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Thoughts on improving the game

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Author
Vigirr
#81 - 2016-10-31 07:53:59 UTC  |  Edited by: Vigirr
Mark Marconi wrote:
No its the old ahh revenue is down, concurrent logins are down and CCP is half the size it used to be.

Its the old CCP has made so many screw ups its unbelievable, promised so much delivered so little, has horrible customer service ect...

If you look at the revenues combined with the fall in concurrent users, it will not be worth it for CCP to run EvE in 3 years if they keep doing things wrong.

Seriously besides of course 2010 they need to look at the falls in concurrent users compare it to their updates and reverse some of those changes or at least alter them back to something closer to what they had.

It is not about being niche or trying to be mainstream or losing newbies, it is about the steps where they went wrong and they need to examine them and change rather than just going down a path blind.


Business do nothing other than grow in a direction, assess if that direction was ultimately a good idea and if not cut it off, downsize and try again. That is normal business practise and this is no different. EVE did fine with these sub numbers before and they will do fine (after cutting fat) now.

Yes CCP has made a lot of dumb decisions, some of them worked most of them didn't. The big mistake they made was trying to make EVE mainstream, which can't be done. Seagul is moving EVE away from the massive clown fleets filled with carebears and is slowly introducing a leaner and meaner version of EVE, updated and improved ofcourse. CCP seems to be fine with making decisions that short term costs them customers (jump fatigue being one of them) and that is good, because long term they will work out for the better.

I've never had customer service issues, in all my years. All my interactions with them have been reasonable and logical.

Just as N+1 in PVP is a bad solution, purely trying to gain more short term customers while doing one's best to somehow marry two entirely different play styles is another bad idea. The second CCP refocusses on being a niche open world PVP Marmite game is the second they will come out stronger. You can take you silly threats with you, all it is is :words: trying to somehow convince people that EVE would just be better if it wouldn't be full of this nasty open world pvp thing. You're playing the wrong game, go away.
Steffles
University of Caille
Gallente Federation
#82 - 2016-10-31 09:26:38 UTC
Ima Wreckyou wrote:
Steffles wrote:

High - very dangerous
Low - Very dangerous
Null - Extremely safe

IN short CCP screwed the entire risk / reward game up and they have no real solution to fix it.

Let me guess, you are a highsec miner?

Nope IM Infinity Ziona and former owner of L Dopa both of whom reside in and fight in the most active PvP systems in EvE.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Mark Marconi
Ministry of War
Amarr Empire
#83 - 2016-10-31 09:54:52 UTC  |  Edited by: Mark Marconi
Vigirr wrote:
Business do nothing other than grow in a direction, assess if that direction was ultimately a good idea and if not cut it off, downsize and try again. That is normal business practise and this is no different. EVE did fine with these sub numbers before and they will do fine (after cutting fat) now.

Yes CCP has made a lot of dumb decisions, some of them worked most of them didn't. The big mistake they made was trying to make EVE mainstream, which can't be done. Seagul is moving EVE away from the massive clown fleets filled with carebears and is slowly introducing a leaner and meaner version of EVE, updated and improved ofcourse. CCP seems to be fine with making decisions that short term costs them customers (jump fatigue being one of them) and that is good, because long term they will work out for the better.

I've never had customer service issues, in all my years. All my interactions with them have been reasonable and logical.

Just as N+1 in PVP is a bad solution, purely trying to gain more short term customers while doing one's best to somehow marry two entirely different play styles is another bad idea. The second CCP refocusses on being a niche open world PVP Marmite game is the second they will come out stronger. You can take you silly threats with you, all it is is :words: trying to somehow convince people that EVE would just be better if it wouldn't be full of this nasty open world pvp thing. You're playing the wrong game, go away.

Actually after that I cant decide if your playing the wrong game or taking the wrong meds.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#84 - 2016-10-31 13:28:43 UTC
Xander Jade wrote:


well not really, but you still can declare war, or come in through a wormhole... you could even start making stable wormholes, with real blackmarket stations.. lots of things you could do, i want it more realistic ...



