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Manfacturing in Citadels timeline

Author
Axe Coldon
#1 - 2016-09-13 18:14:01 UTC
Does anyone know when CCP plans to add more modules for the Service Slots in Citadels. In Blogs all I find is the general one that industrial citadels will be a thing some day. The existing Citadels have many slots, but only 3 modules. Cloning, marketing and reprocessing.

As Citadels are expensive (well the L and XL are) I would like to see more stuff I can do with a Fortizar before putting one up. I am all for having industrial citadels that have a bonus but we should modules for our exsisting citadels also.

I assume they are working on this, but I can't find any info anywhere that is specific. I had thought this fall, but all I see announced is F2P this fall.

Also if Citadels are to replace pos's, I assume there will be a small one coming out? Any timeline on that?

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Nevyn Auscent
Broke Sauce
#2 - 2016-09-13 18:31:56 UTC
November. With the Industrial Platforms.
And there is not a S size citadel, that is the slot the Mobile Depot fills. M Citadels are your smallest option.
SurrenderMonkey
State Protectorate
Caldari State
#3 - 2016-09-13 18:46:03 UTC
Axe Coldon wrote:

Also if Citadels are to replace pos's, I assume there will be a small one coming out? Any timeline on that?


What an odd assumption.

New structures are providing functionality that is currently available via POS. Nobody ever said they would be available in precisely the same form factors.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lugh Crow-Slave
#4 - 2016-09-13 18:50:19 UTC  |  Edited by: Lugh Crow-Slave
Axe Coldon wrote:

Also if Citadels are to replace pos's, I assume there will be a small one coming out? Any timeline on that?




[/quote]

"small" structures are things like mobile tractor units the closest thing to a "small" citadel would be a mobile depot


if its cost that is worrying you that is because citadels are the most expensive drilling platforms and indi arrays should be cheap ofc citadels are more expensive than they were meant to be thanks to market games but meh


also this is not really a f&i if you have questions about the dev time line go to the eve updates padge
Axe Coldon
#5 - 2016-09-13 20:41:57 UTC  |  Edited by: Axe Coldon
Lugh Crow-Slave wrote:
[quote=Axe Coldon]
Also if Citadels are to replace pos's, I assume there will be a small one coming out? Any timeline on that?





"small" structures are things like mobile tractor units the closest thing to a "small" citadel would be a mobile depot


if its cost that is worrying you that is because citadels are the most expensive drilling platforms and indi arrays should be cheap ofc citadels are more expensive than they were meant to be thanks to market games but meh


also this is not really a f&i if you have questions about the dev time line go to the eve updates padge


I didn't find anything specific on the updates page. Big thing is the free to play coming up and then old blogs about citadels. It's September already!

I am not worried about cost. I have used citadels and I like them. I can't see spending 700 mil for a medium citedal for a warp to mining pos is all. And I can't run harvesters on citadels. What I am saying is, citadels are cool lets get rid of pos's asap. but to do that they need to finish the implementation of citadels. If they are short term, there should be a schedule and I can't find one. Only pie in the sky promises.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2016-09-14 00:34:29 UTC
Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller.

Drilling platforms will be cheaper and may even provide a better reprocess rate. That's what you'll use to warp to and from during a mining op and that's what you'll use for harvesting.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Axe Coldon
#7 - 2016-09-14 14:11:38 UTC
Daichi Yamato wrote:
Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller.

Drilling platforms will be cheaper and may even provide a better reprocess rate. That's what you'll use to warp to and from during a mining op and that's what you'll use for harvesting.


So there will be nothing to replace small and medium pos's? Unless you can afford a 700 mil citadel you are screwed? That is not new player friendly.

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SurrenderMonkey
State Protectorate
Caldari State
#8 - 2016-09-14 16:21:02 UTC
Axe Coldon wrote:
Daichi Yamato wrote:
Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller.

Drilling platforms will be cheaper and may even provide a better reprocess rate. That's what you'll use to warp to and from during a mining op and that's what you'll use for harvesting.


So there will be nothing to replace small and medium pos's? Unless you can afford a 700 mil citadel you are screwed? That is not new player friendly.



Did you even read what he said?

Citadels are just one form of new structure. There are also going to be engineering complexes (the dedicated factory building), drilling platforms, etc., which, it's alleged, will be at least marginally cheaper than a citadel.

That said, though, under the new structure model, you don't actually NEED your own structure. The trouble with POS is that their mechanics and security model means you virtually require your own for manufacturing purposes. Under the new structure model, though, anyone can throw up a building and make it available to the public.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Axe Coldon
#9 - 2016-09-14 22:28:50 UTC
SurrenderMonkey wrote:
Axe Coldon wrote:
Daichi Yamato wrote:
Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller.

Drilling platforms will be cheaper and may even provide a better reprocess rate. That's what you'll use to warp to and from during a mining op and that's what you'll use for harvesting.


So there will be nothing to replace small and medium pos's? Unless you can afford a 700 mil citadel you are screwed? That is not new player friendly.



Did you even read what he said?

Citadels are just one form of new structure. There are also going to be engineering complexes (the dedicated factory building), drilling platforms, etc., which, it's alleged, will be at least marginally cheaper than a citadel.

That said, though, under the new structure model, you don't actually NEED your own structure. The trouble with POS is that their mechanics and security model means you virtually require your own for manufacturing purposes. Under the new structure model, though, anyone can throw up a building and make it available to the public.


