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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#6961 - 2016-10-16 16:48:03 UTC
Stan Durden wrote:


I do not follow how my idea brings us to where AFK cloaking is a counter to local.

I would be in favor of removing local. But that seems like a discussion for another thread.

I think my idea would work with or without local.


You idea destroys AFK cloaking as a counter to local.
Jerghul
Aliastra
Gallente Federation
#6962 - 2016-10-17 11:25:23 UTC
Baltec
Catching ratting ships is the only counter to local. Which afk cloaky campers cannot do by defintion.

The only raison etre for safe and sustained afk anything is to enhance player numbers on the server.

And that era ends on November 8th.


Ratpack
You flatter me. Though I would suggest sticking to the matter at hand, no matter how interesting your opinions on forum personalities.

Blocked list: Teckos, Sonya, Wander, Baltec1

baltec1
Bat Country
Pandemic Horde
#6963 - 2016-10-17 12:26:32 UTC
Jerghul wrote:
Baltec
Catching ratting ships is the only counter to local. Which afk cloaky campers cannot do by defintion.


How many times must we all tell you this. It doesnt matter if you catch someone or not, you still show up in local. Catching someone is not a counter, a counter is something that will interfere with local itself and right now AFK cloaking is the only thing that can do that. There is no mechanic that will stop you from showing up in local.
Jerghul wrote:

The only raison etre for safe and sustained afk anything is to enhance player numbers on the server.

And that era ends on November 8th.


It is only used to get around local, you have repeatedly been told this.

Jerghul
Aliastra
Gallente Federation
#6964 - 2016-10-17 17:20:09 UTC
Baltec
Thank you for again sharing your opinion!

Get into a t1 frigate, fly off into deep space in a system and counter local perpetually. You dont need a cloak to do "your only counter to local"

The raison etre for safe and perpetually sustainable afk anything mechanisms is to buff the number of people (technically accounts) on servers.

No longer desirable after 8. of November. So can be removed.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#6965 - 2016-10-17 22:42:25 UTC
Ahh so this is your latest line of opinions why AFK-cloaking should be removed. I've lost count on what we are on now. 4? 5? When you stop making guesses and start talking about the subject, come back to the thread.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#6966 - 2016-10-17 22:49:57 UTC
Jerghul wrote:
Baltec
Thank you for again sharing your opinion!

Get into a t1 frigate, fly off into deep space in a system and counter local perpetually. You dont need a cloak to do "your only counter to local"

The raison etre for safe and perpetually sustainable afk anything mechanisms is to buff the number of people (technically accounts) on servers.

No longer desirable after 8. of November. So can be removed.


Yes, I too AFK cloak so as to drive up login numbers. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#6967 - 2016-10-17 23:04:35 UTC  |  Edited by: Jerghul
Ratpack
Its not about you, bro.

Mechanisms exist for reasons. Some of them are content side, others are business model side. Afk cloaky camping is a business side mechanism. Multi-boxing had the same kind of business side justification for existing.

And the server population took a brutal hit when anti-multiboxing enforcement was geared up to support the Eula.

Due caution is obviously advised in any area that would impact on the number of accounts active at any time (and you can say what you want about afk lifestyles. The afflicted accounts tend to spend a lot of time on the server. Seeing as they have a 0 real life time investment by definition).

The raison etre for keeping perpetually enduring afk anything is server population based. Or a business side issue.

The issue has been resolved by a change in the business model that will be introduced on the 8th of November.

Enter apha clones. Exit afk cloaky camping.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#6968 - 2016-10-17 23:31:43 UTC
Jerghul wrote:
Ratpack

[snipping nonsense]

Enter apha clones. Exit afk cloaky camping.


While I fully expect CCP to deal with AFK cloaking this is not the reason why, nor will the advent of Alpha clones provide sufficient grounds.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#6969 - 2016-10-17 23:47:48 UTC  |  Edited by: Jerghul
Ratpack
Thank you for sharing your opinion

The issue has resolved by a change in the business model.

Enter alpha clones. Exit afk cloaky camping.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6970 - 2016-10-17 23:55:07 UTC
While I've experienced the frustration of finding everyone docked wherever I go, and I therefore believe there ought to be "some" way to interact with peeps in their space -preferably a better one than exists today- I find it peculiar how nobody's talking about catching ratters or defending space anymore. At this point I'm looking at guys literally defending the AFK aspects about it.

Same guys that explicitly condemn AFK in every other thread except this one.

Just an observation ...

