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an observation I am sure many has done already

Author
Jotunhammer Al'Vargh
Miners Trade Company
#1 - 2016-09-25 22:53:12 UTC
Everyone says EVE is fun and challenging and so I wanted to try it 4 years ago, and it was fun but even then I realised something profound, EVE is immense. The sheer scoipe of how large it is is mind staggering. and therein lies the problem.
For someone coming into EVE as new there is very little "newbi zones" etc, it is more like your thrown into the pool of sharks and you got to fend for yourself and this is somewhat of a problem... Here are some questions and problems I have..,.

1. what skills to gain, some skills sounds cool and they SEEM to be something a person needs to gain and then its just rubbish, and since there (seems to be) is countless of skills and plans to get into in order to advance.... if a new person sat down and throught about the amount of planning and such it takes to get anywhere in EVE they would probably quit. That is not new player friendly. What to do about it? I got no clue what is possible to do. However I would say create a PvE environment where people can learn, guide them to a good way of learning skills augmentations etc so they have a better than rudementary idea of the skills when they go "out" into the "real" world.

2. "endgame" as in a new person coming into EVE can not see the end game but they need to be aware of what they should want at the end game so they do not get 10 skills over there,. 15 skills over there and it is con coherent, make the new person aware that they need to truly sit down and plan their gameplay.

3. make missions matter.... really yeah this... make missions matter, drive the "storyline" of some would call it onwards, there are NPC driven corps that can thrive with a npc driven "storyline" and by the time the gamer is tired of the npc based game, they are ready to assume their role in the "real world" and they understand missions and such much better than what I experience from the way it is presented to me.

4. understanding areas and such.... low sec, high sec, all that matters to a person and it would be good if in the tutorials it truly covers those parts because I seen new persons (I am a noob myself) go into low sec and endager their lives just to get past them to buy something from the marketplace at some remote place. make people understand, tutorial etc what it truly means.

5. make it understandable for the new persons. thats the key point right there. let the new person understand what it is really all about, and if a person is satisified with doing their PvE I think they should be given the oportunity to do so, but then the rewards would be limited to the boundaries of the PvE, if a person truly want to make a big buck, or make that big kill etc, then let them sign EVE version of the book of blood, signing that they understand that once they step outside, they are free to kill and anyone at any time can do so.

Make it a lot more user friendly because the amounbt of facts and figures and charts etc it is to be honest to much to grasp and rather than enjoy the game, I spend to much time worrying if I train the right thing at the right time and thats not enjoying the game at all.

Thank you for your time.

I am the Light in the Darkness....

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2 - 2016-09-25 23:02:22 UTC
Is there a question in here somewhere?

0. "newbi zones" = highsec.
1. What skills to train? Everything. Duh.
2. Incoherent skillplan? Impossible. See (1) : train everything.
3. there is no overlap between PvE and PvP. By the time a player is fully trained into PvE he has totally and utterly forgotten how to pilot or fit his ship ;-)
4-5. yea. Maybe a word on lowsec / nullsec / WH space from Aura wouldn't hurt- this is true.

In a nutshell: don't worry about training the right thing or not: can't go wrong. Except defender missiles. Don't train those LOL. Stop worrying and start enjoying!

Glad to be of service.
ShahFluffers
Ice Fire Warriors
#3 - 2016-09-25 23:15:38 UTC
Brokk Witgenstein wrote:
3. there is no overlap between PvE and PvP. By the time a player is fully trained into PvE he has totally and utterly forgotten how to pilot or fit his ship

While the quoted comment is half-joking in nature... there is truth to it.

The skills and fittings needed to perform efficiently in PvE are not the same as those needed to efficiently perform in PvP.

The reason is simple:

PvP demands performance over all other considerations. There is a reason almost all PvP fits are not cap stable (most will last about 1 to 2 minutes with everything running). Fights are won and lost based on who can pump out the most damage and/or soak/avoid up the most damage in a short period of time.

PvE tends to be more of an endurance thing... demanding that players fit their ships more for tanking large amounts of damage and dealing a sufficient amount of damage over an extended period of time.


