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Player Features and Ideas Discussion

 
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Add at least one more midslot to Ore barges and exhumers with only 1.

Author
13kr1d1
Hedion University
Amarr Empire
#1 - 2016-10-19 20:12:48 UTC
Some of them need batteries to run crystals of rarer ore effectively. They need to upgrade cap max. They also need a survey scanner. A second midslot would help alleviate this.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Tiberius NoVegas
NovKor Corp.
#2 - 2016-10-19 22:19:44 UTC
I feel like the Mining Barges need more rework then that sense they all have the same number of high slots now. But it is a good start.
baltec1
Bat Country
Pandemic Horde
#3 - 2016-10-20 00:37:36 UTC
These are shield tanking ships with just 1 mid.

That alone should sound alarm bells.
Rawketsled
Generic Corp Name
#4 - 2016-10-20 02:51:43 UTC
13kr1d1 wrote:
Some of them need batteries to run crystals of rarer ore effectively. They need to upgrade cap max. They also need a survey scanner. A second midslot would help alleviate this.

Only the Retriever does.

Only the Retriever. The Procurer and Covetor are cap-stable with Mercoxit crystals and a yield-fit, and a Survery Scanner.


With good skills, you can make the Retriever cap-stable by putting on a single T2 Memory Cell rig. You even have enough space for a Mercoxit Rig and lows full of MLU IIs.

You just need to learn to fit your ships better.
13kr1d1
Hedion University
Amarr Empire
#5 - 2016-10-20 05:52:02 UTC
Cap stable isn't the only metric. You should also consider half-stops during cycle to hit another roid for higher efficiency.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Dior Ambraelle
University of Caille
Gallente Federation
#6 - 2016-10-20 09:27:54 UTC  |  Edited by: Dior Ambraelle
Rawketsled wrote:

Only the Retriever does.

Only the Retriever. The Procurer and Covetor are cap-stable with Mercoxit crystals and a yield-fit, and a Survery Scanner.


With good skills, you can make the Retriever cap-stable by putting on a single T2 Memory Cell rig. You even have enough space for a Mercoxit Rig and lows full of MLU IIs.

You just need to learn to fit your ships better.

My Retriever is cap stable - in theory. T2 yield-fit for hi/low-sec ore, with crystals and adaptive invulnerability field. The cap indeed recharges faster than it depletes, the problem is that the 2 turrets consume so much, they instantly use up all cap if I turn them on simultaneously, I think capacitor management 5 wouldn't be able solve this either (I'm on 4 at the moment). I think it could use a slightly bigger cap. It's annoying to wait a half cycle to turn the second laser on.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Serendipity Lost
Repo Industries
#7 - 2016-10-20 12:31:36 UTC
Dior Ambraelle wrote:
Rawketsled wrote:

Only the Retriever does.

Only the Retriever. The Procurer and Covetor are cap-stable with Mercoxit crystals and a yield-fit, and a Survery Scanner.


With good skills, you can make the Retriever cap-stable by putting on a single T2 Memory Cell rig. You even have enough space for a Mercoxit Rig and lows full of MLU IIs.

You just need to learn to fit your ships better.

My Retriever is cap stable - in theory. T2 yield-fit for hi/low-sec ore, with crystals and adaptive invulnerability field. The cap indeed recharges faster than it depletes, the problem is that the 2 turrets consume so much, they instantly use up all cap if I turn them on simultaneously, I think capacitor management 5 wouldn't be able solve this either (I'm on 4 at the moment). I think it could use a slightly bigger cap. It's annoying to wait a half cycle to turn the second laser on.



I don't think it's reasonable to request CCP rebalance and mining ship for better cap stability if the above is true. Staggering the operation of T2 mining lasers seems like a reasonable thing to do - especially if (as you infer) training the requisite support skills to 5 removes the issue. I mean that's kind of the point of character improvement in all games - until you put in the effort (or in Eve's case it's just subscription time or injector isk) to become the best - you make a few sacrifices.

In the light of the big picture - the annoyance of staggering your mining modules until you become a mining expert isn't really that big of a deal. This is not the only place where training cap skills to 5 makes the game better. (try being a newbro in amarr ships - cap is life)
Serendipity Lost
Repo Industries
#8 - 2016-10-20 12:33:15 UTC
13kr1d1 wrote:
Cap stable isn't the only metric. You should also consider half-stops during cycle to hit another roid for higher efficiency.



Half stops for higher efficiency seem to come at a cost (in cap). I'm not seeing a problem with the trade off.
13kr1d1
Hedion University
Amarr Empire
#9 - 2016-10-20 13:13:41 UTC
That cost would be fine if you could sacrifice a midslot for cap rather than tank.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-10-20 13:16:11 UTC
If cap is an issue you can rig it or use cap relays in the lows. Tank wise, they can hull tank quite well and it frees up the mid for a scanner.

But yeah, I'd like an extra mid to make a shield tank viable. Especially with the coming orca changes and porpoise.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#11 - 2016-10-25 04:38:22 UTC
These ships are basically a mess. 2 of them struggle to actually use their fitting slots and with the latest changes get a little less thank than before, 2 of them can fit no tank to speak of due to an utter lack of fitting options and 2 of them get a crazy high base HP to the point where one of them is roughly the same as a scorpion battleships base tank.

They are horribly balanced against each other let alone vs the rest of the ship lineup.