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Player Features and Ideas Discussion

 
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Smuggler ships

Author
Dornhelm Askulf
Northian Enterprises
#1 - 2016-10-15 00:59:35 UTC
I really liked the design of the pre-Update-118.8 Minmatar Probe frigate. It was really enjoyable as a small industrial/runaround vessel and had lots of versatility in fitting options. I think it would be really interesting to take that ship design and repurpose it for a frigate-sized multipurpose industrial vessel for the not-so-law-abiding factions (i.e., a pirate-faction frigate-size industrial ship). The pre-Update-118.8 Minmatar Cheetah frigate could be similarly repurposed as a fantastic T2/blockade-runner frigate.

This way, the previous Probe/Cheetah designs can be kept in the universe but made into a different part of the in-game history – simultaneously creating a class of ship in the game in the spirit and style of the Millennium Falcon.

Since the Thukkers are kind of fuzzy with regard to the law – and are a Minmatar tribe, AND are credited with the invention of the Cheetah – it would be plausible for them to nab the old frigate designs (which are superseded as far as the Minmatar faction is concerned) that they had created or created-from and repurpose them for their needs.

For the ship to be repurposed, some elements have to change, but the ships would not have to be redesigned. The existing high-power slots (3 slots, 2 unbonused turret, 2 unbonused missile) would be desirable to retain for the versatility of a customizable bandit/smuggler ship that has to often be its own escort, as would the drone bay – although I could see reducing the 35m3 drone bay down to 15m3 (to match the 15 Mbit/sec bandwidth) to make more space for cargo or other smuggler equipment.

Presumably, the specialized equipment that gives the ship its scanning and relic/data analyzer bonuses would be chucked in favor of bonuses more suitable for smuggling, such as:
1. Cargo
2. Inertia
3. Velocity
4. Ship signature
5. Afterburner bonus (something to help the smuggler who got scrammed and webbed while doing his planetary interaction pickup)

Role bonuses could be geared towards any of the above or:
1. Warp acceleration
2. Fitting or using cloaking modules
3. Immunity to non-targeted warp interdiction.

If the repurposed pirate-industrial-frigates that were the pre-Update-118.8 Probe/Cheetah were brought out as Thukker-faction ships, then the Thukker faction would just need a ship tree of its own for them and they would not need to be worked onto the ship tree of a different faction. They could either be unique (such as the Sisters of Eve ships) or the start of a pirate-faction competition for ideal smuggler ships.

Suggestions for names:
T1 (formerly Probe) - Warthog
T2 (formerly Cheetah) - Gazelle

Thank you for reading.
Thoughts?
ShahFluffers
Ice Fire Warriors
#2 - 2016-10-15 01:28:31 UTC
I'll give you points for enthusiasm... but I think you are going more for "because it's cool" rather than "it will fill ____ niche."


I would suggest you look at Blockade Runners. Those ships pretty much do EXACTLY what you are presenting here (but with actual weaknesses as well).
Christopher Mabata
Cynosural Edge
Curatores Veritatis Alliance
#3 - 2016-10-15 02:43:03 UTC
"honey I shrunk the Blockade runner"

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Zan Shiro
Alternative Enterprises
#4 - 2016-10-15 04:35:13 UTC  |  Edited by: Zan Shiro
Christopher Mabata wrote:
"honey I shrunk the Blockade runner"



basically.

Like said there is BR. Or there are inty's with bubble nullify. Fit the inty with some hyperspatial rigs and its even zipping along in warp. Mix in some agility mods (rig) as well and and we see the reason why its really liked as a small expensive item transport ship.

Now the jaded side of me says...they know this already and find the small chance BR can be caught too much for their tastes. and/or the inty's cargo capacity too small.
Dornhelm Askulf
Northian Enterprises
#5 - 2016-10-15 05:05:33 UTC
Shahfluffers, you are correct. My knowledge of roles is limited and I am mainly suggesting this as a means to keep flying a ship I liked.

Christopher Mataba, exactamundo.

I haven't trained for the Blockade Runners yet and have no experience with them, but from the ships stats it seems that they do what they do so well that there is not much left for a frigate/small-size blockade runner to be able to do. Except, as Zan Shiro pointed out, for being able to carry more than the inty with the too-small cargo hold.