You can't make PvP more like PvE because of the N+1 issue (see: more players = more damage).
And if you make PvE more like PvP you will cause frightening wails from people who do not like stress or challenging content that will potentially blow them up even if they do everything right.
Jotunhammer Al'Vargh
Miners Trade Company
#4 - 2016-09-25 23:48:09 UTC
So there needs to be a tutorial for PvE and about PvP, or a learning curve, but one can't expect someone to jump in to EVE knowing nothing and start PvP, or can a person do that? I would think they get their ship blown up a lot of times....learning...or quitting... no?

I am the Light in the Darkness....

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5 - 2016-09-26 00:05:20 UTC
This is why newbros are encouraged to ask plenty of questions, watch youtube read forums, reddit, eveuniversity and google some more; ask in rookie chat join a corp ask in corp chat join public fleets die a lot die some more ask questions on comms make mistakes die again lose a big fat wad of cash grrr gons hop into a carrier and keep asking questions. Blink
Anasta Tahyan
Doomheim
#6 - 2016-09-26 00:09:18 UTC
As a new player myself this is my view on your points:

1. None of the starting skills are rubbish so training all of them to Rank 3 is not a bad idea for a new player whos not sure what aspect of the game they are interested in. This training would take atleast a few days after which the player will probably have had time to test out some of possible activities and then know what skills they need. Perhaps it would be good if a new player where pointed towards the certifcate system during the tutorial to get a better understanding of what support skills they will need to make them perform better in their chosen field.

2. Making a long elaborate training plan as a new player is not a good idea in my opinion. A new player will not and can not be expected to know what they would like to do in EVE and thus not specializing early on is probably the wiser option.

3. Not sure how this could be achieved in a game where almost everything is based around PvP. Even MMO:s where missions (quests) seem to matter are usually just a path to get more stuff for your character and not to advance a story.

4-5: I agree that it would be good for a new player to get a quick intro into the meaning of security levels and wormholes. The fact that the exploration career agent don't even mention wormholes is a bit strange to say the least.

On the last part I can just say don´t worry about training. Training a skill from 0-3 takes less then a day for most skills you start of with and by looking at the certificates of each skill category you get a good understanding of what skills are useful.
ShahFluffers
Ice Fire Warriors
#7 - 2016-09-26 00:13:46 UTC  |  Edited by: ShahFluffers
Jotunhammer Al'Vargh wrote:
... one can't expect someone to jump in to EVE knowing nothing and start PvP, or can a person do that? I would think they get their ship blown up a lot of times....learning...or quitting... no?

Getting blown up is basically how I, and many of my corpmates, learned.

There is a saying among many PvPers; you either have the attitude to make it work... or you will explode and quit like you would have in the first place.

The reasoning behind this is that a "true" PvPer will want to cause explosions for the sake of explosions. All other considerations are secondary.
Money is easy to earn if you can think outside of the box (see: not mining or running standard level 1-4 missions).
Moving stuff is easy when you have friends.
Keeping yourself safe is trivial when you have been blown up a few times and are taught by another player, "okay... this is what you did wrong."

A static system can barely teach you the basics behind a way of life that is, by its nature, dynamic and ever evolving.

A gatecamp used yesterday may not be the same gatecamp you run into today.
The fit you used against that ship may not work against that other ship in that configuration.
That fleet you scouted last week? Yeah... it can now reach out THAT far and nuke you today.


It is like driving a car. Someone can teach you the difference between a gas, brake, and/or clutch pedal... but how you learn to apply it properly on the streets can only come from actually DOING IT.
And no... drivers education is typically a joke. They teach you to stay to the right and avoid ****** situations... which is not always an option.

Basically... you have to WANT to "drive" in the first place.
Jotunhammer Al'Vargh
Miners Trade Company
#8 - 2016-09-27 15:07:41 UTC
ShahFluffers wrote:
Jotunhammer Al'Vargh wrote:
... one can't expect someone to jump in to EVE knowing nothing and start PvP, or can a person do that? I would think they get their ship blown up a lot of times....learning...or quitting... no?

Getting blown up is basically how I, and many of my corpmates, learned.

