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Excessive Griefing

First post
Author
Ima Wreckyou
The Conference Elite
The Conference
#221 - 2016-10-20 15:01:00 UTC
pajedas wrote:
Ima Wreckyou wrote:
pajedas wrote:
When you named your character you announced to the world that you wanted to be part of the problem.

I'm fine with that. Where I draw the line is when you try to force yourself on other people.

This is a competitive multiplayer sandbox with non-consensual PvP elements. Get use to it or play one of the other MMO where you don't have to deal with such game elements.

You're doing great work for Eve Online by trying to drive people away from the game.

Fact: I stared this game way before you and will be here long after you've gone.

You know, continuously repeating your assumption that ganking somehow harms the game will not magically make it true.

Fact: if you play a game for over 10 years and still struggle with the basics that probably says something about you.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#222 - 2016-10-20 15:02:46 UTC
pajedas wrote:
I'll debate this outside of moderation.

Trolls are too quick to anonymously report posts that hurt their fragile psyche.

"Notifications off."


Oh boy! Another anti-ganking blog no one will read! Funny how this thread was about bumping and you guys turned it into an anti-ganking thread.

What are you even talking about? I saw one post removed in this entire thread. I'm guessing it was you calling someone a bad name because your impotent rage took over?
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#223 - 2016-10-20 15:43:46 UTC
pajedas wrote:


For God's sake, let people play the way they want to play.


Its amazing how often this gets spoken by people that have no intent on letting people play the way they want to play.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#224 - 2016-10-20 16:11:01 UTC  |  Edited by: Jagd Wilde
pajedas wrote:


Fact: I stared this game way before you and will be here long after you've gone.


So you have been playing since 2005 and that means what? Only that you have been playing wrong if you are this mad.

I have not played nearly as long as you Lol

And I learned EVE is about PVP. I have been an EVE fan since I saw the first screenshots of Hillmar's.
I came back to EVE with the intention of starting a gank alt and killing highsec miners.
My alt loves killing miners, and will continue to do so on a yearly subbed account, long after high blood pressure (in game of course) leaves you as nothing more than dust.
Pirate
Why would you play a game 11 ish years if you hate so much about it?

Everything you hate, I love about EVE. And it makes me laugh, which makes me think you and I will never agree.
And that's OK not to agree, but you seen combative. Why not put that combativeness to work doing "real PVP"? Blink

How can anyone that cares about the game support risk free highsec? Nobody's gettin rich killing miners, it's necessary. And fun.

edit

i'll keep my comments on the forums. good luck with your blog.

Every alt I own has a red safety, this has brought my friends much laughter.

Galaxy Duck
Galaxy Farm Carebear Repurposing
#225 - 2016-10-20 16:22:16 UTC
pajedas wrote:
I'll debate this outside of moderation.

Trolls are too quick to anonymously report posts that hurt their fragile psyche.

"Notifications off."


Lol the forum equivalent of stamping your feet and slamming the door.

Something tells me we haven't tasted the last of those juicy Pajedas tears.
Teckos Pech
Hogyoku
Goonswarm Federation
#226 - 2016-10-20 17:22:15 UTC
Mark Marconi wrote:
[quote=Ima Wreckyou]
Why can you assume that a company with no statistical back ground is a credible source?

Let me guess you are one of these people who buy things because they are advertised as new and improved or the best around.

You believe what they have said because it is what you want them to have said. Nothing more.

My opinion is exactly that my opinion but I do not hold up unproven statistics as if they are the bible either.

And physicist's model? physicist's models are designed to test if a theory is false, not if it is true and it is not like there have not been numerous that were just plain out wrong. God I really hope you are some pimply teenager still at school.


I wouldn't be so sure about the lack of understanding about statistics. You were just bashing "us" about assumptions regarding the analysis and the 80,000 players being a random sample. Now you turn around and make an assumption too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#227 - 2016-10-20 17:28:00 UTC
pajedas wrote:
Ima Wreckyou wrote:
I am obviously joking. We even get that in the same thread.

'There is no more neutrality in the world. You either have to be part of the solution, or you're going to be part of the problem.'
T. Siedner, London NW2

When you named your character you announced to the world that you wanted to be part of the problem.

I'm fine with that. Where I draw the line is when you try to force yourself on other people.


How can you have been playing this game since 2005 and not know that this game is predominantly about "forcing yourself on others"?

Quote:
I guarantee that in life you are more a mouse than a lion. And before you go crying to the moderators saying, "the big scary man was mean to me" consider this. Why are gankers ALWAYS the first to cry for moderation?


