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118.9 - Issues Thread (PC)

First post
Author
Dizzy Greencow
Have I Got Moos For You
#101 - 2016-10-18 18:53:37 UTC
Another patch, another problem.

Error message showing up in launcher after patching, on attempting to log in, symbol in launcher went from 'play' triangle to the square and then.... nothing, absolutely nothing.

Tried resetting all settings, restarting computer, even did a total uninstall (including registry components) and still getting error in launcher.

Is anyone else having issues getting logged in to game? Has latest patch 'broken' launcher?
Tipa Riot
Federal Navy Academy
Gallente Federation
#102 - 2016-10-18 20:46:32 UTC
CCP Darwin wrote:
Tipa Riot wrote:
Your reply sounds like you were just made aware of by the recent posts

In what you quoted, was making a more general comment about the value of bug reports.

That said, I'm not myself directly working on the asteroid toggle issue described here. I'm just following up with the art & graphics team to make sure that we're properly tracking and investigating the matter, and letting you and other affected players know that we are aware and looking at it.

Thanks, see the asteroids got fixed ... but now I expierience a new problem, which fortunately is in your area of work if I'm not mistaken ... you may guess it ... there is a big environmental cloud in the 2nd room of the Blood Raider Gauntlet site, which wrecks my FPS and the only solution is to go low shaders, because this removes the cloud. Can you please, please remove this cloud?

Better of course would be if your colleagues responsible for the shaders/rendering can fix the performance issue with clouds they introduced 2 patches ago to a before all smooth expierience, or let us toggle environmental clouds like the asteroid debris ...

I'm my own NPC alt.

Da Framah
KarmaFleet
Goonswarm Federation
#103 - 2016-10-20 02:15:02 UTC
Tipa Riot wrote:



Better of course would be if your colleagues responsible for the shaders/rendering can fix the performance issue with clouds they introduced 2 patches ago to a before all smooth expierience, or let us toggle environmental clouds like the asteroid debris ...


The fix for CCP developing and "improving" graphics with DX11, is, ironically, to use DX9.


Sobaan Tali
Caldari Quick Reaction Force
#104 - 2016-10-20 14:01:11 UTC  |  Edited by: Sobaan Tali
Da Framah wrote:
Tipa Riot wrote:



Better of course would be if your colleagues responsible for the shaders/rendering can fix the performance issue with clouds they introduced 2 patches ago to a before all smooth expierience, or let us toggle environmental clouds like the asteroid debris ...


The fix for CCP developing and "improving" graphics with DX11, is, ironically, to use DX9.




Fiddle with your graphics toggles. One of them ("Effects" I believe) should disable clouds, though it turns other things off as well so it's not unfortunately a specific setting. At least it doesn't, from what I recall at least, turn hardener effects and turret fire off like it used to. I know that's not a real solution, just another approach that might look better or be more agreeably than turning down shaders depending on your preferences.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Tipa Riot
Federal Navy Academy
Gallente Federation
#105 - 2016-10-20 17:50:11 UTC  |  Edited by: Tipa Riot
Sobaan Tali wrote:
Da Framah wrote:
Tipa Riot wrote:



Better of course would be if your colleagues responsible for the shaders/rendering can fix the performance issue with clouds they introduced 2 patches ago to a before all smooth expierience, or let us toggle environmental clouds like the asteroid debris ...


The fix for CCP developing and "improving" graphics with DX11, is, ironically, to use DX9.




Fiddle with your graphics toggles. One of them ("Effects" I believe) should disable clouds, though it turns other things off as well so it's not unfortunately a specific setting. At least it doesn't, from what I recall at least, turn hardener effects and turret fire off like it used to. I know that's not a real solution, just another approach that might look better or be more agreeably than turning down shaders depending on your preferences.

You are right, but in PvP the effects are helpful and you can't just switch them off mid-fight when you encounter a cloud, because the setting requires a session change. Low/Medium shader switch is much more feasible.

It's all workarounds a bad cloud shader implementation. Clouds were not a problem on DX11 before the "performance" patch. Yeah I know most people will not notice because if the FPS is cut back by 2/3 from a base of 180 raw FPS it's still 60 and fine. But my base is more in the area of 80-100.

I'm my own NPC alt.