There is a saying among many PvPers; you either have the attitude to make it work... or you will explode and quit like you would have in the first place.

The reasoning behind this is that a "true" PvPer will want to cause explosions for the sake of explosions. All other considerations are secondary.
Money is easy to earn if you can think outside of the box (see: not mining or running standard level 1-4 missions).
Moving stuff is easy when you have friends.
Keeping yourself safe is trivial when you have been blown up a few times and are taught by another player, "okay... this is what you did wrong."

A static system can barely teach you the basics behind a way of life that is, by its nature, dynamic and ever evolving.

A gatecamp used yesterday may not be the same gatecamp you run into today.
The fit you used against that ship may not work against that other ship in that configuration.
That fleet you scouted last week? Yeah... it can now reach out THAT far and nuke you today.


It is like driving a car. Someone can teach you the difference between a gas, brake, and/or clutch pedal... but how you learn to apply it properly on the streets can only come from actually DOING IT.
And no... drivers education is typically a joke. They teach you to stay to the right and avoid ****** situations... which is not always an option.

Basically... you have to WANT to "drive" in the first place.


The problem with your analogy of driving, is that in EVE it seems that jumping into a car and wanting to drive means your heading into an eternal roller derby where the point of the whole game is to smash someones face in. The best to wreck someone elses car. what happens to those that really enjoys driving their car and only work to get bigger and better cars, those who's goals in life is not to smash someone else face in but rather get economic win and while your smashing cars, we wanna take over your house and rental payments and end your smashing cars by you not having any money leftover. or those that simple enjoys having a new shiny best of the ships, that takes a LOOOONG time to do. and what if thats their only goal, not to smash someones face in, but to have that shiny new ship...? are they not welcome to get into their car and do their stuff?

I am the Light in the Darkness....

ShahFluffers
Ice Fire Warriors
#9 - 2016-09-27 17:03:13 UTC  |  Edited by: ShahFluffers
Quote:
are they not welcome to get into their car and do their stuff?

Oh... they are welcome to. They simply have to understand that...

- they are subject the same rules (or lack of thereof) that everyone else is subject to... along with the same ships, weapons, skills, tactics, etc.

- they have no more right to ask for protection or "immunity" than I have to a guaranteed kill or economic safety. They have to apply just as much time and effort in learning/utilizing the mechanics of the game to protect themselves as I do in destroying them.

- an understanding that they are playing a game with many other people, with many other player styles, in a game designed to bring all those playstyles into conflict with one another.



You are right in the sense that EVE is like roller derby. And just like that game, once you enter the arena you are a target or an ally just like everyone else.

So step on the gas and make what you want happen!
Dahlia Samar
Maniacal Miners INC
The Legends In The Game
#10 - 2016-09-27 17:15:37 UTC
It's about as newbie friendly as it's going to get and I think the tutorials / career agents do a good enough job of introducing you to the basic game mechanics without being too intrusive or stretched out, and even then they're completely optional.

Explaining concepts like security status, skill planning, standings etc. in the form of ingame tutorials would only serve to drive players away from the game since you'd pretty much be bombarded with walls of text everywhere you'd go, there's a myriad of amazing tutorials and guides on youtube for that.

Dirty Forum Alt
Forum Alts Anonymous
#11 - 2016-09-27 17:49:03 UTC
Jotunhammer Al'Vargh wrote:
we wanna take over your house and rental payments and end your smashing cars by you not having any money leftover.

This right here ^?

This is why it is 100% justified for people to smash your car as often as possible and rob you of as many of your assets as you leave vulnerable.

If you want to take over the universe - you have to expect the rest of the occupants to fight back...

If you can't deal with that - then you would have made a pretty crummy overlord anyway...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jotunhammer Al'Vargh
Miners Trade Company
#12 - 2016-09-27 17:55:05 UTC
Dirty Forum Alt wrote:
Jotunhammer Al'Vargh wrote:
we wanna take over your house and rental payments and end your smashing cars by you not having any money leftover.

This right here ^?

This is why it is 100% justified for people to smash your car as often as possible and rob you of as many of your assets as you leave vulnerable.

