These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Locator Agents cease to function on Offline Players.

Author
Kenrailae
Center for Advanced Studies
Gallente Federation
#21 - 2016-09-10 01:30:32 UTC
Ralph King-Griffin wrote:

there is your relevance , hows wh space looking without the ludicrous isk facets eh?


im looking for a compromise here, would you care to contribute to un-****ing empire war or just dump all over an attempt at it??



They're still completely unrelated. At least in the local, you've put someone there and are actively scouting, not just sitting in Jita asking the game to tell you if a dude is online or not. Still not perfect, but the problems and arguments on both sides of the 'local' argument are not so easily blanket statement-ed over.





High sec wars are so screwed up right now I'm like a 13 year old girl in how much I can't even figure out how to start with them.


Personally, I'd prefer just losing locator agents all together. Failing that, put them all on a significant enough delay they can give you the where abouts, but not the exact house the guy is living in. Wanna war dec someone? Look for them. Or Hit their stuff. Be Active in that war dec, make war decs have meaning. If they choose to move to the other side of New Eden for a week, or let you burn down a citadel, okay, that's within their rights as a game play/counter game play option. It's the same as any 'war' in low or null. They can choose to not fight. A system that tries to take that option away isn't good, and removes the whole meaning of the war anyway. Also for a war dec to have meaning, there has to be meaningful limitations. Right now, this ability to dec the entirety of the cluster is stupid. Just plain stupid. This environment of 'Oh hey a freighter in a corp, I'm gonna war dec it because I can and it MIGHT come back to Jita this week' is bollocks.



Impose a limit on the number of war decs a corporation can have open, or some other fashion of restoring a purpose to war decs. Make those war decs have real value. People currently are able to sit in Jita and war dec every corporation freighter or JF because it costs them something negligible to do so.

War deccing isn't and shouldn't be about 'oh just killing that guy as an opportunity.' I mean the 'in game lore' behind it is you're paying Concord to ignore you attacking someone for a week. It needs to have a purpose behind it, not just a 'Yo, Freddy, here's this weeks list of peeps to program your drones to not respond to.' War deccing, and mercenary work by extension shouldn't be about carpet bombing, it should be about precision targeting of a particular objective. Carpet bombing an area, and 'paying off' CONCORD to do so, SHOULD be a very real, expensive endeavor. That type of war dec campaign should be expensive to do so, not because care bears need more protection, but because if you don't, then you end up with meaningless war decs.




Honestly, part of that is going to require the introduction of the rest of the structures. WH, Low, and Null the most reliable way to get someone to do something is to shoot/sov wand their stuff. But even then, people can still choose to just not. That's an integral part of the counter game play options, choosing to NOT engage. You can't crap all over that and still expect a balanced system.

High sec merc corps are going to have to go back to the basics. The best thing for high sec merc corps would be the death of CODE. CODE already cleans up peoples barges and anything else of opportunity all day, why do people need to hire mercs to harass their local competition? Quick phone call to your local CODE-alyst and it'll be dealt with.

For wars to have meaning again, the prevalence of ganking needs curbed. There is just no reason to hire mercs, short of a structure hit or defense, when you can just arrange for or gank the person yourself. Ganking isn't bad. It's a core part of Eve that would forever distort the game if it were removed. It's just crushing the livelihood that mercenary work would otherwise survive on with it's massive prevalence at the moment, reducing merc work TO structure hits and market hubs.



There's always going to be the opportunity dec, but right now, there really isn't any reason to war dec, short of hitting structures, much less hire mercs, again, short of hitting structures, and the rare defense. I see no reason to. If I have an issue with someone, I have plenty of tools to handle it on my own, up to and including loading out a handful of catalysts and waiting.





There are so many things wrong with high sec wardeccing right now it's almost impossible to find a spot to take that first bite. Locator Agents are NOT the way to do it though, especially when that suggestion is to have them tell you when targets are online or not. That WILL erase a huge amount of the progress made in removing the watchlists, as much as people want to pretend it was just about supers. Yeah, I 100% agree that was one of the biggest uses of it, but it was absolutely not the only one that it caused problems for. I also feel like quite a bit of the PVP 'crowd' that was in high sec isn't there anymore, either through moving to low/null/WH or because they don't need to bother with war decs to get kills, but I could be wrong on that one. Crimewatch, duelling, etc, has opened up many more ways for people to shoot each other without having to go full war dec.