Yes I read. Citadels are very expensive. A large is 12-14 bil and fitting it is many bils more. So be nice if it was a bit more multipurpose. . Basically no one knows exactly until it comes out or is on the test server. I live in null. Using someone elses stuff isn't an option. I will just have to wait and see I guess. Well I need to get on the test server also.


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SurrenderMonkey
State Protectorate
Caldari State
#10 - 2016-09-14 22:35:52 UTC
Axe Coldon wrote:


Yes I read. Citadels are very expensive. A large is 12-14 bil and fitting it is many bils more.



Use a medium? Or put up an engineering complex which, unlike a citadel, should actually have bonuses to manufacturing services/rigs?

They're intended as corporation assets. If you live in null, you're probably a part of an organization, so it should be pretty unlikely that you can't access anyone else's.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2016-09-15 00:05:48 UTC
Not new player friendly? That's a joke. When were new players supposed to be able to erect their own structures?

Citadels aren't meant for solo or small groups. But i believe you'll be able to put Drilling Platforms and Industrial Arrays on the same grid.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#12 - 2016-09-15 00:24:50 UTC  |  Edited by: Lugh Crow-Slave
citadels are asset safety they are basically big vaults for your crap. the other structures will be cheaper and let you do everything a citadel can do but will have different "hull" bonuses
Nevyn Auscent
Broke Sauce
#13 - 2016-09-15 01:03:20 UTC
Daichi Yamato wrote:
Not new player friendly? That's a joke. When were new players supposed to be able to erect their own structures?

Citadels aren't meant for solo or small groups. But i believe you'll be able to put Drilling Platforms and Industrial Arrays on the same grid.

Except for that whole bit in the dev blog where CCP specifically described the M Citadel as being for solo or small groups.
Ok, so they haven't implemented that well but their poor implementation has actually left a significant hole.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-09-15 08:49:38 UTC
Indeed that appears to be true. Derp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Blank Man
State War Academy
Caldari State
#15 - 2016-09-15 21:19:56 UTC
I think the OP is more trying to get... Is any more mod.s coming out for Cit.s besides what has been given... and in what time frame...esp. in the science department... b/c currently if you want to do anything with the science part you have to keep a POS up to do anything. Which is costing more ISK per month in fuel to run and keep going than a cit. mod. would if it was out. :)
Which really is the only real purpose for having POS's anymore atm unless you for whatever reason cant defend a FORT to put your CAP.s in.

If i was to guess in the Nov. new Cit. expansion you will see a few more mod.s come out with the new indy cits :)

And for people who think the new 700m. Meds are not new player friendly... well you clearly have never had to run a POS and fuel it for any lengthy period of time. One Large POS will run you about 500m. a month in just fuel costs... so compair that to the one time cost of 700m. and no fuel req.s??? yeahhhhh....

But i am looking forward to more mod.s than what is currently being given atm, and im sure there otw with the new Indy Cit.s im just going to be a little upset that when they do come out they will have some kinda bonus to refining which will im sure make alot of people upset b/c they already put the refining rigs on the current ones :) YEAH TEARS!!!
Lugh Crow-Slave
#16 - 2016-09-15 21:46:28 UTC
Nevyn Auscent wrote:
Daichi Yamato wrote:
Not new player friendly? That's a joke. When were new players supposed to be able to erect their own structures?

Citadels aren't meant for solo or small groups. But i believe you'll be able to put Drilling Platforms and Industrial Arrays on the same grid.

Except for that whole bit in the dev blog where CCP specifically described the M Citadel as being for solo or small groups.
Ok, so they haven't implemented that well but their poor implementation has actually left a significant hole.



indeed and it would have been if it wasn't for some market playOops but ccp can't really mess with that to much just going to need to wait for the price to come back down it just could take a while
Nevyn Auscent
Broke Sauce
#17 - 2016-09-16 00:10:38 UTC  |  Edited by: Nevyn Auscent
Lugh Crow-Slave wrote:

indeed and it would have been if it wasn't for some market playOops but ccp can't really mess with that to much just going to need to wait for the price to come back down it just could take a while

It's not just the price. Price just involves a little more grinding.

It's also the massive drop in firepower vs subcaps compared to a L POS with guns. It's anti cap firepower is about the same (When comparing M Citadel to L POS), and the XL Citadels are very impressive vs Capitals, but against subcapitals with the high sec limitations M Citadels are basically defenceless. Which makes it all about who has the bigger fleet in highsec, your Citadel is not a suitable anchor to allow your fleet to hit significantly above it's weight, where as a L POS was a suitable anchor.

That's why it's failed in it's design goals to be suitable for solo players or small groups.

However that's a by the by at this point, CCP didn't explore options which would have allowed them to work decently as a force multiplier vs subcaps while staying away from instant blap levels, and stayed inside their box, and as a result that box is what we have to play with.
And irrelevant to the Ops topic really.

P.S. @blank. Citadels do have fuel requirements as soon as you use any services, so it's not actually that much difference once you actually try and replicate your POS abilities rather than just use it as a hanger. It's just less tedious micromanagement.
Lugh Crow-Slave
#18 - 2016-09-16 01:52:47 UTC
when it comes to fighting a sub cap fleet E-war and fighters are your best bet. Doing this does give you a significant edge so long as your citadel pilot knows how to manage cap.