If you want to take over the universe - you have to expect the rest of the occupants to fight back...

If you can't deal with that - then you would have made a pretty crummy overlord anyway...


But I got cookies.....

I am the Light in the Darkness....

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#13 - 2016-09-27 18:00:23 UTC

Quote:
1. what skills to gain, some skills sounds cool and they SEEM to be something a person needs to gain and then its just rubbish, and since there (seems to be) is countless of skills and plans to get into in order to advance.... if a new person sat down and throught about the amount of planning and such it takes to get anywhere in EVE they would probably quit. That is not new player friendly. What to do about it? I got no clue what is possible to do. However I would say create a PvE environment where people can learn, guide them to a good way of learning skills augmentations etc so they have a better than rudementary idea of the skills when they go "out" into the "real" world.


EVE is for people that look at all this complexity and get excited. Some skill paths are straightforward, others are not. It takes an enormous amount of research compared to other games to understand parts of the game, and that is by design.

I cannot tolerate games that not only hold my hand, but refuse to let go. It is simply not my preferred genre of gaming, and I'm glad EVE makes us figure everything out ourselves.
Serene Repose
#14 - 2016-09-27 19:41:13 UTC  |  Edited by: Serene Repose
Gamers these days just want to know "What is the best...?" The idea being, of all the things you can do, only one "gets you there." The other options are dead ends only dummies take. So, it's always, "What's the quickest way to get the mostest. All games are this way. This is a game. It's this way, too."

Tell me what to do but don't hold my hand...something like that. "Guys....blah blah blah."
(Good thing my mom's got a VISA.)

We must accommodate the idiocracy.

Sonya Corvinus
Grant Village
#15 - 2016-09-27 19:51:30 UTC
Jotunhammer Al'Vargh wrote:
The problem with your analogy of driving, is that in EVE it seems that jumping into a car and wanting to drive means your heading into an eternal roller derby where the point of the whole game is to smash someones face in. The best to wreck someone elses car. what happens to those that really enjoys driving their car and only work to get bigger and better cars, those who's goals in life is not to smash someone else face in but rather get economic win and while your smashing cars, we wanna take over your house and rental payments and end your smashing cars by you not having any money leftover. or those that simple enjoys having a new shiny best of the ships, that takes a LOOOONG time to do. and what if thats their only goal, not to smash someones face in, but to have that shiny new ship...? are they not welcome to get into their car and do their stuff?


They are welcome to try, but signing up for this game is accepting the fact that you're entering yourself in a demolition derby. You either enjoy hunting, accept the fact that you will be hunted, or play a different game.

Why should you be able to fly the newest, shiny ships without risk of being hunted? The core concept of EVE is that it's an open world PvP game.
Neddy Fox
Sniggerdly
Pandemic Legion
#16 - 2016-09-27 22:09:57 UTC
Jotunhammer Al'Vargh wrote:
So there needs to be a tutorial for PvE and about PvP, or a learning curve, but one can't expect someone to jump in to EVE knowing nothing and start PvP, or can a person do that? I would think they get their ship blown up a lot of times....learning...or quitting... no?


You are playing a MMORPG, one that relies heavily on the MMO part. No manuals.

-Set yourself a goal
-Find a corporation that fits that goal
-Join them, get on voice comms
-Learn, and *listen* to their advice.
-Don't challenge them being a nub with non-related wow-****. They are willing to put time in with advice, soak it up and learn.
-Find out after 6 months that you actually set yourself a goal you didn't like after all, and set a new one.
-Goto 1, rince, repeat

I've done this (restting goals) 3 times so far, and played non-stop since 2007. The MMO part is what kep me playing.
PopeUrban
El Expedicion
Flames of Exile
#17 - 2016-09-28 08:12:50 UTC
On PVE:

I think the 1v1 mission concept could be revisited. At least in 1v1, it isn't that difficult to programatically define how the normal user of a normal pvp fit responds to things. It wouldn't be a perfect replica of fighting a real player, but putting together meta pvp fit npcs with the capability to overheat stuff in specific situations doesn't seem that hard. Similarly, in small gang scenarios the decisions about who to target/where to move are usually pretty binary and obvious choices where the winners usually have a fleet comp advantage, or just capitalize on a mistake the users made.

