These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why do people assume how we play the game reflects us in real life?

First post
Author
Enigma08
Viewer Discretion Advised
#741 - 2016-09-18 22:47:44 UTC
Lacori wrote:
Why do people assume how we play the game reflects us in real life?

TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.


Simple, it does and they are.

Rin Vocaloid2
DUST University
#742 - 2016-09-18 22:55:23 UTC
Lucas Kell wrote:
xxxTRUSTxxx wrote:
so....... it's easy to defend against yet poeple seem to make the same stupid mistakes over and over which make them easy targets.
There will always be inexperienced players unless new players cease to show up, and gankers will always target the inexperienced as they gain the most for the least effort.


As an industrialist, former suicide ganker, eye witness of Burn Jita, and someone who went into a mini-crusade against botters some years ago, I have to state that it is of my own opinion that these people who got ganked in the past while mining or hauling may have already known what they were getting into when they decided to mine or haul in very weak ships.

Let's also not forget Hulkageddon.

Source: https://tagn.wordpress.com/2012/05/30/hulkageddon-v-destruction-comes-to-an-end-mostly/

Hulkageddon was not some obscure event. Everyone seemed to have known about it. Some gankers would announce on local chat that ganking will commence on that system. Many publicly stating that they will create anti-ganker fleets, tank their barges, and even decide to just dock up and never show up to the asteroid or ice belts until the event was over. Others took to the forums to voice their displeasure about the event like this fellow...

https://forums.eveonline.com/default.aspx?g=posts&t=114321

So it's not like it was difficult for first-time mining players to catch on what was going on. I think there was a log-in screen message mentioning that the event was happening in Eve at the time. Of course, if you were a first-time miner at the time you were likely very safe from being ganked anyways since the primary targets were Hulks and Mackinaws which meant you had to be an experienced miner to be able to pilot those ships. And this was way before skill injectors were a thing.

Of course, suicide gankers were not immune to stupidity either. I mined during Hulkageddon and survive countless suicide ganks in a Hulk back when the Hulk was the king of tanked mining. I was even able to survive a Brutix suicide ganking me in an ice belt. Twice.

Stupid gankers failed to do simple things like quietly scanning my ship, not firing at the same time as a fleet when they were suppose to, not bringing in enough ships to overcome my tank or the ships they brought were not suitable for ganking, etc. I made sure that only the best and dedicated gankers would get me first. Unfortunately not every other miner thought like I did. They kept mining in weak ships at a time when everyone knew it was dangerous to be mining and that tanking is highly encouraged.

I was starting to wonder how many of the 7,600 wrecked mining vessels were controlled by botters during that event.
Rin Vocaloid2
DUST University
#743 - 2016-09-18 23:04:23 UTC
Jonah Gravenstein wrote:
oiukhp Muvila wrote:
I don't think getting ganked 6 times the first couple days is a healthy learning experience.
Yet that's how often my test alt only a few days old was attacked by CODE.
Did you ask how to avoid it happening again or did you take it personally? The first leads to learning, the second to ridicule and repeated ganking.

Quote:
It is obvious this game has a new player retention issue.
This game had a new player retention problem long before the rise of James 315 and his band of motley miscreants. The nature of the game is the primary cause of that retention problem, it being somewhat more cutthroat than the common fare of MMO's.

Quote:
I think CODE and organizations like them are in fact killing this game, and I think they know it.
You give them entirely too much credit, CODE. are easy to avoid if you put in a little effort.


I will agree that the retention problem is likely caused by the nature of the game itself which existed since 2003 when the game launched. I remember someone saying that ganking is what was killing Eve but I was like "then why didn't Eve Online die back in 2003?"

As for CODE, I have yet to run into them or their subsidiaries.

I do remember James 315's loooooooooooooooooooooooooooooooooooooooooooong walls of text that caused everyone's eyes to bleed as he explained in such excruciatingly vivid details on why he thinks all miners (human or not) were bots. That guy was a piece of work, I will tell you that.
Lulu Lunette
Savage Moon Society
#744 - 2016-09-18 23:09:46 UTC
I could tell a long story that brought me to this belief but I won't bore everyone with that.

