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Player Features and Ideas Discussion

 
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QOL: scanning, right-click-> centre probes, rescan

Author
PI Tool1
Empty You
#1 - 2016-10-28 20:22:22 UTC  |  Edited by: PI Tool1
Hi,
I know this would make scanning childs-play compared to what it used to be, but the fact that we were given a button for "launch pinpoint formation" plus hitting "scan" centres them to the sun and scans makes me think CCP likes scanning and this might be worth asking, regardless.

I am aware that the dumbing-eve-down-crowd might jump on this, but that is why i marked it QOL. QOL brings players.

so here we go:
can we get an option for the probescanner-results to "right-click on a result -> centre probes to that result & rescan"?
maybe for "ultra-my-first-sony" scanning even "right-click->centre probes & shift down a notch in probe-range until minimum & rescan", all in one click?

this would make scanning so much easier and less time intensive.
it would ofc benefit pvp scanners greatly. but this is a pvp game, right?
it would also make the pve analysing-, anomaly-, pve icebelt-scanning crowd happy, so it would even be sorta balanced, out-of the box...

edit: actually, having thunk about it again, dealing with "two-point" and "globe"-type results would prolly be difficult. so i retract the "ultra-my-first-sony" idea and remain with the pure " right-click on a result -> centre probes to that result & rescan" idea.
PopeUrban
El Expedicion
Flames of Exile
#2 - 2016-10-28 22:00:53 UTC
my preferred way to do this would be a hotkey when dragging probe groups to snap them to any sig that you have scanning down to "point" or "two points"

This wouldn't change scanning a whole lot aside from sutting down the amount of camera gymnastics just to center on something you have relatively closely scanned already.
Ralph King-Griffin
New Eden Tech Support
#3 - 2016-10-28 22:08:44 UTC
PI Tool1 wrote:
Hi,
I know this would make scanning childs-play compared to what it used to be

scanning is childs-play compared to what it used to be
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2016-10-28 22:16:43 UTC
That would remove the last of what little skill is still required.

If you don't follow the rules, neither will I.

Mara Rinn
Cosmic Goo Convertor
#5 - 2016-10-28 22:45:55 UTC  |  Edited by: Mara Rinn
"skill"

The current scanning system is about getting to the combat/hacking sites, not about the scanning. Exploration used to be about the process. It's now about loot discovery.

There's very little "skill" involved past having the character skills trained and appropriate equipment fitted to the ship. No longer can we leave probes behind by jumping before recalling. No longer do probes disappear if you leave them out too long. All the margin for error has been trimmed away.

In the "good old days" there used to be a perk for highly trained pilots to deploy a Deep Space Probe and get a list of signature strengths back. Based on this we could focus on one or two signatures of interest. There was no indication of where those signatures were, you still had to find them.

So one of the devs had a gripe about this "signature inventory" thing making scanning life "too easy" and decided to move to the new scanning system where signatures are catalogued and mapped out in space for you. "For discoverability".

These days you have dots drawn in space for you telling you where to drop the pinpoint formation at 4AU radius. From there it's basically two or three more refinements and you have your site scanned to 100%. There's no skill, nothing to learn. CCP may as well complete the dumbing-down and have signatures scanned to 100% based on your character skills and current equipment, with other signatures that your skills will not resolve simply hanging around to tease you, "you should train more character skills, buy more expensive equipment". This would remove one UI from the game which is basically unnecessary at this point in time, allowing developer time to be focussed elsewhere.

Yes, I'm bitter. Why do you ask?