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RIOT! Gamedevelopment follows exclusively the interests of investors

Author
Lucy Lollipops
State War Academy
Caldari State
#81 - 2016-09-06 11:54:10 UTC
TheVirus32 wrote:
It might sound weird but i DO want CCP to profit... And I don't want the devs to be treated like slaves just for my own amusement.

If EvE is a good investment then we won't have to worry about the game dying - and I don't know about you but I love my internet spaceships.

CCP is hardening the **** up and trying to come up with new ideas to bring new players into the game, and that's fine by me.
The only thing I fear is bad implementation (and they are notorious for being full of fail in that department), that could ruin everything, otherwise I don't care. More newbros is good news.

Also, AUR items are not that different from PLEX, players buy them either for their own enjoyment or to sell on the market. It's just another way to pay $ for ISK, nothing new under new eden's thousands of suns.



If a game is well managed, full of good contents, balanced on pve and pvp and provided with a decent tutorial to make players interested in it I'm sure results come.

It's a product, give clients good quality and they will stick...and the older is the product the more you need to focus on quality.

My impression is that Devs think that selling embarassing stuff like skins, together with plexes and pushing players to exlode much much ships ( closing eyes on mechanics like wardecs and hisec ganking ) will make ccp financial better ( or at least back to a good level ).

They are wrong imo.

Give them new missions, new exploration sites, new FW plexes or places, new ships, good tutorials for the newbies and so on....this will increase quality and will make players to come back playing the game and paying for subscriptions...
Jennifer Maxwell
Crimson Serpent Syndicate
#82 - 2016-09-06 12:04:55 UTC
Lucy Lollipops wrote:
Tsukino Stareine wrote:
Lucy Lollipops wrote:
As I already said, I'm quite new to this game so even the 10 years old content is a new content for me.

I'm playing for 10 months, I saw almost nothing new actually during that period of time...

Like did you miss the citadels floating around somehow?
New ui elements and stuff like the radial menu that have literally changed how the game is played?
Completely new class of ships the command destroyer along with its own unique module?

Like is your day to day playtime just staring at a rock or something?



Citadel floating? Exactly the same thing already existing ( a base )...

New UI elements? my god, I've never saw any other game doing something so amazing, revolutionary I would say...

That command destroyers, those it's the only thing I miss and maybe is interesting but I am not expert to think about piloting something like that so far.

Staring at rocks is what I think half of players do because "professions" are another thing that are managed in an embarassing way, so most do semi-afk mining in hisec to gain some isks while chatting or watching tv or playing on consoles,but I don't do mining much, only 1/10 of my time, while 80% is exporation and another 10% factional warfare.

Pretty obvious you don't know what you're talking about. For those of us who actually use the new features, the Citadels are a game changer. The carrier and dread changes are huge. Command Destroyers change the landscape of fights. The upcoming links changes will have a huge effect, so will the upcoming Industry Arrays. The null sov system has been completely reworked. Jump fatigue has made the game feel a lot bigger and has promoted people to use caps more often.

CCP is concerned with revamping the game in areas where it's needed the most, and that's something that old players want. Players who've been with the game for 2+ years. Players who remember how clunky things were and can really appreciate the updates that are being put into place. But for someone who's only 10 months old and doesn't even seem to have a killboard history, I can maybe see where you're coming from- but I don't agree with you.

But you did get one thing right: "maybe is interesting but I am not expert to think about"
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#83 - 2016-09-06 12:11:11 UTC  |  Edited by: Nana Skalski
EVE had imperfections all the time I had been playing, its like someone (Sobiestor obviously, like me Blink) would take a truckfull of scrap from CONCORD MTAC factory and pieced together parts to form a rough figure of a machine, a glorious MTAC, but with a minmatar twist, and still few parts missing. And it was pretty under this roughtness. You know what I mean, proportions of its metal skeleton were right, It wasnt skeved, it moved, it was operational.
There was no major flaws like no sensors or no limbs for it to hold the enormous gun. Imperfections in design were stripped out roughly more and more, some parts were added (with every new frigate and small improvement to UI). Some parts were painted over so heavily, the paint covered access ports, as with new scanner window (so its too stronk with glittery, that is overdone and misses the balance with utility it had to have).

