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Freighter And Capital Emergency Hull Energizer

Author
Hato Totient
Science and Trade Institute
Caldari State
#1 - 2016-10-14 00:42:44 UTC
Right now, freighter's safety is only ensure by carrying low value in high sec.

Even you do not auto-pilot, when your freighter carry 10B goods, you have a high chance get bumped and locked after some jumps. And you can do nothing, cannot warp and log off. You can just only wait there, wait the suicide ganging.

It is not a active style by auto-piloting and carrying 2B goods several times.

The best equipment is capital emergency hull energizer.

It will not make freighter's EHP much more and let freighter get harder to kill in low sec and null sec.

But a active freighter player can fight with those suicide attacker with this equipment.

With the help of a Nestor and several capital emergency hull energizers, you can even try to fight against suicide attackers several times.
Paranoid Loyd
#2 - 2016-10-14 00:44:27 UTC
Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2016-10-14 00:57:48 UTC  |  Edited by: Scipio Artelius
If you avoid being bumped in the first place, then there is no issue.

In any case, CCP are at some point implementing a 3 minute max bump timer, so unless the gank fleet is organised and ready, the get out of gaol free card will be automatic.

If you have an alt flying a Nestor, why not have one with webs?
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2016-10-14 00:58:30 UTC
Shame on you.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sitting Bull Lakota
Poppins and Company
#5 - 2016-10-14 00:59:05 UTC
EvE's hard, man.
Hato Totient
Science and Trade Institute
Caldari State
#6 - 2016-10-14 01:04:31 UTC
Daichi Yamato wrote:
Shame on you.


Yeah so just autopilot and play XBOX.
Hato Totient
Science and Trade Institute
Caldari State
#7 - 2016-10-14 01:23:42 UTC
Scipio Artelius wrote:
If you avoid being bumped in the first place, then there is no issue.

In any case, CCP are at some point implementing a 3 minute max bump timer, so unless the gank fleet is organised and ready, the get out of gaol free card will be automatic.

If you have an alt flying a Nestor, why not have one with webs?


3 minute max bump timer have not been implemented for half year.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#8 - 2016-10-14 01:29:10 UTC
Hato Totient wrote:
Scipio Artelius wrote:
In any case, CCP are at some point implementing a 3 minute max bump timer, so...


3 minute max bump timer have not been implemented for half year.

Yes, I know.

But since CCP has already committed to that (I know...I know...history is not good), then it's more likely that will be done before an emergency hull energizer is implemented instead.

In any case, the easiest solution is to use webs.
Hato Totient
Science and Trade Institute
Caldari State
#9 - 2016-10-14 01:30:02 UTC
Sitting Bull Lakota wrote:
EvE's hard, man.


It is really easy, skills are passive and for now freighter's equipment is all passive.

Setting all freighter autopilot and have fun in playing other games.
Zhilia Mann
Tide Way Out Productions
#10 - 2016-10-14 01:52:45 UTC
Scipio Artelius wrote:
the easiest solution is to use webs.


Not empty quoting.
Sobaan Tali
Caldari Quick Reaction Force
#11 - 2016-10-14 04:09:24 UTC
Paranoid Loyd wrote:
Roll


Be careful, Loyd. Eventually your face will get stuck like that if you keep making the same one over and over again.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Lugh Crow-Slave
#12 - 2016-10-14 05:20:37 UTC
Hato Totient wrote:
Right now, freighter's safety is only ensure by carrying low value in high sec.


If you ate going to open with such a bold lie at least let it be based on some level of truth. You can lose an empty freighter and you can keep a fully loaded one safe. Also what part of eve makes you think the safety of anything should be ensured ever?
Black Pedro
Mine.
#13 - 2016-10-14 05:35:42 UTC  |  Edited by: Black Pedro
Wait, wasn't this exact same proposal just made a few days ago?

Indeed it was: https://forums.eveonline.com/default.aspx?g=posts&t=494934

Ok, it has slipped to the second page but it is still polite to search to see if your (inane, in this case) idea has been discussed before to avoid breaking the forum rules with redundant threads like this one.

But to address the OP, still a -1 from me. Overloaded freighters more at risk? Sounds like that is working as intended. Are you trying to put the professional haulers out of business?
Hato Totient
Science and Trade Institute
Caldari State
#14 - 2016-10-14 06:10:25 UTC
Black Pedro wrote:
Wait, wasn't this exact same proposal just made a few days ago?

Indeed it was: https://forums.eveonline.com/default.aspx?g=posts&t=494934

Ok, it has slipped to the second page but it is still polite to search to see if your (inane, in this case) idea has been discussed before to avoid breaking the forum rules with redundant threads like this one.

But to address the OP, still a -1 from me. Overloaded freighters more at risk? Sounds like that is working as intended. Are you trying to put the professional haulers out of business?


An error occurred while searching.

Tried several times.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2016-10-14 06:11:26 UTC
Hato Totient wrote:
Setting all freighter autopilot and have fun in playing other games.



