with their high sec standings and constant shooting of criminals) and has a useful lore-based bonus without ******* with PVP balance and capsuleer crime directly (which is the job of actual concord)

The lore based bonus alone would make them quite marketable, and I rather like the idea of a borderline negative sec ganker making a shady capsuleer deal to impersonate the police to fix their standings.
DSpite Culhach
#25 - 2016-11-04 14:25:13 UTC  |  Edited by: DSpite Culhach
Jadek Kin wrote:
I'd say you're over-reacting. This is not going to delete low sec PvP. More likely it'll help you with a wider range of content in addition to helping people let their guard down to venture out in the Low sec under the assumption of more stronger level protection forces.

Basic fact, player protection forces make mistakes. They are people. Player operated Concord ships are not as strong as NPC Concord, but are still a force to be reckoned with. Another underlying idea is continuous Concord ship losses are not sustainable. These player Concord ships are progressively larger ISK and LP sinks at each hull size. Eliminating Concord ships with savvy piloting and baiting goes a long way to reducing their numbers in low sec.


I never thought I'd say this, but I agree with the GoonSwarm player. I feel dirty saying it.

I don't have a problem with players joining the Police - or pirate corps for that matter - and giving them extra tools to play with, but not "more powerful tools" then the standard tools we already have.

As long as chaos and hilarity ensues, especially if such a mechanic works in favor of the Alphas in the sense of making it easier and less of a grind to get replacement ships, why not? I mean, the Faction police or the Pirate corps could replace some losses, but maybe you have to wait hours/days so people just don't undock and lose 100 a day.

Surely, having a Hisec where Alphas are constantly blowing up Alphas is a good thing. They can strike out on their own later after they get bored of more "standard MMO gameplay".

If we are going to have a flood of Alphas, I'd rather see them being given an actual job to do and fill up the universe a bit. It's a good thing having a "do what you like" sandbox, but I also see too many games where people lose focus and wonder off never to come back, so sometimes being told what do by the game and not a naked bearded stranger on webcam with a weird accent from the opposite side of the globe is not a bad thing.

EDIT:

The thing about ships and skills can be bypassed with Clone States. All Concord would have to do is give out a Concord Clone with extra skill maximums - and so could other Corps - to match the job they have to do. Join a Mining Corp and you gain LP for mining, and have access to a higher Mining Skill training Clone State while in it.

I apparently have no idea what I'm doing.

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