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Salvage mini-game?

Author
Naela Hexa
Ministry of War
Amarr Empire
#21 - 2016-10-28 15:18:42 UTC
I love the Data/relic mini games. But I agree with the others that Salvaging as it is would take waaay too long. it is the right amount of time now, imho.

I wouldn't mind a Hacking min-game where you actually hack each others ships though. Even in Hi-sec.

What do you get? I dunno,..maybe make some new items . Sort of like pickpocketing. Can't be anything crazy due to griefing.
Maybe you can force an overheat on someone or disable overheating.

Players can set up some defenses as well to thwart potential ship hackers.

or turn Ship and cargo scanning into that mini game in stead.
Honzas Krutas
We Break Things
Novus Ordo.
#22 - 2016-10-29 05:05:42 UTC
Asmodai Xodai wrote:
Quote:
No. We don't need to make simple mechanics more tedious. There is already more than enough grinding in EVE.


Well naturally I don't want more tedious and more grind. I was just thinking of replacing a 'simplistic clicking' mechanic with something else, as they did with with data and relic stuff.

Perhaps this isn't the right suggestion, but we all just want the game to be better. These were simply my thoughts on how to do that in one small area. Would require more changes though, because salvage drones are already out there - what are they supposed to do? And as others said, we don't want to be playing mini-games out there on the field when there's 20+ wrecks, or worse, actual fighting going on.

Perhaps salvaging should merely return some hunk of 'stuff' to be put in the cargo hold and taken back to the station for further processing. That way drones can still work as they do now, etc. Perhaps the mini-game can be played back at the station where the 'stuff' has to be gone through and 'salvaged.'

Again, maybe this isn't the right idea.

I like the idea and the problems others outlines could be easily solved by removing the 100% of dropping the wreck and make it say 10% and increase the salvage worth of the wreck by ten times.

With such setup I would take the minigame instead of the current way of how it works.

Problem is, the ships/modules specialized for salvaging would not have so much use if this was done...

Modding is fun. Please add more customization into EVE!

Lathael
Liga der aussergewoehnlichen Tattergreise
#23 - 2016-10-29 06:12:54 UTC  |  Edited by: Lathael
As far as I understand is salvaging a low risk activity and should therefore be low rewarding.

The loot is not very rewarding so it seems to be okay for me. Increasing the time needed makes it just less appealing.

In my eyes the current state is fine, but if you want to change something, I would like to see modules that help me to optimize that activity (time is money).

For example an automatic wreck targeter (=less clicks).
Nomistrav
Center for Advanced Studies
Gallente Federation
#24 - 2016-10-29 06:29:16 UTC  |  Edited by: Nomistrav
I agree that Salvaging mini-games would make it a bit arduous, but I would like to play with the idea a bit though.

If you think about what Salvaging is, as a whole, it is simply the act of finding usable things in an otherwise useless wreck. Yet, despite this, the role of the salvager is more squeezing every ISK out of a wreck and cleaning up trash. There's not really a progressive path toward the Noctis, and once you've skilled into it there's nothing to strive to beyond it. Except maybe the Porpoise, or whatever its called (I haven't looked into the new one).

With that in mind, rather than, say, a mini-game, I'd much rather see something that pertains to active fitting and building of a salvager ship for a particular purpose, and perhaps a progression into it. Current gameplay allows for anyone to pull functional modules off of wrecks and, if they care to do so, salvage those wrecks for additional components. Wouldn't it be more engaging and make more sense to allow salvagers to have a degree of success over the general player base to find functional modules within the salvage? Wouldn't it be more engaging and make more sense to have, say, a salvaging frigate that you can use while you skill into a Noctis?

A good example of this would be the L4 mission which you can tractor beam in a wreck, loot it, go about your daily. IMO, would make salvaging a lot more interesting if you had a chance to maybe find something that you normally couldn't with traditional looting. Maybe a functional turret that the other guy missed.

Anyway, just my input. Probably erroneous in some parts because I haven't actively played Eve with any real dedication in a while x3

EDIT: Another idea, maybe have types of salvager modules that work better for different things. Have one that specializes in bulk salvaging for a lot of wrecks with no real clear-cut specialty, another one that specializes in finding more of a particular type of salvage, or even one that specializes in finding more functional modules like what I mentioned above.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

DeMichael Crimson
Republic University
Minmatar Republic
#25 - 2016-10-30 04:38:20 UTC
Wow, seems nobody bothered to read the idea I posted on this topic.

I think it was a good compromise between the OP's proposed Salvage mini game and the current Salvaging mechanic. It would make clearing wrecks much faster and give access to more of the available salvage material contained within the actual wreck.