That's just my two isk on the subject. Don't much care if people agree or not.




@Rawmeat: Sure, just require people to leave their accounts logged in all the time. No problem. Tossing that in the trash where it goes.

The Law is a point of View

The NPE IS a big deal

Ralph King-Griffin
New Eden Tech Support
#22 - 2016-09-10 01:36:11 UTC
you didnt read the "Context" link did you.
do so, ill wait
Valkin Mordirc
#23 - 2016-09-10 01:41:06 UTC

Quote:
I like this idea as long as the cost and the time it takes to get an answer correspond to how far away your target it.


This could work,

Like Level 1 Locates constellation in region

Level 2 Constellation

Level 3 System (Target being docked or in space is not given)

Level 4 System and if the target is docked

Level 5 System, and racial ship? Not like "Valkin Mordirc is in Koroma in Raven" But rather, "Valkin Mordirc is in Koroma seen in a Caldari Ship"

Level 5's should stay in lowsec and have higher cooldown times then level fours.

Quote:

Or maybe you might get old information like were they've been with some hint of that.


Hints? Like he's in a system that ends with A? And starts with a B? Or lore wise?

Both seem incredibly hard to implement.


Quote:
And, maybe you could get info of someone that fits that description in multiple locations.


Honestly how would you do that? By name? Seems bad honestly. Rarer names like Mine and yours obviously wouldn't be an issue, but something like Ralph or Johnny would cause problems.

Quote:
Also, maybe the target could pay Concord a fee to make it harder or cost more to find them, maybe modified by their various social skills.



This hurts new players and protects richer players. No. Or the price is to low and everyone pays it making it broken.


#DeleteTheWeak
Valkin Mordirc
#24 - 2016-09-10 01:44:18 UTC
Kenrailae wrote:
Ralph King-Griffin wrote:

there is your relevance , hows wh space looking without the ludicrous isk facets eh?


im looking for a compromise here, would you care to contribute to un-****ing empire war or just dump all over an attempt at it??



They're still completely unrelated. At least in the local, you've put someone there and are actively scouting, not just sitting in Jita asking the game to tell you if a dude is online or not. Still not perfect, but the problems and arguments on both sides of the 'local' argument are not so easily blanket statement-ed over.





High sec wars are so screwed up right now I'm like a 13 year old girl in how much I can't even figure out how to start with them.


Personally, I'd prefer just losing locator agents all together. Failing that, put them all on a significant enough delay they can give you the where abouts, but not the exact house the guy is living in. Wanna war dec someone? Look for them. Or Hit their stuff. Be Active in that war dec, make war decs have meaning. If they choose to move to the other side of New Eden for a week, or let you burn down a citadel, okay, that's within their rights as a game play/counter game play option. It's the same as any 'war' in low or null. They can choose to not fight. A system that tries to take that option away isn't good, and removes the whole meaning of the war anyway. Also for a war dec to have meaning, there has to be meaningful limitations. Right now, this ability to dec the entirety of the cluster is stupid. Just plain stupid. This environment of 'Oh hey a freighter in a corp, I'm gonna war dec it because I can and it MIGHT come back to Jita this week' is bollocks.



Impose a limit on the number of war decs a corporation can have open, or some other fashion of restoring a purpose to war decs. Make those war decs have real value. People currently are able to sit in Jita and war dec every corporation freighter or JF because it costs them something negligible to do so.

War deccing isn't and shouldn't be about 'oh just killing that guy as an opportunity.' I mean the 'in game lore' behind it is you're paying Concord to ignore you attacking someone for a week. It needs to have a purpose behind it, not just a 'Yo, Freddy, here's this weeks list of peeps to program your drones to not respond to.' War deccing, and mercenary work by extension shouldn't be about carpet bombing, it should be about precision targeting of a particular objective. Carpet bombing an area, and 'paying off' CONCORD to do so, SHOULD be a very real, expensive endeavor. That type of war dec campaign should be expensive to do so, not because care bears need more protection, but because if you don't, then you end up with meaningless war decs.




Honestly, part of that is going to require the introduction of the rest of the structures. WH, Low, and Null the most reliable way to get someone to do something is to shoot/sov wand their stuff. But even then, people can still choose to just not. That's an integral part of the counter game play options, choosing to NOT engage. You can't crap all over that and still expect a balanced system.