There it is, now because one ganks in game one must be a coward IRL. And I think it is safe to conclude nobody here thinks of you as a big scary man.

Quote:

I'll start a blog outside of here "free" of moderation and see how you fare...


In other words, you'll moderate it so those who have a view different than yours won't be allowed. Coward.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#228 - 2016-10-20 17:29:02 UTC
pajedas wrote:
Galaxy Duck wrote:
CCP Falcon wrote:
Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.

Welcome to EVE! ;)

At the end of the day, that's just one person's opinion.

I respect CCP Falcon. Has anyone asked him what he would do if subscriber-ship was so low because of this type of thinking, that they resorted to giving the game away, what would he do?

Would he still want to be "working on the project"?

I mean, really...a paycheck is nice...no?


EVE was growing at its fastest rate back when there was a lot more PvP in highsec. EVE is seeing falling numbers now that it has the least amount of PvP in highsec.

Facts don't back you up here.
baltec1
Bat Country
Pandemic Horde
#229 - 2016-10-20 17:41:46 UTC
Teckos Pech wrote:


How can you have been playing this game since 2005 and not know that this game is predominantly about "forcing yourself on others"?


The answer to that is simple. They haven't.
Jonah Gravenstein
Machiavellian Space Bastards
#230 - 2016-10-20 17:48:19 UTC
baltec1 wrote:
Teckos Pech wrote:


How can you have been playing this game since 2005 and not know that this game is predominantly about "forcing yourself on others"?


The answer to that is simple. They haven't.
Oh well played, especially as he was making a thing about the age of posters characters.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#231 - 2016-10-20 18:28:24 UTC  |  Edited by: Teckos Pech
TL;DR: If you are imprudent you are actually risk seeking, you are looking for risk. If you are a hauler and think the risk vs. reward is out of whack...change the ******* reward you nimrods.

Session 1 wrote:
As a new (returning, under 5m SP) player it is quite obvious that the high sec gank/grief mechanics are cancer to this game. Please note I have never experience ganking or greifing as ive always been in null or low sec myself (pvper).


Really? How much ganking is there? As I have brought up before all you have is half the picture. You only see the ganked ships, you do not see the ships not ganked.

This can lead to totally wrong conclusions and was pointed out about 150 years ago by Frederic Bastiat. Maybe you are right, but when CCP actually did some analysis it pointed to exactly the opposite conclusion. That it is a feature not a bug. Again, maybe this is wrong, but you are arguing with incomplete information.

Quote:
"Player freedom" doesn't mean you should have the ability to harass/gank players in the lawful areas of the game. And the NPC faction should project their power to stop wars in areas they control, in reality these wars would be bad for their stability and economy.


CCP has stated time and again, that HS is just that "high security space" not "safe space" but "safer space". That is so long as I am willing to accept the consequences I can shoot you in HS.

Now groups of players have gotten together and decided, "Yes we are willing to accept such consequences." And on top of it when it is freighter ganking they can also pick and choose which freighters to shoot and...they pick the imprudent players. Freighter gankers are like predators culling the weak and sickly from the herd. Gankers are culling the imprudent from the herd.

To be honest, I wish a version of this could happen IRL. I wish during the financial crisis the imprudent were culled from the herd (allowed to fail) to send a clear message, "If you are imprudent and take on too much risk, and it goes bad you are SOL."

The Bank of England did that back in 1866 with Overend, Gurney and Company. Up until that point the bank of England would bail out imprudent banks, so England went through periodic financial crises. Finally the Bank of England, in a nutshell said, "Nope, we will no longer bailout the imprudent." Overend Gurney got into trouble went to the Bank of England, the Bank of England said, "Sorry, we weren't joking." Overend and Gurney failed, there was a banking panic, a few other banks failed, the directors of Overend and Gurney were tried for fraud, however the judge found them guilty of grave error instead of fraud. But the key point is that the financial system in England was free of financial crises from that point forward until WWI. Rewarding imprudence is NEVER a good thing. All you get is more imprudence.

Quote:
In a game with respawns, "player freedom" should not mean "ability to do whatever you want with no real consequences".

Gankers/griefers are bad for the health of games...just look at gaming history.

****when I say gankers/griefers I am talking about those preying upon people that want to play in safe(low reward) areas and have no desire for pvp.


There are consequences. Unless ganking is going to be subsidized (e.g. James 315's little crusade) for ganking to be sustainable, it has to be the case that ganking turns a profit. But for ganking to turn a profit, then target selection is important. Just to break even you need to take into account the number of catalysts in your fleet and then double it. That is the minimum value you can gank. So if you have 40 dudes in catalysts and catalysts cost 9 million each, then we are talking the cargo value has to be at least 720 million ISK. In that case, over time you'll break even. Now if you want to also hand out some ISK to your pilots as an added incentive than the minimum value goes up from there. For example if you need 720 million for the ship replacement, and you want to give each pilot 4.5 million ISK on top of the ship replacement, you'll need a freighter with 1.08 billion ISK worth of cargo.

