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Why do people assume how we play the game reflects us in real life?

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Author
Lacori
Doomheim
#1 - 2016-09-07 10:05:54 UTC
I've seen this countless times, and I've been playing for over a decade...

Which is probably why I draw the line at certain activities, even though I condone those activities by others who chose to do them. Case in point, scamming your own corp or being a long-term spy, and by that I mean not a couple of weeks here and there. I mean actually going to the trouble of befriending the people you intend to scam, including knowing them outside of the game, having meet-ups in real life, hell even driving across states and meeting their wives and kids. I've seen this happen, very rarely, but it does happen. I question the mental state of such people, but Eve is a sandbox, and who are we to judge?

Even though I wouldn't go that far, I've done my fair share of piracy, high sec ganking, made a few newbs cry when I used to FC, and I did run with CODE for a short spell. The smack talk I've received is far worse than any I've dished out, I've had miners whose ship I've just popped talking about raping my mom, whereas all I've done is engaged in perfectly legit tactics within an open world space sandbox. I question the mental state of these people even more, as clearly the line between fiction and reality is well and truly blurred.

People also make the assumption that if you have a leaning toward a PvP playstyle, then you must have no life outside of the game. I could say the same about industrialists, but why would I? I have a wife and kids, I do stuff with them, I play ball with my friends and I work (hard) to provide for my family....and in my spare time I occasionally grief pixel spaceships from my desk.

TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.
Elenahina
Federal Navy Academy
Gallente Federation
#2 - 2016-09-07 10:17:34 UTC
Lacori wrote:


TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.


I have two competing theories.

1) They're stupid.
2) They're butthurt and stupid.

So far there's not enough evidence to differentiate the two conclusions.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#3 - 2016-09-07 10:20:26 UTC
Because its still YOU, a real person, doing those actions and if you enjoy said actions it means there is a portion of yourself, your real self, that also enjoys said actions or you would not do them. The game allows you the freedom to drop your moral or other illusions about your societal self and lowers or removes your inhibitions to where you can do it without shattering your self image, the image you have built up and society most often ratifies of your nature as a person.

It is akin to roleplay and acting as well. Actors that have "lost" themselves so completely in dark roles have often spoken of the unease of their psyches after such roles or have literally tumbled off the moral abyss. Undercover cops, spies and undercover agents have also tumbled off this moral abyss and taken on the role they are portraying so fully that they become the corrupt portion of themselves they were meant to guard against. It is a rather common phenomena and psychologically valid.

If you are interested you should look this type of behavior up. Its a very real thing to take on the persona one wishes to have, both positively and negatively. The idea of "act as if" is very good for positive change. Aka the idea of believing yourself to already be that which you wish to become until you simply are that. It is a very fascinating human condition and really shows neuro-plasticity and the ability for a person to alter almost anything about themselves so fully as to quite literally become a very different person. Game personas are one way we delve into this "act" with ourselves and others in a mostly harmless and safe way.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

oiukhp Muvila
Doomheim
#4 - 2016-09-07 10:35:56 UTC
Its because many don't know what "role playing" is, and have never done it.

Role playing can be done on many different levels but it is just foreign to so many.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#5 - 2016-09-07 10:44:38 UTC
Lacori wrote:
I've seen this countless times, and I've been playing for over a decade...

Which is probably why I draw the line at certain activities, even though I condone those activities by others who chose to do them. Case in point, scamming your own corp or being a long-term spy, and by that I mean not a couple of weeks here and there. I mean actually going to the trouble of befriending the people you intend to scam, including knowing them outside of the game, having meet-ups in real life, hell even driving across states and meeting their wives and kids. I've seen this happen, very rarely, but it does happen. I question the mental state of such people, but Eve is a sandbox, and who are we to judge?

Even though I wouldn't go that far, I've done my fair share of piracy, high sec ganking, made a few newbs cry when I used to FC, and I did run with CODE for a short spell. The smack talk I've received is far worse than any I've dished out, I've had miners whose ship I've just popped talking about raping my mom, whereas all I've done is engaged in perfectly legit tactics within an open world space sandbox. I question the mental state of these people even more, as clearly the line between fiction and reality is well and truly blurred.

