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Player Features and Ideas Discussion

 
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Controller Support

Author
Zoltan Cole
State Protectorate
Caldari State
#1 - 2016-09-10 19:30:30 UTC
..Would probably be completely simple. Radial menu for targeting, directional commands (which would be really helpful anyway: up, down, left, right, forward, and backward from the camera angle)..
Iain Cariaba
#2 - 2016-09-10 20:07:54 UTC
Yes. Totally reconfiguring the interface to dumb it down enough to be done with 12 buttons and a pair of joysticks is completely simple.

Have you looked at the sheer number of hotkeys available in the menu?

And we haven't even gotten into the fact that CCP's attempt to add directional control using the WASD keys is a complete joke.
Zoltan Cole
State Protectorate
Caldari State
#3 - 2016-09-10 20:27:16 UTC  |  Edited by: Zoltan Cole
Iain Cariaba wrote:
Yes. Totally reconfiguring the interface to dumb it down enough to be done with 12 buttons and a pair of joysticks is completely simple.

Have you looked at the sheer number of hotkeys available in the menu?

And we haven't even gotten into the fact that CCP's attempt to add directional control using the WASD keys is a complete joke.

WASD's viability has nothing to do with standard gameplay design, but server updates.

12 keys can become 30 keys with toggling and hold-modifiers. It's a pretty small project: explicitly, directional commands, radial targeting, targeting modifiers (modes like asteroids, ships, etc.), and actual controller recognition. They could probably get away with simple controller recognition, because controllers can already utilize mouse pointers.
Iain Cariaba
#4 - 2016-09-10 20:41:02 UTC  |  Edited by: Iain Cariaba
30 keys still falls short of what you need to play EvE. There is simply too much you need to do at any given time to be that limited. Consider that the average keyboard has 104 keys, and EvE uses multiple modifiers (alt, ctrl, shift) in multiple combinations for things.

Additionally, using a controller to utilize the mouse pointer is always inferior to actually using a mouse. Either the tracking speed is way to slow, or you lose precision, which is important in EvE.
Zoltan Cole
State Protectorate
Caldari State
#5 - 2016-09-10 20:50:44 UTC
Iain Cariaba wrote:
30 keys still falls short of what you need to play EvE. There is simply too much you need to do at any given time to be that limited. Consider that the average keyboard has 104 keys, and EvE uses multiple modifiers (alt, ctrl, shift) in multiple combinations for things.

Additionally, using a controller to utilize the mouse pointer is always inferior to actually using a mouse. Either the tracking speed is way to slow, or you lose precision, which is important in EvE.

M8, I use D (warp to), C (camera tracking), V (scan), ctrl+space (stop ship), ctrl+shift+space (max speed), and 1-4 on modules with a shift modifier for overheat.. plus clicking targets and selecting scan settings. That's not even 15 keys.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2016-09-10 21:19:34 UTC
+ Alt C for cargo, Alt V for contracts, Alt F for fittings, Alt H for drone bay, Alt J for journal, Alt D for Dscan window (focus or open), Alt P for Probe window (focus or open), Ctrl for toggling target lock, F for drone aggro, F1-8 for modules (fun fact, I use F1, F3, F5 for modules because I separate dangerous modules from common modules to prevent whoopsies), plus Ctrl/alt F1-8 for 2nd/3rd row of modules, obviously Enter to do all sorts of things (especially in the new probe/dscan window), Ctrl Shift F for fuel bay, Ctrl Shift X for Notes ... and so on. These are all hotkeys that I use regularly and several times a day.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Zoltan Cole
State Protectorate
Caldari State
#7 - 2016-09-10 21:30:02 UTC
Rivr Luzade wrote:
+ Alt C for cargo, Alt V for contracts, Alt F for fittings, Alt H for drone bay, Alt J for journal, Alt D for Dscan window (focus or open), Alt P for Probe window (focus or open), Ctrl for toggling target lock, F for drone aggro, F1-8 for modules (fun fact, I use F1, F3, F5 for modules because I separate dangerous modules from common modules to prevent whoopsies), plus Ctrl/alt F1-8 for 2nd/3rd row of modules, obviously Enter to do all sorts of things (especially in the new probe/dscan window), Ctrl Shift F for fuel bay, Ctrl Shift X for Notes ... and so on. These are all hotkeys that I use regularly and several times a day.

All of those could be navigated with a joystick. They're on the Neocom/etc.
Iain Cariaba
#8 - 2016-09-10 22:05:33 UTC
Zoltan Cole wrote:
Rivr Luzade wrote:
+ Alt C for cargo, Alt V for contracts, Alt F for fittings, Alt H for drone bay, Alt J for journal, Alt D for Dscan window (focus or open), Alt P for Probe window (focus or open), Ctrl for toggling target lock, F for drone aggro, F1-8 for modules (fun fact, I use F1, F3, F5 for modules because I separate dangerous modules from common modules to prevent whoopsies), plus Ctrl/alt F1-8 for 2nd/3rd row of modules, obviously Enter to do all sorts of things (especially in the new probe/dscan window), Ctrl Shift F for fuel bay, Ctrl Shift X for Notes ... and so on. These are all hotkeys that I use regularly and several times a day.

All of those could be navigated with a joystick. They're on the Neocom/etc.

