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Inception - NPE is now available for testing on Singularity

First post First post
Author
Titti Sabezan
SYNDIC Unlimited
#61 - 2016-10-27 18:20:43 UTC
pedrohsi1 wrote:
Titti Sabezan wrote:


Have *bought* the BPO for the Civilian Analyzer

Industry window will now identify it (which it wouldn't before), but won't allow me to *load* it.



There's a workaround, right-click on the blueprint, Show Info, then close the Industry window and click on View in Industry :)


Wakka-wakka-wakka

Thank you. Much
pedrohsi1
Doomheim
#62 - 2016-10-27 18:33:53 UTC
Mongo Severasse wrote:


Also, I ran into a bug where I killed the three Circadian ships at the center of the final structure and the tutorial did not advance. I sat there for about a couple of minutes waiting for the story to advance.
1. I relogged to see if I could clear it.
2. When I logged back in the site had despawned and I was able to warp back to the Circadian gate and run the site again.
3. This time, after killing the final three Circadian ships I targeted and started damaging the structure.
4. The story then advanced normally.

I had some weird issues that kept red targets on the overview but when I tried to target them the system said they were no longer present? Is that server lag?



The same thing happened to me while doing the Caldari NPE, my overview kept the red targets even though I couldn't interact with them. This prevented the tutorial from proceeding to the next step (destroy the Hive). Once I started attacking it, the tutorial managed to continue and I was killed at the end by the explosion:)

When you get cloned at the station, the tutorial seems to be missing the next steps, Aura kept repeating the same message but the text was being updated as I redeemed the replacement items and refitted the ship. Then, for some reason, the fleet battle message appeared again and the Commander wanted me to join the fleet to destroy the Hive...
Takoma Panala
Doomheim
#63 - 2016-10-27 19:05:25 UTC
pedrohsi1 wrote:
Titti Sabezan wrote:


Have *bought* the BPO for the Civilian Analyzer

Industry window will now identify it (which it wouldn't before), but won't allow me to *load* it.



There's a workaround, right-click on the blueprint, Show Info, then close the Industry window and click on View in Industry :)

Does not work here... *sad panda*
Quintessen
The Scope
Gallente Federation
#64 - 2016-10-27 20:03:57 UTC
In the part where you first get your armor repper, you have to fly towards the other target. This takes a good while and is kind of boring. While setting up expectations of all the slow boating might be good, maybe not so early in the tutorial.
Mara Rinn
Cosmic Goo Convertor
#65 - 2016-10-27 20:42:15 UTC
pedrohsi1 wrote:
When the first drifter appears you are targeted before Aura gets the chance to proceed to the Lock On step and the tutorial gets stuck. You have to Unlock the target then select Lock On again in order to be able to proceed.


The default setting for new characters is for auto-target-back to be 0.
Mara Rinn
Cosmic Goo Convertor
#66 - 2016-10-27 20:49:54 UTC
The floating blue panels that label objects in space are pretty nifty, but they tend to stack on top of each other, and worse they stack on top of other windows such as the "selected item" window. I wonder if these blue panels could be restricted in movement to, say, a circular region centred in the middle of the FOV, with radius limited to the smallest distance to any other UI element?

It would also be nice if clicking on the blue panel would have the same effect as auto-tracking, and perhaps have an additional effect of always turning the camera to view the selected item regardless of the current auto-tracking setting.

[proceeds to undock]

Hrm… on my tiny screen the available space for the blue labels is a little restricted. There has to be a better way.
Takoma Panala
Doomheim
#67 - 2016-10-27 21:14:26 UTC
Finally made it through the industrial window.

But now i broke the tutorial. Warped to the Drifter Hive Spatial Rift, And activated it. I warped back to star gate (might have misclicked, that is not the problem). But now i have no way to warp back to the rift, resetting the tutorial to the last checkpoint does nothing. :(
Nam Dnilb
Universal Frog
#68 - 2016-10-27 22:12:17 UTC  |  Edited by: Nam Dnilb
So I was able to complete the NPE today. I learned that civilian lasers are good against capital ships. Shocked

The trend from last time that it is too easy to break the script continued. I delivered the analyser directly because the industry window was still open and promptly couldn't continue. Undocking fixed it eventually, but skipped some steps.