Unless someone wanted a small ship with a large cargo hold that could navigate while cloaked through wormholes with minimal disruption, but we've already got the Astero to fill that niche. And the Astero can defend itself with drones.

The Astero and the Blockade Runners are both expensive ships (granted, it is reasonable for any ship made to fit a covops cloak to be expensive) with a plethora of bonuses.

The Blockade Runner also takes a long time to train for (2+ weeks for the racial industrial skill to V, 5+ weeks total if you also train the Transport Ships skill to V).

Would there be more of a niche for a T2 frigate that is essentially a frigate-sized Blockade Runner, or a less expensive T2 frigate that is less capable? (Granted, anyone who has already trained Transport Ships probably would not find it a T2 industrial frigate to be useful. So usefulness may depend on what and how much a character is already trained.)

What of the T1 version? Is there a niche that a T1 frigate with industrial bonuses can fill? Could it be a companion/support ship for the explorer or mission-runner? If you're flying with an low-skilled alt or companion, would a frigate with lots of cargo space and the ability to fire up a couple of salvagers be handy? (I do note that this last question puts us in the territory of the T1 exploration ships, which are cheap, have a bunch of cargo space, could navigate through wormholes, and have salvage bonuses to boot.)
ShahFluffers
Ice Fire Warriors
#6 - 2016-10-15 05:36:27 UTC  |  Edited by: ShahFluffers
Dornhelm Askulf wrote:
Shahfluffers, you are correct. My knowledge of roles is limited and I am mainly suggesting this as a means to keep flying a ship I liked.

...(snip)...

I haven't trained for the Blockade Runners yet and have no experience with them, but from the ships stats it seems that they do what they do so well that there is not much left for a frigate/small-size blockade runner to be able to do.

Check out this thread that I posted in not too long ago.

BRs are "interceptor-like" if fitted a certain way.

https://forums.eveonline.com/default.aspx?g=posts&t=495341&find=unread


So yeah... that training time is well worth it.
It even unlocks Deep Space Transports (see: armored 18-wheelers in space)


Dornhelm Askulf wrote:
The Blockade Runner also takes a long time to train for (2+ weeks for the racial industrial skill to V, 5+ weeks total if you also train the Transport Ships skill to V).

I never trained Transport ships past level 4.

Like most other skills, getting to level 5 is either to reach a critical skill you need... or it is for the dedicated people who want that extra edge.


Dornhelm Askulf wrote:
Would there be more of a niche for a T2 frigate that is essentially a frigate-sized Blockade Runner, or a less expensive T2 frigate that is less capable? (Granted, anyone who has already trained Transport Ships probably would not find it a T2 industrial frigate to be useful. So usefulness may depend on what and how much a character is already trained.)

Therein lies the rub.

You see... every ship is supposed to have a niche that other ships (even of the same type) can't really step on.

Take the mining ship lineup:

Ventures are pretty much your basic mining ship. Cheap, disposable, handy.
Mining barges can tank more, mine more, and can actually defend themselves (to a degree).

So why choose a Venture over a Mining barge once you can fly the latter?

Because the Venture is more mobile than its rock guzzling big brothers. It even has a warp core stabilization bonus. It can go where "normal" mining ships can't.
The same is true for the T2 variants of the Venture... which can potentially go places even the Venture has trouble going to.



So what you need to do, if you really want to make this ship a possibility, is to make it do (or have) something that Blockade Runners, Deep Space Transports, Interceptors, Covert-Ops, and shoehorned Tech 1 frigates can't / don't.


Dornhelm Askulf wrote:
If you're flying with an low-skilled alt or companion, would a frigate with lots of cargo space and the ability to fire up a couple of salvagers be handy? (I do note that this last question puts us in the territory of the T1 exploration ships, which are cheap, have a bunch of cargo space, could navigate through wormholes, and have salvage bonuses to boot.)

Ah... you are talking about "ghetto salvagers."

Before the Notis existed, people would fit up Destroyers with cargohold mods, 4x tractor beams, 4 salvagers, and an AB/MWD.

I made my first million ISK doing this (see: I basically begged people in mission running hot spots to let me salvage their missions).
Tiberius NoVegas
Deep Core Mining Inc.
Caldari State
#7 - 2016-10-15 17:42:41 UTC
wouldnt it make more sense to just expand shuttles to fit this role. that way they are actually forfilling an "industrial" purpose? as of now, i dont see many reasons people use shuttles other then there speed.