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Proposed mining boost nerf

Author
Choo Mi
Sneggy Pit
#1 - 2016-09-16 08:19:47 UTC
Hi all

Not been on a lot in the last year and I've just returned for a bit. I'm trying to understand the new proposed mining boost changes, the bursts, and I'm struggling. I'm on new meds and can't focus a lot so if someone can clarify things it'd help.

I run a small hi-sec mining fleet atm, I have the accounts and trained toons for a few fleets but I can't concentrate a lot and I'm struggling with just eight.

If the Orca can now only boost ships within a set range and I am Ice mining will that stop me boosting all the solo pilots ore mining in a system? I always like asking if anyone wants a FREEE mining boost and if there are going to be x amount of new players why kill off any mining help to them?

Is the burst system going to have an auto repeat option?

If it doesn't are cycles that are out of a miners normal range but within boost range going to fail every x minutes when the burst has to be re-applied?

next is an old question I've never got around to asking:

Why do most hi sec ore roids have less in them on mondays and fridays? It is really annoying.

only a few questions but they are niggling me.

and as any post on a forum should have at least a little troll in them:

Why does ccp hate miners?????? We're the only people left playing.
Geronimo McVain
The Scope
Gallente Federation
#2 - 2016-09-16 08:34:44 UTC
Choo Mi wrote:
Hi all

Not been on a lot in the last year and I've just returned for a bit. I'm trying to understand the new proposed mining boost changes, the bursts, and I'm struggling. I'm on new meds and can't focus a lot so if someone can clarify things it'd help.

I run a small hi-sec mining fleet atm, I have the accounts and trained toons for a few fleets but I can't concentrate a lot and I'm struggling with just eight.

1. If the Orca can now only boost ships within a set range and I am Ice mining will that stop me boosting all the solo pilots ore mining in a system? I always like asking if anyone wants a FREEE mining boost and if there are going to be x amount of new players why kill off any mining help to them?

2. Is the burst system going to have an auto repeat option?

3. If it doesn't are cycles that are out of a miners normal range but within boost range going to fail every x minutes when the burst has to be re-applied?

1. yes, only on grid/range and in fleet
2. most likely, as nearly all modules have it even when it makes no sense (relic/data analyser)
Demolishar
United Aggression
#3 - 2016-09-16 08:43:58 UTC
Fozzie confirmed that the boosts will auto-repeat for 5 hours before running out of ammo.
March rabbit
Aliastra
Gallente Federation
#4 - 2016-09-16 08:50:55 UTC
Choo Mi wrote:
Why does ccp hate miners??????

Everyone hates you. Why shouldn't CCP? Shocked

The Mittani: "the inappropriate drunked joke"

DeMichael Crimson
Republic University
Minmatar Republic
#5 - 2016-09-16 09:05:42 UTC
Changing the boost ability of Orca's to only boost fleet members on the same grid makes it much easier for Orca's to be attacked and destroyed. Currently Orca's can stay near stations and provide system wide mining boosts and if attacked can quickly dock up.

Obviously CCP wants to make all Mining ships even easier prey for gankers. Just another stupid game change that will drive even more players from the game.



DMC
Geronimo McVain
The Scope
Gallente Federation
#6 - 2016-09-16 09:07:21 UTC
If you go by the forums CCP hates us all:
miners, gankers, Null, low, WH etc. So when everybody is complaining it's mostly a sign that you are doing right (at least in games) Cool
Choo Mi
Sneggy Pit
#7 - 2016-09-16 09:24:46 UTC
Thanks all for clearing up those points.

It's gonna be a bugger for solo miners now as my orca pilots boost non-corp people every time I'm on and while it might be fine in an ice belt no one wants to sit next to a mining corp in an ore belt (especially on Mondays and Fridays).

In the years I've spent in EVE the only time my boosters were left near a station or pos was my rorq's in null and that was only because the null muppets cried if you didn't. My orcas are always in belt.

Anyone know how many free accounts I have to make to vote myself as a CSM? About time hi-sec miners had a representative amongst the yes people.
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2016-09-16 09:38:05 UTC
Choo Mi wrote:


Anyone know how many free accounts I have to make to vote myself as a CSM? About time hi-sec miners had a representative amongst the yes people.

10,000 votes will be more than enough to make you CSM Chairman, worked for The Mittani



DMC
Vincent Pelletier
Pelletier Imports and Exports
#9 - 2016-09-16 09:46:57 UTC
Choo Mi wrote:
Thanks all for clearing up those points.

It's gonna be a bugger for solo miners now as my orca pilots boost non-corp people every time I'm on and while it might be fine in an ice belt no one wants to sit next to a mining corp in an ore belt (especially on Mondays and Fridays).

In the years I've spent in EVE the only time my boosters were left near a station or pos was my rorq's in null and that was only because the null muppets cried if you didn't. My orcas are always in belt.