Mini Theras that spawn in low sec with one null sec, one Thera, and one random WH connections as well as 3-5 low sec connections. Pirate stations as well as Sanctuary stations to go with WH/Thera theme. Only pirate stations have black markets.

All gank loot when dropped is flagged as current contraband is and must be "laundered" in one of the mini Thera pirate stations by selling it there. Standard customs officers and confiscation and other issues apply, though I would rework these a bit better if I was CCP Blink, as well as the added risk of low sec and WH transportation too and from locations.

As long as there are open holes and enough ins and outs itll work without too much trouble and now gives 3 drop rate reductions in possible transit of goods removing more goods from the economy than currently. Gives those who are better at moving contraband a leg up, think rum runners and smugglers.... can you do the Kessel Run?Twisted Camping these and those in transit can be EXTREMELY lucrative for you too and gives more risk for the rewards.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#85 - 2016-10-31 13:58:13 UTC
Steffles wrote:
Keno Skir wrote:
EvE is supposed to be dangerous, everywhere. That's why it's so fresh.

Without resorting to flaming the OP, i bet his cornflakes are wet n floppy..

Not entirely true.

EvE was designed on a basic model. High sec was supposed to be "relatively safe" - google that with Oveur, the original lead developer and the developers worked initially to make that so - they repeatedly buffed concord, ships and mechanics to ensure that highsec remained relatively safe.

Low sec was supposed to be unsafe but not terribly so. Gate guns were a viable deterrent to all but the most dangerous criminals.

Null sec was supposed to be lawless and very unsafe.



As time went on CCP dropped the ball on highsec, dps creep went up and CCP didn't respond well to that.

In lowsec dps creep and tankability went up and the gate guns that used to be functional became pretty much worthless.

In null we got cynos, jump bridges, wormholes to high, jump freighters, and clone jumping.

The end result

High - very dangerous
Low - Very dangerous
Null - Extremely safe

IN short CCP screwed the entire risk / reward game up and they have no real solution to fix it.

And the reason they buffed it so much early on was the ease and rampant nature of m0o and others in how effective they could utterly **** up the sandbox. IMO ganking has gotten that rampant. I LOVE ganking and piracy, it has EVERY place in Eve. But the ease... that is my only issue. I have ganked everything but miners btw, I tend to war dec them before I kill their fleets. Makes me feel good.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#86 - 2016-10-31 14:22:41 UTC
im starting to think these threads are the same irl person with many alts

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lasisha Mishi
A Blessed Bean
Pandemic Horde
#87 - 2016-10-31 14:39:18 UTC
Xander Jade wrote:
I'm more casual of a player, and I'm sure there are people out there like me, I used to game a lot, but now not so much and want to play a little differently... eve online says they are a big sandbox, this is true, but they have no parental supervision. it is like all the bullies in the neighborhood invite the nice little kids to come play with all there toys just so the bullies can push them down, take there toys, kick dirt in there face, and than go to there friends and brag how they just punched a 4 year old in the face and took his tanka truck.

this is very discouraging for people like me who plays solo, or close to it, just playing with a small group of people, now what i suggest are some realistic changes,

Change 1

Need: some type of real security in high security systems

Scenario 1: Pilot X has high standings with Empires A, C, G, and M .. he worked hard on standings with all 4, knowing this has loaded his cargo hold with items that he can sell 20 jumps away, in a freighter if he stayed at the helm it would take 1-2 hrs, so he sets it on autopilot.