Say Jerghul, I don't know if you've been following the thread when Observatory Array was the topic of the month, but how do you feel about that one? (if you didn't follow I'll fill you in real quick, but I assume you have been keeping taps). Five hours ain't too bad imho, but it doesn't go far enough as far as I'm concerned-- I'd like to get an uptick in roaming out of this while we're at it, not just a small modification to cloaking you see.

While your proposal ain't bad, and it'd take care of the AFK problem after a fashion, it would do little to turn nullsec into a giant PvP thunderdome. Sauce?
Teckos Pech
Hogyoku
Goonswarm Federation
#6971 - 2016-10-18 00:19:38 UTC
Jerghul wrote:
Ratpack
Thank you for sharing your opinion

The issue has resolved by a change in the business model.

Enter alpha clones. Exit afk cloaky camping.


Jerghul is once again in CCP Public Spokes Person role again. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6972 - 2016-10-18 00:24:54 UTC
Brokk Witgenstein wrote:
While I've experienced the frustration of finding everyone docked wherever I go, and I therefore believe there ought to be "some" way to interact with peeps in their space -preferably a better one than exists today- I find it peculiar how nobody's talking about catching ratters or defending space anymore. At this point I'm looking at guys literally defending the AFK aspects about it.

Same guys that explicitly condemn AFK in every other thread except this one.

Just an observation ...

Say Jerghul, I don't know if you've been following the thread when Observatory Array was the topic of the month, but how do you feel about that one? (if you didn't follow I'll fill you in real quick, but I assume you have been keeping taps). Five hours ain't too bad imho, but it doesn't go far enough as far as I'm concerned-- I'd like to get an uptick in roaming out of this while we're at it, not just a small modification to cloaking you see.

While your proposal ain't bad, and it'd take care of the AFK problem after a fashion, it would do little to turn nullsec into a giant PvP thunderdome. Sauce?


I have no issue with people being AFK so long as they accept the consequences of going AFK in different contexts.

The nice thing with the observatory array is that it gives you another something to shoot. Hopefully, one that will even have more immediate consequences than other structures in space. It would be interesting if there is a timer in terms of destruction, but the immediate effect turning on intel via the array. It can be turned on by having somebody come out an entosis it again which wouldn't disrupt any timer to destroy the thing...or something like that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#6973 - 2016-10-18 01:07:27 UTC
Jerghul wrote:


Get into a t1 frigate, fly off into deep space in a system and counter local perpetually. You dont need a cloak to do "your only counter to local"


Yes you do, if you don't then you get probed down and killed.

Jerghul wrote:

The raison etre for safe and perpetually sustainable afk anything mechanisms is to buff the number of people (technically accounts) on servers.

No longer desirable after 8. of November. So can be removed.


Its used to counter local, nobody keeps their character logged in to bump numbers for CCP.
Jerghul
Aliastra
Gallente Federation
#6974 - 2016-10-18 06:40:19 UTC
Ratpack
Not at all. Spokespersons have signed NDAs.

baltec
fitting a t-1 frigate to be uncatchable even if scanned down is trivial.

Player motivation for using afk cloaky camping is irrelevant, though obviously they use it to generate 0 effort kills at their convenience. Else they would be countering local in high sec.

Brokk
I think it fine in addition to what I am suggesting. Play and counter play generates content. Not as much as creating human error opportunities does. But content is content.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#6975 - 2016-10-18 06:49:59 UTC
Jerghul wrote:
Ratpack
Not at all. Spokespersons have signed NDAs.

baltec
fitting a t-1 frigate to be uncatchable even if scanned down is trivial.

Player motivation for using afk cloaky camping is irrelevant, though obviously they use it to generate 0 effort kills at their convenience. Else they would be countering local in high sec.

Brokk
I think it fine in addition to what I am suggesting. Play and counter play generates content. Not as much as creating human error opportunities does. But content is content.


It is called sarcasm.

Yeah, good luck with that T1 frigate. Roll

With the observatory array and the (most likely) subsequent removal of local, AFK cloaking is dead. CCP's talk of adding in some sort of ability to fit the observatory array (among many choices and thus trade offs) will just be the icing on the cake. No need to gimp cloaks further beyond that point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#6976 - 2016-10-18 09:07:13 UTC
Ratpack
Its actually called an ad-hominen. But don't sweat it. Sarcasm is hard to master.

Sensor Arrays that have an opportunity cost greater than ship module sized are disproportionate and would function poorly.

So the array would simply amount to some form of ship fitted decloaking device with certain limitations.

Which seems to me a bit heavy handed an approach.