Anyone know how many free accounts I have to make to vote myself as a CSM? About time hi-sec miners had a representative amongst the yes people.


Gang links aren't somehow an inalienable right because you can mine just fine without them, if you want bonuses it's going to take effort and some risk. Thing is that because most miners will have this same issue that means that on the whole effort per amount of ore goes up and THAT means the ore price will go up meaning that in the end it won't matter too much.

It DOES however benefit the more adventurous, enterprising and less afk miners. As a miner I wouldn't see a problem with it at all.
Choo Mi
Sneggy Pit
#10 - 2016-09-16 10:24:38 UTC
Vincent Pelletier wrote:
Choo Mi wrote:
Thanks all for clearing up those points.

It's gonna be a bugger for solo miners now as my orca pilots boost non-corp people every time I'm on and while it might be fine in an ice belt no one wants to sit next to a mining corp in an ore belt (especially on Mondays and Fridays).

In the years I've spent in EVE the only time my boosters were left near a station or pos was my rorq's in null and that was only because the null muppets cried if you didn't. My orcas are always in belt.

Anyone know how many free accounts I have to make to vote myself as a CSM? About time hi-sec miners had a representative amongst the yes people.


Gang links aren't somehow an inalienable right because you can mine just fine without them, if you want bonuses it's going to take effort and some risk. Thing is that because most miners will have this same issue that means that on the whole effort per amount of ore goes up and THAT means the ore price will go up meaning that in the end it won't matter too much.

It DOES however benefit the more adventurous, enterprising and less afk miners. As a miner I wouldn't see a problem with it at all.


Which is fine, everyone should play the game their way.

I tried using one miner and for me there was no interest at all, that's when I made my second account (6 hours later) and started training that toon as an orca pilot, then my third as a future freighter pilot and so on. I like the challenge of running multiple accounts (never seen the point in key copying or botting), the refining, shipping, laughing at gankers, selling at Jita and so on.

Mining will always be boring, it is in every game. The most exciting thing is getting killed and after the first time that's not even interesting. People who want to mine will always mine and the amount of ore available will always be more than needed.

If CCP try to add extra elements (like taking auto-repeat off) it will just bring the botters back, the only way to make ore rise in price significantly is to take all roids from every aspect of the game, hi, null, wh, missions etc and dump it all in lo.
Malcanis
Vanishing Point.
The Initiative.
#11 - 2016-09-16 12:59:37 UTC
Who said anything about taking auto repeat away?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Worthless Carebears
The Initiative.
#12 - 2016-09-16 13:28:11 UTC
It's funny to watch people always jump the gun when a change happens. Funny because it's really easy to see how the person who is worrying (or raging) has thought through everything before worrying ...or raging.

Mining boosts are common, meaning that many many miners mine with their help. Without mining boosts fewer minerals will be mined per hour, eventually making the price of said minerals go up. End result is you eventually still make as much or more money from the activity than you did before. might take awhile because of stockpiles, but the laws of supply and demand will be felts soon enough.

Then there is that niffy new mining command BC (Bottlenose i think It's called). Not as good as the bigger ships at boosting, but some boost is better than no boost, no? And it should be really cheap.

Everything is going to be ok. But some are reacting to theses change as if CCP were ripping a crack pipe out of their hands ...
Elenahina
Federal Navy Academy
Gallente Federation
#13 - 2016-09-16 13:54:16 UTC
Jenn aSide wrote:


Everything is going to be ok. But some are reacting to theses change as if CCP were ripping a crack pipe out of their hands ...

They are, but that doesn't necessarily mean that doing so is bad. But yes, everything is going to be ok. Successful players, as they have always done, will adapt and unsuccessful players will not.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Geronimo McVain
The Scope
Gallente Federation
#14 - 2016-09-16 13:59:08 UTC
Elenahina wrote:
Jenn aSide wrote:


Everything is going to be ok. But some are reacting to theses change as if CCP were ripping a crack pipe out of their hands ...

They are, but that doesn't necessarily mean that doing so is bad. But yes, everything is going to be ok. Successful players, as they have always done, will adapt and unsuccessful players will not.

offgrid boosts where a really bad game design. It was good bonus with no risk so almost everyone wants to keep it but it was totally against the risk vs. reward dogma in Eve. It's not that only miner are hit, fleets, incursions, FW etc. will feel it too but the change will be for the better gamewise.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2016-09-16 14:04:49 UTC  |  Edited by: Omnathious Deninard
A mail from the old mining Corp I was in. This is how we used to handle gankers.

Quote:
This is to the Orca pilots. When we do our two ops next week please fit at least one large shield transporter in your hi slot.
Fit 5 medium shield maintenance bots. We will let the mackinaw drones deal with rats.

The idea is to have several orcas, so we dont have to dock the one giving bonuses. It also gives us the ability to rep the barges,
should a gank fleet appear. The plan will be, pick one pilot to rep and another to put your drones on. I will see about bringing an
alt to get concord to the belt for a quicker response too.