What's up with all the long approach sequences, I get you want to show the bigger picture sometimes, but a 30KM ride for a simple acc.-gate?

Mentioning the autopilot is fine, establishing it as a standard is not.

Anyway, the final battle is a pretty epic sight, but a bit over the top. I saw some bugs with non interact able seekers, but this might be Sisi being weird in general.

The rewards are a bit of a downer though. Give them a real new Punisher and the modules they lost in battle on top of the mining frigate. Building the BPC takes more than 90 minutes, not including shopping for minerals. That is a lot of downtime for a new player. Right now it's a bit like: You are our greatest war hero! Here's your tractor.
Hawkin Shadowblade
State War Academy
Caldari State
#69 - 2016-10-28 00:19:01 UTC
Hello! I'm going to be helping new players on patch day and decided to take a pass at the new tutorial. A few minutes in I decided to make a running list of bugs and concerns as they appear, I apologize if anything happens to be already known repeated from an earlier post:

Bugs:
> Many items, such as the Drifter Mobile Warp Disruptor, and the Circadian Seekers are not included on the default overview preset at this time (May have just been me)
> Destroyed objects (such as the two aforementioned) will re-explode and display a live tag again a few seconds after their actual death.
> Certain UI-based tags do not appear in the correct location (i.e. the "warp to HQ!" tag was over a wreck)
> Certain UI elements persisted after warp, including enemy tags , both on the overview and in space.
> Got blackscreened upon first undocking, had to relog
> In the Rogue Cloning combat site, many of the tutorial UI tags persisted after the enemies had been destroyed
> Manufacturing window refuses to accept my Civilian Analyzer mod BP, no error message (relog)
> The Professor thinks I'm Amarrian... I'm Gallente
> The Fleet Commander started commenting on the destroyed SOE fleet as soon as I activated the acceleration gate.
> The 'Reset to last checkpoint' button seems broken?

> Redeemed my ship and fittings before the Operation for it came up, thus leaving me stuck...(Skip/Next button please!)
_______________________________________________________________________________________________
Design Concerns:
> Aura, nooooo Cry (I understand why, still sad though)
> Maybe I missed it, but make it easier for veteran players just making an alt to exit early.
> Include a quick section somewhere on UI customization? Namely resizing windows, namely the chat window
On that point, I'm willing to bet a player who chats is a player who stays. My humble recommendation is to encourage player interaction as early as possible; EVE is a social game afterall.

> Rather than a warp bubble, a sentry tower sort of unit that puts an infinite range/point tackle on you is a bit more interesting and doesn't simply invite the player to test what happens if you fly outside the bubble
> Replace the Circadian seekers with new, miniature circadian scavenger drones. Not only due to the laughability of a civilian gun destroying a cruiser, but the very real implication that new players may go on eventually to see Seekers on their way to Jita or something and think they're easy prey, which for them especially is not the case.
>The Drifters appear with white tags, though not actually hostile, this can be misleading to the new players who should be identifying them as hostile. It would also be cooler if they actually fired on the new player (with an accuracy rating of 0.00).
> I wasn't paying attention for a moment and missed exactly what module BP I needed to search for, the standing info boxes on this step didn't include it either. This step is certainly going to confuse many new players as it is, so best to keep as much crucial information on screen as possible here.
> I just took the super important survivors with me back out into a dangerous combat zone to go bounty hunting, maybe have the player turn them in before this?
> Honestly, I think you guys are better off replacing the Drifters with each faction's pirate-counterpart.
For the existing players, the Drifters may be a very enigmatic and interestingly dangerous new foe. For new players with no context, they are standard alien(oid) combat targets with only two classes of enemies to fight. Much less if you kill them with a few shots from the starter gun, they suddenly aren't that scary...