High sec merc corps are going to have to go back to the basics. The best thing for high sec merc corps would be the death of CODE. CODE already cleans up peoples barges and anything else of opportunity all day, why do people need to hire mercs to harass their local competition? Quick phone call to your local CODE-alyst and it'll be dealt with.

For wars to have meaning again, the prevalence of ganking needs curbed. There is just no reason to hire mercs, short of a structure hit or defense, when you can just arrange for or gank the person yourself. Ganking isn't bad. It's a core part of Eve that would forever distort the game if it were removed. It's just crushing the livelihood that mercenary work would otherwise survive on with it's massive prevalence at the moment, reducing merc work TO structure hits and market hubs.



There's always going to be the opportunity dec, but right now, there really isn't any reason to war dec, short of hitting structures, much less hire mercs, again, short of hitting structures, and the rare defense. I see no reason to. If I have an issue with someone, I have plenty of tools to handle it on my own, up to and including loading out a handful of catalysts and waiting.





There are so many things wrong with high sec wardeccing right now it's almost impossible to find a spot to take that first bite. Locator Agents are NOT the way to do it though, especially when that suggestion is to have them tell you when targets are online or not. That WILL erase a huge amount of the progress made in removing the watchlists, as much as people want to pretend it was just about supers. Yeah, I 100% agree that was one of the biggest uses of it, but it was absolutely not the only one that it caused problems for. I also feel like quite a bit of the PVP 'crowd' that was in high sec isn't there anymore, either through moving to low/null/WH or because they don't need to bother with war decs to get kills, but I could be wrong on that one. Crimewatch, duelling, etc, has opened up many more ways for people to shoot each other without having to go full war dec.


That's just my two isk on the subject. Don't much care if people agree or not.




@Rawmeat: Sure, just require people to leave their accounts logged in all the time. No problem. Tossing that in the trash where it goes.



Wardec's, CODE, Locator's Citadels, "Go Look"


I think I got bingo with that post. A thread wall that has nothing to do with the topic. Neat.
#DeleteTheWeak
Cara Forelli
State War Academy
Caldari State
#25 - 2016-09-10 01:49:15 UTC
Kenrailae wrote:
Any system short of eyes on target that provides that intel should be rejected.

Eyes on the target doesn't help you in WH space anymore. I can literally watch someone disappear and have no idea if they've logged out or cloaked up. So my next decision is how many hours to wait and find out. One? Two?

The watchlist change destroyed a lot of styles of play and CCP ignored our feedback on it.

I think this idea is a decent compensation that would at least get the wardeccers back at their game. It doesn't help wormhole space unless you allow remote locators though. I have deep seated opinions about that and I feel it should be addressed with any change that is made, but I won't harp on it here.

In any case +1 from me. Something has to be done.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Kenrailae
Center for Advanced Studies
Gallente Federation
#26 - 2016-09-10 01:51:41 UTC
Valkin Mordirc wrote:



Ralph King-Griffin wrote:

im looking for a compromise here, would you care to contribute to un-****ing empire war or just dump all over an attempt at it??






Wardec's, CODE, Locator's Citadels, "Go Look"


I think I got bingo with that post. A thread wall that has nothing to do with the topic. Neat.




You are Daft. It's okay though, it's expected at this point.


Ralph King-Griffin wrote:

im looking for a compromise here, would you care to contribute to un-****ing empire war or just dump all over an attempt at it??



So I responded with a short perspective on the what's and why's of what's wrong with war deccing, and how it was NOT locator agents.



Nice try though. Here's your cookie.


http://i.imgur.com/eqAC1Xu.jpg

The Law is a point of View

The NPE IS a big deal

Ralph King-Griffin
New Eden Tech Support
#27 - 2016-09-10 01:53:31 UTC
Kenrailae wrote:


Ralph King-Griffin wrote:

im looking for a compromise here, would you care to contribute to un-****ing empire war or just dump all over an attempt at it??



So I responded with a short perspective on the what's and why's of what's wrong with war deccing, and how it was NOT locator agents.



Nice try though. Here's your cookie.


http://i.imgur.com/eqAC1Xu.jpg

That is one perspective.

The long exaggerated perspective that you use to try to market an idea.

keep your damn cookie
Valkin Mordirc
#28 - 2016-09-10 01:58:46 UTC  |  Edited by: Valkin Mordirc
Kenrailae wrote:
Valkin Mordirc wrote:



Ralph King-Griffin wrote:

im looking for a compromise here, would you care to contribute to un-****ing empire war or just dump all over an attempt at it??






