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A slight change to the Tengu

Author
HELLBOUNDMAN
Aliastra
Gallente Federation
#1 - 2012-01-17 03:15:46 UTC
Sooo... The Tengu gets an extra special bonus to dps with kinetic missiles, yet, this feels as a major limitation in which it is taking away from the major advantage of being a missile boat pilot which is having the availability of multiple damage types.

I suggest that they change the bonus for the Tengu to give it the same dps with all missile types.

This doesn't effect pvp because

1) You don't have time to sit there and go through each damage type to see which is the most effective

and

2) Most everyone in pvp attempts to buffer tank and have high resistances for all damage types.



I actually suggest to change this bonus for ALL caldari missile boats except for stealth bombers because these are racially
specific ships, but is most important for the Tengu
Benjamin Hamburg
Chaos.Theory
#2 - 2012-01-17 03:27:02 UTC
No.

Tengu is presently the best T3 out there for PvE in general, and the most used in Fleet PvP. It does'nt need a buff, unless we buff also other T3.

For example, Proteus do only kin/therm damage and Legion em/therm. So it's not an issue if the Tengu received a bonus only to Kin missiles, that and the fact that Kinectic is the racial damage of Caldari.

The only ship that can do omni damage is the Loki, but have a lot less range than the Tengu with heavy missiles.

Infinion
Awesome Corp
#3 - 2012-01-17 03:31:15 UTC  |  Edited by: Infinion
or at least give half the damage boost to the rest of the damage types, like the inquisitor


Benjamin Hamburg wrote:
No.

Tengu is presently the best T3 out there for PvE in general, and the most used in Fleet PvP. It does'nt need a buff, unless we buff also other T3.

For example, Proteus do only kin/therm damage and Legion em/therm. So it's not an issue if the Tengu received a bonus only to Kin missiles, that and the fact that Kinectic is the racial damage of Caldari.

The only ship that can do omni damage is the Loki, but have a lot less range than the Tengu with heavy missiles.



It's not really a 'buff' in the way you think it is. Kinetic is indeed the racial bonus for caldari and it would probably mean something to keep it that way, but without normalizing the bonuses for the other damage types you have a huge limitation on being tactical during any kind of fight, and tactics make eve interesting. And so what if it's a popular ship for both PvE and PvP, each racial T3 has a different characteristic role, advantage, and impact on the field.

The whole point of T3's was for them to be Strategic Cruisers, able to refit and repurpose themselves to fulfil specialized roles. HELLBOUNDMAN was correct in bringing up concern for this particular bonus because it goes against the Tengu's philosophy as a T3 cruiser
Goose99
#4 - 2012-01-17 03:55:03 UTC  |  Edited by: Goose99
Benjamin Hamburg wrote:
No.

Tengu is presently the best T3 out there for PvE in general, and the most used in Fleet PvP. It does'nt need a buff, unless we buff also other T3.

For example, Proteus do only kin/therm damage and Legion em/therm. So it's not an issue if the Tengu received a bonus only to Kin missiles, that and the fact that Kinectic is the racial damage of Caldari.

The only ship that can do omni damage is the Loki, but have a lot less range than the Tengu with heavy missiles.



It's not a buff. Same dps, see?Cool

Oh, and Tengu "Fleet pvp" is a joke. Aside from 100mn ab gemmick, which also apply to other boats, it's glorified drake blobbing, but produces lol kms when they pop. Between lack of buffer and speed, it sucks in pvp. Learn to solo and fly cloaky Proteus, and you will know t3 pvp.Big smile
Corina Jarr
en Welle Shipping Inc.
#5 - 2012-01-17 04:35:39 UTC
I agree, the Tengu should not be restricted to only using kin.

Remove all missile damage bonuses. That way the pilot can chose what missile to use.
Benjamin Hamburg
Chaos.Theory
#6 - 2012-01-17 12:20:40 UTC
Pilot can choose what missile to use. But Kinetic is their racial damage like Therm/Kin is Galente or EM/Therm is Amarr. So if they choose another damage type, then they need to accept the lost of DPS.

You could at most, give a Thermal missiles bonus to Calda, but not all the 4. But even then, Gallente ship that received already a Thermal bonus would be again surclassed by Calda ship.

And if you think Tengu suck in PvP, then you havent faced them in fleet for sure. I fought tengu in fleet fight and they don't need to have omni damage really. It's already hard to tank Kinetic against Tengu effectively (exept if you fly Gallente) It's like if I had asked to add EM/Expl dmg to gallente ship or Amarr.

There is a background in EVE that need to be understood and respected:

Amarr do EM/Therm

Gallente do Therm/Kin

Caldari do Kin with possibilities to do other type for less damage

Minmatarr do omni

The End.

XXSketchxx
Sniggerdly
Pandemic Legion
#7 - 2012-01-17 13:29:27 UTC
No. Get out.
Goose99
#8 - 2012-01-17 15:46:14 UTC  |  Edited by: Goose99
Benjamin Hamburg wrote:

There is a background in EVE that need to be understood and respected:

Amarr do EM/Therm against resist hole

Gallente do Therm/Kin

Caldari do Kin against highest resist of every boat

Winmatar do bonused omni and thus Win

The End.