I think I know why you lose freighters, friend.
Hato Totient
Science and Trade Institute
Caldari State
#16 - 2016-10-14 06:15:34 UTC
Black Pedro wrote:
Wait, wasn't this exact same proposal just made a few days ago?

Indeed it was: https://forums.eveonline.com/default.aspx?g=posts&t=494934

Ok, it has slipped to the second page but it is still polite to search to see if your (inane, in this case) idea has been discussed before to avoid breaking the forum rules with redundant threads like this one.

But to address the OP, still a -1 from me. Overloaded freighters more at risk? Sounds like that is working as intended. Are you trying to put the professional haulers out of business?


And it is quite interesting that professional haulers just carry 1B goods and autopilot. It is not about professional. It is about how to play game actively.
Hato Totient
Science and Trade Institute
Caldari State
#17 - 2016-10-14 06:38:59 UTC
Danika Princip wrote:
Hato Totient wrote:
Setting all freighter autopilot and have fun in playing other games.



I think I know why you lose freighters, friend.


I have not lost any freighter in auto-piloting with 1B goods.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2016-10-14 06:43:09 UTC
Hato Totient wrote:
Danika Princip wrote:
Hato Totient wrote:
Setting all freighter autopilot and have fun in playing other games.



I think I know why you lose freighters, friend.


I have not lost any freighter in auto-piloting with 1B goods.



And neither have the guys who actively fly with an awful lot more than that in their bays.
Black Pedro
Mine.
#19 - 2016-10-14 07:30:52 UTC
Hato Totient wrote:
And it is quite interesting that professional haulers just carry 1B goods and autopilot. It is not about professional. It is about how to play game actively.
They do now?

Red Frog doesn't have a 99.8%+ success rate from just autopiloting freighters around. The last company that tried that was destroyed pretty quickly.

And regardless, if it is your opinion that freighters are already too safe to be actively piloted, why are you proposing to make them even more safe to make things more interesting? You want to add a one-time invulnerability button to freighters that will just make gankers have to waste a second gank fleet thus doubling their cost to kill you, or alternatively with your refitting idea, completely invulnerable to being exploded in highsec.

Don't you think 99.8+% safe is safe enough? Do you really think making them 100% safe would make the game better?

If you want to make hauling more active and interesting, you should be proposing the opposite changes - make freighters more vulnerable so that players have to actively pilot them. Lower their HP or agility, or something to make it more risky out there to haul expensive loads. Red Frog and many others have figured out already how to operate with near perfect safety, so we know it can be done.
Nevyn Auscent
Broke Sauce
#20 - 2016-10-14 08:23:45 UTC  |  Edited by: Nevyn Auscent
Black Pedro wrote:
They do now?

Red Frog doesn't have a 99.8%+ success rate from just autopiloting freighters around. The last company that tried that was destroyed pretty quickly.

And regardless, if it is your opinion that freighters are already too safe to be actively piloted, why are you proposing to make them even more safe to make things more interesting? You want to add a one-time invulnerability button to freighters that will just make gankers have to waste a second gank fleet thus doubling their cost to kill you, or alternatively with your refitting idea, completely invulnerable to being exploded in highsec.

Don't you think 99.8+% safe is safe enough? Do you really think making them 100% safe would make the game better?

If you want to make hauling more active and interesting, you should be proposing the opposite changes - make freighters more vulnerable so that players have to actively pilot them. Lower their HP or agility, or something to make it more risky out there to haul expensive loads. Red Frog and many others have figured out already how to operate with near perfect safety, so we know it can be done.

RFF's 'safety' is due to the fact that they operate under such low value conditions in a higher value market making them less valuable targets. If the entire market ever moved to match them, they would take significantly greater losses.
I would also point at the virtual doubling of their failed contracts in that information you linked showing that they are taking significantly greater losses. (1 in 5,000 jumps is the rough RFF loss rate calculating from their failed contracts to jumps ratio & rounded up a little to allow for some actual fails without getting ganked, contrary to the BS numbers Baltec keeps spewing, which if you consider a there and back between trade hubs is 50+ jumps for most of them is actually fairly common).

Not that I'm in favour of this particular proposal under current rules, but currently other than not landing 15km off gate, you basically aren't rewarded for active piloting, and alts should not be required for gameplay.

What needs to happen is all industrial ships (Including barges) get real fittings comparable to similar class combat ships, including getting some (unbonused) turret/launcher slots. And then the concord timer changed to be a couple of minutes. Which means active combat skills actually matter, things are less certain because there is more time for people to intervene, and everyone gets to have the fun of a good couple of minute scrap.
The timer being a couple of minutes would also mean that a freighter could use the emergency hull energiser without breaking the game, since it would only be a fraction of the time a gank has to happen. (Concord spawns should also be replaced with an unstoppable remote self destruct triggered by concord instead, so people on grid don't lag out to 100 concord ships suddenly spawning like happens in larger ganks or smart bomb ganks)
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