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[Request] Make 'Abandon All Wrecks' show up on fleet history

Author
Nyx Viliana
Doomheim
#1 - 2016-10-17 08:14:35 UTC  |  Edited by: Nyx Viliana
Good Evening,

I am an Incursion FC, and we are again having issues with a pilot abandoning all wrecks on grid to cause pilots to DC at dangerous times on grid.

There is no way for us to know who is doing this while multiple FCs have submitted support tickets CCP are not likely to be able to tell us who it is as it violates their confidentiality agreement.

I know Warp to Me have also had this issue with pilots in the past, so I am writing to request that CCP consider adding to the fleet history a broadcast of sorts like you see if someone joins the fleet that says

"Pilot X, has abandoned all wrecks on grid"

That way fleets can work out who is trying to use server vulnerabilities to hurt them, and try and profit of people dieing. Without CCP having to be bothered every time, and without CCP Having to release names of pilots.

Regards

Nyx Viliana,
HQ Instructor
The Valhalla Project.
Davionia Vanshel
Open University of Celestial Hardship
Art of War Alliance
#2 - 2016-10-17 08:38:11 UTC
There is no reason to abandon wrecks in an Incursion site because nothing except the MOM drops loot and anyone can salvage any wreck.

The only reason to do it is accidental ignorance or to exploit a server weakness to trigger a DC. This would appear to violate the EULA last time I read it. On top of that it results in pilots potentially pocketing loot from people DCing and dying to incursion rats by way of a server exploit. So the usual fines and bans should apply to them as well.

On the other hand if CCP thinks this is OK is it also OK in null fights? ie Load the grid with lots of wrecks and then abandon them when OPFOR drops supers?
Nathan Rolk
The Corporate Tax Shelter
#3 - 2016-10-17 08:49:26 UTC
I was in the fleet, and saw several DCs happening during that exploit.
Luckily this time no loss.

Proposes:
1. Fix this KNOWN bug, it's been up for years now.
2. allow only the fleet BOSS to blue wrecks for the whole fleet
3. As proposed by Nyx, make it visible in the loot history for the fleet (Like broadcasts) who performed that action

Sincerly,
a customer
Kayle Saviant
Strategic Defense and Deployment Directive
#4 - 2016-10-17 09:03:35 UTC
Other way of going about the issue is to disallow fleet abadonment / destruction of wrecks / cans in fleet options, leave permissions to say squad commanders or fleet boss.

A similar issue that we have had, which would covered by a similar fleet option, are fleet trolls who join fleet to shoot MTAC cans and delay fleet. Following all of the guns all of the time is a pain and not always feasible.

But yeah, whereas most incursion communities are public communities we have a massive turnover of pilots who grind isk for ships, for pvp, for industry and whatnot. We cannot track and scan each one for trust.
Serendipity Lost
Repo Industries
#5 - 2016-10-17 17:57:07 UTC
You've got to be kidding me ladies. HS incursions are 99.9% risk free. Some guy finally figures out a way to put a little risk in your game and you cry exploit? Why don't you embrace OPSEC like the rest of the folks playing this game. YOU take the time to figure out who is peeing down your air hose and keep them out of you fleets.

How do you even know that abandoning wrecks is causing the DC? I mean, you don't even know who is abandoning wrecks, so it's not like you have a firm grasp on what's going on to begin with.

Here's a solution to your IMAGINED problem. Instead of fitting your ships for 100% blitz put enough tank on them to have a bit of survivability in case of DC.

The real solution would be to get rid of HS incursions or at a minimum cut their isk by 60%. It's the closest thing Eve has to WOW in space and giving fat payouts to grind bland pve instances is no good for this game. This thread is a perfect example of the substandard communities and players that sprout from this sort of game play. Police your own fleets, don't expect CCP to run in circles with their hair on fire every time you lose a couple of ships. You said it yourself - you are having a problem with a pilot. Fix your own problems.

TL/DR - abandoning loot is not an exploit - fitting ships for pure blitz and minimum tank with the expectation that they can't / shouldn't be harmed is a crime that deserves punishment.
Serendipity Lost
Repo Industries
#6 - 2016-10-17 18:04:44 UTC
Kayle Saviant wrote:
Other way of going about the issue is to disallow fleet abadonment / destruction of wrecks / cans in fleet options, leave permissions to say squad commanders or fleet boss.