Sobaan Tali
Caldari Quick Reaction Force
#106 - 2016-10-21 03:53:13 UTC
No disagreement there. Worth a shot, I guess. You know, I'll admit that clouds certainly look visually a lot better than they use to, but they still really need to add it's own toggle. Frames are oddly (given my machine's age) better overall for my experience when running into clouds, but I'm not the only player and I've talked to a lot of people who still have significant, some even worse, frame-rate issues with their current iteration.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

None of theAbove
Doomheim
#107 - 2016-10-21 11:48:13 UTC  |  Edited by: None of theAbove
removed...issues not due to eve
Tipa Riot
Federal Navy Academy
Gallente Federation
#108 - 2016-10-21 12:53:43 UTC
Sobaan Tali wrote:
No disagreement there. Worth a shot, I guess. You know, I'll admit that clouds certainly look visually a lot better than they use to, but they still really need to add it's own toggle. Frames are oddly (given my machine's age) better overall for my experience when running into clouds, but I'm not the only player and I've talked to a lot of people who still have significant, some even worse, frame-rate issues with their current iteration.

Do you run AMD or NVIDIA? Seems a problem with NVIDIA cards ...

I'm my own NPC alt.

Sobaan Tali
Caldari Quick Reaction Force
#109 - 2016-10-22 00:11:58 UTC
NVidia, specifically an EVGA GTX 660 SC2 3Gb VRAM.

My frame rate, which normally stays around 90s-120s in space, still tanks a bit when encountering clouds, but now it actually stays at around 60 and above so it's hardly noticeable most of the time. Particular exceptions include a couple missions -- L4s BR Blockade and another L4 I cannot remember -- where the frame rate gets crushed and drops to about 40. What's even weirder is the fact that my frame rate doesn't actually improve like normally in Blockade even if I zoom all the way out, so something about that mission is definitely FUBAR. The other mission seemed to get better zoomed out, I just don't remember which mission it was. Besides that, I can otherwise actually stay zoomed in when inside and around clouds without my frame rate turning into a slide show and my card and CPU turning into a nuclear meltdown hazard.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Candy Coin
Caldari Provisions
Caldari State
#110 - 2016-10-23 23:28:06 UTC
Teneral wrote:
Teneral wrote:
Since this patch player character models render in a lower quality. No specular lighting on clothes/skin, overall look like with low quality shaders before patch. GT 740, Linux, proprietary nvidia driver.


Just confirmed that other players are having this issue. No reflections on skin in character creator also. Would not be a good impression on new players in November.

Have this ussue. Like shader quality is always low for character face skin
EBR-96077
Oxigun
Halliburton Heavy Industries
Sixth Empire
#111 - 2016-10-24 02:10:30 UTC
I have three issues:

1) When I do a copy-paste from a detailed view, only some of the items make it on the paste even though everything is selected. if i scroll down to the bottom of the list and do a copy/paste again, it works. This was never required before.
2) The "low capacitor" warning does not repeat like it used to. It behaves like a shield/armor warning where it only sounds once when the % is met. it used to sound all the time when cap was below the threshold.
3) My brain hurts from all the accelerants :)

Cheers,

Oxi
Moriar theChosen
Mecha Enterprises Fleet
Federation Uprising
#112 - 2016-10-24 05:55:08 UTC
Ahoy,

I'm loving all the new graphics and having no problems with them.

However, the custom tracking position from the old camera is till sorely missed. I realize (I think) that it will be more complicated to build that sort of tool for the dynamic camera, and that is not what I'm asking for.

Please consider creating a custom tracking position option for the camera when dynamic options are turned off.

Right now the only way to track an object and prevent it from being obscured by the ship is to use the dynamic option, but all the off center zooming and jumping around while centering before panning is still too rough for me to use without becoming disoriented.

A custom tracking position for the non-dynamic camera would really make the game more playable until the dynamic camera is fixed.