^Fixed that for youCool

If you're going to give a boat 1/4 of a bonus, make it em or explosive, not the crap 1/4.Lol
Nestara Aldent
Citimatics
#9 - 2012-01-17 15:55:16 UTC
Supported. Even the racial bonus to stealth bombers is silly, but we can raise that question later. From the gameplay point of view it makes no sense, and it makes no sense from fiction point of view as well. How exactly we can expect a ship to amplify the explosion of warhead of particular type?
Klingon Admiral
Carcinisation
#10 - 2012-01-17 16:15:38 UTC
Remove the kinetic-bonus.

Today, the Tengu is the only T3 with two damage-boni, while other T3 feature a dmgmultiplier/RoF-bonus along with 1 or 2 boni that enhance the ship's damage application. So just give the Tengu a ExploVelocity or ExploRadius-bonus instead.
Fidelium Mortis
Minor Major Miners LLC
#11 - 2012-01-17 16:36:24 UTC
Klingon Admiral wrote:
Remove the kinetic-bonus.

Today, the Tengu is the only T3 with two damage-boni, while other T3 feature a dmgmultiplier/RoF-bonus along with 1 or 2 boni that enhance the ship's damage application. So just give the Tengu a ExploVelocity or ExploRadius-bonus instead.


Given that the tengu is currently the most widely used T3 due to its versatility and effectiveness, there's no need to make a change. Adding a explosive velocity/radius bonus in liu of the kinetic bonus would make the tengu even more ridiculous at popping frigs without the tradeoff of dumping 60m+ on T2 rigs.

ICRS - Intergalactic Certified Rocket Surgeon

Klingon Admiral
Carcinisation
#12 - 2012-01-17 17:01:54 UTC
Fidelium Mortis wrote:
Given that the tengu is currently the most widely used T3 due to its versatility and effectiveness, there's no need to make a change. Adding a explosive velocity/radius bonus in liu of the kinetic bonus would make the tengu even more ridiculous at popping frigs without the tradeoff of dumping 60m+ on T2 rigs.


Actually, I am a strong proponent of bringing the Tengu more on par with the other T3. I'm a former L4-Tengupilot, and words can't describe how much I hate this ship nowadays. ;)
Goose99
#13 - 2012-01-17 17:16:53 UTC
Fidelium Mortis wrote:
Klingon Admiral wrote:
Remove the kinetic-bonus.

Today, the Tengu is the only T3 with two damage-boni, while other T3 feature a dmgmultiplier/RoF-bonus along with 1 or 2 boni that enhance the ship's damage application. So just give the Tengu a ExploVelocity or ExploRadius-bonus instead.


Given that the tengu is currently the most widely used T3 due to its versatility and effectiveness, there's no need to make a change. Adding a explosive velocity/radius bonus in liu of the kinetic bonus would make the tengu even more ridiculous at popping frigs without the tradeoff of dumping 60m+ on T2 rigs.


Legion and Loki has subs with dual dmg bonus. Proteus too... if you count drone dmg bonus.

Also, confirming that one 10% dmg per lvl bonus on all resists count as 1 bonus, same as a 5% kinetic bonus.Lol
Mars Theran
Foreign Interloper
#14 - 2012-01-17 17:28:35 UTC
It's been acknowledged many times that Caldari is the PvE boat with only a few exceptions. Personally, I think of Gallente as a PvE boat as well, with similar exceptions.

Amarr and Minmatar are the only really effective all-around PvP ships in the game. Minmatar because of its versatility, speed and agility, and highly effective dps capability; and Amarr because of its ability to tank, field drones, Neuts, and a combinaion of range and potential dps. Thermal is also often a hole in even armor tanked ships, and very often the lowest resistance in Omni-tanks.

Damage types in EVE are very NPC oriented, and play no real role in PvP; aside from players knowing what to expect, and thus predictability. Much the same as Faction sensor strength in this regard; you can't hide your capabilities; so anyone looking for PvP just hits the I win button.

Targets are selectable, and effective PvPers don't fight if they can't win; they determine weakness from looking at the ship, and either change fit, or decide if engagement will result in success given numbers and current fits. It's that simple.

If there happens to be surprise involved; then that may change. Gatecamps don't always have the benefit of foreknowledge, and neither do solo players, unless they use a cloaky scout alt.

tl;dr If you want PvP to be unpredictable, and more a measure of skill; then make sure the weaknesses aren't quite so obvious.

DPS without Kinetic missiles on most Caldari missile boats is pathetic at best. Missiles already suck. You can spam the crap out of someones fleet with a bigger blob; but that doesn't really count towards their general usefulness. HMs have long range; that's the only reason why people blob with Drakes and Tengus. If it wasn't that, it'd be Legions.
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Averyia
Garoun Investment Bank
Gallente Federation
#15 - 2012-01-17 17:29:52 UTC
Corina Jarr wrote:
I agree, the Tengu should not be restricted to only using kin.