A similar issue that we have had, which would covered by a similar fleet option, are fleet trolls who join fleet to shoot MTAC cans and delay fleet. Following all of the guns all of the time is a pain and not always feasible.

But yeah, whereas most incursion communities are public communities we have a massive turnover of pilots who grind isk for ships, for pvp, for industry and whatnot. We cannot track and scan each one for trust.



I'll shorten your post and make it more factual.

I Kayle Saviant am too lazy to police the fleets I run. I refuse to be accountable to myself and the fleet I am FCing and demand that CCP put incursions (THE SAFEST WAY TO GRIND MASSIVE ISK IN EVE) even further on easy mode. The incursion community deserves special consideration in that CCP needs to take care of our OPSEC because I am too lazy to do it myself. It is unfair that the game requires me as FC and leader of a fleet to do anything other than shoot little geometry figures - it is CCPs job to make my fleets safe, secure and successful so I don't have to.


Iain Cariaba
#7 - 2016-10-17 18:18:21 UTC
I must say, OP, thank you for telling me about this. I'd been looking for ways to eff with incursion fleets, and now have a new way.

/sarcasm

In all seriousness, Nyx, there's a reason why they have a rule against discussing exploits on forums. You've filed petitions, now let the Devs do their work.
Nyx Viliana
Doomheim
#8 - 2016-10-17 18:40:44 UTC
Serendipity Lost wrote:
Kayle Saviant wrote:
Other way of going about the issue is to disallow fleet abadonment / destruction of wrecks / cans in fleet options, leave permissions to say squad commanders or fleet boss.

A similar issue that we have had, which would covered by a similar fleet option, are fleet trolls who join fleet to shoot MTAC cans and delay fleet. Following all of the guns all of the time is a pain and not always feasible.

But yeah, whereas most incursion communities are public communities we have a massive turnover of pilots who grind isk for ships, for pvp, for industry and whatnot. We cannot track and scan each one for trust.



I'll shorten your post and make it more factual.

I Kayle Saviant am too lazy to police the fleets I run. I refuse to be accountable to myself and the fleet I am FCing and demand that CCP put incursions (THE SAFEST WAY TO GRIND MASSIVE ISK IN EVE) even further on easy mode. The incursion community deserves special consideration in that CCP needs to take care of our OPSEC because I am too lazy to do it myself. It is unfair that the game requires me as FC and leader of a fleet to do anything other than shoot little geometry figures - it is CCPs job to make my fleets safe, secure and successful so I don't have to.




We are simply asking for a mechanic to allow us to police our own fleets.

Are incursions easy isk, yes. In fact is the isk too easy, probably.

However there is a difference from screwing with an incursion group, by ganking them, pre-loading TCRCs, stealing MTACs for example. These are all counteract able if you have the proper skills as an FC. It makes things harder, lowers isk per hour etc. But if you know what your doing the chance of loosing people is a lot less.

But attempting to overwhelm the local grid by abandoning all wrecks, and lets face it we know that stuff happening on a local grid can cause problems. Why do you think they lowered the number of drones ships were allowed on grid (in most instances to 5 max) it was because having too many drones poping out at once would casue issues.

So again what we are asking for is a mechanic to police our on fleets, if we get a notification of who is bluing an entire grid, or we limit it to squad/wing/fleet commanders then it is easier to work out who is causing the problem and they can be banned.

At the moment, there really is no way to work out who is doing it, and even if we can work it out and ban the person, because of skill injectors they can just inject a new toon in 5 minutes and be back.


TLDR:

Is incursion isk to easy - sure why not
Is attempting to overwhelm the local grid with a spike in activity an exploit - I would say yes but you have to ask CCP for info on that one.
Should actions that can affect the whole fleet be restricted to key positions in fleet - even CCP has to agree to that one, if they did not any position could tag and squad warp instead they cannot.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#9 - 2016-10-17 19:39:53 UTC  |  Edited by: Shae Tadaruwa
When someone loots a wreck, there is a fleet notification of who looted it.

This helps PvP fleets track who took what and is especially helpful to public fleets (eg. Bombers Bar) to ensure that the valuable loot helps cover losses, pays scout, links and logi - rather than gets stolen.

So I think a similar notification when someone abandons all wrecks is ok.

