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Player Features and Ideas Discussion

 
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Reactor control units and power relay attributes

Author
Amarak Valerii
#1 - 2016-10-20 17:07:06 UTC
currently both the Reactor control units seen here and cap power relays seen here display attributes that are not relevant to any of the items, regardless of the meta level and it only leads to confusion as both of them share the same icon as the Power diagnostic system and cap flux coils respectively.

my suggestion is to remove the irrelevant (0% bonus) attribute entrys from the attribute tab from those modules and preferably create new icons to differentiate them

Think for yourself. Don't be sheep!

Lugh Crow-Slave
#2 - 2016-10-21 04:23:12 UTC
they are relevant when comparing more than one type of mod comparing an RCU to a CPR and a PDU for example.

just because YOU don't use something doesn't make it useless or irrelevant
Zan Shiro
Doomheim
#3 - 2016-10-21 05:18:36 UTC  |  Edited by: Zan Shiro
Lugh Crow-Slave wrote:
they are relevant when comparing more than one type of mod comparing an RCU to a CPR and a PDU for example.

just because YOU don't use something doesn't make it useless or irrelevant



Basically. 3 mods sort of touch the same areas and used for almost the same things. Some stats not relevant but thats on a player to decide. Why the checkmarks. Pick what you want for the compares.


Or like when I give fit advice I don't always give the PSA that CPR will reduce shield boost and make sure you can live with that when I see it might be better than PDU for a goal . See stats, compare, them see that negative value for stat the other mods won't have and they can read that bit themselves.

Yes eve is confusing at first. One of eve's soft skills is to learn how to work this stuff. CCP gave the most they can imo. Nice logical names by and large now (bitters will remember say hardwires that told you nothing of the skill they enhanced). Tiericide a work in progress. Last holdout really is spike and javelin for rails. Guess in iceland for track and field they don't use javelins and throw spikes?


Ignore the attributes not common and have a nice day really.
Paranoid Loyd
#4 - 2016-10-21 05:30:06 UTC
Zan Shiro wrote:
3 mods sort of touch the same areas
Shocked Phrasing!

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Amarak Valerii
#5 - 2016-10-21 10:15:51 UTC
Lugh Crow-Slave wrote:
they are relevant when comparing more than one type of mod
comparing an RCU to a CPR and a PDU for example.


You are right. I did not think of that.

Think for yourself. Don't be sheep!

Donnachadh
United Allegiance of Undesirables
#6 - 2016-10-21 12:41:01 UTC
Amarak Valerii wrote:
my suggestion is to remove the irrelevant (0% bonus) attribute entrys from the attribute tab from those modules and preferably create new icons to differentiate them

If they did remove them someone would be here the next day asking for them to be put back.
In the end what does it really matter if some of the entries are 0% values?