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Player Features and Ideas Discussion

 
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WAR, WAR and more mayhem

Author
Goatman NotMyFault
Lubrication Industries
#1 - 2016-09-21 13:54:21 UTC
I would love see The different empires declare war againt larger alliances and coalitions of alliances, if their standing to the different empires goes below a set number.. based on every members standing and sec status. If their standing and secstanding is so terrible, they will be banned from Hi and lowsec empire area's.

Also, if war, The NPC Empires will go on nullsec raids into playerowned system, attacking and knocking out Equipment, players, POS ect ect.


Also... Concord will do raids on their own if a corps collective sec standing gets to low.... do raids deep into nullsec, making havoc on their way Down.

AND....

The actions from pirate factions are just too pussywhipped..... If you **** off pirate faction, You will at some point get some serious loving from the insulted pirate faction.



To make it short:


Mayhem please.
Elenahina
Federal Navy Academy
Gallente Federation
#2 - 2016-09-21 14:22:03 UTC
We have players for that sort of thing. There's no reason to get NPCs involved. If you want mayhem, incite it.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Goatman NotMyFault
Lubrication Industries
#3 - 2016-09-21 14:29:13 UTC
Elenahina wrote:
We have players for that sort of thing. There's no reason to get NPCs involved. If you want mayhem, incite it.


Well thats usually griefers that incite that...

I want to see more actions from the npc sides.

Woundlt u love sering npc camping gates and gates just to nail one player, one corp or an alliance? See noc go on deep raids into null just to kill certain players? Why should players have monopoly on making mayhem???
Elenahina
Federal Navy Academy
Gallente Federation
#4 - 2016-09-21 14:31:53 UTC
Goatman NotMyFault wrote:
Elenahina wrote:
We have players for that sort of thing. There's no reason to get NPCs involved. If you want mayhem, incite it.


Well thats usually griefers that incite that...

I want to see more actions from the npc sides.

Woundlt u love sering npc camping gates and gates just to nail one player, one corp or an alliance? See noc go on deep raids into null just to kill certain players? Why should players have monopoly on making mayhem???


No, actually I wouldn't. At that point, the game may as well just play itself. And I don't care how smart they make the AI, it's never going to give me the same kind of challenge as another smart monkey at the keyboard trying to slay me.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Ralph King-Griffin
New Eden Tech Support
#5 - 2016-09-21 14:34:36 UTC
Asks for mayhem, calls the players that provide it griefers.

Yup it's a goat man thread alright.
Goatman NotMyFault
Lubrication Industries
#6 - 2016-09-21 15:08:29 UTC
Elenahina wrote:
Goatman NotMyFault wrote:
Elenahina wrote:
We have players for that sort of thing. There's no reason to get NPCs involved. If you want mayhem, incite it.


Well thats usually griefers that incite that...

I want to see more actions from the npc sides.

Woundlt u love sering npc camping gates and gates just to nail one player, one corp or an alliance? See noc go on deep raids into null just to kill certain players? Why should players have monopoly on making mayhem???


No, actually I wouldn't. At that point, the game may as well just play itself. And I don't care how smart they make the AI, it's never going to give me the same kind of challenge as another smart monkey at the keyboard trying to slay me.


I assume you want a pure player game without any trace of npc?
Goatman NotMyFault
Lubrication Industries
#7 - 2016-09-21 15:14:13 UTC
Ralph King-Griffin wrote:
Asks for mayhem, calls the players that provide it griefers.

Yup it's a goat man thread alright.


And i really like how you provided a constructive comment to the thread. Tnx mate.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2016-09-21 17:15:54 UTC
But eve's pve is awful, how is making it mandatory a good idea?

Also, are you giving these things sleeper AI or just regular rat ai?

And stats, are we talking mission rats, incursion rats, c5 sleepers?

Also also, given that repping pos, defensive entosising and the like are really not fun when you're doing it against players, what the hell makes you think it'd be fun to do it against rats?

Also also also, how does one defend against this? If players are coming at you, you can fight them, hit them back, contest their sov, camp thier staging systems etc, if it's NPCs, what are you supposed to do? Wander off to highsec and run missions?
Christopher Mabata
Northern Accounts and Systems
#9 - 2016-09-21 18:20:30 UTC
Goatman NotMyFault wrote:

Also... Concord will do raids on their own if a corps collective sec standing gets to low.... do raids deep into nullsec, making havoc on their way Down.
Mayhem please.


CONCORD Doesn't much care what goes on in Null Sec, their entire existence is designed around them being a neutral law keeping entity within empire space. What we do out here is our own business, and TCU's even say they overide CONCORD control of systems and grant admin rights to the alliance that holds it, so CONCORD has no jurisdiction.

Im going to go off on a limb here and guess OP got ganked by Big Bad Scarebear Goons and now wants CONCORD to hunt them in null sec and blow up their supers because he lost a hauler or a miner.

terrible idea really, what is with everyone wanting to change CONCORD to meet their own agendas?
( Don't answer that I already Know )

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Elenahina
Federal Navy Academy
Gallente Federation
#10 - 2016-09-21 18:33:23 UTC
Goatman NotMyFault wrote:
Elenahina wrote:
Goatman NotMyFault wrote:
Elenahina wrote:
We have players for that sort of thing. There's no reason to get NPCs involved. If you want mayhem, incite it.


Well thats usually griefers that incite that...

I want to see more actions from the npc sides.

Woundlt u love sering npc camping gates and gates just to nail one player, one corp or an alliance? See noc go on deep raids into null just to kill certain players? Why should players have monopoly on making mayhem???


No, actually I wouldn't. At that point, the game may as well just play itself. And I don't care how smart they make the AI, it's never going to give me the same kind of challenge as another smart monkey at the keyboard trying to slay me.


I assume you want a pure player game without any trace of npc?


I assume you're fond of false dichotomies?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Goatman NotMyFault
Lubrication Industries
#11 - 2016-09-21 19:06:36 UTC
Elenahina wrote:
Goatman NotMyFault wrote:
Elenahina wrote:
Goatman NotMyFault wrote:
Elenahina wrote:
We have players for that sort of thing. There's no reason to get NPCs involved. If you want mayhem, incite it.


Well thats usually griefers that incite that...

I want to see more actions from the npc sides.

Woundlt u love sering npc camping gates and gates just to nail one player, one corp or an alliance? See noc go on deep raids into null just to kill certain players? Why should players have monopoly on making mayhem???


No, actually I wouldn't. At that point, the game may as well just play itself. And I don't care how smart they make the AI, it's never going to give me the same kind of challenge as another smart monkey at the keyboard trying to slay me.


I assume you want a pure player game without any trace of npc?


I assume you're fond of false dichotomies?


oh im found of lots of Things...

Goatman NotMyFault
Lubrication Industries
#12 - 2016-09-21 19:10:36 UTC
Christopher Mabata wrote:
Goatman NotMyFault wrote:

Also... Concord will do raids on their own if a corps collective sec standing gets to low.... do raids deep into nullsec, making havoc on their way Down.
Mayhem please.


CONCORD Doesn't much care what goes on in Null Sec, their entire existence is designed around them being a neutral law keeping entity within empire space. What we do out here is our own business, and TCU's even say they overide CONCORD control of systems and grant admin rights to the alliance that holds it, so CONCORD has no jurisdiction.

Im going to go off on a limb here and guess OP got ganked by Big Bad Scarebear Goons and now wants CONCORD to hunt them in null sec and blow up their supers because he lost a hauler or a miner.

terrible idea really, what is with everyone wanting to change CONCORD to meet their own agendas?
( Don't answer that I already Know )




Thats one of reasons i want a more active Concord... that do some unexpected raids... I dont really care if the TCU claims to overrule Concord Control... thats not a problem With the idea.... im proposing to let Concord move around attacking repeat criminals :D
Celthric Kanerian
Viziam
Amarr Empire
#13 - 2016-09-22 10:55:13 UTC
EVE online is a sandbox game though, therefore we shouldn't depend on much from the npc sides.

Also, why would any of the empires roam into null? They don't own it nor have any influence there.
Donnachadh
United Allegiance of Undesirables
#14 - 2016-09-22 14:43:27 UTC  |  Edited by: Donnachadh
Celthric Kanerian wrote:
EVE online is a sandbox game though, therefore we shouldn't depend on much from the npc sides.

Also, why would any of the empires roam into null? They don't own it nor have any influence there.

My thoughts as well.

Looked at the title, came in hoping someone had finally stumbled onto the magic fix for war decs in this game.
Leaving depressed that it is just another let's have MORE NPC involvement in the game so I do not have to interact with other players idea.
Goatman NotMyFault
Lubrication Industries
#15 - 2016-09-22 16:23:55 UTC
Celthric Kanerian wrote:
EVE online is a sandbox game though, therefore we shouldn't depend on much from the npc sides.

Also, why would any of the empires roam into null? They don't own it nor have any influence there.



Say that a alliance, With 4-5 corps, all of them do some form of missions or other activities that lowers their standing to "Amarr" empire to, lets say -8 or something. At that point, Amarr Empire will then ban all of them from Amarr and they will loose all docking rights in Amarr and gateguns and police will fire upon them.

So, if they keep doing actions that lowers their standing to Amarr even further Down, say -9 or -10 or something.... Amarr will wioll send a expeditionforce to their system (if the alliance have a system) attacking players and their structures. (And yes, players can defend themselves and their structures).



Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2016-09-22 18:51:44 UTC
Goatman NotMyFault wrote:
Celthric Kanerian wrote:
EVE online is a sandbox game though, therefore we shouldn't depend on much from the npc sides.

Also, why would any of the empires roam into null? They don't own it nor have any influence there.



Say that a alliance, With 4-5 corps, all of them do some form of missions or other activities that lowers their standing to "Amarr" empire to, lets say -8 or something. At that point, Amarr Empire will then ban all of them from Amarr and they will loose all docking rights in Amarr and gateguns and police will fire upon them.

So, if they keep doing actions that lowers their standing to Amarr even further Down, say -9 or -10 or something.... Amarr will wioll send a expeditionforce to their system (if the alliance have a system) attacking players and their structures. (And yes, players can defend themselves and their structures).






Why is this a good idea? Ratting and defensive entosising are not fun mechanics. Making them mandatory is not going to make them fun.

But you ignored me once, so I'm sure you'll do it again.