Limiting who can abandon? Get ******. That's just a complete Carebear request. Risk should still be there (as there is with the above that someone will steal valuable loot anyway), but a bit more information to help identify who is on par with the loot notification.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Serendipity Lost
Repo Industries
#10 - 2016-10-18 12:57:39 UTC
Nyx Viliana wrote:
Serendipity Lost wrote:
Kayle Saviant wrote:
Other way of going about the issue is to disallow fleet abadonment / destruction of wrecks / cans in fleet options, leave permissions to say squad commanders or fleet boss.

A similar issue that we have had, which would covered by a similar fleet option, are fleet trolls who join fleet to shoot MTAC cans and delay fleet. Following all of the guns all of the time is a pain and not always feasible.

But yeah, whereas most incursion communities are public communities we have a massive turnover of pilots who grind isk for ships, for pvp, for industry and whatnot. We cannot track and scan each one for trust.



I'll shorten your post and make it more factual.

I Kayle Saviant am too lazy to police the fleets I run. I refuse to be accountable to myself and the fleet I am FCing and demand that CCP put incursions (THE SAFEST WAY TO GRIND MASSIVE ISK IN EVE) even further on easy mode. The incursion community deserves special consideration in that CCP needs to take care of our OPSEC because I am too lazy to do it myself. It is unfair that the game requires me as FC and leader of a fleet to do anything other than shoot little geometry figures - it is CCPs job to make my fleets safe, secure and successful so I don't have to.




We are simply asking for a mechanic to allow us to police our own fleets.

Are incursions easy isk, yes. In fact is the isk too easy, probably.

However there is a difference from screwing with an incursion group, by ganking them, pre-loading TCRCs, stealing MTACs for example. These are all counteract able if you have the proper skills as an FC. It makes things harder, lowers isk per hour etc. But if you know what your doing the chance of loosing people is a lot less.

But attempting to overwhelm the local grid by abandoning all wrecks, and lets face it we know that stuff happening on a local grid can cause problems. Why do you think they lowered the number of drones ships were allowed on grid (in most instances to 5 max) it was because having too many drones poping out at once would casue issues.

So again what we are asking for is a mechanic to police our on fleets, if we get a notification of who is bluing an entire grid, or we limit it to squad/wing/fleet commanders then it is easier to work out who is causing the problem and they can be banned.

At the moment, there really is no way to work out who is doing it, and even if we can work it out and ban the person, because of skill injectors they can just inject a new toon in 5 minutes and be back.


TLDR:

Is incursion isk to easy - sure why not
Is attempting to overwhelm the local grid with a spike in activity an exploit - I would say yes but you have to ask CCP for info on that one.
Should actions that can affect the whole fleet be restricted to key positions in fleet - even CCP has to agree to that one, if they did not any position could tag and squad warp instead they cannot.



Just figure out who the guy or guys is/are and kick/exclude them. Every group in Eve has to deal with spies and internal threats. What you have is simply an internal threat that you have to weed out. My point is that your issue isn't mechanic based - it's human nature based. No other group is asking for CCP to make it easy to find spies, corp thieves and the like.

What you call an exploit I call emergent game play. It's kind of like when you jump into a low sec gate camp and you get 50 convo requests - players are using the game mechanics (beyond warp disruption) to keep you from getting away.

Nyx "There is no way for us to know who is doing this " - there is - you keep track of which fleets do the wreck thing and who is in them. Someone has said there is a lot of turnover, so that works in your favor to line up the problem with the instigator.

Kayle "A similar issue that we have had, which would covered by a similar fleet option, are fleet trolls who join fleet to shoot MTAC cans and delay fleet. Following all of the guns all of the time is a pain and not always feasible. " - you call other players fleet trolls?? Only because they do not play the game in the same manner as you. If players log in to profit off of incursion runners - that's well within game mechanics AND in line with the original spirit of Eve. It's a pvp game, and if folks are profiting off of you they are not trolls - they just play with different objectives. You need to get better than them, counter them and keep playing - what you don't do is put a begging hand out to CCP to make the game easier for you. You're already playing the WOW in space part of Eve, try not to ruin a borderline brilliant space fantasy game because you are lazy and/or feel entitled to the droll layups other games have fed you.

Bottom line for both of you - make a spread sheet. Put names on it. When things you don't like happen - narrow it down and weed that person out. If you're an FC then you are accountable for your fleet - not CCP. Own it or let someone else do it. This game isn't supposed to be easy.
Cade Windstalker
#11 - 2016-10-18 14:13:57 UTC
Serendipity Lost wrote:
Just figure out who the guy or guys is/are and kick/exclude them. Every group in Eve has to deal with spies and internal threats. What you have is simply an internal threat that you have to weed out. My point is that your issue isn't mechanic based - it's human nature based. No other group is asking for CCP to make it easy to find spies, corp thieves and the like.