Thanks,
Moriar





Yanu zantal
Khalkru's Minions
#113 - 2016-10-24 17:43:34 UTC  |  Edited by: Yanu zantal
[ Issue with Oct 24 2016 launcher update. .... now launcher display extends beyond screen edge on all sides. Like launcher screen pixel height/width was set suitable for 3000x1500 or some such screen, but then launcher was displayed on existing 1600x800 screen resolution. .... ]

Above moved to https://forums.eveonline.com/default.aspx?g=posts&t=496740&find=unread , where everyone is beating CCP Snorlax about the head and shoulders with a metre stick. Big smile
Teneral
School of Applied Knowledge
Caldari State
#114 - 2016-10-24 21:01:28 UTC
Candy Coin wrote:
Teneral wrote:
Teneral wrote:
Since this patch player character models render in a lower quality. No specular lighting on clothes/skin, overall look like with low quality shaders before patch. GT 740, Linux, proprietary nvidia driver.


Just confirmed that other players are having this issue. No reflections on skin in character creator also. Would not be a good impression on new players in November.

Have this ussue. Like shader quality is always low for character face skin
EBR-96077


I also submitted it as EBR-96309.
Gneeznow
Ship spinners inc
#115 - 2016-10-25 12:51:30 UTC
Not a huge issue but after today's patch my safeties were reset to green
digger walt
Imperial Guardians
Tactical Narcotics Team
#116 - 2016-10-25 17:12:18 UTC
Dizzy Greencow wrote:
Another patch, another problem.

Error message showing up in launcher after patching, on attempting to log in, symbol in launcher went from 'play' triangle to the square and then.... nothing, absolutely nothing.

Tried resetting all settings, restarting computer, even did a total uninstall (including registry components) and still getting error in launcher.

Is anyone else having issues getting logged in to game? Has latest patch 'broken' launcher?





I am having same issue... uninstalled ... cleaned my registry....reinstalled...used log lite.. said a patch bundle was bad... Filed ticket.... Nothing yet from CCP
Darth Magus
The Lone Magus
#117 - 2016-10-26 00:17:31 UTC  |  Edited by: Darth Magus
I opened ticket "EBR-96458: Eve launcher is empty" (screenshot is in the ticket)

My launcher window (the square in the middle that lists your accounts) is empty after I log in.

Its really weird - I noticed the issue goes away temporarily when I reboot my machine. Then I can see my account selection and log in with 1-2 accounts.

After I play for a while and close the game (both the EVE game, and the launcher), and start the launcher up again - it asks me for my username + PW, and after I log in, the account selection square(space) is just black.
Darth Magus
The Lone Magus
#118 - 2016-10-26 14:25:23 UTC
Darth Magus wrote:
I opened ticket "EBR-96458: Eve launcher is empty" (screenshot is in the ticket)

My launcher window (the square in the middle that lists your accounts) is empty after I log in.

Its really weird - I noticed the issue goes away temporarily when I reboot my machine. Then I can see my account selection and log in with 1-2 accounts.

After I play for a while and close the game (both the EVE game, and the launcher), and start the launcher up again - it asks me for my username + PW, and after I log in, the account selection square(space) is just black.


another bug report from this morning (and sorry for a double post).

"EBR-96614 - Eve Launcher is on permanent update loop".

basically when I open the launcher it tries to update to the latest version 1089322, then it restarts to apply the update, (fails to apply), and restarts again...

..then just keeps restarting the launcher and tries to apply the update, and does this over and over.
A Dead Parrot
Signal Cartel
EvE-Scout Enclave
#119 - 2016-10-26 16:29:53 UTC  |  Edited by: A Dead Parrot
Same problem. Update loop.
If I hit cancel (to continue with current version) then the launcher hangs after I press login.

Long story short: my launcher no longer, um, does any launching....

Windows 7 PC
cur version of launcher 1086194.1042
Darth Magus
The Lone Magus
#120 - 2016-10-27 16:34:20 UTC
A Dead Parrot wrote:
Same problem. Update loop.
If I hit cancel (to continue with current version) then the launcher hangs after I press login.

Long story short: my launcher no longer, um, does any launching....

Windows 7 PC
cur version of launcher 1086194.1042


I rebooted my machine and the Eve Launcher was successfully updated to the latest version (v. 1089322), its actually on version 1089859.1042 as of the time of this writing

Ticket "EBR-96614 - Eve Launcher is on permanent update loop". - can be closed (I will post on the ticket itself to close)

It also appears that the new launcher version fixed the "empty launcher" issue ["EBR-96458: Eve launcher is empty" ticket].

So I'll be commenting to get that closed one as well.

So far 2 tickets reported, and looks like 2 tickets resolved (although I got no comments on the tickets themselves)