Wardec's, CODE, Locator's Citadels, "Go Look"


I think I got bingo with that post. A thread wall that has nothing to do with the topic. Neat.




You are Daft. It's okay though, it's expected at this point.




Yes very daft actually.


It's part of my charm really.


However that long winded post has hardly nothing to do with Locator Agents.

The third paragraph. That was it. The rest was nerf Wardec this, J-Space this, Null/Low sec this. Mercs should kill CODE this, More about Wardecs, Nerf Ganking,

You went on your own personal dream on what EVE should be for you.

When the subject. Is about Locator Agents.


EDIT: Also there are no locators in Jita. Have you used one before? Or even looked for one?
#DeleteTheWeak
oiukhp Muvila
Doomheim
#29 - 2016-09-10 02:02:04 UTC
Valkin Mordirc wrote:

Quote:
I like this idea as long as the cost and the time it takes to get an answer correspond to how far away your target it.


This could work,

Like Level 1 Locates constellation in region

Level 2 Constellation

Level 3 System (Target being docked or in space is not given)

Level 4 System and if the target is docked

Level 5 System, and racial ship? Not like "Valkin Mordirc is in Koroma in Raven" But rather, "Valkin Mordirc is in Koroma seen in a Caldari Ship"

Level 5's should stay in lowsec and have higher cooldown times then level fours.

Quote:

Or maybe you might get old information like were they've been with some hint of that.


Hints? Like he's in a system that ends with A? And starts with a B? Or lore wise?

Both seem incredibly hard to implement.


Quote:
And, maybe you could get info of someone that fits that description in multiple locations.


Honestly how would you do that? By name? Seems bad honestly. Rarer names like Mine and yours obviously wouldn't be an issue, but something like Ralph or Johnny would cause problems.

Quote:
Also, maybe the target could pay Concord a fee to make it harder or cost more to find them, maybe modified by their various social skills.



This hurts new players and protects richer players. No. Or the price is to low and everyone pays it making it broken.




As with anything in this game, having more isk gives you more benefit and richer people frequently have more reason to hide.

As far as the hints and multiple responses, its about being less accurate in providing information, they would not be providing multiple names, just that a player who fit that description was seen in these multiple locations some of which are accurate some which are not accurate.

Old information is just that, you went to Jita a few days ago but now you are in Rens, well sometimes you Agent may say, well I can't find him but he was in Jita recently.

As far as time, if the person you are looking for is on the other side of the galaxy, your agent should take more time to get back to you and request more isk before you get your answer.


My point is you should not always get perfect information, there should be some gameplay involved where you have to evaluate your answer.

Valkin Mordirc
#30 - 2016-09-10 02:14:38 UTC  |  Edited by: Valkin Mordirc
Quote:
As with anything in this game, having more isk gives you more benefit and richer people frequently have more reason to hide


To a point yeah. That's fine. But I still don't like the idea of a system that punishes you for being new because you are new.

Low SP players can play in FW, gank, and before the watchlist change wardec. They are not as handicapped as most of them think.

Quote:
As far as the hints and multiple responses, its about being less accurate in providing information, they would not be providing multiple names, just that a player who fit that description was seen in these multiple locations some of which are accurate some which are not accurate.



Again what do you mean by Fits That Description? Like a system that will look for Character that look similar? Names? What? Your being to vague to actually make a logically response back.

Quote:
Old information is just that, you went to Jita a few days ago but now you are in Rens, well sometimes you Agent may say, well I can't find him but he was in Jita recently.


A few DAYS ago?

This dude was in X-system 34 hours ago.

Like oh cool. That's not helpful.

The only way I would be okay with something like that would if cooldown timers were drastically reduced. I don't mind the Isk Sink. Those are good things right now.

Quote:
As far as time, if the person you are looking for is on the other side of the galaxy, your agent should take more time to get back to you and request more isk before you get your answer.


Doesn't make sense lore wise, but that's neither here nor there. Communication in EVE is instant and explained somewhere out there. Hell it's even possible in this IRL universe.

