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Player Features and Ideas Discussion

 
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Mission revamp

Author
Dahlia Samar
Maniacal Miners INC
The Legends In The Game
#1 - 2016-10-08 07:52:40 UTC
Missions in my opinion are the cornerstone of any good MMO and it saddens me to say that the missions found in EvE are some of the worst I've ever experienced.

A large reason for this is their fragmented design and lack of cohesion, doing missions in Amarr space is no different than doing them in Gallente or Caldari zones, sure the pirate types change a bit, but by and large they're exactly the same, down to the soulless flavour text that accompanies them. There's no reason to venture out and talk to different agents because you'll experience most of what they have to offer within the first two hours of starting the game, if anything you're punished for doing so because of the horrid standings system.

Standings, specifically faction standings, serve no other purpose than to frustrate the player. Doing missions in Amarr space for example, you'll often get offered missions that have you fighting Caldari rats, killing them results in you taking a percentage based hit to your Caldari standing, completing the mission doesn't increase your Amarr standing or give you a valuable item, it just serves as a trap for new players to get caught in.


Suggestions :


  • Make a unified pool for all Loyalty Points, there's no reason to have them fragmented over numerous corporations

  • Lower the standing hits when fighting faction rats or remove them altogether

  • Each mission should increase your standings by a small percentage (depending on the agents faction), similar to how security status works

  • Reward loyalists, someone that has maxed out standings with a certain faction or corporation should get a small badge that they could display next to their name


These changes are probably relatively easy to implement and while they don't completely remedy the underlying issues that missions have, they would give players a bigger incentive to do them besides just blitzing them for the ISK. In an ideal world I'd suggest a complete re-write and faction specific story arcs and rewards, but I realise how big of an undertaking that would be in terms of development resources required.
Zan Shiro
Doomheim
#2 - 2016-10-08 08:36:12 UTC
You do get small increases to standings. Right click show info in the standings area of sheet as I recall....you can see how much (or little) your standing moves.



I'd almost agree to the collective LP pool. Needs to be refine to make sure no FW abuse. That is..I don't spam level 4's till I puke to cash in FW stores then drop a day later. And it stays in faction OFC.


Only agreeable since probably like you, and many I am sure....there is the annoying 10-100 LP's on some corp we can't even recall when the hell we did a mission for. Can't even plan a final mission run for them to buy an item and 0 it out. Dammit...I made 10 more than I needed as I see that 10 laughing at me saying failed....try again.

If we can get this I'd actually be agreeable to right click, delete this stuff.






Do Little
Bluenose Trading
#3 - 2016-10-08 10:03:23 UTC
The PVE system in Eve is old and due for a revamp. CCP have been experimenting with upgraded AI for a couple of years now - Burner missions, Circadian Seekers, Drifters ... We expect new procedurally generated NPC mining fleets in November that call for reinforcements if attacked. So change is coming. The problem with Missions is that they require a vast amount of time and effort to create, but relatively little time and effort for players to figure out and get bored.

We need missions where the path depends not just on the code or what you do but also on what players in other missions do. Make missions interdependent and adaptive - create a true dancing landscape. Mission farmers will be utterly horrified at the thought - but it creates a system where every mission is unique.

Loyalty points are intended to encourage loyalty! Personally, I would like to see diversity in the LP stores. Each NPC corp should have a unique item or two.

Standings used to matter more and I believe they should matter a lot. If you are red to the local sovereign, it shouldn't matter whether you are in empire space or nullsec - you're a legitimate target. Choices have consequences! Having said that, I believe mission runners should have a choice - empire faction mission with high rewards or pirate mission with lower rewards. Likewise we could argue that players should be able to choose a lowsec mission with high reward or a highsec mission with lower reward. People are making those choices now by declining missions and moving to another agent but that's just busywork - it adds nothing to gameplay.
Rovinia
Exotic Dancers Union
#4 - 2016-10-08 10:55:05 UTC  |  Edited by: Rovinia
Making a unified pool for Loyality points would be a bad idea and would hurt some regions really hard. Not all pve get's done in Highsec, you know? At the end, we would end up with only one or two major Missionrunner hubs near Jita. Not even mentioning the Market crash it would lead to for allmost every faction item / ship.

Want to have those good selling "insert-ship-or-item-here"? Than pack your stuff, move to that region, get a foothold and meet the locals. Perhaps you will find a good new corp / alliance / community or even better, some new friends. It's part of the Eve experience.

And why the hell would Shansha's reward me with blueprints for their ships when i fly missions for their archenemys? Why should someone who never left Highsec before be able to buy a Syndicate Damage Control or other items from their LP store and completly kill the market for the locals who settled and live there? It's called "Loyality Point's" for a reason.
Chris Sabre Archon
Acoma Natami
#5 - 2016-10-08 19:46:10 UTC
my thoughts on the unified pool is not a single pool for ALL LP but more a single factional pool ie all lp earned by rumnning missions for any galente corp go in to a galente pool cause there is times when you get the storyline mission for a totaly diferent corp than the one you are running missions for.
Amarisen Gream
The.Kin.of.Jupiter
#6 - 2016-10-08 20:38:06 UTC
Chris Sabre Archon wrote:
my thoughts on the unified pool is not a single pool for ALL LP but more a single factional pool ie all lp earned by rumnning missions for any galente corp go in to a galente pool cause there is times when you get the storyline mission for a totaly diferent corp than the one you are running missions for.


I am currently working on a work of my own that goes into changes needed for PVE. I am glad you brought the LP up. I would break LP into groups

Pirate -
Faction Warfare
Faction Government (the navies, customs etc)
Faction Corporations - non-government corps.

And the LP stores need things that break them up in the faction. So not every LP store has the same stuff.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#7 - 2016-10-08 23:27:48 UTC
Amarisen Gream wrote:
Chris Sabre Archon wrote:
my thoughts on the unified pool is not a single pool for ALL LP but more a single factional pool ie all lp earned by rumnning missions for any galente corp go in to a galente pool cause there is times when you get the storyline mission for a totaly diferent corp than the one you are running missions for.


I am currently working on a work of my own that goes into changes needed for PVE. I am glad you brought the LP up. I would break LP into groups

Pirate -
Faction Warfare
Faction Government (the navies, customs etc)
Faction Corporations - non-government corps.

And the LP stores need things that break them up in the faction. So not every LP store has the same stuff.



Dont forget, Caldari Goverment Corps are 8, and each of them have a military division, so a total of 16 Faction Goverment Corps in the State.