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Player Features and Ideas Discussion

 
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EoM ships, among other things.....

Author
Silivar Karkun
Doomheim
#1 - 2016-09-06 00:30:01 UTC  |  Edited by: Silivar Karkun
rather than a "CCP pls implement this" thread, this is just a brainstorming and feedback thread regarding some ideas i had gotten with the years following the game.

i started playing this game as far as 2013 and had seen some of the last game changing things that CCP has implemented. i welcome most changed, however, there are some little things i feel were left untouched:

1. the Inquisitor/Purifier dilemma:

i must not be the only one who thinks this. but i'll bring it back on topic. back before the frigate rebalance, the Inquisitor was the dedicated missile platform for Amarrian ships. its T2 variation was the Purifier, a Bomber. this one along with the Tristan/Nemesis, Breacher/Hound and Kestrel/Manticore.

however, the frigate rebalance changed its role to that of a logistics frigate (which i still think it should have been given to the Tormentor, since it was the original amarr mining frigate).

this isnt much about the inquisitor being a logi ship now. i can look past that, however, in recent years the Tristan received a model upgrade, one that made it look closer in looks to the Nemesis, something that is shared among the rest of the Frigates with a Bomber variant.

the Inquisitor however, is the only one left on the bunch for a model update, it doesnt match the Purifier in terms of looks.

it even received another T2 variation, the Deacon, that is of course, a Karthum based resking of the Inquisitor further specialized on its supporting role.

i dont disregard the work done in order to bring it to life. but i feel it was a wasted oportunity for revamping the looks of the Inquisitor in order to bring it up to match with its Bombing counterpart.

2. Ammatar faction ships:

this idea had been floating around some time while i was thinking on the EoM ship line. we know the Ammatar are an offshot of the Minmatar race that accepted their place among the Amarr Empire rather than becoming rebellious. due to this they have received their own portion of space.

currently the only faction that uses both Amarr and Minmatar skills is the Blood Raider Covenant. and its mostly based around propulsion and energy disruption (Web bonuses from Minmatar, Energy Vampires from Amarr).

i dont know how many times it has been suggested the idea of making the Ammatar a unique faction. so made this very short and simple idea of how would be their ship doctrines.

Ammatar Mandate Ship Example:

Amarr Ship Bonus -> 10% bonus to armor hitpoints per lvl

the main idea is of a "fast armored ship", so the amarr bonus gives extra armor buffer instead of the usual armor resists per lvl

Minmatar Ship Bonus -> 7.5% Projectile Turret tracking speed per lvl

continuing with the idea of a fast armored ship. i originally thought of a max speed bonus, but in order to make it more worthwhile i opted for the tracking bonus lvl

Role Bonus -> 100% increase in Projectile Turret Damage (cause it needs it) , 50% reduction in mass penalty from armor plates

this is where the thing gets interesting, the ship gets 50% more armor from skills, and on top of that it gets a 50% reduction in the mass penalty given by armor plates. this is subject to change of course.



3. EoM ships:

for those that dont know about it, it is a minor faction known solely from missions, they call themselves EoM (Equilibrium of Mankind)

i dont remember much about this faction, expect that they were religious fanatics that deemed the rest of the cluster as unworthy of God's mercy. so they are terrorists to everyone except themselves.

lore and RP aspects aside. the EoM is unique in that they use Amarrian hulls with a unique pattern (its a mix between light purple or lavender with blue, or something like that, i really like the skin).

the second unique thing of this faction is that they dont use lasers, instead they focus on hybrid weapons and sometimes missiles.

while the Sansha Ships have traits of both Caldari and Amarr, the EoM ships are another line of Gallente and Amarr bonuses.

taking in account the high damage of hybrids with the sturdy armor of Amarr i designed this example:

EoM Ship Example:

Amarr Ship Bonus -> 10% bonus armor resistance for armor hardeners per lvl

Amarr hulls are generally based around per lvl resists. this is meant to supply passive hardeners in order to save capacitor on lasers and armor repairers.

however, gallente ships are better designed for active tanking due to their usual armor repair bonus and low energy comsumption for hybrid turrets.

i decided to create a middle ground between both, by giving a bonus to armor hardeners instead of adding passive armor increases to the ship.