Basically, Eve Online is filled with min/maxer, one dimensional players. You could ask 10 people that log into Eve Online about what they do and you'd get 10 different answers. Each style of play has it's own little cultures and ethics and morals: NPSI, NRDS, NBSI.

So whatever your style or flavor, it's pretty typical of said Eve Online player to look down on another, regardless of what they do.

@lunettelulu7

Teckos Pech
Hogyoku
Goonswarm Federation
#745 - 2016-09-19 04:12:50 UTC
Isaac Armer wrote:
baltec1 wrote:
Pirates go where the money is. If you want gankers to move to low, null and WH space then you have to move the trade lanes to low, null and WH space.


Why? Why is maximizing ISK a goal? I had more fun living solo in WHs than I ever did anywhere else, even though the ISK was barely break even. This is a game, not a job.


Nobody said they are maximizing ISK, but that pirates go where the trade lanes are. If you go out into the ocean in a ship to be a pirate and you go where there are no freighters...you'll not be doing much pirating. You'll have an awesome tan though.

And people are different. Some find the challenge of living in a WH fun. Okay, not quite my thing, but great you enjoyed it. Others like exploration, okay. Not my thing though. What people find enjoyable is subjective.

Isaac Armer wrote:
Teckos Pech wrote:
No. Because just about everyone is risk averse.

When a player moves a titan he just does not jump around willy nilly. He scouts, and lights a cyno and jumps at the very last second. In other words he is mitigating risk.

If I have to move a couple billion ISK that takes up 2,500m3 I get out the crane. It is fast, can cloak, and is nearly impossible to catch. Of course I am being risk averse.

Risk aversion provides the challenge in the game. Stalking that guy moving his titan, spending days even weeks...that is becuase of risk aversion.

Do you just randomly fit stuff to your ships? No? Why you are risk averse. Isn't that bad? (Rhetorical question)

Risk aversion is a feature not a bug.

If you know you can get ganked and if you know you will be more likely to be ganked with 8 billion in your obelisk, and you know that not having a scout increases your risk...you are risk seeking. In which case when you get ganked. Congratulations you found the risk you were looking for.

If a player engages in risk seeking behavior in game and only in game, well good on him (no really he has found a relatively benign release for that behavior). Out of game, I pitty the person's family and loved ones as such people are often highly destructive.

In a game like this, your level of risk is at least partly in your hands.

Do I dislike gankers? No. They serve a useful purpose, they impose risk on those who are seeking it on purpose or through ignorance.


I disagree completely. Not everyone is risk averse. Some of the most fun you can have in the game is when you say "**** it, lets go anyway" pull a leroy jenkins and see what happens.

The biggest harm to PvP in this game are killboards. If there were no killboards people would take more risk because less ego is on the line. Getting rid of KBs, or only having them show the last month's kills would dramatically push the risk averse gankers AND PvE-ers to actually take real fights.


Yes, most people are risk averse (well, there is the whole issue of are people risk averse or loss averse, but setting that aside....). There is considerable evidence for this. Both in game and out. Do you diversify your stock portfolio? Why? To limit your risk. Do you check references of a contractor you are thinking of hiring? Why? To limit your risk. Do you fit a sensible tank on your ship? Yes. Why? To limit your risk of loss. Do you use scouts? Why? To limit your risk.

Here is a thought experiment.

You have two choices:

1. You get $50 every time we play and you pick this option.
2. You get $100 with probability 0.5 or $0 with probability 0.5 every time we play and you pick this option.

And we will play for a finite number of rounds I decide.

Which bet do you take. A person taking 1 is risk averse or risk neutral. A person picking 2 is risk seeking or risk neutral.

And when people say "**** it" and pull a Leroy Jenkins and have fun that is not an example of risk seeking. I've been in those situations in a fleet and yeah it has been fun but, and this is a big but, in those cases losses are heavily compensated for. And also, I can afford to replace lots of ships in game as well. So it is analogous to going to Vegas and giving your self a budget for gambling and enjoying the excitement of gambling. The point is people who are risk seeking will always say "**** it".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#746 - 2016-09-19 04:26:55 UTC
Dracvlad wrote:
Rin Vocaloid2 wrote:
I'm starting to notice how a lot of people here tend to make statements claiming to be fact without posting a single link to back up their claim. At least I try to post links. Ok, some links might not be so informative but at least you get an idea of where I'm getting my information from without forcing anyone to do the legwork.