What does all this mean? Haulers can have an influence on the level of risk they take. Let me repeat that...

Haulers can have an influence on the level of risk they take.
Haulers can have an influence on the level of risk they take.
Haulers can have an influence on the level of risk they take.

You exercise this influence by....not putting too much value in your freighter.

It is not unlike diversifying an investment portfolio. Why do you diversify an investment portfolio? Well, if the risk of the various investments going down in value are not correlated....well then you reduce your risk of losing everything.

Same thing with hauling. If you put 6 billion in your freighter you are a much more gank-worthy target than if you put 1 billion in your freighter. The gankers who gank for profit will be looking for much more profitable targets. In fact, that 40 man fleet will not want to gank you as they are much more likely to incur a loss.

Yes, yes, this is not a guarantee against ganking...but then I never said it was. Some might do it just for the luls as has been indicated. But you can still reduce that risk too. Use a scout. Do not autopilot. Tank your freighter, especially when empty so they need more guys.

This is why I find people who complain about freighter ganking contemptible. They are literally no better than than those on Wall Street who thought a bailout for their own imprudent and even fraudulent behavior was a good thing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#232 - 2016-10-20 18:29:34 UTC
Jonah Gravenstein wrote:
baltec1 wrote:
Teckos Pech wrote:


How can you have been playing this game since 2005 and not know that this game is predominantly about "forcing yourself on others"?


The answer to that is simple. They haven't.
Oh well played, especially as he was making a thing about the age of posters characters.


Figured....nice one baltec1.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bellatrix Invicta
Doomheim
#233 - 2016-10-20 19:40:32 UTC
pajedas wrote:
Ima Wreckyou wrote:
pajedas wrote:
When you named your character you announced to the world that you wanted to be part of the problem.

I'm fine with that. Where I draw the line is when you try to force yourself on other people.

This is a competitive multiplayer sandbox with non-consensual PvP elements. Get use to it or play one of the other MMO where you don't have to deal with such game elements.

You're doing great work for Eve Online by trying to drive people away from the game.

Fact: I stared this game way before you and will be here long after you've gone.


1. We're not driving anyone away, plebe.
2. No, you didn't and no you won't be.

If you think you've won, think again.

The CODE always wins.

Session 1
Brutor Tribe
Minmatar Republic
#234 - 2016-10-20 21:12:12 UTC  |  Edited by: Session 1
Galaxy Duck wrote:
Session 1 wrote:
As a new (returning, under 5m SP) player it is quite obvious that the high sec gank/grief mechanics are cancer to this game. Please note I have never experience ganking or greifing as ive always been in null or low sec myself (pvper).

"Player freedom" doesn't mean you should have the ability to harass/gank players in the lawful areas of the game. And the NPC faction should project their power to stop wars in areas they control, in reality these wars would be bad for their stability and economy.

In a game with respawns, "player freedom" should not mean "ability to do whatever you want with no real consequences".


Gankers/griefers are bad for the health of games...just look at gaming history.



****when I say gankers/griefers I am talking about those preying upon people that want to play in safe(low reward) areas and have no desire for pvp.




CCP Falcon wrote:


"I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.

Risk vs Reward is a huge part of that.

Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.

That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.

EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.

Sorry, but your scaremongering counter argument makes no sense to me and carries no weight :)"


Welcome to EVE! ;)



There is no risk (FOR THE GANKER) in highsec grief/gank play. It goes directly against what this CCP guy just said...

Funny that the ganker/griefers don't want there to be risk vs reward for them, just the "carebears". (wasting cheap ships is not real risk)

Ironic.
Jonah Gravenstein
Machiavellian Space Bastards
#235 - 2016-10-20 21:23:27 UTC  |  Edited by: Jonah Gravenstein
Session 1 wrote:
There is no risk (FOR THE GANKER) in highsec grief/gank play. It goes directly against what this CCP guy just said...

Funny that the ganker/griefers don't want there to be risk vs reward for them, just the "carebears". (wasting cheap ships is not real risk)

Ironic.
Wrong.

There's a risk that nothing will drop, there's a risk that the gank will fail, there's a risk that other players will interfere; that's 3 examples of the risks that gankers face straight off the bat.