Current game mechanic for amount of materials gained from salvaging wrecks is based on an RNG percentage of what's actually available from each specific wreck. Nobody can collect up all of the Salvage Materials needed to manufacture a large quantity of Rigs and almost always has to purchase some from the Markets. The plan I posted would change it to all or nothing allowing players to become more self sufficient, not to mention make Salvaging much more faster and better. Don't know why CCP insists on having the wrecks drop 1 unit of Metal Scraps. That is just a slap in the face.

Listed below is what the T1 NPC Rats actually contain.

Angel
Alloyed Tritanium Bar
Armor Plates
Burned Logic Circuit
Charred Micro Circuit
Contaminated Nanite Compound
Fried Interface Circuit
Malfunctioning Shield Emitter
Smashed Trigger Unit
Thruster Console
Tripped Power Circuit

Blood Raider
Armor Plates
Burned Logic Circuit
Charred Micro Circuit
Contaminated Nanite Compound
Defective Current Pump
Fried Interface Circuit
Melted Capacitor Console
Tangled Power Conduit
Tripped Power Circuit

Guristas
Burned Logic Circuit
Charred Micro Circuit
Conductive Polymer
Damaged Artificial Neural Network
Fried Interface Circuit
Malfunctioning Shield Emitter
Scorched Telemetry Processor
Tripped Power Circuit

Sansha
Armour Plates
Burned Logic Circuit
Charred Micro Circuit
Contaminated Nanite Compound
Defective Current Pump
Fried Interface Circuit
Melted Capacitor Console
Tangled Power Conduit
Tripped Power Circuit

Serpentis
Armor Plates
Broken Drone Transceivers
Burned Logic Circuit
Charred Micro Circuit
Conductive Polymer
Contaminated Lorentz Fluid
Contaminated Nanite Compound
Damaged Artificial Neural Network
Fried Interface Circuit
Malfunctioning Shield Emitters
Tripped Power Circuit

Rogue Drones
All Types

With high skill and top equipment, players should be able to collect all of the materials available from each wreck instead of just a few items.

This is a list of all T1 and T2 Salvage Materials. There's also a list of Sleeper Salvage Materials too but I've spent too much time on this already.

T1 Salvage Materials
Alloyed Tritanium Bar
Armor Plates
Broken Drone Transceivers
Burned Logic Circuit
Charred Micro Circuit
Conductive Polymer
Contaminated Lorentz Fluid
Contaminated Nanite Compound
Damaged Artificial Neural Network
Defective Current Pump
Fried Interface Circuit
Malfunctioning Shield Emitter
Melted Capacitor Console
Scorched Telemetry Processor
Smashed Trigger Unit
Tangled Power Conduit
Thruster Console
Tripped Power Circuit
Ward Console

T2 Salvage Materials
Artificial Neural Network
Capacitor Console
Conductive Thermoplastic
Current Pump
Drone Transceiver
Enhanced Ward Console
Impetus Console
Intact Armor Plates
Intact Shield Emitter
Interface Circuit
Logic Circuit
Lorentz Fluid
Micro Circuit
Nanite Compound
Power Circuit
Power Conduit
Single-crystal Superalloy I-beam
Telemetry Processor
Trigger Unit

Since there's not a lot of Overseer and Commander NPC's and due to the RNG percentage for loot drop, T2 Salvage Materials are even tougher to gather up. With high skill and top equipment, players should be able to collect all the T2 Salvage Material available from T2 NPC's.


DMC
Tiberius NoVegas
NovKor Corp.
#26 - 2016-10-30 04:45:43 UTC
DeMichael Crimson wrote:
Wow, seems nobody bothered to read the idea I posted on this topic.

I think it was a good compromise between the OP's proposed Salvage mini game and the current Salvaging mechanic. It would make clearing wrecks much faster and give access to more of the available salvage material contained within the actual wreck.

Current game mechanic for amount of materials gained from salvaging wrecks is based on an RNG percentage of what's actually available from each specific wreck. Nobody can collect up all of the Salvage Materials needed to manufacture a large quantity of Rigs and almost always has to purchase some from the Markets. The plan I posted would change it to all or nothing allowing players to become more self sufficient, not to mention make Salvaging much more faster and better. Don't know why CCP insists on having the wrecks drop 1 unit of Metal Scraps. That is just a slap in the face.

Listed below is what the T1 NPC Rats actually contain.