Scenario 1A: currently someone can scan your hold then bump you so that your autopilot disengages, than kill you using enough firepower, netting a big kill and lots of loot. also netting you a slight loss in security rating and little to no Empire standing loss, what i suggest is this

since Pilot X has a high Empire standing, if you attack unprovoked you loose %100 of their Empire Standing (ES), times the security rating of the system (SR)

Pilot X ES = 7.2 … Security rating of the system = 0.8 Pilot Y ES = 2.4

if Pilot Y attacks and kills the ship of Pilot X the equation would be

7.2 x 0.8 = a loss of 5.76 so if he had 2.4 and - 5.76 this would = -3.36

this is not security rating, this is Empire standing, so that if you are spotted by empire you will be targeted and killed on sight, since the empire owns the gate, they kill you on the gate, also i suggest that warp disruption fields be fitted on the gates of high security systems. this doesn't mean you cant gank, it just means you cant come through the gate, so if you have a -1.0 Empire Standing (ES) you can access 0.9 systems -2.0 = 0.8 systems and so on.

Need: Low security needs to be more like what High security is now.. using the system above the only real difference is that you wouldn't have Warp bubbles on gates in low security

lets make this more complex now, freighter pilot X has ES A = 5.0 and ES G = -3.0 using the system above if i killed the freighter i would get a loss ES with Empire A, but would get a ES gain with Empire G.

make it even more complex… if my alliance is in good standing with one empire, and i border that empire and contribute to that empire, my security rating should increase in consistent ratio to my contribution… but if i don't contribute than security level should be lowered, movement threshold of 0.1 security point a month, and if i hold the system and contribute to that empire to get a high security system of 5.0, and i set my standings with a rival alliance to -10 and they have less than 5.0 with that same alliance they get bubbled and shot automatically at the gate, (again this doesn't mean you cant get into system, some other way. I.E. finding a wormhole).. this doesn't mean that the resources diminish .. introduce a system resource rating, this would help miners know where to go to get better material, have it linked with the sovereignty mechanic. (just like it is now)

Please comment, and criticism is welcome as long as it is constructive.

this would make mining matter again, along with making standings matter.

sounds interesting.

it would also make ganking be a bit more lore themed. as gankers investigate their target first and then kill in certain space.


though the one issue i have is "all 4 empires" would be a bit overkill.
i'd say it would only really apply to the highest empire standing you have. as considering Gallente and Caldari relationships, i'd find it hard to believe they'd both like the same person.

but at the same time, caldari would probably be happy with gankers killing gallente alligned people in their own space (concord would be pissed.....but meh)

and eventually gallente would want to step in to protect people alligned to them in their own controlled space.



so 1 empire, not 4.

or heck, you could modify it so your standings with that empire results in a faster concord response time in that space (as they remember your loyalty to them and so encourage concord to protect their ally faster)
Black Pedro
Mine.
#88 - 2016-10-31 15:00:54 UTC
Lan Wang wrote:
im starting to think these threads are the same irl person with many alts
If only that were true. I'd much prefer that all posts of this nature were the work of a single deranged individual, but alas, I don't think that is the case.

Instead, I think there is a large collection of Eve players who have stumbled into playing an open-world, full-time PvP sandbox by accident. Many of them jumped in without doing any research on what type of game play goes on in Eve, and because of how safe highsec has become, can plod along for months before any of that PvP finds them. They don't like the experience, and come to the forums to shriek how something that makes them feel bad can't be intended and the game is therefore broken.

If they just went away this wouldn't be so much a problem. But instead, either because they lack the courage to admit that their unhappiness is a problem resulting from their expectations rather than the game itself, or they are held hostage by some 'sunk cost fallacy' over their progress that won't let them walk away, they decide to come to the forums and agitate to get the game changed to what they want it to be. This, despite the fact Eve Online has been around for an eternity and has always been a competitive game featuring non-consensual PvP at its heart.

The good news is that CCP tried to water down the game to appeal to these types of players and it failed. I think they have recognized this mistake and we are now entering a cycle of increasing risk and more competition after years of nerfs to content. The new PvE events are proving most excellent at sparking both player interaction, and tears, while the new structures are stamping out some of the most egregious loopholes that allowed players to isolate themselves from the sandbox.

