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Player Features and Ideas Discussion

 
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Need to improve gate activation sound effects

Author
Ulrick Vondam
School of Applied Knowledge
Caldari State
#1 - 2016-07-03 14:57:35 UTC  |  Edited by: Ulrick Vondam
not actual
Iain Cariaba
#2 - 2016-07-03 16:16:34 UTC
Ulrick Vondam
School of Applied Knowledge
Caldari State
#3 - 2016-07-03 16:40:46 UTC  |  Edited by: Ulrick Vondam
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Iain Cariaba
#4 - 2016-07-03 23:30:38 UTC
Ulrick Vondam wrote:
Iain Cariaba, volume is ok. The source of sound (gate activation) must be from gate, not from your ship. Or .. maybe from gate and ship both.

No, actually, if you read the lore, your input is from a camera drone outside your ship. This is one place where lore is a valid reason for the choice you're forced to make. Either keep the camera far away, and keep the overall battlefield in focus, or zoom in for the full experience, using information from other sources to augment your overall picture. There's a fairly significant flare when the gate fires, so you have a visual sign as well as the audio one.
Nevyn Auscent
Broke Sauce
#5 - 2016-07-03 23:49:38 UTC
Why do you want to buff afk gate camps with an audio notice to look at their screen?
If you are at keyboard you get a local spike, you get a flash, and if you are far away enough from the gate to not hear it, you are far away they can't do anything to you in a hurry also.
And if the fight is big enough you are too distracted, then your scout should be on the other side of the gate telling you all on comms who is coming through if it's relevant.
Iain Cariaba
#6 - 2016-07-04 01:15:12 UTC
Additionally, all environmental sounds are generated based on the location of the camera drone. Why should gates be any different?
Ulrick Vondam
School of Applied Knowledge
Caldari State
#7 - 2016-07-04 01:47:59 UTC  |  Edited by: Ulrick Vondam
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Ulrick Vondam
School of Applied Knowledge
Caldari State
#8 - 2016-07-05 15:49:23 UTC  |  Edited by: Ulrick Vondam
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Ulrick Vondam
School of Applied Knowledge
Caldari State
#9 - 2016-07-06 22:22:14 UTC  |  Edited by: Ulrick Vondam
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Donnachadh
United Allegiance of Undesirables
#10 - 2016-07-07 16:42:31 UTC
Ulrick Vondam wrote:
Patch notes for 118.6 release: "Attenuated jumpgate sounds at ranges above 150km" ( http://c2n.me/3zU4maM.png )
Dont understand the reason to do this. Why?
Now players cant hear gate activation sound from long distances.
Please, give us opportunity to hear gate activation sound from long distances.

You have answered your own question here, the real problem is that you do not like the answer so you choose to ignore it.
The intent of the change is clear based on your link. If you are more than 150k away from the gate CCP simply does not want you to be able to hear the sounds created by the gate.
Ulrick Vondam
School of Applied Knowledge
Caldari State
#11 - 2016-07-07 23:01:55 UTC  |  Edited by: Ulrick Vondam
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Rendar Hest
Blue Horse Exploration LTD
#12 - 2016-07-08 07:37:40 UTC
Just to clearify, is it the distance from your ship or the camera?
Nevyn Auscent
Broke Sauce
#13 - 2016-07-08 11:53:11 UTC
Ulrick Vondam wrote:
Donnachadh, if you play this game in small gang or solo, you have to understand how important to hear gate activation sound from long distances.

Except it's not. Unless you happen to be doing long distance gate camps. And gate camps do not need buffs which make it easier to AFK the camp, or to have minimised scouts at each gate to listen for jumps so you don't even have to watch local for your ratting.
Serendipity Lost
Repo Industries
#14 - 2016-07-08 15:24:20 UTC
When a tree falls in the woods..... does it make a sound?


OP - you claim this is a problem, but you haven't defined the problem. What does this lack of sound prevent you from doing? If it's just for the sake of 'there should be sound' then let it go and let the dev teams work on actual game play problems.

On the other hand, if this adversely impacts your ability to play the game - lay it out for us, so we understand what the problem is.
Donnachadh
United Allegiance of Undesirables
#15 - 2016-07-08 17:12:59 UTC
Ulrick Vondam wrote:
Donnachadh, if you play this game in small gang or solo, you have to understand how important to hear gate activation sound from long distances.

With my low sec character we do occasional gate camps when we have nothing better to do, or we are simply in the mood to do one and we do not have a problem with the no sound issue. In fact we never have because most of us turn off the sounds from the game anyway since they interfere with the BS session going on in the TS anyway. I hate to think it or say it but we must be smarter than your group since we have no trouble with no sound and we simply cannot understand how or why you have a problem with no sound.

Mind wanders off into the mists of EvE and thinks if only there was a way to have a scout at the gate, yes perhaps a scout in a ship that could not be seen by eye or by sensors. Yes that would work and yet they do not do this why? Mind wanders even further into the mists of EvE in search of the answer to why they do not use this perhaps I am not yet in the proper state of mind to see it so I will have to investigate that as well.

OK little side trip over we get back to reality. Small group or solo it does not matter if you are so far out that you cannot hear the gate sounds it makes no difference. Even if there was sound from that range by time you heard the sound, aligned and warped back to the gate the overwhelming majority of the ships / pilots in low sec would likely be into warp and gone or cloaked by time you got there. So what would your idea change?

And te be brutal about this I simply do not care that you have a problem you are not able to solve especially one that has many simple answers without making changes to the game. CCP has determined that you can no longer hear the gate sounds from that distance and it was likely done to minimize or eliminate exactly the situation you are lobbying for them to bring back. And so you have a few options. Adapt to the new reality, continue to complain and suffer because you cannot do what you used to do, or get frustrated and quit. The choice is up to you.
Ulrick Vondam
School of Applied Knowledge
Caldari State
#16 - 2016-07-09 09:45:32 UTC
ok. you win. Δῆμος is Κράτος. enjoy the game
Skipper Riddles
Ivory Vanguard
#17 - 2016-09-24 02:30:32 UTC
Can reworking the jumpgate action camera be considered?

Maybe make it something a little smoother than that quick whip to the other side. I was thinking something smooth and 1st and/or 3rd person from chase cam behind the ship. Like the acceleration gate action; A more realistic 'journey' view "through the gate" rather than to the gate and "WAMMO WHIP" I just think it puts to much 'drama' on the screen in the wrong place, at the wrong time.