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Pirate caps

Author
Umino Iruka
#1 - 2016-10-27 20:56:14 UTC
Hello!

I have a few questions which I didn't really know where to post so they ended up here - would love a dev answer if possible...


What is going on with pirate capitals?


You released serpentis caps a few months ago with the carrier missing from the package for some mysterious and unknowable reasons.

Since then, serpentis dread has filled around 3 pages on zkill, most of it done by one person who ended up losing it with a lot of drama (killboard can sometimes make your eyes bleed, but it's numbers don't lie).

Not long after the serpentis caps were released you made a small effort to make the dread LESS exciting than what it was originally intended by reducing it's build costs somewhat which was a bad thing, because who wouldn't want to feel the adrenaline rush of locking a 40+bil ship into place for 5 minutes when sieging???

All sarcasm aside, in the few months since they were released, serpentis caps saw amazingly little use:

dread: about 3 pages
supercarrier: 2 placeholder kills made to announce to the eve community that they exist in the game
titan: 0 (zero) - production problems, or something else?

Now the Crimson Harvest is active again, a perfect opportunity to introduce blood raider caps (maybe this time not excluding the carrier?), and....nothing. All of the pirate caps are already made (all the models already exist which is seen by capital NPC spawns) with very little effort involved in making them - angel dreads are naglfar hull models, and the sansha's nation dread is a revelation with a 4th turret hardpoint which, by the way, looks like someone put a saddle on a cow.


Is your intention to continue the tradition of dragging your feet when it comes to releasing new things?
I hope you're not planning on releasing one pirate faction per year since they are not popular because someone imagined them as content for 0.1% of eve population, or just scrapping any future development around pirate caps like you did with walking in stations!


The ship tiercide, a thing that's been dragging for YEARS now, is nothing more than changing variable values of ship/module stats, nothing new is being developed in it, but after all this time, it's still not completed!!! Ships are still waiting for the balance pass (not to mention 'black sheep' ships like the munin which are crying for a buff/rework).

I've tried my best not to make a toxic thread about these questions, but there's no other way to describe this lack of effort...

Am I the only crazy one here, or are there others who hear the voices too?
PopeUrban
El Expedicion
Flames of Exile
#2 - 2016-10-27 21:05:18 UTC
Keep in mind the next big patch is doing a pretty drastic overhaul of the super bonuses to the new field generator effects.

Maybe they want to let the existing ships settle down a bit before introducing a bunch of new ones, or want to play with the idea of offering the pirate supers unique generator effects or something.

Not only that, the meta changes with the command boosts, or the wildly insane role rebalance of the rorq.

Most of the big ship balance changes in this patch are fleet centric, so adding new variables to fleet warfare might not be great timing in the middle of all that.
almost fiction
Job Center Plus
#3 - 2016-10-27 21:15:04 UTC
The main issue for me is the cost. All other pirate caps mineral cost is similar to others in it's class. It's added value comes from it being more powerful and the BPC rarity.

It's a shame they went in another direction with these pirate caps, making their cost far outweigh their value.
Umino Iruka
#4 - 2016-10-27 23:21:47 UTC
almost fiction wrote:
The main issue for me is the cost. All other pirate caps mineral cost is similar to others in it's class. It's added value comes from it being more powerful and the BPC rarity.

It's a shame they went in another direction with these pirate caps, making their cost far outweigh their value.



Yeah true, also speaking of prices....

What's with the recent CCP policy of punishing high skill pilots, the costs of t2 capital guns and t2 fighters are not even funny.
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-10-28 09:12:46 UTC
Well EVE vegas keynote is today, so we'll probably hear more about the Blood Raider capitals there.
Cap ITal
Doomheim
#6 - 2016-10-28 18:17:42 UTC
they are a isk sink.
Status symbol.

nothing more.

the dread could do with being looked at. maybe. It's not much of a status symbol at 30bil and it's entirely terrible. It maybe should have a build cost buff to 50bill and get a crazy bonus like a siege mode you can move and warp with but not dock. or something equally absurd. Or siege mode does not limit it's ability to be remote repped.

As for the titan and Super. They are fine. massive status symbols. and they will survive being primed just as well as their t1 counterparts. Maybe another 200% to the extender and plate bonus but thats all i would add.
Umino Iruka
#7 - 2016-10-28 23:07:27 UTC
Cap ITal wrote:
they are a isk sink.
Status symbol.

nothing more.

the dread could do with being looked at. maybe. It's not much of a status symbol at 30bil and it's entirely terrible. It maybe should have a build cost buff to 50bill and get a crazy bonus like a siege mode you can move and warp with but not dock. or something equally absurd. Or siege mode does not limit it's ability to be remote repped.

As for the titan and Super. They are fine. massive status symbols. and they will survive being primed just as well as their t1 counterparts. Maybe another 200% to the extender and plate bonus but thats all i would add.



Look, I understand you're trying to act all knowledgeable about all this, but you just burned yourself with this post.

First of all, isk sinks are places where players buy stuff/services from NPC's (LP stores, skillbooks, repairs etc....).

Second, even if these pirate caps were imagined as status symbols (which is just not true), status symbols are useless if they're not being shown which means USED. And pirate caps are definitely NOT being used for these few months after they got released.