I'll just leave this here.
https://www.youtube.com/watch?v=U6d_LAShcEQ


Well unless you can get access to CCP's database your links are not worth much either, earlier you linked to a thread on Reddit that was mostly made up of rubbish, I knew I read most of it.


We have pointed to CCP's own data, you ignore it because it goes against your agenda.
baltec1
Bat Country
Pandemic Horde
#747 - 2016-09-19 04:38:24 UTC
Isaac Armer wrote:
baltec1 wrote:
Its hard to be a pirate if there is nothing for you to pirate.


I'm not sure my point could have gone farther over your head. What's the point of piracy, in your mind in this game?


Same as piracy in all of human history. To take the riches of other and make them your own.

baltec1
Bat Country
Pandemic Horde
#748 - 2016-09-19 04:39:40 UTC
oiukhp Muvila wrote:



I don't think getting ganked 6 times the first couple days is a healthy learning experience.
Yet that's how often my test alt only a few days old was attacked by CODE.

It is obvious this game has a new player retention issue.

I think CODE and organizations like them are in fact killing this game, and I think they know it.




Extraordinary claims require extraordinary evidence.
Teckos Pech
Hogyoku
Goonswarm Federation
#749 - 2016-09-19 04:52:53 UTC
Dracvlad wrote:


I have said that ganking has a place in Eve, as does Lucas Kell, both of us believe that it is imbalanced and too easy. If I had $1 for every cretin who tells me that I am saying that ganking has no place in Eve I would be rich by now. Roll

EDIT: Gankers do plan, they are very good at that part...


So let me get this straight…

You think ganking has a place in game. But the mechanics are broken when the actual problem are players who are imprudent and foolish. Have you looked at freighter kills in HS? They are almost always over filled with several billion in ISK.

There is no mechanics problem. And your complaints about mechanics problems are nothing more than attempt to remove ganking. Yes, I think you aren Lucas are lying.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#750 - 2016-09-19 05:09:52 UTC  |  Edited by: baltec1
Teckos Pech wrote:
Dracvlad wrote:


I have said that ganking has a place in Eve, as does Lucas Kell, both of us believe that it is imbalanced and too easy. If I had $1 for every cretin who tells me that I am saying that ganking has no place in Eve I would be rich by now. Roll

EDIT: Gankers do plan, they are very good at that part...


So let me get this straight…

You think ganking has a place in game. But the mechanics are broken when the actual problem are players who are imprudent and foolish. Have you looked at freighter kills in HS? They are almost always over filled with several billion in ISK.

There is no mechanics problem. And your complaints about mechanics problems are nothing more than attempt to remove ganking. Yes, I think you aren Lucas are lying.


Of course they are. Every argument they have has been easily shown to be wrong. They say ganking hurts player retention despite the fact CCP found that not only wasn't the case but also found that people who lose their ships to pvp stay longer. We also see that when EVE was growing at it fastest rate ganking was a lot easier and happened a lot more.

They say the risk to freighters is so high they sold their ships because its a guaranteed loss. This despite the fact that when we look at the largest data set available we see the chances of being ganked in a freighter stands at less than 0.2% per 1.5-2 million jumps in highsec. Statistically this is the same chance as your toaster killing you.
Dracvlad
Taishi Combine
Astral Alliance
#751 - 2016-09-19 05:43:34 UTC
baltec1 wrote:
Dracvlad wrote:
Rin Vocaloid2 wrote:
I'm starting to notice how a lot of people here tend to make statements claiming to be fact without posting a single link to back up their claim. At least I try to post links. Ok, some links might not be so informative but at least you get an idea of where I'm getting my information from without forcing anyone to do the legwork.

I'll just leave this here.
https://www.youtube.com/watch?v=U6d_LAShcEQ


Well unless you can get access to CCP's database your links are not worth much either, earlier you linked to a thread on Reddit that was mostly made up of rubbish, I knew I read most of it.


We have pointed to CCP's own data, you ignore it because it goes against your agenda.