> Making autopilot seem like a viable form of standard travel is a tad misleading, no?
> First accel gate site has the gate 30km away?
>The volumetric clouds here look amazing, unfortunately the contrast of the 2D wreckage chunks inside inside it does not.
> Zooming a bit out shows the corridor you constructed, maybe pull the data point into it a little bit so the theatrical corridor you just made is slightly less obvious.
> That skill injector sales pitch by Aura is a tad on the nose, in my book.


Running out of game time and characters so I'm gonna wrap up here:

I'm sorry to put it so bluntly, but unless you make the players wake up at the end and have this be a Flight School final-exam simulation the whole time, this whole scenario is rather cheesy and a blatant Mary Sue-esque "You just got here and are already the prodigal hero of the day, everyone loves you, yaaay!" I'm not advocating for the return of "Here's a ship, **** you", but I think this 'Hero of the Day - on Day one' is very un-EVE-like. They keep talking about how special we are for making it this far, when all the people we have to compare ourselves to - other actual players - are doing the same exact thing.
Beyond that, all the polish is great so far, from the voice acting to the new UI, but to me, the backstory is a bit much, even if it does allow for some cool sights. The character limit keeps me from going over all the parts I do honestly love, but those aren't quite as important. Regardless of my particular complaints, you guys are certainly atleast on the right path and I'm happy to be here for it!

o7
DSpite Culhach
#70 - 2016-10-28 01:08:48 UTC  |  Edited by: DSpite Culhach
Yesterday I broke the script on the "Redeeming Items" as I saw the flashing message info we get on the bottom right, saw a message regarding things to be redeemed and did it before Aura told me to, and then she kept asking me to do it anyway. Cluster then went down, so I'm going back in a bit.

Ok, so I've been trying to look at the game as someone that has not seen it before, but muscle reflexes kick in and make me click things sometimes :)

Just to echo some things already stated, even though I think the tutorial work has gone too far ahead to change now:

* You make players sound and feel more "epic" then they are. Those Sleeper ships would be unkillable in a noobship, and give players a wrong impression. Same goes for Autopilot use, and I also want to mention that letting them keep a Mining Laser mounted instead of getting them a second Civ laser (Amarr example) starts a bad precedent on ship fitting, as they would do more damage and understand a new fitting mechanic as well.

* Nice Touch allowing them to see all the different ships in the game, I think that makes players dream of getting into larger hulls, however, I think they might get slightly disappointed again when they discover that Alphas can't actually fly most of them.

* Distance to objects is a bit high, although the point was to teach players about prop mods, still, maybe a tad shorter?

I'm curious on another way to "break the script":

* What happens if a player "accidentally" throws the minerals or even the survivors out the airlock? Anyone tried?

---

Also, I would like to hear a comment from other players on here that did the tutorial, regarding the difference between Armour and Shield ships:

* I don't specifically remember any mention that Armour and Shield ships have totally different mechanics, and in order for an Armour ship to run a repair module, it has to lose ALL it's shields.

What this means is that the player would be seeing a rather angry and bright looking RED BAR on their screen, and they might think they are getting murdered when the "No Shields" alarm bell starts going off, while the truth is just that their shields are just more or less cosmetics on an Armour tanked ship.

Maybe add an Aura message that yes, the shields are being evaporated, but it does not matter as they are Armour tanking? Is such a thing already actually mentioned anywhere? Did I just miss it?

---

BUG in the mission against the Narcos:

Pictures included as otherwise its hard to explain:

* PIC 1 - The first 3 Pirates in the red box are dead. They are the first ones I killed, yet they still show up. When I did a "Look At" on those, it actually showed empty space, and they cant be targeted, as doing so gets that message in the upper box. They are like "ghost images" stuck in space.

* PIC 2 - When I then killed the bottom three, then they ALL vanished briefly, HOWEVER, when I warped back to the station, my Overview still had ALL 6 ships on it at a distance of 15 AU's. The overview just did not drop them until I enetred the station. Also, as you can see, my warp back failed and I had to kill the client to fix it.

PIC 1 - [img]http://i.imgur.com/nAmP7mp.jpg[/img]

PIC 2 - [img]http://i.imgur.com/LvdboRe.jpg[/img]

--

About the AURA window box, pic included:

* Why is that box so large, but "invisible"? The edges are all the way inside my red box, but the visible part is only at the top. Is this because some hide kludge is in place to block how big the AURA window would otherwise be?