People also make the assumption that if you have a leaning toward a PvP playstyle, then you must have no life outside of the game. I could say the same about industrialists, but why would I? I have a wife and kids, I do stuff with them, I play ball with my friends and I work (hard) to provide for my family....and in my spare time I occasionally grief pixel spaceships from my desk.

TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.

How you behave in a game is a reflection of how you would behave in RL if there were no laws to punish or stop you behaving that way.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Linus Gorp
Ministry of Propaganda and Morale
#6 - 2016-09-07 10:58:29 UTC
Lacori wrote:
I mean actually going to the trouble of befriending the people you intend to scam, including knowing them outside of the game, having meet-ups in real life, hell even driving across states and meeting their wives and kids.

You got to be kidding. A person doing that seriously has problems.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

TheVirus32
Deep Core Mining Inc.
Caldari State
#7 - 2016-09-07 11:13:22 UTC
Sooo... OP wants to act like a complete ******* and be treated like the nicest guy ever all at the same time?
Sorry, that's not how it works. That side of you hasn't just spawned out of nowhere.
Arkoth 24
Doomheim
#8 - 2016-09-07 11:14:20 UTC
Lacori wrote:
TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.

Sure they are. They just are unable to do what they want to do.

In New Eden you can be what you want to be without consequences.
Lucy Lollipops
State War Academy
Caldari State
#9 - 2016-09-07 11:16:42 UTC
Personally it's simple.

When I kill someone for example in the WH where I live, I feel guilty and I generally give them some isks if they are new player.

So it's natural for me to think some players ( hisec gankers in primis ) are ***holes also in their mind, and it's even worse because they do ruin other players experience without take any risk so they are double ***holes for me.
Solecist Project
#10 - 2016-09-07 11:26:40 UTC
Let's wait for all the self-righteous hypocrites to come out of their holes.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ginger Naari
Doomheim
#11 - 2016-09-07 12:00:31 UTC
I have to agree with everyone, your actions and attitudes in game do reflect on what you are probably like outside the game.

An ****hole in game is more than likely just as big a one irl as well as not worth knowing.
Shang Tung
Imperial Academy
Amarr Empire
#12 - 2016-09-07 12:11:17 UTC  |  Edited by: Shang Tung
When I started playing around 2006 i was 16 years old, and didn't give flying cuckoo about feels when scamming and pillaging. I was still not a rapist IRL when I was 16

Now, 10 years later I probably would not behave the same wise in-game, yet I still play the same profession. I can scam and steal but I wont call people names and insult them.


Your behavior in-game of course reflects your personality, but that is it. If you are a pirate and like the playstyle, doesn't mean you are a bastard who doesnt care about feels IRL. People who think that are halfwits
Solecist Project
#13 - 2016-09-07 12:11:53 UTC
Solecist Project wrote:
Let's wait for all the self-righteous hypocrites and bigmouthing cowards to come out of their holes.


Fixed it myself.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dracvlad
Taishi Combine
Astral Alliance
#14 - 2016-09-07 12:15:16 UTC  |  Edited by: Dracvlad
The OP threw in that a miner raged at him in local and said something about raping his mother, and the OP does not even realise that by stating that he is doing exactly what he is ranting about. Roll Did you decide to lecture to him about permits in local, what was you expecting flowers and chocolates and a few hugs and kisses. Lol

Truth is it's very simple, it depends on the person and what drives them and that is where the complexity lies, sweeping generalisations are kinda meh and simplistically assuming all people who gank are sociopaths is as stupid as assuming no one that ganks is a sociopath.

I would suggest to the OP that you shy away from troll baiting like this, as it makes you look bad.


EDIT SP did that do it for you?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#15 - 2016-09-07 12:16:48 UTC
Under pressure people revert to type.
Even so, being sanctimonious only says that about you. A person who can't lie cheat or steal doesn't get any medals for not doing so. Pacifists who are wimps or cowards can't flop out the ethics card under fire.
Most of us can lie, but only some are liars. Know the difference, relax.


Goggles. Making me look good. Making you look good.

Lucas Kell
Solitude Trading
S.N.O.T.
#16 - 2016-09-07 12:27:03 UTC
Lacori wrote:
TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.

I think it depends on why people are pirating/griefing. There are people who do it because it's part of the game and they enjoy it, but there are also people who do it specifically because they know it's wrecking someone else's fun, where the enjoyment actually comes from the feeling of making another real life player upset. The problem is that from a in-game perspective it's difficult to tell the difference so most griefers get put together with the latter.

Look at some of the things that have come of the back of griefers, like the bonus room stuff, people being purposely wound up until they are in a fit of rage. It goes beyond just trying to have a laugh in game to getting enjoyment from seeing someone else going nuts because of something you've done. If at that point you're still trying to claim that what you're doing is purely in-game entertainment then you're delusional. CODE are built much in the same way. Some do it just for a laugh, but some are there simply to wind people up and "harvest tears" because they get a kick out of knowing that there's a person on the other end of it that's upset by it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Black Pedro
Mine.
#17 - 2016-09-07 12:35:01 UTC  |  Edited by: Black Pedro
Lacori wrote:
TL;DR Confused why so many people assume that pirates/griefers are assholes IRL.

My guess is such a complex and immersive game such Eve causes people to identify strongly with the imaginary pixel avatar they are controlling in the shared virtual universe of New Eden. They 'become' the capsuleer and thus take legal, but unprovoked aggressive actions against them, or deceit and trickery, personally despite the fact this is just a game designed to support this type of play.

No one, but a small child, would throw a temper tantrum or spew such vile such as seen when some miners are relieved of a ship over losing in a game. If you were playing Monopoly, and you are bankrupted by your opponent by landing on Boardwalk, it is not 'you' that has been bankrupted but rather that little thimble or shoe or whatever. Most adults will just give a 'good game' and go grab another beer and watch the rest of the game. However in Eve, many players become invested so much in their character that it is them, and thus they take another player shooting their barge personally as if the attacker had visited their house and started smashing their car with a sledgehammer.

These players need to grow up and understand this is just a game where the means of production is kept purposely vulnerable to attack by other players. You are suppose to be a target - we all are. Treat the person on the other side of the screen/keyboard who exploded you as you would a friend sitting across the table from you who just beat you in Chess or whatever. You can get mad and throw jibes and other good-natured jeers, but remember Eve players are human beings (well many of them, and even the bots are control by people) and don't deserve whatever dehumanizing vile vindictives you feel entitled to hurl at them because they dared PvP you in a full-time PvP sandbox video game. It's not only respecting the EULA, it is part of being a decent human being.

If you cannot separate your own persona from your space pixels, perhaps you should take a step back from the game and find yourself again. That is directed both at the raging miners and the out-of-game AWOXer mentioned in the OP. You are not your character and your character is not you in real life. Keep the two separate and you'll have a much more pleasant and enjoyable time in New Eden.
Elenahina
Federal Navy Academy
Gallente Federation
#18 - 2016-09-07 12:41:25 UTC
I understand the argument that people can really only act like more free versions on themselves (or will, or whatever) but honestly, I think it's pop psychology bunk.

I've been roleplaying for over 30 years, and in that time I have played a wide range of characters who both are and are not like me. It's all about breathing life into the character. Understanding what motivates them, as opposed to what motivates you. Being able to keep them separate isn't really that hard, for a well ordered mind.

Just like I have a code of ethics that guides my real life, I would create a code of behavior and guidelines for my characters. Motivations, goals, things of that sort. I have whole notebooks full of them. But I can count on one hand the number of them that are similar enough to be variations of my actual personality. I don't roleplay to be me. I roleplay to not be me for a while. Why on earth would I invest all that time and effort into what is, essentially, me 2.0?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Serene Repose
#19 - 2016-09-07 12:57:47 UTC  |  Edited by: Serene Repose
This topic smacks of "methinks he/she doth protest too much." It strikes at the heart of psychology, and is at the portal of aberrant psychology. It's something along the lines of, "Does that make me a bad person?"

First and foremost, this is RL. You aren't playing EVE apart from real life, so what you do in EVE you are doing in real life. Now, there are some things people do in this game, that (if characterized as their behavior of record ) would have rather stiff consequences, such as being denied the freedom to walk amongst the "good" people - as in land them in prison. And, face it, there are things people can do, if it were common knowledge, that would permanently deny them any chances of gainful employment. These things, too, can be done in EVE without any repercussions...but for that which the "community" wishes to bestow.

Secondly, with regard to the syntax of the OP's subject line; "people assume" - the blatant generality and assumption. Use of this sort of terminology does infer a certain psychological make-up. Along with this of course is the idea of, "What makes you think you would understand the answer to this question?" (Like asking the price of an item on Rodeo Drive...if you have to ask....)

What the general inference is (I assume) that we presumably are intended to take from the subject line: An individual can engage in challenging, "immersive", demanding, as well as involved, intricate and calculated behavior apart from their own individual psychology just because it's a video game. This obviates itself as it unfolds, does it not?

People afflicted with aberrant psychological characteristics, or personality disorders are not as a rule pleased with themselves or what they do. They especially are not pleased with the thought that others see their behavior and draw conclusions (which are less than positive) about them. So, as a defense mechanism they engage in numerous behaviors in an attempt to prevent, or at the least forestall such reactions to them.

These include, but are not limited to, deception (hiding ones activities, or lying outright about them.) This is reserved for the possible observer. The intent is to generate the plausible reality that what you thought you saw was actually something else, and "I" didn't do anything wrong, "you" were just looking at it wrong - which ultimately is also a form of deflection. This allows the subject to blame others for imagined, and invented infractions, shifting attention entirely away from the subject's behavior.

Then there are the rationalization and justification defenses. "I have a reason" for doing this. Or, "the outcome justifies my actions as a good, and helpful deed." For these to work, the projector has to contemptuously deny the receiver's hold on basic reality, confidence in their own observation skills, and comprehension of reality itself. Here you will find the subject has a confidence he/she is more intelligent than any observer, and is undeserving of any judgement by them as a result.

It is unnecessary to bandy words with, and refute point-by-point the assertions and utterings of such a person. The science of psychology has advanced significantly enough to not be hampered by the opinions of its subjects. (And, too, fortunately there isn't a scientifically recognized condition of being an a-hole.) Simply put, if you've been dishonest in a game, you've been dishonest in real life. It means you are capable of being, and have been dishonest. Because you were dishonest in EVE doesn't mean you weren't dishonest in real life, as you are playing EVE in real life whether you wish to admit that fact, or not.

The same goes with taking advantage of weaker people. The same goes with attempting to force the burden of your own debts onto another person, to avoid your own responsibilities. Rationalize it all you want. Justify it all you want. What is really cool about reality is: It is what it is. Cool

We must accommodate the idiocracy.

Lucas Kell
Solitude Trading
S.N.O.T.
#20 - 2016-09-07 13:00:23 UTC
Black Pedro wrote:
No one, but a small child, would throw a temper tantrum or spew such vile such as seen when some miners are relieved of a ship over losing in a game. If you were playing Monopoly, and you are bankrupted by your opponent by landing on Boardwalk, it is not 'you' that has been bankrupted but rather that little thimble or shoe or whatever. Most adults will just give a 'good game' and go grab another beer and watch the rest of the game.
Condescension aside, the difference between those examples is that Monopoly is played under a single common ruleset with everyone's objective being the same. The equivalent with EVE would be two people intentionally engaging in a fight with one losing. Imagine if you were trying to play a game of poker and someone you are playing against decided to change it into a game of 52 card pickup just because they know it will disrupt you. That's a closer equivalent.

Black Pedro wrote:
However in Eve, many players become invested so much in their character that it is them, and thus they take another player shooting their barge personally as if the attacker had visited their house and started smashing their car with a sledgehammer.
It's more because they know that someone purposely stepped back their progress for no real benefit to themselves. Being set back in a game and have to regain progress makes it slightly less enjoyable, but knowing that the only reason you were set back is because the other person know you won;t enjoy being set back and they make no progress themselves, that's the part that makes it a problem for many people. Like when you play a FPS and a teammate keeps tking you at the beginning and they themselves get punished by being killed. Neither of you can play, but you're more frustrated by it as he's doing it intentionally.

Black Pedro wrote:
Treat the person on the other side of the screen/keyboard who exploded you as you would a friend sitting across the table from you who just beat you in Chess or whatever.
If I was playing someone at chess and they beat me then proceeded to spend the next 2 hours following me around to wind me up and trying to "harvest my tears" to post on their blog, giving me notes explaining the basics of chess because obviously my loss means complete ineptitude, then I'd probably fall out with them pretty quick.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

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