Everyone could all this time take a peak thru the window and buy a ticket to watch how they make this mechanism, you could point at the bumps in carapace and armor and ask, why they are there still after so much time. Some of them were angry about it being not finished for such a long time, some of them admired idea behind it. Some of them quarelled about what this thing represents, how it could be further shaped, to add more servos and limbs to a chassis or to add more fuel cells, or up its capacity for ammunition.

You could see how they pieced up the service station to accompany it (Browser, API tools), how they painted and repainted parts (nebulas ,space), how they made different exchangable armor plates (clothing avatars), how they experiment with more colours (skins). All of this to make it prettier and more refined, and they made you pay (ridiculous money) for sitting in pilot's place and pilot it for some time, to test it. You could have bought small memorabilia you could take with you. (EVE SHOP!)

A lot of work was made until this point. Dont try to diminish it. I have seen how it looked earlier.

With time, while the MTAC becomed more and more advanced in design, the work lessened (less dev blogs, overall feel of slow development) because of major parts being considered (roughtly) finished and some parts were abandoned because their design was too much for them poor Sobiestors to handle (WIS, landing on planets, avatar exploration)


So now doors to this workshop are about to be opened wider because creators have seen less people being around to pay for watching how the creators work less on it, the new and old can walk right in and watch MTAC, but from less angles, some of those angles will concentrate line of sight on the face (NPE), they could ridicule its still not finished appearance, its pretty Armor plate still having some chisel marks on the forehead. Some of those bumps may be left there for people to think there is a lot of work to do ahead.

Creators are working around next MTAC's, while people climb for free to the pilot cabin of this one we know the best. But these new will make it harder for them to work on this one we are invested into, as we know it, and like how it feels in general.

But there comes this Amarr trade investor, and he doesnt have idea about how to construct an MTAC, like an overconfident young cleric claiming that he knows everything about golden statues and he doesnt like how the creators perform, so he may say to creators "change it so its made of gold, people will pay more for piloting it". But it may be too late for that luckily, and creators may be still furious some Amarr man will tell them how to do things. Cool

So they may always paint it gold and sell people the idea it is gold inside, but it is rusty, while sturdy and functional. I hope so.
Lucy Lollipops
State War Academy
Caldari State
#84 - 2016-09-06 13:20:21 UTC  |  Edited by: Lucy Lollipops
Jennifer Maxwell wrote:
Lucy Lollipops wrote:
Tsukino Stareine wrote:
Lucy Lollipops wrote:
As I already said, I'm quite new to this game so even the 10 years old content is a new content for me.

I'm playing for 10 months, I saw almost nothing new actually during that period of time...

Like did you miss the citadels floating around somehow?
New ui elements and stuff like the radial menu that have literally changed how the game is played?
Completely new class of ships the command destroyer along with its own unique module?

Like is your day to day playtime just staring at a rock or something?



Citadel floating? Exactly the same thing already existing ( a base )...

New UI elements? my god, I've never saw any other game doing something so amazing, revolutionary I would say...

That command destroyers, those it's the only thing I miss and maybe is interesting but I am not expert to think about piloting something like that so far.

Staring at rocks is what I think half of players do because "professions" are another thing that are managed in an embarassing way, so most do semi-afk mining in hisec to gain some isks while chatting or watching tv or playing on consoles,but I don't do mining much, only 1/10 of my time, while 80% is exporation and another 10% factional warfare.