AURA Window - [img]http://i.imgur.com/7beteNc.jpg[/img]

I apparently have no idea what I'm doing.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#71 - 2016-10-28 01:19:56 UTC
Logged in with the character that was trapped.

Restarted at the Roque cloning site instruction to warp in. Secure the site completed after killing 3 rats and locking the there 3 was difficult even if they where right beside me.

Looting the container worked

Second set of 6 rats appeared that I could not target. and stayed on the overview even when 5 AU away.

Return to HQ still has not context and you have to use the dock command in the operations drop down if you have no context.

Second the need to repeat the name of the module after the the instructions for using the market or add it to the "Purchase the blueprint" step name.

Opening the Industry window cuts off and removes from view the instructions for how to use it.

Right clicking again and clicking use blue print again does not work which is what most new players will do.
Dragging and dropping also did not work.

Closing the industry window and then clicking the show info use blueprint did install the blue print and move the tutorial on to the next set of info dumps filling the 90 seconds to build the analyzer.

Leaving the industry window open and inventory open created a very confusing scene.
Fitted the analyzer and undocking black screened with only the travel to system blue box on screen pressing esc did not clear it and I had to relog in could not make a bug report.
Re-logging in worked and the in space render started correctly

A mention that you can warp to the gate manually would be nice.

The first two messages when warping in to the site are disjointed and don't tell a smooth story.
If they where suppose to fill the time before getting to the gate they are timed wrong, ie play to soon.
Warp in warning message played to soon.
If you click the info shard and try to approach it before the NPE says so you have to do it again.

Long distance with the "warp to location" bug still in this version.

Hacking was straight forward. Can you fail hacking it? It did not look like you could fail.

Fleet Commanders speech about the fleet started to soon are needs to be rewritten to make sense that it plays at the start of the warp.

Will continue on next post

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#72 - 2016-10-28 02:21:11 UTC
Warping back to HQ on auto pilot started a infinite warp.

Had to restart the client. NPE remembered where it was so easy to continue on. Using the operations dock command feels wrong.

Fitting the ship was smooth but the undock command make the fitting window transparent if still open something that does not happen to normal pilots a lot.

At the final site if you lock non overview battle ships the lack of damage to the shields might be focusing to new pilots.

Damage to the force auxiliary did not match the info that was showing when it was locked.

Even after being destroyed the the first 3 highlighted ones it did not complete and the high lights stayed up even though the ships where destroyed.
Stasis webifier did not want to lock every item with in its range.
Killing the rest of the seekers did not complete that step of the attack.
Respon of seekers could not be targeted.
Overview said the force auxiliary was back but did not render.
Shooting the drifter Hive some how completed the task and moved on to the end of the battle sequence.
Killed the hive before the fleet could warp out. Intended?

Setting a destination for starting your career did not complete.

A word from Aura the first time you open the industry window and try to use it. About mining, salvaging, and reprocessing would make a cleaner start.

After fitting my miner I undocked and got a black screen again.

Will do this again after the next build.

Hope this is helpful.



If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

DSpite Culhach
#73 - 2016-10-28 02:58:03 UTC  |  Edited by: DSpite Culhach
I'm stuck at "Redeeming Items" as I had manually done it before Aura told me to.

Other then restarting a new toon (was going to do Caldari after my Amarr anyway) anyone know a way to unstuck the situation?

Would be kind of nice to right click on the step and select "skip" but I guess that might break other things.

I apparently have no idea what I'm doing.

Titti Sabezan
SYNDIC Unlimited
#74 - 2016-10-28 07:38:41 UTC
Can I just say (sarcastically) that the emphasis on using Autopilot is going to pay dividends once these newbies get outside their starter systems. Gankers are going to be able to congregate 15km+optimal range outside key gates and blat newbies as they come because they will know that that is where the autopilot will dump them, and will know they have ample time to lock and gank before the newbie gets to the gate.