Again a silly comment, I mean access to their data to extract and analyse, something I have the knowledge to do actually, however like any database it is dependent on what data is actually stored, a key part of any analysis of the player base would be keeping key markers on the evolution of the account. To get to the answers you have to set the database up properly, to just have a question about de-subbing and having loss of a ship as one of the questions is just not good enough. Kill mails can give you that answer along with login after losses but relying on a question hidden how many layers down is not good enough.

Like many who look at events during their time with Eve I go with what I saw, you go with what you saw, I saw many indy and mining players leave the game in disgust during the period when all mining ships have had the tank of a wet paper bag and Destroyers had a large DPS hike, you obviously saw a big increase in gankers, your perception is obviously different to me, you focus on Eve growing at that point, I saw the opposite where a lot of old miners said CCP has no respect for us and left and it was duing the time that big battles brought in more players.

At the end of this period, CCP got their head out of their ass and setup two of the mining ships to be difficult to gank, actions speak louder than words do they not? So you can waffle on about agenda, but the simple issue is that CCP realised after a massive loss of players that what people like me had been saying that giving all mining ships the tank of a wet paper bag was suicide for them. So let me repeat it, CCP adjusted the tank of two mining ships to give miners options which was because they had to.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#752 - 2016-09-19 05:49:53 UTC
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:
Rin Vocaloid2 wrote:
I'm starting to notice how a lot of people here tend to make statements claiming to be fact without posting a single link to back up their claim. At least I try to post links. Ok, some links might not be so informative but at least you get an idea of where I'm getting my information from without forcing anyone to do the legwork.

I'll just leave this here.
https://www.youtube.com/watch?v=U6d_LAShcEQ


Well unless you can get access to CCP's database your links are not worth much either, earlier you linked to a thread on Reddit that was mostly made up of rubbish, I knew I read most of it.


We have pointed to CCP's own data, you ignore it because it goes against your agenda.


Again a silly comment, I mean access to their data to extract and analyse, something I have the knowledge to do actually, however like any database it is dependent on what data is actually stored, a key part of any analysis of the player base would be keeping key markers on the evolution of the account. To get to the answers you have to set the database up properly, to just have a question about de-subbing and having loss of a ship as one of the questions is just not good enough. Kill mails can give you that answer along with login after losses but relying on a question hidden how many layers down is not good enough.

Like many who look at events during their time with Eve I go with what I saw, you go with what you saw, I saw many indy and mining players leave the game in disgust during the period when all mining ships have had the tank of a wet paper bag and Destroyers had a large DPS hike, you obviously saw a big increase in gankers, your perception is obviously different to me, you focus on Eve growing at that point, I saw the opposite where a lot of old miners said CCP has no respect for us and left and it was duing the time that big battles brought in more players.

At the end of this period, CCP got their head out of their ass and setup two of the mining ships to be difficult to gank, actions speak louder than words do they not? So you can waffle on about agenda, but the simple issue is that CCP realised after a massive loss of players that what people like me had been saying that giving all mining ships the tank of a wet paper bag was suicide for them. So let me repeat it, CCP adjusted the tank of two mining ships to give miners options which was because they had to.


Roll

Blah, blah, blah....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#753 - 2016-09-19 05:51:30 UTC
xxxTRUSTxxx wrote:
Dracvlad wrote:
[

I have said that ganking has a place in Eve, as does Lucas Kell, both of us believe that it is imbalanced and too easy. If I had $1 for every cretin who tells me that I am saying that ganking has no place in Eve I would be rich by now. Roll

EDIT: Gankers do plan, they are very good at that part...


lucas can talk for himself you can let his hand go Roll he's a big boy and well able to speak for himself.

I'm no cretin Drac.

your reply answered nothing. it stated nothing that we all don't know already.

I'll say it again, ganking is easy to deal with in most cases.