They could try to have like "writing" and "plot" in missions that are more like standard PvE, as I think many players might rather enjoy a semi-regular stream of epic arcs, but for that to be a good idea from a financial standpoint they'd have to find a good way for it to fit alongside the rest of the economy. I can't see an EVE in which that could even work.

Problem with PvE in EVE is that the rewards can't really be paced well enough to have much "phat loot" because the isk/hour gained if far more important to EVE's economics than the chance for one shiny thing that you can blow up easily.

Lets say somehow they had the money and inclination to hire some kinda full time raid team that developed advanced AI, voiceovers, cutscenes, etc. for PvE space epics. Basically raids. Who the **** is going to bother losing ship after ship after ship to learn extremely difficult encounters on the off chance of maybe getting some sweet officer module? Simply having your epic loot increases the liklihood that someone just ganks you to get a shiny KM.

For EVE PVE to work at all it almost has to be a soulless grind for maximum isk/hour with the occasional possibility of some bling you can quickly sell. People won't engage in pve content that's difficult enough that they're consistantly losing expensive ships, because they need that ISK to replace ships lost to other players. The only real way walth can work in EVE is when it is distributed by abstract means. This limits you to basically fluff. Would people do some super hard raid for fluff items like SKINs? Well it seems to work okay for Guild Wars 2, but GW2 is all about zero effort in the first place so that logic doesn't really apply to EVE. I highly doubt more advanced PvE fits anywhere in the design space of how EVE is set up without making some serious changes to how EVE functions and removing a lot of player freedom in the process.
Remiel Pollard
Aliastra
Gallente Federation
#18 - 2016-09-28 11:04:13 UTC
I take issue with a few things in your OP but most of it's been covered, except for 'end game'. This is EVE. There is no 'end game'. None. It ends when you quit/qq/rage quit, or when the servers are shut down. There is no 'final stage', no 'world boss'. You set your own goals, and when you hit them, you set new ones.

Some people might argue with me and say something like 'but incursions!' and to that I say, I was running incursions with Ditanium within three months of starting the game, and it only took that long to get into because that's how long it took me to find out what they were. The only thing limiting you is your ability to fly and fit a battleship or logi for 'em, and that's just skill training, and not even that much.

Incursions are not endgame content though, and neither is nul, these are things that you can start doing within a couple of hours, if not less (but a few days at most), of first starting out. The entire game is full of content that you can start doing whenever you want to.

Also, PopeUrban above me hit the nail on the head about PVE in this game. It's generic and repetitive because it's meant to be. This is a PVP game, with a PVP/player-driven environment and marketplace, all on a single shard. Generating too much isk/shinies out of thin air as rewards for PVE would make a mess of the economy and balance at large.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

roberts dragon
The Scope
Gallente Federation
#19 - 2016-09-28 11:26:08 UTC
the game was made for pvp most of the content is actually pve so crossed wires there that's down to ccp should have pvp tutorial a large one.
would say without friends game does get kinda boring so I would say to you listen to the pros I have learned much from them and get in a corp they can help you wads .

friends is the key for game like this . just wish me mate come back
Remiel Pollard
Aliastra
Gallente Federation
#20 - 2016-09-28 13:12:13 UTC
roberts dragon wrote:
the game was made for pvp most of the content is actually pve so crossed wires there that's down to ccp should have pvp tutorial a large one.
would say without friends game does get kinda boring so I would say to you listen to the pros I have learned much from them and get in a corp they can help you wads .

friends is the key for game like this . just wish me mate come back


No, most of the content the devs have provided is PVE, yes, but it's only to facilitate PVP, if not directly drive it. Most of the content in the game is created by players for the purpose of PVP, as the devs intended when they created this PVP sandbox. I don't know if you've noticed or not, but that mission you're in is not instanced, and anyone can probe you down and warp to you in it and PVP you whether you like it or not.

This is a PVP game, make no mistake about that. There are no wires crossed here at all.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

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