I can see some gankers actually making money by selling newbies flashy ships and gear, just to blow them up, loot what survives and then sell them a new ship and fittings for a "bargain" price.
Ivory Harcourt
Space Ants
Brave Collective
#75 - 2016-10-28 08:17:23 UTC
Titti Sabezan wrote:
Can I just say (sarcastically) that the emphasis on using Autopilot is going to pay dividends once these newbies get outside their starter systems. Gankers are going to be able to congregate 15km+optimal range outside key gates and blat newbies as they come because they will know that that is where the autopilot will dump them, and will know they have ample time to lock and gank before the newbie gets to the gate.

I can see some gankers actually making money by selling newbies flashy ships and gear, just to blow them up, loot what survives and then sell them a new ship and fittings for a "bargain" price.


The emphasis on autopilot is certainly not new.
Ivory Harcourt
Space Ants
Brave Collective
#76 - 2016-10-28 08:27:25 UTC
Ok it's 9am and I still didn't sleep, that's how interesting this NPE was. I haven't read previous commenst from fellow capsuleers, so if I repeat theirs here a lot I am sorry...

Pros
  • New Character sheet is well-arranged. Thumbs up.
  • Confusing Skill x1 , Skill x2 has disappeared. Nice (although that info was somewhat usable)
  • When biomassing, I can confirm final biomass after 10 minutes. Is that for test only?
  • Capsuleer in a bubble. EXPLAINED BUBBLE!!!!
  • I like the way the locations are marked in space.
  • You explained orbiting and tracking!!!!!!! You emphasised on orbiting!!!!!!!!!!!!!!!1111112 Probably you should've also tried to emphasise on using afterburner to control the distance, but that's too much info at that point maybe...
  • When docked at the station, Aura talks about bribing capsuleers etc, reinforcing the feeling that this is not Teh Game of Teh Noble People
  • When approaching through the gas, I am supposed to activate my repairer and DEACTIVATE when job done - brilliant (however I got no damage, see bugs)
  • "Travel to Empire Might Site" - warp to the Safe Spot. YOU MENTIONED SAFE SPOT!
  • "Leave ship" - omg good thing!