Pretty obvious you don't know what you're talking about. For those of us who actually use the new features, the Citadels are a game changer. The carrier and dread changes are huge. Command Destroyers change the landscape of fights. The upcoming links changes will have a huge effect, so will the upcoming Industry Arrays. The null sov system has been completely reworked. Jump fatigue has made the game feel a lot bigger and has promoted people to use caps more often.

CCP is concerned with revamping the game in areas where it's needed the most, and that's something that old players want. Players who've been with the game for 2+ years. Players who remember how clunky things were and can really appreciate the updates that are being put into place. But for someone who's only 10 months old and doesn't even seem to have a killboard history, I can maybe see where you're coming from- but I don't agree with you.

But you did get one thing right: "maybe is interesting but I am not expert to think about"



Well, you seem so sure that veterans are so happy with the amazing new contents, good for you.

As a "new" player I don't see them as something huge, I find citadels useful for me because one of my chars actually lives in a wh citadel and uses it as a exploration base, it's something better than before but I really don't see a incredible effords for developers to put them.

Anyway, as I already said, part of veterans playerbase are always happy with what devs do, game is good, growing well, financially healthy.

All good...

Oh, and I forgot, this chars it for forum use only...will never ever ever ( ever...) use my playing chars here on the forum, sorry...
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#85 - 2016-09-06 15:00:44 UTC
Honestly as a 10 month old player there's years of content for you to still explore that's not new.
Cien Banchiere
Extrinsic Arcadia Distribution
#86 - 2016-09-06 15:27:47 UTC
Lucy, you've still never said what you want exactly. What are you expecting? 6mo Jesus features every year? New missions all the time? New.. systems? You just kinda complain but never state any of your expectations other than "I want stuff"
Lucy Lollipops
State War Academy
Caldari State
#87 - 2016-09-06 16:35:40 UTC
Cien Banchiere wrote:
Lucy, you've still never said what you want exactly. What are you expecting? 6mo Jesus features every year? New missions all the time? New.. systems? You just kinda complain but never state any of your expectations other than "I want stuff"


Some examples of what I think it's a healthy game developers work:

- Pve players? They deserve new missions every year, new stories to immerse themselves.

Now they grind several years old missions and please don't tell me that garbage of serpentis event was something like that, it sounded me like a mindless grindfest only.

- Pvp players deserve new and fresh plexes, maybe something more complex than the basic plexes with a timer. You can apply some creativity and maybe invent some more dinamic plexes for example or add some time limited rewards or special lp rewards, not letting everything the same for years.

- Non combat exploration (the combat one I don't know it ) is good, I like it very much but I can tell you that there are few faction relic and data sites and they become very repetitive soon, they can add some special sites, some special and harder hacks, some special loots ( Zeugma was a good example but ruined by insane material required, but they promised they will make it more decent at least ). Maybe they can make some special sites spawn in different areas to encourage players to adventure there, just for example.

- Dailies? They make a obscene try on them, short and useless, developed in a awful way....they can implement something much better, different kind of dailies for different factions, make some rewards that can change, one week isks, one week a special loot or a skin, one week SP for example.

- Mining? Do you think it's something decent? I don't think so, it's low reward/long time requirement, they began to do something good with Gas, making you go and try in dangerous places for good isks, why they didn't make a revolution, sweep off all that stupid belts, reduce material cost of 95% and reduce belts by 95%? Maybe adding spawning dangerous npcs like the gas sites? No, they leave situation like that with 90% of players mining afk and a bunch of ganker gaining a insane amount of money killing them.


This is only some ideas I just add, what I see is no creativity at all, only skins, plexes, alpha to try having new players, expensive bases with the idea of having them explode so players will buy plexes to replace the loss, ships redisigning that should be marginal and so on...
Amy Farrah FowIer
SKULL AND B0NES
#88 - 2016-09-06 16:42:45 UTC
Only two little points, you did not need a huge amount of time to release additional content like this - but you see, there is no interest on the side from CCP.