As to removing local. Remember if you will that in wh space, the compensation for lack of local is the ability to close gates. For an inkling of the scale of compensating measures that would be on the table if local is to be limited in null-sec.

Also a bad idea.

Cheap, low volume (m3) cloak charges with infrequent reloading needs (once ever 5 hours) is the least intrusive measure CCP can make.

Ideally of a type similar to link bursts being introduced in November. Standarization being the friend of all learning curves.


In sum. Shotgun tactics by small gangs give sufficient attrition in null-sec if afk cloaky camping is nerfed. The biweekly kills at the afk cloaky campers convenience will simply have to be nerfed.

The adverse effects of keeping ratting and mining ships docked up is too detrimental to small gangs that would otherwise be catching some of them.

Human error is a great content provider. If we just allow for mechanisms that let human error take place.

Blocked list: Teckos, Sonya, Wander, Baltec1

baltec1
Bat Country
Pandemic Horde
#6977 - 2016-10-18 09:10:04 UTC
Jerghul wrote:


baltec
fitting a t-1 frigate to be uncatchable even if scanned down is trivial.


To do that you must be active and if you are active nobody aside from combat ships will be in the system. You are not countering local as you are still showing up in it and they know you are active.
Jerghul wrote:

Player motivation for using afk cloaky camping is irrelevant, though obviously they use it to generate 0 effort kills at their convenience.


Not being able to earn any isk or even move for a week on an account is now 0 effort?

Jerghul wrote:

Else they would be countering local in high sec.


Can't secure space in empire and concord protects everyone. AFK cloaking in empire space isn't a viable tactic, hence why its not done.

Wander Prian
Nosferatu Security Foundation
#6978 - 2016-10-18 09:52:06 UTC
Sov-null is the only place that uses local as the primary source of intelligence how safe you are. It's been binarisized down to red in local= you are dead if you undock or no reds in local= do whatever you want. AFK-cloaking is only useable in situations where the intel from local is priorisized over any other information. This tactic is only viable in sov-null.

It is used for 2 different reasons
1) To drop ADM's.
2) To get kills.

AFK-cloaking is the only way to have a chance of fooling someone who looks at local for security.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#6979 - 2016-10-18 10:16:02 UTC
Baltec
To do that you have to be cap stable. Then mwd off into deep space until hell freezes over (aka server downtime).

Afk anything is by definition 0-effort.

You were arguing afk cloaky camping is the only counter to local. Not only is it not the only counter to local, it is also not a counter to local. Hence its non-use in high sec.

Also. Concord retaliates, it does not protect. As the ganked know.

Ratpack
The binary part is caused by afk cloaky camping. Players are docked due to neut in system until they become habituated and one of them culled bi-weekly at the convenience of the afk cloaked player.

This means that ships are unavailable to be killed in other ways except in the small habitualized windows that occur infrequently.

This makes small gang roams a lot less effective than they otherwise would be. Human error can give a high volume of kills if potential targets are actually undocked.

Local is also important for small gangs. The kills are generated by processing a large number of systems as fast as possible. There is no time to shotgun systems on the offchance someone might be in the system. If the system is empty, then the small gang needs to know that immediately so they can move on without deploying shotgun and wasting time.

Blocked list: Teckos, Sonya, Wander, Baltec1

baltec1
Bat Country
Pandemic Horde
#6980 - 2016-10-18 10:44:06 UTC  |  Edited by: baltec1
Jerghul wrote:
Baltec
To do that you have to be cap stable. Then mwd off into deep space until hell freezes over (aka server downtime).


And get probed down and wiped out.
Jerghul wrote:

Afk anything is by definition 0-effort.


A week with not being able to do anything. Lets also not forget, you are the one pushing for a free, instant, 100% unavoidable intel system.
Jerghul wrote:

You were arguing afk cloaky camping is the only counter to local. Not only is it not the only counter to local, it is also not a counter to local. Hence its non-use in high sec.


High sec doesn't use local as an intel device because it doesn't work in high sec. AFK cloaking works in null sov space because you can secure your space and traffic is limited to just your organisation and hostiles.

You have yet to give us another counter to local and before you sperg it again, entering local and looking for something to shoot is not a counter, they still see you enter local and warp to safety before you even load the grid.

Jerghul wrote:

Also. Concord retaliates, it does not protect. As the ganked know.


Concord means 99.999% of people you see in local will not shoot you, the 0.001% that will blend into this sea of grey which means local cannot be used for intel, thus AFK cloaking doesn't work in high sec because Local can't be used as in intel tool. It works in null only because local is used as the primary intel tool.