CCP have made it harder to gank yet you guys want it to be even harder than it currently is. so why do you not tackle the other side of ganking?

we both agree ganking has a place in EVE,,,, hell it's needed.

so....... it's easy to defend against yet poeple seem to make the same stupid mistakes over and over which make them easy targets.
so why do you not question the fact that maybe these people you wish to save are just beyond saving and wouldn't stick around in EVE anyway. i've seen quite a few of them pass through my corp over the years, they won't listen to sense and refuse to deal with a threat when it happens,, they scream CCP should stop these people and make it safer in high sec for all those that do not wish to take part in PVP,,,,,,,,,,,,,,,, oh bleeding hearts of the world unite!

it''s never going to change, EVE is for some and not for others and it's that simple.

this thread was about why people cannot seem to understand that how people play a game has nothing to do with how they are in real life, but it wasnt' long before the same few jumped on in with their opinions on how to fix EVE.
as if EVE is broken in some way, and if CCP don't listen to the few and make the changes they want then EVE is dead.

all bollox talk. nothing more.



Again you make the mistake so many people do, you fail to understand just how easy some of these mechanics make it for the gankers, bumping which is no consequence pointing, then the loot scooping via DST's which transfers the consequences to an alt in a noob ship. CCP needs to sort them out, bumping has an improvement but it is easy to get around, just needs a noob ship with a point to re-set the timer, but at least its something.

With the arrival of Citadels I would stop all -10's from docking in NPC stations in hisec.

The objective is to adjust key mechanics that enable easy dodging of consequences.

Of course its easy to avoid being ganked if you know what you are doing, the only ship I have lost to gankers was a Thrasher to Russian gankes when I was trying to kill some, however at the end of the day I looked at freighters and decided taht they were just too vulnerable and stopped using them. When mining ships all had the tank of a wet paper bag and destroyers were buffed I said nope not going to mine and stopped completely. That is called avoidance in Eve by the way...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#754 - 2016-09-19 06:00:02 UTC
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:
Rin Vocaloid2 wrote:
I'm starting to notice how a lot of people here tend to make statements claiming to be fact without posting a single link to back up their claim. At least I try to post links. Ok, some links might not be so informative but at least you get an idea of where I'm getting my information from without forcing anyone to do the legwork.

I'll just leave this here.
https://www.youtube.com/watch?v=U6d_LAShcEQ


Well unless you can get access to CCP's database your links are not worth much either, earlier you linked to a thread on Reddit that was mostly made up of rubbish, I knew I read most of it.


We have pointed to CCP's own data, you ignore it because it goes against your agenda.


Again a silly comment, I mean access to their data to extract and analyse, something I have the knowledge to do actually, however like any database it is dependent on what data is actually stored, a key part of any analysis of the player base would be keeping key markers on the evolution of the account. To get to the answers you have to set the database up properly, to just have a question about de-subbing and having loss of a ship as one of the questions is just not good enough. Kill mails can give you that answer along with login after losses but relying on a question hidden how many layers down is not good enough.

Like many who look at events during their time with Eve I go with what I saw, you go with what you saw, I saw many indy and mining players leave the game in disgust during the period when all mining ships have had the tank of a wet paper bag and Destroyers had a large DPS hike, you obviously saw a big increase in gankers, your perception is obviously different to me, you focus on Eve growing at that point, I saw the opposite where a lot of old miners said CCP has no respect for us and left and it was duing the time that big battles brought in more players.

At the end of this period, CCP got their head out of their ass and setup two of the mining ships to be difficult to gank, actions speak louder than words do they not? So you can waffle on about agenda, but the simple issue is that CCP realised after a massive loss of players that what people like me had been saying that giving all mining ships the tank of a wet paper bag was suicide for them. So let me repeat it, CCP adjusted the tank of two mining ships to give miners options which was because they had to.


CCP have made 3 balance passes on barges trying to make this pre fitted plan work and it just isn't. They are badly balanced both against each other and against the every other ship out there.
Teckos Pech
Hogyoku
Goonswarm Federation
#755 - 2016-09-19 06:03:32 UTC
Dracvlad wrote:


Again you make the mistake so many people do, you fail to understand just how easy some of these mechanics make it for the gankers, bumping which is no consequence pointing, then the loot scooping via DST's which transfers the consequences to an alt in a noob ship. CCP needs to sort them out, bumping has an improvement but it is easy to get around, just needs a noob ship with a point to re-set the timer, but at least its something.

With the arrival of Citadels I would stop all -10's from docking in NPC stations in hisec.

The objective is to adjust key mechanics that enable easy dodging of consequences.