For example:

- 2008 - release of medals - no overhaul since this day, the actual content is still the released content
- The creation of corp icons/colors is a joke, only one tiny add of three additional icons since I play (for 10 years)
Vortexo VonBrenner
Doomheim
#89 - 2016-09-06 17:35:47 UTC
Cosmic Farts
P I R A T E S.
SCUM.
#90 - 2016-09-06 18:43:38 UTC  |  Edited by: Cosmic Farts
Serene Repose wrote:
~snip~ As things grew more expensive, and profit margins fell, making a profit at all came into jeopardy. Ultimately, whether you children out there realize it, or not, you have to pay the light bill. ~snip~



When the MMO CEO Hilmar runs off and dumps millions* into failed games such as Dust### and WoD while he should have been focusing on making the game he made millions with better IMO I don't feel as your opening paragraph really defines the real problem.

*(Over 110m is a figure that sticks in my head, it may be as much as 160m, just don't give a damn anymore and can't be arsed to look it up.)

Tis when "greed is good" and ghost training became a bug no longer a feature. When someone pointed out to CCP they had said themselves "Ghost Training" was a feature, not a bug, any reference to it being a feature was wiped. Hilmar needed more money to throw at his dismal failures and he knew, at that time, EVE players would keep dumping money in the game. I too fail victim to his trickery.

Now he's off chasing another couple of bright lights dumping millions albeit by supposed investors but I'm sure dumping millions of developing power into those bright lights by income from EVE subscribers as well. Totally ignoring expansion possibilities for EVE. Just creating a bunch of rehashed junk already in the game -adding silly useless Barbie doll "Do I look pretty?" and useless skins "Does my ship look pretty?" to appease the vanity type players.

Watching Hilmar run from one idea to another, dropping millions kind of reminds me of drinking beer on the back porch while watching bugs fly toward the zapper ultimately getting knocked into eternity.
Lisiki
1st Trusted Trade and Services
#91 - 2016-09-07 09:36:15 UTC
Does still anybody think, that CCP play theyr own game?
Solecist Project
#92 - 2016-09-07 09:55:23 UTC
Does anyone notice how it's always the cowards hiding behind npc alts who rant against CCP?

Guys, if you don't have any balls then please tell your mom and not here.

Unlike your mom we actually do tell you that you're cowards hiding behind alts in a videogame.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

oiukhp Muvila
Doomheim
#93 - 2016-09-07 10:50:33 UTC
Solecist Project wrote:
Does anyone notice how it's always the cowards hiding behind npc alts who rant against CCP?

.



Nah, I think its all in your head. I've seen plenty of players who are in player Corps and Alliances also rant against CCP as well.

Maybe even more so depending on the last blog. P

Lucy Lollipops
State War Academy
Caldari State
#94 - 2016-09-07 11:10:38 UTC
Solecist Project wrote:
Does anyone notice how it's always the cowards hiding behind npc alts who rant against CCP?

Guys, if you don't have any balls then please tell your mom and not here.

Unlike your mom we actually do tell you that you're cowards hiding behind alts in a videogame.


Because it's full of bad persons here Blink

And I will keep writing, you can ignore me no problem...
Solecist Project
#95 - 2016-09-07 12:27:21 UTC
Lucy Lollipops wrote:
Solecist Project wrote:
Does anyone notice how it's always the cowards hiding behind npc alts who rant against CCP?

Guys, if you don't have any balls then please tell your mom and not here.

Unlike your mom we actually do tell you that you're cowards hiding behind alts in a videogame.


Because it's full of bad persons here Blink

And I will keep writing, you can ignore me no problem...

The bad persons are those who believe they have a right to voice their opinions ...
... while at the same time not standing up for them. (is this how it's said it english?)

Bigmouthing cowards who rely on others to guide and protect them are a horror for society.

If you have something to say and don't need to hide ...
... then you have nothing to fear.

The worst scum are all those who have nothing in them and can only act the way they do because others protect them.