However I really don't think that should be implemented. Locators are not instant to begin with. Five minutes for a level four is a lot of time for somebody to move on.
#DeleteTheWeak
Ralph King-Griffin
New Eden Tech Support
#31 - 2016-09-10 02:16:58 UTC  |  Edited by: Ralph King-Griffin
oiukhp Muvila wrote:


As with anything in this game, having more isk gives you more benefit and richer people frequently have more reason to hide.

As far as the hints and multiple responses, its about being less accurate in providing information, they would not be providing multiple names, just that a player who fit that description was seen in these multiple locations some of which are accurate some which are not accurate.

Old information is just that, you went to Jita a few days ago but now you are in Rens, well sometimes you Agent may say, well I can't find him but he was in Jita recently.

As far as time, if the person you are looking for is on the other side of the galaxy, your agent should take more time to get back to you and request more isk before you get your answer.


My point is you should not always get perfect information, there should be some gameplay involved where you have to evaluate your answer.


a lot of this is actually how locator agents work currently
the further the target , the more expensive and longer the response time.

imo establishing habits and routine patterns is my job not the npc's

the information recieved is only as good as your response time you need to get your eyes from wherever the hell they are
to the target as quickly as possible ,
this could be 5 (if your done homework and the intell still holds) or 25 jumps (or more if it dosent) before you are where the locate returned, they could **** off down a worm hole , change region or logoff while you are in-transit.
Kenrailae
Center for Advanced Studies
Gallente Federation
#32 - 2016-09-10 02:28:47 UTC
Valkin Mordirc wrote:


Yes very daft actually.


It's part of my charm really.


However that long winded post has hardly nothing to do with Locator Agents.

The third paragraph. That was it. The rest was nerf Wardec this, J-Space this, Null/Low sec this. Mercs should kill CODE this, More about Wardecs, Nerf Ganking,

You went on your own personal dream on what EVE should be for you.

When the subject. Is about Locator Agents.


EDIT: Also there are no locators in Jita. Have you used one before? Or even looked for one?


You are apparently so very daft you don't understand when Jita was a filler for whatever system you're sitting in while sending your alts around to play with their locator agents.



And I'll state again, the rest of it was a perspective on why War deccing is in the state it's in, in response to OP querying for solutions in regards to the problems of war decs.


But go ahead, please do tell me more about how much I don't know about Eve and how I benefit in any way from anything I said, seeing as it does not affect me in the least for me to garner any benefit from. Please do.

The Law is a point of View

The NPE IS a big deal

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#33 - 2016-09-10 02:36:57 UTC
Agree with this op 100%

Even extend it to a Corp locate that takes between 30 minutes and 2 hours depending on agent level. That can give you a visual heatmap of where the targets are likely residing.

A small twist though, I would like to see the person or people (in the case of a Corp locate) be notified when they have been located. Would provide some interesting harassment opportunities and also allow some counter play from the other side.

Also locator agents should give the location at the end of the time period and not where they were at the beginning
Cara Forelli
State War Academy
Caldari State
#34 - 2016-09-10 02:37:37 UTC
Kenrailae wrote:
But go ahead, please do tell me more about how much I don't know about Eve and how I benefit in any way from anything I said, seeing as it does not affect me in the least for me to garner any benefit from. Please do.

Why are you talking about things you don't understand then?

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Valkin Mordirc
#35 - 2016-09-10 02:39:44 UTC  |  Edited by: Valkin Mordirc
Kenrailae wrote:


You are apparently so very daft you don't understand when Jita was a filler for whatever system you're sitting in while sending your alts around to play with their locator agents.



And I'll state again, the rest of it was a perspective on why War deccing is in the state it's in, in response to OP querying for solutions in regards to the problems of war decs.


But go ahead, please do tell me more about how much I don't know about Eve and how I benefit in any way from anything I said, seeing as it does not affect me in the least for me to garner any benefit from. Please do.



Why did you use a common system used for locates then? If you had any idea how important they were to the gameplay style I'm sure you could at least remember one yeah? Like Madi?

Your Perspective doesn't matter. Like at all. What we are trying to do is figure out how to make Locators a capable tool for general use. Right now. They are a useless pile of trash.



And I don't think anything you've said so far has been beneficial to this topic, nor do I think you benefit at all. Your just here to argue the opposing point. But instead of pushing the conversation. Your just hindering it.
#DeleteTheWeak
Kenrailae
Center for Advanced Studies
Gallente Federation
#36 - 2016-09-10 02:45:07 UTC  |  Edited by: Kenrailae
Valkin Mordirc wrote:


Why did you use a common system used for wardecs then? If you had any idea how important they were to the gameplay style I'm sure you could at least remember one yeah? Like Madi?