What you call an exploit I call emergent game play. It's kind of like when you jump into a low sec gate camp and you get 50 convo requests - players are using the game mechanics (beyond warp disruption) to keep you from getting away.


That's what's being asked for, the ability to determine who is engaging in this behavior since right now it's nearly impossible to determine. This is similar to requests for better logging on Citadel shared hangar space, something almost no one is opposed to, because otherwise it's basically impossible to determine who stole your stuff.

Also, to be clear here, doing *anything* to cause another player to Disconnect is an exploit and has been declared as such by CCP. That's why, when you find a grid with 200 bubbles on it, you can petition it and watch as a GM comes by an hour later and wipes it clean with a single line command.
Old Pervert
Perkone
Caldari State
#12 - 2016-10-18 15:20:10 UTC
Gotta say, I don't agree with the carebear insinuations.

HS Incursions are indeed easy and nearly risk-free, however that's a red herring. It doesn't change the fact that it's a server-side exploit. It's not a game mechanic at all, they're literally causing the server to drop people. As that's not a part of the game, and not something you can actively counter, it should be fixed.

I've never been affected by this (heck, I've only done FW once with my corp and it was the most mind numbingly boring experience of all time) so I have no skin in this.

No objections what-so-ever to griefing... so long as they're using GAME mechanics. Even bumping things, which CCP is starting to call an exploit in certain circumstances, I'm okay with cause you can still shoot the bastard. But this... you have no answer. It's like DDOSing CCP's servers when it looks like the major super-cap fleet is going to lose.
Serendipity Lost
Repo Industries
#13 - 2016-10-18 15:59:37 UTC
Cade Windstalker wrote:
Serendipity Lost wrote:
Just figure out who the guy or guys is/are and kick/exclude them. Every group in Eve has to deal with spies and internal threats. What you have is simply an internal threat that you have to weed out. My point is that your issue isn't mechanic based - it's human nature based. No other group is asking for CCP to make it easy to find spies, corp thieves and the like.

What you call an exploit I call emergent game play. It's kind of like when you jump into a low sec gate camp and you get 50 convo requests - players are using the game mechanics (beyond warp disruption) to keep you from getting away.


That's what's being asked for, the ability to determine who is engaging in this behavior since right now it's nearly impossible to determine. This is similar to requests for better logging on Citadel shared hangar space, something almost no one is opposed to, because otherwise it's basically impossible to determine who stole your stuff.

Also, to be clear here, doing *anything* to cause another player to Disconnect is an exploit and has been declared as such by CCP. That's why, when you find a grid with 200 bubbles on it, you can petition it and watch as a GM comes by an hour later and wipes it clean with a single line command.



no no no, you're asking CCP to do it for you. Newsflash - the entire rest of the eve community deals with this sort of thing with out asking for CCP to do their work for them. I get it, the requested change is most likely pretty easy on the coding end. You're missing the point. It's something you the player should be doing. Join the bigger community that is New Eden and learn to be accountable for your peeps. Ferret out the players that have chosen to sandbox opposite to your goals.

CCP doesn't need to GIVE you the ability to determine who the ebil doers are. You already have that ability. It just requires effort and initiative on your end. I think it's pretty clear I don't have much empathy for your 'plight'. You're basically complaining about being afloat in a vast vast space sandbox in the same OPSEC boat with the rest of the subscription base.

As for the bubbles - man up. If a guy is willing to put in the time and effort to anchor a few 100mil worth of bubbles (that you can destroy at his loss), you should be willing to survive a bit of lag because we both know you've properly used a scout and knew they were there before you landed in said lag.

I would rule the mass bubbles unpetitionalble post bubble immunity for interceptors. Seriously, strive to become average at the game and things like this will no longer bother you. Maybe I'm a bit old school, but the purpose of a GM isn't to replace ships you lose through carelessness nor is it to remodel the sandbox to your version of acceptable.

On a high level I'm saying - be accountable for your mistakes and also accept the consequences of being lazy (not maintaining OPSEC for the fleet you are leading). This isn't an easy game. It's very difficult if you aren't smart. It's very frustrating if you are lazy.
Serendipity Lost
Repo Industries
#14 - 2016-10-18 16:09:44 UTC
Old Pervert wrote:
Gotta say, I don't agree with the carebear insinuations.