Remove all missile damage bonuses. That way the pilot can chose what missile to use.


Wait. What? Ohhhhh....

*I feel so slow*

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#16 - 2012-01-18 08:14:33 UTC
I have a great fix. Remove the kinetic bonus completely, don't give it anything back. It already does too much damage.

It's Long range ammo does more damage than anything except a Proteus, whilst having 10x the range. If you want lots of damage fly with Hams, and stop sitting at 100km spewing missiles.

Look at all the other T3s with their long range weapon types. You'll soon stop bitching that the Tengu sucks.
HELLBOUNDMAN
Aliastra
Gallente Federation
#17 - 2012-01-18 15:17:35 UTC
Mr Floydy wrote:
I have a great fix. Remove the kinetic bonus completely, don't give it anything back. It already does too much damage.

It's Long range ammo does more damage than anything except a Proteus, whilst having 10x the range. If you want lots of damage fly with Hams, and stop sitting at 100km spewing missiles.

Look at all the other T3s with their long range weapon types. You'll soon stop bitching that the Tengu sucks.


Just because some people suck with t3s other than tengus does not mean tengus are awesome.
Missiles have been traditionally the easiest weapon systems to learn and use, and caldair boats are relatively easy to fit.

The tengu has decent dps and great range. However, even though the tengu is the same at 0 meter as it is at 100 km, the tengu is out performed by other t3 ships at their optimal ranges. That's the only advantage the tengu has.

Now, if you we're to give the tengu the bonus of having the same dps with al missile types, what changes?
Does the tengu become more effective at pvp? Not really. Most player will attempt to balance out their resistances in pvp and if they're not balanced, it would be highly ineffective for the tengu pilot to attempt to figure out ur weakness. So what does this change for tengu pilots?

Well, it makes them more effective at pve, but the major factor is that it makes tengus unpredictable on damage type so the can't easily be tanked like a damn mission
CobaltSixty
Fawkes' Loyal Professionals
#18 - 2012-01-18 15:52:56 UTC
While I think it should only be applied when there's a missile velocity bonus (as increasing the missile velocity *should* increase the energy of a kinetic warhead), the kinetic missile damage bonus isn't going anywhere without a total revamp to how missiles work. A 25% damage bonus isn't so great that it won't be effective to switch ammo types against certain targets. What about the Kestrel, Crow and Hawk pilots that get 50% to kinetic damage and so NEVER use anything else ever. The predictability of Caldari missile boats is a counter to their easy-mode combat performance. As a Caldari pilot, I got over it years ago and you can too!

The only problem with the Tengu is that the Rifling Launcher Pattern subsystem gives a terrible bonus (10% to ECM strength per level), which is worse than a Blackbird. I don't see why it shouldn't be buffed to 25% per level so that the Falcon, Rook and Widow remain the best ships for ECM while the Tengu becomes capable of outjamming Caldari T1 as well as the Kitsune.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#19 - 2012-01-18 18:09:43 UTC
HELLBOUNDMAN wrote:

Just because some people suck with t3s other than tengus does not mean tengus are awesome.
Missiles have been traditionally the easiest weapon systems to learn and use, and caldair boats are relatively easy to fit.

The tengu has decent dps and great range. However, even though the tengu is the same at 0 meter as it is at 100 km, the tengu is out performed by other t3 ships at their optimal ranges. That's the only advantage the tengu has.

Now, if you we're to give the tengu the bonus of having the same dps with al missile types, what changes?
Does the tengu become more effective at pvp? Not really. Most player will attempt to balance out their resistances in pvp and if they're not balanced, it would be highly ineffective for the tengu pilot to attempt to figure out ur weakness. So what does this change for tengu pilots?

Well, it makes them more effective at pve, but the major factor is that it makes tengus unpredictable on damage type so the can't easily be tanked like a damn mission


Point is the Tengu can do things the other T3s can't even hope on achieving. Put the Tengu against another T3 in its main strengths and it will still perform.

So what if everyone knows the Tengu is going to spray Kinetic Missiles? Everyone knows if they see a laser fit Legion it's going to doing EM and a bit of Thermal, or that if it's HAM fit that it will have to sit right on top of you and only apply damage if you aren't bothering to move! Same comparisons can be applied for the Proteus main guns.

The main counter against blobs of tengus at the moment is that you can put a fair guess on their damage type and use this to your advantage. If it is changed so that they can do the same dps with all missiles as Kinetic then there are a tonne of other things that need changing.


As to the ECM sub sucking, yeah it's pretty poor. I'd love to try and ECM Tengu with my other char, but just can't justify it. All the T3s have some subsystems that never get used annoyingly. I'd love to see T3s get some rebalance.

Reminds me I need to post a thread requesting the covert ops sub on the Legion is completely changed....
HELLBOUNDMAN
Aliastra
Gallente Federation
#20 - 2012-01-21 01:41:36 UTC
bump