Well, all we can do is hold the line against these incipiently selfish carebears who wrongly believe they can enjoy the benefit of the sandbox and the living universe it enables, while removing themselves to any risk of being bitten by that sandbox. So far so good, as there is no chance any of the inane ideas in the OP will be implemented. We are on a trajectory of the Empires losing their grip, and more player-driven content, not less as the OP is pleading for.
Revis Owen
Krigmakt Elite
Safety.
#89 - 2016-10-31 15:02:28 UTC
Lasisha Mishi wrote:

or heck, you could modify it so your standings with that empire results in a faster concord response time in that space (as they remember your loyalty to them and so encourage concord to protect their ally faster)


Dear Reader,

Despite carebears' assertions that they only want "balance" every time they ask for One More Nerf™ to ganking, here you see an example of their true agenda.

In the carebear's above suggestion, where's the balance of slower Concord response if the ganker is the one favored by the empire in question?

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Malcanis
Vanishing Point.
The Initiative.
#90 - 2016-10-31 15:13:12 UTC
Oolong Turmeric wrote:
Make it more appealing to women. I think trying to do this would make the game better for everyone.



That's our job, not CCP's.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ralph King-Griffin
New Eden Tech Support
#91 - 2016-10-31 15:16:06 UTC  |  Edited by: Ralph King-Griffin
Malcanis wrote:
Oolong Turmeric wrote:
Make it more appealing to women. I think trying to do this would make the game better for everyone.



That's our job, not CCP's.

Mate, you know better.
edit : that said , i cant talk i fell for the other one
Jenn aSide
Soul Machines
The Initiative.
#92 - 2016-10-31 15:18:04 UTC
Every time I see a thread like this I think "here is someone else actually proposing something that would make the game less enjoyable...for themselves".

The fact that people like this are playing EVE and living in high sec demonstrates that they must actually like the dangers that make the game interesting, because if they didn't they'd stop playing. Yet in some twisted fashion they think the game would be 'better' if it offered less danger or somehow curtailed the 'bad guys'. People like the op would be better served seeing these 'bad guys' as a challenge (that subsequently adds value to the game) to be countered personally than in imbalance to be nerfed by CCP.

Another thing I find ironic is how some people still cling to the "null is safer" lie despite all the data (like at every fanfest when they show how more value is destroy in null than in high). I say Ironic because people who live in high sec do so mainly for the safety, yet they say null is even safer,while refusing to move to null.

If null is so safe why is everyone in "not safe" high sec?
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#93 - 2016-10-31 15:32:09 UTC
Revis Owen wrote:
Lasisha Mishi wrote:

or heck, you could modify it so your standings with that empire results in a faster concord response time in that space (as they remember your loyalty to them and so encourage concord to protect their ally faster)


Dear Reader,

Despite carebears' assertions that they only want "balance" every time they ask for One More Nerf™ to ganking, here you see an example of their true agenda.

In the carebear's above suggestion, where's the balance of slower Concord response if the ganker is the one favored by the empire in question?

that could work as well.

so lets say the ganker is gallente alligned in gallente space attacking a gallente alligned miner. no change in response time

ganker is gallente alligned in gallente space attacking a caldari alligned miner(or freighter). slower response time (as if concord is already present elsewhere in system...or just 1-2 secounds)

ganker is gallente alligned in caldari space attacking a caldari alligned miner. faster response time (1-2 secounds)

ganker is gallente alligned in caldari space attacking a gallente alligned miner. no change.

seems fair enough, encouraging pride in your alligned empire.




but then we get into amarr caldar relations
or gallente minmatar....i guess those would just be normal (as it is now).

eh...i just want empire standigns to mean something =/
Lady Ayeipsia
BlueWaffe
#94 - 2016-10-31 16:26:01 UTC
The one thing you need to add is a better way to improve standings
If you are going to improve the impact of character's standings. For example, I was a Cal navy brat long before anything else. While clueless, I ran countless missions, trashing my Gal standing. I have since trained diplomacy to 5 so I could actually got through Gal space. (this was a necessity as at the time, RvB lived in Gal space.)

Now, even using Sister's if EVE epic arc and a lot of work, it would take me awhile to reach even 0 with Gal. Perhaps if there were better parts to standing improvement (like a lesser arc for each empire faction that could repair standings or something), people may like this idea more.