If you want to see increased risk or more consequences for gankers that go further than those provided by the game engine, then it is up to other players, which includes you, to provide more risk and consequences for them. It's a shame that most of their prey are too damn lazy, or too scared of "the lack of consequence" that Concord provides, to do so

Eve is not a game that holds your hand while you play; on the off-chance that it does hold your hand, it is to steal your finger and wrist jewellery.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#236 - 2016-10-20 21:28:12 UTC
Session 1 wrote:



There is no risk (FOR THE GANKER) in highsec grief/gank play. It goes directly against what this CCP guy just said...

Funny that the ganker/griefers don't want there to be risk vs reward for them, just the "carebears". (wasting cheap ships is not real risk)

Ironic.


List for us the risks you think gankers should have.
Session 1
Brutor Tribe
Minmatar Republic
#237 - 2016-10-20 21:28:54 UTC
Jonah Gravenstein wrote:
Session 1 wrote:
There is no risk (FOR THE GANKER) in highsec grief/gank play. It goes directly against what this CCP guy just said...

Funny that the ganker/griefers don't want there to be risk vs reward for them, just the "carebears". (wasting cheap ships is not real risk)

Ironic.
Wrong.

There's a risk that nothing will drop, there's a risk that the gank will fail, there's a risk that other players will interfere; that's 3 examples of the risks that gankers face straight off the bat.

If you want to see increased risk or more consequences for gankers that go further than those provided by the game engine, then it is up to other players, which includes you, to provide more risk and consequences for them.

Eve is not a game that holds your hand while you play; on the off-chance that it does hold your hand, it is to steal your finger and wrist jewellery.


I said risk VS reward. Anyone can name millions of trivial risks.

Try again.
Jonah Gravenstein
Machiavellian Space Bastards
#238 - 2016-10-20 21:31:38 UTC  |  Edited by: Jonah Gravenstein
Session 1 wrote:
I said risk VS reward. Anyone can name millions of trivial risks.

Try again.
You opened with the following.

Quote:
There is no risk (FOR THE GANKER) in highsec grief/gank play.
I addressed that part of your post.

As for risk vs reward, the potential rewards for ganking are entirely in the hands of the prey, both in terms of the value of the reward and the ease of collecting it.

TL;DR don't choose be an easy or profitable kill, your decision to be either has potential consequences.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#239 - 2016-10-20 21:49:07 UTC
Jonah Gravenstein wrote:
Session 1 wrote:
There is no risk (FOR THE GANKER) in highsec grief/gank play. It goes directly against what this CCP guy just said...

Funny that the ganker/griefers don't want there to be risk vs reward for them, just the "carebears". (wasting cheap ships is not real risk)

Ironic.
Wrong.

There's a risk that nothing will drop, there's a risk that the gank will fail, there's a risk that other players will interfere; that's 3 examples of the risks that gankers face straight off the bat.

If you want to see increased risk or more consequences for gankers that go further than those provided by the game engine, then it is up to other players, which includes you, to provide more risk and consequences for them. It's a shame that most of their prey are too damn lazy, or too scared of "the lack of consequence" that Concord provides, to do so

Eve is not a game that holds your hand while you play; on the off-chance that it does hold your hand, it is to steal your finger and wrist jewellery.


Yes it is amusing when they wail...there is no risk. But at the same time are unwilling to incur the consequences of CONCORD.

That in and of itself reveals that their position is entirely bankrupt.

And despite being shown that they can in deed change the risk vs. reward calculus of the gankers....instead of doing it, they simply repeat the claim: There is no risk, there is no risk. there is no risk, as if they were Dorothy and by repeating this while tapping their mouse on the desk will somehow solve the problem.

Lazy, ignorant, and arrogant. A very potent combo that keeps freighter gankers in the loot. Truly ironic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#240 - 2016-10-20 21:49:55 UTC
Session 1 wrote:
Jonah Gravenstein wrote:
Session 1 wrote:
There is no risk (FOR THE GANKER) in highsec grief/gank play. It goes directly against what this CCP guy just said...

Funny that the ganker/griefers don't want there to be risk vs reward for them, just the "carebears". (wasting cheap ships is not real risk)

Ironic.
Wrong.

There's a risk that nothing will drop, there's a risk that the gank will fail, there's a risk that other players will interfere; that's 3 examples of the risks that gankers face straight off the bat.

If you want to see increased risk or more consequences for gankers that go further than those provided by the game engine, then it is up to other players, which includes you, to provide more risk and consequences for them.

Eve is not a game that holds your hand while you play; on the off-chance that it does hold your hand, it is to steal your finger and wrist jewellery.


I said risk VS reward. Anyone can name millions of trivial risks.

Try again.


Then change the reward.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online