Angel
Alloyed Tritanium Bar
Armor Plates
Burned Logic Circuit
Charred Micro Circuit
Contaminated Nanite Compound
Fried Interface Circuit
Malfunctioning Shield Emitter
Smashed Trigger Unit
Thruster Console
Tripped Power Circuit

Blood Raider
Armor Plates
Burned Logic Circuit
Charred Micro Circuit
Contaminated Nanite Compound
Defective Current Pump
Fried Interface Circuit
Melted Capacitor Console
Tangled Power Conduit
Tripped Power Circuit

Guristas
Burned Logic Circuit
Charred Micro Circuit
Conductive Polymer
Damaged Artificial Neural Network
Fried Interface Circuit
Malfunctioning Shield Emitter
Scorched Telemetry Processor
Tripped Power Circuit

Sansha
Armour Plates
Burned Logic Circuit
Charred Micro Circuit
Contaminated Nanite Compound
Defective Current Pump
Fried Interface Circuit
Melted Capacitor Console
Tangled Power Conduit
Tripped Power Circuit

Serpentis
Armor Plates
Broken Drone Transceivers
Burned Logic Circuit
Charred Micro Circuit
Conductive Polymer
Contaminated Lorentz Fluid
Contaminated Nanite Compound
Damaged Artificial Neural Network
Fried Interface Circuit
Malfunctioning Shield Emitters
Tripped Power Circuit

Rogue Drones
All Types

With high skill and top equipment, players should be able to collect all of the materials available from each wreck instead of just a few items.

This is a list of all T1 and T2 Salvage Materials. There's also a list of Sleeper Salvage Materials too but I've spent too much time on this already.

T1 Salvage Materials
Alloyed Tritanium Bar
Armor Plates
Broken Drone Transceivers
Burned Logic Circuit
Charred Micro Circuit
Conductive Polymer
Contaminated Lorentz Fluid
Contaminated Nanite Compound
Damaged Artificial Neural Network
Defective Current Pump
Fried Interface Circuit
Malfunctioning Shield Emitter
Melted Capacitor Console
Scorched Telemetry Processor
Smashed Trigger Unit
Tangled Power Conduit
Thruster Console
Tripped Power Circuit
Ward Console

T2 Salvage Materials
Artificial Neural Network
Capacitor Console
Conductive Thermoplastic
Current Pump
Drone Transceiver
Enhanced Ward Console
Impetus Console
Intact Armor Plates
Intact Shield Emitter
Interface Circuit
Logic Circuit
Lorentz Fluid
Micro Circuit
Nanite Compound
Power Circuit
Power Conduit
Single-crystal Superalloy I-beam
Telemetry Processor
Trigger Unit

Since there's not a lot of Overseer and Commander NPC's and due to the RNG percentage for loot drop, T2 Salvage Materials are even tougher to gather up. With high skill and top equipment, players should be able to collect all the T2 Salvage Material available from T2 NPC's.


DMC


An all or nothing concept for salvage loot may end up jsut flooding the market with material. I would okay with just increasing the drop rate.
DeMichael Crimson
Republic University
Minmatar Republic
#27 - 2016-10-30 08:58:22 UTC
Tiberius NoVegas wrote:

An all or nothing concept for salvage loot may end up jsut flooding the market with material. I would okay with just increasing the drop rate.

Well, I've been salvaging wrecks for about as long as I've been playing and rarely ever sell the materials I get. I actually wanted to do Rig production a long time ago but getting the materials is a long process. I did do a little bit of production and buying the items from the market makes it hard to actually make a profit.

As I stated earlier, I definitely don't like the mini game associated with Hacking but if the same type of game was set for salvaging, I would gladly do it if it gave 100% of the available materials from each wreck. Course that would be with high skill level using top equipment.

Anyway, guess I'll just continue to stockpile the salvage I get.


DMC
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#28 - 2016-10-30 10:12:38 UTC
why does everyone think game play would be better with mini-games? this isn't Final Fantasy where you need to do some event to complete a storyline. Ive seen ideas for mini-games in mining too. Soon people will want mini-games before you engage in combat.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Keno Skir
#29 - 2016-10-30 16:01:41 UTC
Asmodai Xodai wrote:
PopeUrban wrote:
Unlike old hacking, In thing salvaging is interactive enough, simply because you're usually juggling multiple targets, salvagers, drones, and tractors.

Hacking I think needed the minigame treatment because all it involved was waiting on a single module to cycle.


Perhaps you are right - you are already doing interactive stuff, not simply sitting there, or hitting 'click.' And at the end of the day, there are probably more important things to worry about feature-wise, content-wise, gameplay-wise, etc.


You just won ALL the forum points by making a suggesting, receiving negative feedback and adjusting your view accordingly rather than refusing to listen to anyone and trying to force your point.

Kudos. +1
DeMichael Crimson
Republic University
Minmatar Republic
#30 - 2016-10-30 19:57:04 UTC
Agondray wrote:
why does everyone think game play would be better with mini-games? this isn't Final Fantasy where you need to do some event to complete a storyline. Ive seen ideas for mini-games in mining too. Soon people will want mini-games before you engage in combat.

Personally I don't want to do mini games but I do want to collect all of the Salvage Materials available in each wreck, not get a low RNG percentage amount of what's available.


DMC
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