HS Incursions are indeed easy and nearly risk-free, however that's a red herring. It doesn't change the fact that it's a server-side exploit. It's not a game mechanic at all, they're literally causing the server to drop people. As that's not a part of the game, and not something you can actively counter, it should be fixed.

I've never been affected by this (heck, I've only done FW once with my corp and it was the most mind numbingly boring experience of all time) so I have no skin in this.

No objections what-so-ever to griefing... so long as they're using GAME mechanics. Even bumping things, which CCP is starting to call an exploit in certain circumstances, I'm okay with cause you can still shoot the bastard. But this... you have no answer. It's like DDOSing CCP's servers when it looks like the major super-cap fleet is going to lose.



You do have an answer - figure out who the bad apples are and ban them from your self proclaimed community.

As for no skin in the game - yes you have skin in the game. The game is getting easier and easier with every one of these changes that get added. It's getting nudged bit by bit toward all the other games that have no consequences where you can shoot NPC in HS instances with no worries for the safety of your assets. Those games that don't last for a decade.

The watch list.
Citadel space magic.
Current petition practices.

The ground is eroding beneath your feet - can't you see that? Look at the log in rates over the past years. Making the game easier and more player friendly isn't making it more popular.
Donphan Rider
Tax Evasion Private Corp
#15 - 2016-10-19 10:25:19 UTC
Salvage drones can only automatically engage a field of white or blue wrecks. They can not engage a field of yellow wrecks. I'm sorry to say but you have no right to prevent someone from salvaging your wrecks. If they do so by having a fleet member abandon wrecks, that is their right. Yes, it's technically your wrecks and what they did is very similar to corp theft. I am against corp theft and look down upon it, however, the "server vulnerability" argument really does not hold here due to the inherent salvaging mechanics.

Donphan
Donphan Rider
Tax Evasion Private Corp
#16 - 2016-10-19 10:36:27 UTC
Shae Tadaruwa wrote:



Limiting who can abandon? Get ******. That's just a complete Carebear request. notification.


Old Pervert wrote:
Gotta say, I don't agree with the carebear insinuations.



Serendipity Lost wrote:


The ground is eroding beneath your feet - can't you see that? Look at the log in rates over the past years. Making the game easier and more player friendly isn't making it more popular.


I agree with all the above. As much as I personally am against corp theft and fleet wreck abandonment, it's part of the game and what you are requesting is EXTREMELY carebear, bad for the health of the game.

Do what the others here have suggested. Police your fleets and decrease risk by putting on more tank. Tell your fleet members to leave wrecks alone and if anyone is spotted looting or salvaging wrecks they will be kicked.
Zan Shiro
Doomheim
#17 - 2016-10-19 12:41:14 UTC
Is it possible to submit to CCP a node reinforcement request for this, or has that been looked at as an option? Lots of ships in system, I'd see no reason for CCP to say no. Sure its not a fleet fight. Still a node killer all the same. And its planned.

We could argue CCP should do this automatically. But well its CCP. I remember a night op in 0.0 once turned into a several day fuster cluck where lag monster would not let those in system go. Well no one is submitting node requests they said. We said really, you can see assloads of us in this system choking it out...maybe being proactive might be in order.



Beyond that...Are you even sure its this action for everyones DC. I am a mac client user, the wine switch has been okay but.....tbh....I am looking boot camping soon. Its not extremely unstable but when it goes to crap, it just goes no warning and it sucks. DC and other stuff like socket closed issues out the blue...yep I get them. No rhyme or reason to it. I'd like to know why myself.
K-40
Deep Core Mining Inc.
Caldari State
#18 - 2016-10-19 18:48:36 UTC
Nyx Viliana wrote:
There is no way for us to know who is doing this while multiple FCs have submitted support tickets CCP are not likely to be able to tell us who it is as it violates their confidentiality agreement.


Why would you do this. Not only is this against the rules because you're harassing the GMs, it also makes it clear you're trying to "get back" at the person who abandoned your wrecks. Why would you waste multiple GM's time on the exact same issue, this is explicitly against the EULA. One petition per issue please.
Lugh Crow-Slave
#19 - 2016-10-22 12:25:41 UTC
Anything that makes incursions running harder/less pleasant is fine in my book