You know the kid who always behaves like a big boy ...
... but cries for his brothers when he has to face consequences?

That's those guys.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lucy Lollipops
State War Academy
Caldari State
#96 - 2016-09-07 14:39:49 UTC
Solecist Project wrote:
Lucy Lollipops wrote:
Solecist Project wrote:
Does anyone notice how it's always the cowards hiding behind npc alts who rant against CCP?

Guys, if you don't have any balls then please tell your mom and not here.

Unlike your mom we actually do tell you that you're cowards hiding behind alts in a videogame.


Because it's full of bad persons here Blink

And I will keep writing, you can ignore me no problem...

The bad persons are those who believe they have a right to voice their opinions ...
... while at the same time not standing up for them. (is this how it's said it english?)

Bigmouthing cowards who rely on others to guide and protect them are a horror for society.

If you have something to say and don't need to hide ...
... then you have nothing to fear.

The worst scum are all those who have nothing in them and can only act the way they do because others protect them.

You know the kid who always behaves like a big boy ...
... but cries for his brothers when he has to face consequences?

That's those guys.


I'm not hiding, I'm perfectly say what I think.

Does it matter if I do with this char or with another, supposing I have another?

Don't think so Blink
Dyllan Ma'tar
The Scope
Gallente Federation
#97 - 2016-09-07 21:04:25 UTC
I'm glad they finally opened up F2P for EVE. I was worried the company was going to resist this obviously winning business model longer than would have been healthy for the company. And they are doing it in a way that makes subbing a tangible benefit as well, instead of resting solely on micro transactions. This is a smart move, a well considered one.

The only people I can think would have a problem with this are oven-mits-chess faux elitists or people that don't realize what capitalism is. Don't get me wrong, I'm not a huge fan of capitalism. In fact I'm not a fan at all. But this is the jungle we live in. CCP lives in it too. I'm not going to hypocritically condemn them for living in the jungle on its terms, I do it too.

Really the only argument you can say against this move is that it isn't a good business decision. The industry has demonstrably proven that it is, on paper and in practice. I've seen games going to **** rescued and improved by such decisions. I've seen games kept afloat by them. I've seen very few screw it up and actually tank. I know CCP has made mistakes in the past. But lately they've done well. I think they'll continue to do well.
Commander Spurty
#98 - 2016-09-08 00:59:15 UTC
Poasting in "hey my self full filling prophecy is the right one, you watch!" #17 for september 2016

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Vortexo VonBrenner
Doomheim
#99 - 2016-09-08 02:37:26 UTC
If this game is so terrible, why are you playing it?


sero Hita
Science and Trade Institute
Caldari State
#100 - 2016-09-08 09:27:15 UTC
Solecist Project wrote:

The bad persons are those who believe they have a right to voice their opinions ...
... while at the same time not standing up for them. (is this how it's said it english?)

Bigmouthing cowards who rely on others to guide and protect them are a horror for society.

If you have something to say and don't need to hide ...
... then you have nothing to fear.

The worst scum are all those who have nothing in them and can only act the way they do because others protect them.

You know the kid who always behaves like a big boy ...
... but cries for his brothers when he has to face consequences?

That's those guys.


This is just your opinon though, and I like how you have hidden your corp so we don't see you are in scope yourself right now. Are you then also not allowed to voice your opinion untill you join a player corp? I see no problem with people voicing their opinons while being in a NPC corp. I actually think it can in some cases be good for the discussion. As your opinion can be read and evaluated on its own merit, without being interpretted in the light of your corp. Perhaps I don't share all opion with my corp/alliance and don't want to be put in the same box as them. Or if I have a really good legit idea for a change in a mechanism, and people wil troll me with " ohhh that comes from X alliance" and drown out the constructive discussion.

If it is because you want to shoot me or mess with me for something I wrote, you can always message me and ask nicely and I might give you the name of my main and loose a ship or two in combat.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker