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L3 Mission Ferox Fitting

Author
Kzaji
School of Applied Knowledge
Caldari State
#1 - 2016-09-21 14:27:38 UTC
Hi,

I'm a super newbie Just starting to do L3 missions in my first BC. After reading loads, I decided to go for the Ferox to give guns a try (was in a Caracal previously) and because the most up to date posts I read seemed to favour a Ferox over a Drake for L3 missions.

However, I just jumped in to a L2 mission with Blood Raider NPC's and it took FOREVER to finish it. Guns didn't seem to hit too often and damage wasn't great on some. The Seeker NPC's used the anti-targeting util and I had to leave it to drones which again, took ages. I could of done it much faster with my Caracal I think.

I suspect this is mostly because of lack of skills but does it get better as those increase or is there anything I could do better with the fit? I tried to keep it to passive tank because capacitor isn't high either. I can't fit any T2 stuff yet.

https://o.smium.org/loadout/104837

[Ferox, Mission Ferox]
Type-D Restrained Shield Power Relay
Mark I Compact Power Diagnostic System
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

10MN Monopropellant Enduring Afterburner
F-12 Enduring Tracking Computer, Tracking Speed Script
Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
Upgraded EM Ward Amplifier I

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
Small Tractor Beam I

Acolyte I x5


Or do I just count my losses and sell the ship/fit and buy/fit a Drake? (I have ever so slightly higher missile skills vs guns).

Thanks.
erg cz
Federal Jegerouns
#2 - 2016-09-21 15:07:10 UTC
Untill you have level 4 or even 5 racial battlecruiser skills you are better off with Gnosis.
In mission it is important to apply damage of proper type (check eve-survival web page to find out, what damage type for which mission). Hybrid and energy weapons are limited to kinetic + thermal or to em + thermal.
Paranoid Loyd
#3 - 2016-09-21 15:29:30 UTC  |  Edited by: Paranoid Loyd
To keep it simple, when you are shooting at ships smaller than your ship, you generally want to be flying directly toward or directly away from them to have the best chance of hitting them.

As far as your fit, changing your shield configuration to be mission specific (you change the hardeners based on who you are fighting) as well as utilize your rigs slots will make your tank much stronger. It will also open up some grid which may allow you to not have to use the PDS which will allow another field stabilizer.

At the very least you should use the named version of the field stabilizer for a bit more damage. Investing in the faction ammo is also worth it. Here is how I would modify it:

[Ferox, Mission Ferox Rev1]
Type-D Restrained Shield Power Relay
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

10MN Monopropellant Enduring Afterburner
F-12 Enduring Tracking Computer, Tracking Speed Script
Large Azeotropic Restrained Shield Extender
Large Azeotropic Restrained Shield Extender
Limited 'Anointed' EM Ward Field
Limited Thermal Dissipation Field I

250mm Prototype Gauss Gun, Caldari Navy Antimatter Charge M
250mm Prototype Gauss Gun, Caldari Navy Antimatter Charge M
250mm Prototype Gauss Gun, Caldari Navy Antimatter Charge M
250mm Prototype Gauss Gun, Caldari Navy Antimatter Charge M
250mm Prototype Gauss Gun, Caldari Navy Antimatter Charge M
250mm Prototype Gauss Gun, Caldari Navy Antimatter Charge M
Small Tractor Beam I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Acolyte I x5

Quick stat comparison:
407 vs 521 DPS
EHP vs BR: 38K vs 42K
Effective shield recharge: 74/s vs 158/s

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kzaji
School of Applied Knowledge
Caldari State
#4 - 2016-09-21 16:14:28 UTC
Thanks for the replies, and the loadout Paranoid Loyd.

So I just got stuck around some inpassable bubble in a mission... Couldn't warp out, just kept bumping into it. And I got wrecked.

So, seeing as I need a new BC, do I go back to a Ferox or just go Drake?

I've not read many comments recommending the Gnosis, and it doesn't seem as specialised as the other two mentioned. I won't be doing any exploring in it. It's also only a couple of days to get BC4. Is it really worth it over the other two?

Thanks.
Paranoid Loyd
#5 - 2016-09-21 16:26:11 UTC
Make sure you have large collidable object shown on your overview. This will help you avoid objects you can get stuck on. If you do get stuck the best course of action is to fly in the opposite direction you were flying when you became stuck.

I have two different characters one maxed on missiles and one maxed on rails. I prefer rails.

The reason Erg recommended the Gnosis is you get the full bonus without even having any BC skills trained so until you get your BC skill trained to the higher levels it is advantageous to use a Gnosis. The thing is you are relying a lot more on your drones. So if you havent put much time into training drones I would stick with a Ferox.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Nikea Tiber
Backwater Enterprises RD
#6 - 2016-09-21 21:00:05 UTC
If you have previously been using missiles, getting used to turret tracking and piloting to maximize your effective tracking will be something to get used to.
If you haven't trained Motion Prediction to at least level 4, do so if you plan on using turrets. The 3% turret tracking implant is fairly inexpensive and will assist with turret damage application.
Set up your overview to show angular velocity; the lower this number is your turrets will have an easier time hitting targets. As mentioned before, situational use of approach or keep at range will help control your targeta angular velocity relative to yourself.

Don't neglect tracking computers or enhancers. Once you are used to piloting a gunboat and running L3s with it you can switch to a 2 hardener + large sheild booster fit, and drop the sheild power relay for a TE or a nanofiber, and add another tracking computer or a target painter in the mid slot you open up, as well as using your rig slots for something other than buffer. This will also get you used to pulsing a rep module rather than trying to fit your ships for cap stability.

my other nano is a polycarb

Scoto Timta
The Scope
Gallente Federation
#7 - 2016-09-21 21:05:40 UTC
One more thing to consider as a possibility, especially when flying against smaller ships like in an L2 mission, is to use the smaller sizes of medium rails. 200 or dual 150s, rather than 250s. They have slightly less theoretical damage, but they track better. So you might end up with better applied damage, if tracking is an issue.
Kzaji
School of Applied Knowledge
Caldari State
#8 - 2016-09-21 23:13:14 UTC
I got myself another Ferox :) I fitted it as you suggested Paranoid Loyd and it's doing much more damage and tanking just as well when activated, and a 7min cap seems to work fine so far. Thanks!

The suggestions about sorting overview by angular velocity and keeping targets at distance has also worked wonders for hitting too. Seems I kill quicker at max range vs optimal, who'd of thunk it.

I learned faction ammo is much better too. And way more expensive!

This is exactly why I wanted to try turrets, to learn more about combat :)

Thanks a bunch!
Paranoid Loyd
#9 - 2016-09-21 23:28:54 UTC  |  Edited by: Paranoid Loyd
Well it seems you've passed the keeping it simple stage, congrats.

Check this out if you want to get into the tracking mechanics a bit more.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Hu Evur
Republic Military School
Minmatar Republic
#10 - 2016-09-21 23:44:23 UTC
Yes your original problem was that you were trying to track frigates at too close a range with long range low tracking guns. The Ferox is fine for level 3 missions. Actually will do better there than in level two missions. That is because you will get more cruisers in level 3s which your guns will be able to track.

Actually, no one has mentioned an even better way to make use of your rails in level 3s. That is to fit a micro jump drive. All you need to do is jump a hundred km away. Have a sensor booster in amid or signal amplifier in a low such that you are able to lock at a hundred or more km. Once you get tech II rails you can snipe with spike med ammo and practically wont need a tank on your ship.

Your difficulty may be that in investing in a rail mission boat there is no real level 4 rail boat that shines for missions. You could use a Rokh. But it is not so great. If you invest in some sentry drone skills you could use a Navy Dominix. It can pump out a lot of damage with rails and sentry drones. However the rail contribution will be the lesser. I have never flown, and don't know about a rail Kronos, but that might be another option.

Hope you have fun.