Of course its easy to avoid being ganked if you know what you are doing, the only ship I have lost to gankers was a Thrasher to Russian gankes when I was trying to kill some, however at the end of the day I looked at freighters and decided taht they were just too vulnerable and stopped using them. When mining ships all had the tank of a wet paper bag and destroyers were buffed I said nope not going to mine and stopped completely. That is called avoidance in Eve by the way...



The stupid is strong in this post....

Must CCP include a mechanic so that there is an automatic consequence for everything? Clearly not. Suspect flags bear this out. Further, there is no mechanic that directly penalizes a player for being a fool and overloading his freighter. Instead it is players in both cases that impose consequences. Neither is automatic.

It is consequence free, then pull up your pants an impose some consequences instead of being a *****.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#756 - 2016-09-19 06:08:04 UTC
Giaus Felix wrote:
Dracvlad wrote:
Of course I disagree, I found Tippia an obnoxious troll who went after anyone in a nasty way that had different opinions to her, I saw some of the attack posts that person did and after that person left the games the forums improved a lot., Tippia however did make some good points, as does baltec1. That is my opinion.

The fact is most times you can look at what people say and see where they are coming from, being able to get into the shoes of other people to see where they are coming from is a skill that a lot of forum posters here do not have, or perhaps more like do not bother to have. Big smile

I look for people who acknowledge other peoples points, I see Lucas Kell doing that, I have yet to see Shae, baltec1, Jenn a'Snide do that, Teckos did it once much to my amazement. Most of the time all I see is religious chanting of HTFU which is rather amusing.
The same could be said of yourself or Lucas, as well as many of the other posters on these forums, subjectivity is a wonderful thing. I've seen you go after posters for completely pathetic reasons in the past, and I have no doubt that I'll see you do it again, so don't try and pull the "holier than thou" spiel.

I disagree with your statement about people not being able to see where others are coming from, firstly it's not a fact but your opinion, secondly many of the people that you disparage as not being able to do so seem to be the ones that are attempting to maintain the "purity" of Eve in line with CCP's original vision, that's not necessarily a bad thing in the face of people who think it should become more like other games.

HTFU is was CCP's tagline, the people who believe in that, despite CCP's attempts to water the game down in the pursuit of more players, may well be selfish in their desire to see it remain a brutal unforgiving environment; but no more so than those who believe that it should become something that it was never designed to be.

IMHO CCP have become their own worst enemy over the last few years, and they may well be the cause of their own demise. Hilmar and company seem to be falling back into the abyss of hubris; meanwhile I'm sat on enough isk that I can sit and watch them burn over the next 3 or 4 years without paying them a penny.

Conversely I'd be happy to be proven wrong, I have several years invested in Eve and have enjoyed the experience, despite my initial horror when I ended up as a burning wreck in a gatecamp in week 2, and will continue to play until either real life interrupts, or CCP turn it into a parody of the game I started playing all those years ago; I'm hoping that the former is why I stop playing, and not the latter.


Well I start from a point of view of being respectful, but if someone starts being an ass then I give it back to them, there was one thread where I went after someone from the off, but I did add an edit that I was being a bit harsh with him. So yes holier then thou.

So many gankers and ganker aligned players sprout the same rubbish, the purity of Eve being one such line. For me Eve is a challenge, it should not be easy, I happen to think due to my activities in game doing AG stuff that some of the mechanics make it too easy for gankers and would like some hardness put in their face. For you lot that is what, changing the purity of Eve, for me they have already got around the purity of Eve for having such non-existent risk for such huge gains.

HTFU is CCP's tagline, however that should apply to everyone, especially gankers...

Well I paid for my accounts with RL money, I find grinding too much of a pain and I hate invention with a passion, I looked at certain things and decided that Eve was not worth supporting with RL cash due to CCP's failure in certain areas which is why from the 6th October you won't see me on the forums which will make you happy.

For me the fun part is seeing exactly what I expected to happen with their player base happening and yet I am sad because I put a lot of time into the game, had some great times and met a lot of great people, but not on the Eve forums... Lol well some....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#757 - 2016-09-19 06:11:52 UTC
baltec1 wrote:
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:
Rin Vocaloid2 wrote:
I'm starting to notice how a lot of people here tend to make statements claiming to be fact without posting a single link to back up their claim. At least I try to post links. Ok, some links might not be so informative but at least you get an idea of where I'm getting my information from without forcing anyone to do the legwork.