Your Perspective doesn't matter. Like at all. What we are trying to do is figure out how to make Locators a capable tool for general use. Right now. They are a useless pile of trash.



And I don't think anything you've said so far has been beneficial to this topic.



Because the specific system is irrelevant..... Ummmmm because this is a horrible idea on so many levels and is literally just a 'CCP halp nerfed my easy game play too hard, fix pls!' thread. The watch lists were removed for a reason, and this goes directly against it.


And because your opinion is as irrelevant as the specific system in question. CCP removed the watch list, they're not about to go and add in a system that works around it by having the game provide you more free intel that they specifically removed for good reasons. Especially when they already tell you where people are, which is definitively NOT a useless pile of trash, sorry it doesn't cater to your specific needs.



/Thread




@Cara

Because I was waiting on Valkin to tell me I don't know anything about the game, as he did. Thanks for confirming the point Valkin!

It really is sad when I know I could get more intelligent discussion out of a class room full of sixth graders who just discovered what the F word is. But I should know that, this is the Eve-O forums, and has been this way for years.

The Law is a point of View

The NPE IS a big deal

Valkin Mordirc
#37 - 2016-09-10 02:49:22 UTC  |  Edited by: Valkin Mordirc
Apparently locator agents are the entire game guys.


Quote:
Because the specific system is irrelevant..... Ummmmm because this is a horrible idea on so many levels and is literally just a 'CCP halp nerfed my easy game play too hard, fix pls!' thread. The watch lists were removed for a reason, and this goes directly against it.


Also there it is. The standard tripe people fling out when they can't come up with idea's to press against anothers idea.


Watchlists were remove because they let people see when Cap fleets where logged in. If PL logged 50 titans guess what? Goonies aint about to **** with them.

Or if Goons had 100 Archons online. No body is going to **** with them.

It had nothing to do with wardecs. Locators got buried by a broad stroke fix. Your imposing your own ignorance to come up with your own personal reason.

All your doing is digging yourself deeper dude. You don't know what your talking about.
#DeleteTheWeak
Kenrailae
Center for Advanced Studies
Gallente Federation
#38 - 2016-09-10 02:55:38 UTC
Valkin Mordirc wrote:
Apparently locator agents are the entire game guys.


Quote:
Because the specific system is irrelevant..... Ummmmm because this is a horrible idea on so many levels and is literally just a 'CCP halp nerfed my easy game play too hard, fix pls!' thread. The watch lists were removed for a reason, and this goes directly against it.


Also there it is. The standard tripe people fling out when they can't come up with idea's to press against anothers idea.


Watchlists were remove because they let people see when Cap fleets where logged in.

It had nothing to do with wardecs.

All your doing is digging yourself deeper dude. You don't know what your talking about.




Ha ha :) As I've stated before, cap fleets were but PART of why watch lists were removed. People tend to just quote the part of a statement they like. They were removed for the much larger reason of the free intel they provided, including cap fleets, but also on other aspects of the game as well. That free intel also extended to, but was not targeted specifically at, war decs, wormholes, FC's, titan bridges, whatever the case, it was designed to cover all the free intels that watch lists provided.



I'd also impress upon you how blatantly poor of an argument it is to state that I don't know what I'm talking about and how I'm going all 'standard tripe' on you yourself can't even seem to remember that the watch lists were removed for the larger reason of free intel, INCLUDING, but not limited to super/cap fleet log ins.


Roll

That whole more intelligent conversation in a room of sixth graders who just learned a new 4 letter word thing... again.

The Law is a point of View

The NPE IS a big deal

Ralph King-Griffin
New Eden Tech Support
#39 - 2016-09-10 02:55:59 UTC  |  Edited by: Ralph King-Griffin
the watchlist was a forced issue,
the game design team had it on the long-finger until somebody opened the api to a stupid level and it got out of hand forcing a knee jerk reaction with no discussion,feedback or surrounding balance regarding everyone that wasent a ****in super pilot.

that's what i would like to address
Faylee Freir
Abusing Game Mechanics
#40 - 2016-09-10 02:57:32 UTC
Locates are fine. Watchlist removal is fine. Move along kids.