Quote:
Now for the ******* gankers... XXXXX is the corp, they popped XXXXXX last night. I suspect they would like to mine this area and have
us move on. So, how does everyone feel about finding where they are and mine over them. If we have Orcas setup with shield
maintenance bots and a shield transporters. we should be able to keep them from popping another hulk while messing with them.
One Orca could help two people with this type of setup. you would have to stay close to the Orca in order to use the corp hangars, so
Orca wouldnt have to fit a tractor. Some folks could also bring combat ships and bump them off the roids.

If you don't follow the rules, neither will I.

Zappity
New Eden Tank Testing Services
#16 - 2016-09-16 14:09:05 UTC  |  Edited by: Zappity
The only problem I've got with the proposed changes is that the Rorqual has to be immobile to boost. This seems over the top after the removal of mining sigs and OGB.

Zappity's Adventures for a taste of lowsec and nullsec.

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#17 - 2016-09-16 14:17:21 UTC
Jenn aSide wrote:
It's funny to watch people always jump the gun when a change happens. Funny because it's really easy to see how the person who is worrying (or raging) has thought through everything before worrying ...or raging.

Mining boosts are common, meaning that many many miners mine with their help. Without mining boosts fewer minerals will be mined per hour, eventually making the price of said minerals go up. End result is you eventually still make as much or more money from the activity than you did before. might take awhile because of stockpiles, but the laws of supply and demand will be felts soon enough.

Then there is that niffy new mining command BC (Bottlenose i think It's called). Not as good as the bigger ships at boosting, but some boost is better than no boost, no? And it should be really cheap.

Everything is going to be ok. But some are reacting to theses change as if CCP were ripping a crack pipe out of their hands ...


You're so right here Jenn.

My local off-grid boosting Orca (and boosting friend) crashed the Forums as soon as the changes were announced. They were aghast that they'd have to abandon their safes, in the depths of ...... (redacted) and actually make an appearance in - Dear God! - the asteroid belts. Heav'n Forfend.

From what I can gather, the main one boosts from DT to DT, all day every day (mining and shield harmonizing). It seemed to me that it was the change to the style of play and thus to RL considerations, which caused the outburst. There was something about that Orca now becoming a target for gankers, never mind the inconvenience clicking the mouse buttons more than twice a day.

I should mention that the Orca currently sits uncloaked and tanked to the gunwales in an easily probed 'safe'. So safe that I was able to sit and ship-scan the thing multiple times at my leisure to get its precise fit. Clearly, the player is guarding against casual ganking, and is totally unconcerned with the lure of immersive gameplay.

I feel this is different from combat boosting, but nevertheless a welcome change. If they have to be dragged kicking and screaming into those belts then, yes, We have your crack-pipe and you're not getting it back! Tough love. Heh.
Malcanis
Vanishing Point.
The Initiative.
#18 - 2016-09-16 14:32:02 UTC
Jenn aSide wrote:
It's funny to watch people always jump the gun when a change happens. Funny because it's really easy to see how the person who is worrying (or raging) has thought through everything before worrying ...or raging.

Mining boosts are common, meaning that many many miners mine with their help. Without mining boosts fewer minerals will be mined per hour, eventually making the price of said minerals go up. End result is you eventually still make as much or more money from the activity than you did before. might take awhile because of stockpiles, but the laws of supply and demand will be felts soon enough.

Then there is that niffy new mining command BC (Bottlenose i think It's called). Not as good as the bigger ships at boosting, but some boost is better than no boost, no? And it should be really cheap.

Everything is going to be ok. But some are reacting to theses change as if CCP were ripping a crack pipe out of their hands ...


Command boosting actually increases the utility of an orca, because now it can be used as a hauler between boosting.

Of course, this requires being at the keyboard and paying a small amount of attention.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#19 - 2016-09-16 14:34:33 UTC
Zappity wrote:
The only problem I've got with the proposed changes is that the Rorqual has to be immobile to boost. This seems over the top after the removal of mining sigs and OGB removal.


Agreed, it is nonsense to tie the fleet boosting role to the industrial reconfiguration module. No other boosting ship suffers a remotely similar restriction. A FAX doesn't need to be in triage to give bonuses.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Elenahina
Federal Navy Academy
Gallente Federation
#20 - 2016-09-16 14:47:54 UTC
Malcanis wrote:
Zappity wrote:
The only problem I've got with the proposed changes is that the Rorqual has to be immobile to boost. This seems over the top after the removal of mining sigs and OGB removal.


Agreed, it is nonsense to tie the fleet boosting role to the industrial reconfiguration module. No other boosting ship suffers a remotely similar restriction. A FAX doesn't need to be in triage to give bonuses.


Given that no one has seen the redesign for the Rorqual yet (unless I missed a blog post) that hasn't been confirmed (at least not to my knowledge). If that turns out to be the case, then yes, I agree it's ridiculous.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

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