I'll just leave this here.
https://www.youtube.com/watch?v=U6d_LAShcEQ


Well unless you can get access to CCP's database your links are not worth much either, earlier you linked to a thread on Reddit that was mostly made up of rubbish, I knew I read most of it.


We have pointed to CCP's own data, you ignore it because it goes against your agenda.


Again a silly comment, I mean access to their data to extract and analyse, something I have the knowledge to do actually, however like any database it is dependent on what data is actually stored, a key part of any analysis of the player base would be keeping key markers on the evolution of the account. To get to the answers you have to set the database up properly, to just have a question about de-subbing and having loss of a ship as one of the questions is just not good enough. Kill mails can give you that answer along with login after losses but relying on a question hidden how many layers down is not good enough.

Like many who look at events during their time with Eve I go with what I saw, you go with what you saw, I saw many indy and mining players leave the game in disgust during the period when all mining ships have had the tank of a wet paper bag and Destroyers had a large DPS hike, you obviously saw a big increase in gankers, your perception is obviously different to me, you focus on Eve growing at that point, I saw the opposite where a lot of old miners said CCP has no respect for us and left and it was duing the time that big battles brought in more players.

At the end of this period, CCP got their head out of their ass and setup two of the mining ships to be difficult to gank, actions speak louder than words do they not? So you can waffle on about agenda, but the simple issue is that CCP realised after a massive loss of players that what people like me had been saying that giving all mining ships the tank of a wet paper bag was suicide for them. So let me repeat it, CCP adjusted the tank of two mining ships to give miners options which was because they had to.


CCP have made 3 balance passes on barges trying to make this pre fitted plan work and it just isn't. They are badly balanced both against each other and against the every other ship out there.


While I see your point about 0.0 mining, they are in fact balanced in terms of hisec, the Skiff when properly fitted requires a fleet to gank with at least 3 or 4 active players, which seems to be mostly above CODE's ability. So they have an option to lose yield and ease of use to gain a situation where CODE has to make a special effort but could do if they put their mind to it.

That is balance...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Divine Entervention
Doomheim
#758 - 2016-09-19 06:19:08 UTC
Having the option to be an ******* is great.

EvE must not ever remove it.

For it's the people acting like assholes that make those of us who act righteously appear that much better.

If it weren't for the people ganking dudes and dropping sideways insults trying to illicit tears, then no one would be able to tell I'm a much better person than them.

Thanks baddies for helping me look better via comparison.
baltec1
Bat Country
Pandemic Horde
#759 - 2016-09-19 06:25:42 UTC
Quote:


While I see your point about 0.0 mining, they are in fact balanced in terms of hisec, the Skiff when properly fitted requires a fleet to gank with at least 3 or 4 active players, which seems to be mostly above CODE's ability. So they have an option to lose yield and ease of use to gain a situation where CODE has to make a special effort but could do if they put their mind to it.

That is balance...


It's as balanced as the svipul is to the other destroyers.
Lucas Kell
Solitude Trading
S.N.O.T.
#760 - 2016-09-19 07:29:15 UTC
xxxTRUSTxxx wrote:
So the best thning that could happen to players is for them to experience a gank and learn from it as fast as possible.
Not really, since an inexperienced player will generally not be in a position to recover well from it. The best thing would be for them to get used to the concepts of the game and have an opportunity to speak to other players and start to like the game before getting ganked. See you and I, we know we like the game, so we get ganked or have something else negative happen that we were unaware of, we can happily move on having learned something new. Someone who hasn't decided if they are even getting any enjoyment out of it yet gets ganked, they have much less of a reason to bother carrying on.

As an example, I played RUST. I built a little shack with my rock in hand, all good. Went to bed woke up the next day to discover that some people had figured out how to get themselves through walls. they's got through my wall authed themselves to build then built a wall around the inside of my door. bam, I was done with rust, got it refunded. If that was a game I had played for a while and actually enjoyed, that decision would have been difficult, but there's no way I'll play a new game and persevere through gameplayI don't like. I play games to be entertained and they have a limited period to evidence they are capable of doing that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.