  • Cons
  • Caldari version: Fleet commander's voice is uncomfortably intimidating, I had problems to bring myself to cooperate with her (did you modelled her manners after me? :-D ).
  • When Aura is giving me a task to look for survivors, her voice is like this: "Captain....................................... I have received etc". Is it possible to make the pause more natural? There are some more weird pauses later as well.
  • When looting 3rd survivor, Aura says "Don't forget to close the inventory windows after you have finished". Why is it so important that it needs to be mentioned? People should've figured this out?
  • Please do NOT use Circadian Seekers for reasons already mentioned by other people. Just no. It's dangerous.
  • When I tried to be an impatient rookie and killed a bubble, seekers spawned immediately. Can you please count with it when you do Aura dialogues? "Oh I see you've already killed the bubble, yadda"?
  • At the end when I see Drifter Battleships etc , Aura says "Find your HQ highlighted in the overview", but the station is NOT highlighted in the overview. Please either change the text or highlight the station in the overview. And yes I know, there is a text "Locate your home station" etc next to overview, but that's not the same as "highlighted station in overview" and can be confusing.
  • Armor repairer into caldari ship??? Please no!
  • When adding a skill to a skill queue it may be a good idea to mention that it's important to have something in the queue all the time.
  • Aura highlights the station service "ship fitting". What if I want to see my ship fitting in space? Could you please highlight both station service icon AND the ship fitting icon on the neocom, please?
  • What if capsuleer undocks before Aura gives him the module and shows him ship fitting services?
  • When buying a civilian data analyzer blueprint, if I click "market" icon too fast, I may not receive the instructions as Aura immediately continues. Make it more clear that it's actually a "civilian data analyzer blueprint" not normal data analyzer blueprint.
  • The instruction to buy the BPO says that you should buy it from "a sell order" that is for this station. There will be hundreds of these BPOs on that station set up by bittervets cashing on clueless newbies. Is it possible to warn newbies or to explain them that they should sort the items by price? I know it's holding their hand and whatnot but don't forget that newbies will see the market interface for the first time.
  • In "Back at the Station", when autopiloting and stuff - ugh, that is not how you set up the destination or warp to something normally.
  • "Entering the Site" - FC talks about what happened before I actually arrive at the site. Is that okay?
  • "Entering the Site" - I'm like 100km from the data container when I arrive... and I travel there veeeerrrrryyyy sssslllllooooowwwwwllllyyyy. Doubleplus ungood. 50km would be enough.
  • When going around that big massive fleet for the first time, I feel like some exciting fight is going to happen... then I am sent back to HQ (even if it's to get a new ship). Is that the way how to explain newbies the term "blueballed"? :-D
  • The fleet fight doesn't look like a real fleet fight.
  • Webs on the enemy understandable, but why not a point? That enemy FAX could've warped away anytime.
  • "Rejoin the fleet" - I'm supposed to destroy the Seekers, everything is dead but Aura does't let me go further. There is no mention that I should start shooting the Hive itself.
  • When the Hive is exploding, there are still our fleet's battleships around. Are they too going to be sacrificed?
  • The end of the battle is very chaotic, I feel like I didn't know what's going on, I somewhat registered that I'm going to explode becaue I've expected it, but for a rookie this may be a bit confusing.
  • Ivory Harcourt
    Space Ants
    Brave Collective
    #77 - 2016-10-28 08:28:12 UTC
    Bugs
  • Explosions appearing twice.
  • Exploded ships or items (seekers, bubble, pirates) re-appeared but were not lockable (not present in the system).
  • Restarted the tutorial in the bubble part, it restarted completely and made me stuck in the loot survivors part.
  • Docked in the station. FC still talks to me how awesome I am. Undocked while he talks (I was not yet asked to undock). The screen went black and I couldn't do anything. Restart helped.
  • Redeemed a skillbook and injected it - did not drag into the training queue. Stuck there, dragging skill to the training queue didn't help.
  • Travelling through the corrosive gas cloud to the pirates, no damage received until I hit the pirates.
  • Blueprint in the inventory. Right click , use blueprint. Industry tab opened. The blueprint is NOT in the middle of the window and I cannot select it from the list of blueprints. Close+reopen the industry window fixed it and blueprint is now in the middle of the window (and Aura continues).
  • Professor Tannen while I am building civilian data analyzer: "I had to push this all the way to Ministry of War" - I was Gallente not Amarr.
  • Undocked when my data analyzer job was ready to deliver but not delivered yet and therefore not fitted the module into my ship. The screen went black and I couldn't do anything. Solved by relogging, but when I returned back to the station I couldn't find any highlight that would point me again to the industry tab. When I've opened the industry tab I couldn't deliver the job immediately (it got delivered after like 20 seconds or so).
  • "Inside the Empire Might Site", jumping back to the rookie system, stuck in jump tunnel. Relog helped.


  • Remarks
  • This is not a part of new NPE, but I would like to see it changed. When creating a char, there is an option to name your char. Choose your name. Two fields, one "Name" another "Family Name". There's tons of people who would put their full intended name into "Name" and then they would repeat the surname in the field "Family Name", which produces chars with the name "Luke Skywalker Skywalker". Would you mind to change the text in the 2nd field from "Family Name" to either "Surname (optional)" or "Family name (optional)"?
  • Is there a way to disable tutorial for alts?
  • Ivory Harcourt
    Space Ants
    Brave Collective
    #78 - 2016-10-28 09:59:57 UTC
    Overall I can see that this tutorial has been carefully crafted by someone who spent days if not weeks in the rookie help channel - I literally giggled when I've seen Aura guiding me to the wallet button... The way Aura explains things is certainly a step in right direction, please keep it that way while updating career agents sometime in the future.