Because mouse pointer tracking using controller joysticks is soooo wonderful. Roll

You know, there are third party applications that will allow you to remap your controller inputs. Try one of those and remap your controller to do what you want it to do in EvE.
Zoltan Cole
State Protectorate
Caldari State
#9 - 2016-09-10 22:08:20 UTC
Iain Cariaba wrote:
Zoltan Cole wrote:
Rivr Luzade wrote:
+ Alt C for cargo, Alt V for contracts, Alt F for fittings, Alt H for drone bay, Alt J for journal, Alt D for Dscan window (focus or open), Alt P for Probe window (focus or open), Ctrl for toggling target lock, F for drone aggro, F1-8 for modules (fun fact, I use F1, F3, F5 for modules because I separate dangerous modules from common modules to prevent whoopsies), plus Ctrl/alt F1-8 for 2nd/3rd row of modules, obviously Enter to do all sorts of things (especially in the new probe/dscan window), Ctrl Shift F for fuel bay, Ctrl Shift X for Notes ... and so on. These are all hotkeys that I use regularly and several times a day.

All of those could be navigated with a joystick. They're on the Neocom/etc.

Because mouse pointer tracking using controller joysticks is soooo wonderful. Roll

You know, there are third party applications that will allow you to remap your controller inputs. Try one of those and remap your controller to do what you want it to do in EvE.

IDK, maybe I'm just revisiting the directional command topic. I'd like to be able to send the ship in directions, slingshotting without having to spin the camera around.
Lugh Crow-Slave
#10 - 2016-09-11 00:45:30 UTC
... if you think all the commands can be covered by a controler then hook one up and bind its buttons to what you have your hotkeys set to.
Zan Shiro
Doomheim
#11 - 2016-09-11 03:17:51 UTC  |  Edited by: Zan Shiro
Iain Cariaba wrote:


You know, there are third party applications that will allow you to remap your controller inputs. Try one of those and remap your controller to do what you want it to do in EvE.



This the best course of action. Make it work well enough OP you could be famous. Get a good profile for sharing, people would love you. Or hate you and say fix this , fix that, fix the other thing.

Which is probably why CCP avoids the whole matter. Stock Keyboard layouts can be contentious enough....I spend a fair amount of time in console gaming....we tend to be even moe particular in that realm really. Seen some PC ports....the keyboard/mouse aspect much preferred. And these weren't FPS...won't make it that easy and go for the biggest ding to console controllers.


But worth noting, lots of games this is player driven regardless. Have a good profile, you think anyway, host that profile download somewhere and I was not even joking, you could get some hits to that site to be internet-famous.
Christopher Mabata
Northern Accounts and Systems
#12 - 2016-09-11 05:08:54 UTC
I would agree to controller support under these circumstances:
1. All buttons begin hotkeyed to the self destruct button
2. there is no way to abort the self destruct
3. It comes with cupholders

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Donnachadh
United Allegiance of Undesirables
#13 - 2016-09-11 14:51:52 UTC  |  Edited by: Donnachadh
-1 - there are far to many things that need attention in this game to waste time on this. However if CCP wants to add it to the bottom of the very long list of someday we might have time to do this list I am OK with that.

Zoltan Cole wrote:
All of those could be navigated with a joystick. They're on the Neocom/etc.

Like the others there is simply not enough buttons on a controller I would constantly be changing profiles, mapping or whatever you want to call it over the course of an EvE gaming session and that simply does not sound like fun to me.

But there are enough buttons when paired with keys on the key board you would say. My response is if I have to use the keyboard in combination with the controller to have enough combinations then why bother with the controller at all.

And I agree with Iain Cariaba, the pointer controlled by a controller is either to imprecise to work well, or it is to slow to navigate around the screen effectively.

If you have a console controller this will help you.
Using a console controller on your PC
However since the game needs to be controller enabled for this to work we end up at the start with no.
Isaac Armer
The Soup Kitchen
#14 - 2016-09-12 15:24:16 UTC
How many people do you think want to play EVE with a controller? Why should developer resources be wasted on a 'feature' that less than 0.5% of the playerbase would use?
Ralph King-Griffin
New Eden Tech Support
#15 - 2016-09-12 15:45:31 UTC
Isaac Armer wrote:
How many people do you think want to play EVE with a controller? Why should developer resources be wasted on a 'feature' that less than 0.5% of the playerbase would use?

to be fair they did give us tights.
Iain Cariaba
#16 - 2016-09-12 23:07:07 UTC
Ralph King-Griffin wrote:
Isaac Armer wrote:
How many people do you think want to play EVE with a controller? Why should developer resources be wasted on a 'feature' that less than 0.5% of the playerbase would use?

to be fair they did give us tights.

Which, of course, you bought right away, because as we all know.....


Twisted
Jadek Kin
Incorruptibles
#17 - 2016-09-13 03:41:47 UTC
Time would probably be better spent on an adaptive VR interface for motion controls.

-Hand Gesture Hotkeys
-Peaceable GUI
Ralph King-Griffin
New Eden Tech Support
#18 - 2016-09-13 03:44:07 UTC
Iain Cariaba wrote:
Ralph King-Griffin wrote:
Isaac Armer wrote:
How many people do you think want to play EVE with a controller? Why should developer resources be wasted on a 'feature' that less than 0.5% of the playerbase would use?

to be fair they did give us tights.

Which, of course, you bought right away, because as we all know.....


Twisted


We're men, MANLY men, we're men in tights. Yeah!
Kenneth Fritz
DND Industries
#19 - 2016-09-13 05:32:56 UTC
OP, I appreciate the idea but you can hotkey/configure most any controller to do whatever you want it to include typing in a word document. Yes, it sometimes requires some third party software depending on the age of the controller and who made it. But those programs are usually either free or cheap. So for those who wish it, you can have a completely controller based EVE experience they simply have to put in the effort and afford it the patience required to accomplish it.

Who's your end of the world buddy?

Dolorous Tremmens
The Scope
Gallente Federation
#20 - 2016-09-13 05:39:36 UTC
DIY, make a youtube video about it. get famous, convince a platform to port an eve instance over, just don't give devs ideas that would waste our sub money when they could be working on fixing stuff and giving us corpse barbies.

Get some Eve. Make it yours.