Also, I'd love to see this carried out in Nul sec to some degree. For example, i should not be able to fly through Gurista space without constantly being shot. Even their stations should shoot me on site. In the least, something like this would make living in NPC nul more interesting.
Galaxy Duck
Galaxy Farm Carebear Repurposing
#95 - 2016-10-31 18:29:52 UTC
Hello Kitty island adventure is that-a-way ------->
Tiberius NoVegas
NovKor Corp.
#96 - 2016-10-31 18:53:39 UTC
Lady Ayeipsia wrote:
The one thing you need to add is a better way to improve standings
If you are going to improve the impact of character's standings. For example, I was a Cal navy brat long before anything else. While clueless, I ran countless missions, trashing my Gal standing. I have since trained diplomacy to 5 so I could actually got through Gal space. (this was a necessity as at the time, RvB lived in Gal space.)

Now, even using Sister's if EVE epic arc and a lot of work, it would take me awhile to reach even 0 with Gal. Perhaps if there were better parts to standing improvement (like a lesser arc for each empire faction that could repair standings or something), people may like this idea more.

Also, I'd love to see this carried out in Nul sec to some degree. For example, i should not be able to fly through Gurista space without constantly being shot. Even their stations should shoot me on site. In the least, something like this would make living in NPC nul more interesting.


the way you gain standings is fine as is. I hate the idea of making it any easier for enemys of certain factions to regain favor any quicker then they already can.
Mara Pahrdi
The Order of Anoyia
#97 - 2016-10-31 19:22:06 UTC
Not that it really matters, but after five years I've updated my sig Lol.

Remove standings and insurance.

Sitting Bull Lakota
Poppins and Company
#98 - 2016-10-31 19:56:33 UTC
To suicide a freighter requires the coordination of many parties.
Why should you, solo-aspiring op, be given preferential treatment over the coordinated team in this massively multiplayer online role playing game?
Mara Rinn
Cosmic Goo Convertor
#99 - 2016-10-31 21:03:56 UTC
Jenn aSide wrote:
Another thing I find ironic is how some people still cling to the "null is safer" lie despite all the data (like at every fanfest when they show how more value is destroy in null than in high). I say Ironic because people who live in high sec do so mainly for the safety, yet they say null is even safer,while refusing to move to null.

If null is so safe why is everyone in "not safe" high sec?


It is true that most destruction happens in nullsec. It is also true that certain activities are far safer in nullsec. This is not a contradiction: it is simply a fact that in nullsec you do not engage in certain activities when there are neutrals or reds in local. There is no unexpected ganking of your mining fleet by suicide gankers. You watch intel channels, you know in advance whether there is danger, and you address the risk.

It is also a fact of life in nullsec that you can't just do what you want on your own schedule. You need to participate in corp activities, comply to alliance mandates, and help maintain your presence, or face eviction by your coalition, alliance or corporation.

So it is hardly ironic that a solo player living in hisec would state that nullsec is safe, but continue to play in hisec. They appreciate the safety of nullsec but do not have the time to engage in the wonton destruction that is required to secure one's position in a nullsec corporation. They don't want to plan their game time around someone else's schedule and live by someone else's rules.

So there's no irony, and there's no contradiction. There is, however, oversimplification of a scenario and a straw man argument.
Galaxy Duck
Galaxy Farm Carebear Repurposing
#100 - 2016-10-31 21:05:45 UTC
Mark Marconi wrote:
Vigirr wrote:
Nono, you make a statement so the onus is on you to provide proof. Just listing EVE's expansions is meaningless so again, feel free to point out differences that support your statement.

No the onus is on you when you dispute someones statement to actually discuss it in a reasoned manner.

Strangely why forums are also called discussion boards. You disputed my statement that I signed up under a different set of rules, you figure it out. Hell you might actually learn something.


lol Evidence?!? Who needs evidence when you have a carebear agenda to push.

It's on all of us to prove that the outlandish things Mark says AREN'T true!

Take that, logic!