    Astrahus, OMG!!!! <3 <3 <3

    I am not concerned with bugs, even with the fatal ones, as they will be fixed. However the shift in Aura's and NPCs stance towards me is extremely worrying. You are not a unique hero that needs to be celebrated, you are one of thousands rookie capsuleers, tabula rasa, your uniqueness or worthlessness is yet to be proved. You are nobody, you should be treated as such. Aura voice tone, Fleet Commander's approach where he/she is almost pissing him/herself as he/she talks to me is boring, dull and most importantly embarassing - it's not EVE, it's me being Orgrimmar hero after killing ten rats. Please consider rewriting these parts, even if it delays the release, I don't think we should be a unique hero no. 53265341 .
    Quintessen
    The Scope
    Gallente Federation
    #79 - 2016-10-28 12:22:56 UTC
    Ivory Harcourt wrote:
    Overall I can see that this tutorial has been carefully crafted by someone who spent days if not weeks in the rookie help channel - I literally giggled when I've seen Aura guiding me to the wallet button... The way Aura explains things is certainly a step in right direction, please keep it that way while updating career agents sometime in the future.

    Astrahus, OMG!!!! <3 <3 <3

    I am not concerned with bugs, even with the fatal ones, as they will be fixed. However the shift in Aura's and NPCs stance towards me is extremely worrying. You are not a unique hero that needs to be celebrated, you are one of thousands rookie capsuleers, tabula rasa, your uniqueness or worthlessness is yet to be proved. You are nobody, you should be treated as such. Aura voice tone, Fleet Commander's approach where he/she is almost pissing him/herself as he/she talks to me is boring, dull and most importantly embarassing - it's not EVE, it's me being Orgrimmar hero after killing ten rats. Please consider rewriting these parts, even if it delays the release, I don't think we should be a unique hero no. 53265341 .


    Even WoW wasn't this bad. I do hate it when games treat you like a savior, especially so early on.
    Sgt Ocker
    What Corp is it
    #80 - 2016-10-28 13:36:08 UTC  |  Edited by: Sgt Ocker
    Quintessen wrote:
    Ivory Harcourt wrote:
    Overall I can see that this tutorial has been carefully crafted by someone who spent days if not weeks in the rookie help channel - I literally giggled when I've seen Aura guiding me to the wallet button... The way Aura explains things is certainly a step in right direction, please keep it that way while updating career agents sometime in the future.

    Astrahus, OMG!!!! <3 <3 <3

    I am not concerned with bugs, even with the fatal ones, as they will be fixed. However the shift in Aura's and NPCs stance towards me is extremely worrying. You are not a unique hero that needs to be celebrated, you are one of thousands rookie capsuleers, tabula rasa, your uniqueness or worthlessness is yet to be proved. You are nobody, you should be treated as such. Aura voice tone, Fleet Commander's approach where he/she is almost pissing him/herself as he/she talks to me is boring, dull and most importantly embarassing - it's not EVE, it's me being Orgrimmar hero after killing ten rats. Please consider rewriting these parts, even if it delays the release, I don't think we should be a unique hero no. 53265341 .


    Even WoW wasn't this bad. I do hate it when games treat you like a savior, especially so early on.

    You can't sell something to the "WOW" crowd (12 to 16 year old's) if it doesn't appeal to their vanity and instant gratification.

    CCP is trying to appeal to a totally different player base than what they have now, hence, the completely new approach to introducing new players to the game. The new approach has little to do with "Eve" as we know it and how it will be for 99% of the 1 in 100 who complete the tutorial and go on to "play Eve".


    -- - -- - -- - --
    This new NPE is awesome. Being told by Aura to Zoom and scroll my mouse wheel to find the wreck from our fleet (I'm not in a fleet and am docked) she has highlighted on my overview, which of course I can't see as I'm not in any fleet and docked..

    And this goes live in how many days??

    Edit; Aura is now telling me I can view what is inside a wreck by getting close to it (not mentioning you need to open it to see anything) I really think you need to put this new tutorial on hold for a few months until you get it close to something that will make sense to new players. This is just horrible it not very clear how it explains things and is even worse because it is doing something to do with being in a fleet, which I am not and can find no way to join the fleet Aura is talking about.
    Oh it works in reverse (by the tutorial anyway), you "look at" the wreck to see what's in it, then the next prompt tells you to right click the wreck to approach it. How drunk was the person who wrote this?

    My opinions are mine.

      If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

    It really is getting harder and harder to justify $23 a month for each sub.