Gallente Ship Bonus -> 7.5% increase on Hybrid Turret tracking speed per lvl

this is a more traditional bonus found on hybrid based boats. Amarr already covers the defensive bonus so it makes sense to give the combat bonus to Gallente.

and finally

Role Bonus -> 100% increase in Hybrid Turret Damage (again, its needed), 50% increase on Stasis Webifier optimal range

it was hard for me to think for a fitting role bonus on these ships. tracking disruptors and sensor dampeners didnt quite live to the concept of a long range hybrid turret platform,

so the idea of jamming enemy ships from afar in order to lock them ready for the railguns seemed like a better idea. the Serpentis have a 50% bonus to the effectivenes of these modules, which is more related to brawlers.

so instead i decided to keep the normal performance of webifiers but adding 50% range in order to jam enemies before they enter into further range.

again this is experimental, i would apprieciate if someone has a better idea on what their Role Bonuse should be.


and i think that's all. thanks for watching...
Lugh Crow-Slave
#2 - 2016-09-06 06:02:22 UTC
if they add in a new faction i would much rather they find a way to work in a caldari/minm faction.


if i had to give some idea

missile based passive regen focused hull (this is just how i see the best synergy between the races both use missiles and then combining caldari shields with minmatar resists) i suppose an active boosting race could work as well but i feel we have a lot of those ships and this would help make them stand out a bit.

caldari bonus
x% shield recharge and hitpoints per level
minmatar bonus
x%to shield resists per level

low cap and pg lower speed moderate CPU

they would probably do slightly less DPS than other faction ships to make up for selectable damage types and tank. I see them mostly being used as heavy tackle ships.

ofc i'm open to just about any idea that will get us the final race combo. as for the lore behind this race i have no opinion since there currently isnt on in the lore so it would probably need to be added some how

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#3 - 2016-09-06 07:33:57 UTC  |  Edited by: Wimzy Chent-Shi
Cal/Min is obvious for missile/projectile bonus combination with a role bonus that makes such hybrid less silly.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Lugh Crow-Slave
#4 - 2016-09-06 11:13:36 UTC
Wimzy Chent-Shi wrote:
Cal/Min is obvious for missile/projectile bonus combination with a role bonus that makes such hybrid less silly.



... tried that with the nag didn't work. Besides if you want a projectile missile boat you can use a fleet phoon
Silivar Karkun
Doomheim
#5 - 2016-09-06 18:24:02 UTC
a caldari/minmatar bonused hull would be cool, i was thinking of something like that before Mordus Legion got its own ships.

now the issue is finding a faction that has those traits. i mean, being both from Caldari and Minmatar origin

i'll edit the OP with some info regarding EoM that i'm sure should be more fitting lorewise and well, mechanical wise
Silivar Karkun
Doomheim
#6 - 2016-09-06 18:50:52 UTC
OP updated
Atomeon
Federal Navy Academy
Gallente Federation
#7 - 2016-09-06 22:24:24 UTC
It looks strange, Ammar ships without lasers.....
FT Diomedes
The Graduates
#8 - 2016-09-07 01:29:42 UTC
EoM ships should be redone as hull tanking ships with a bonus to bombs and smartbombs.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Cold
FT Cold Corporation
#9 - 2016-09-07 01:34:43 UTC
FT Diomedes wrote:
EoM ships should be redone as hull tanking ships with a bonus to bombs and smartbombs.


I'd buy that for a dollar. Throw in ancillary smartbombs and I'll pitch in for that too.
Silivar Karkun
Doomheim
#10 - 2016-09-07 14:14:11 UTC
Atomeon wrote:
It looks strange, Ammar ships without lasers.....


it has been done in the past, its as exotic as a laser Rokh.
Silivar Karkun
Doomheim
#11 - 2016-09-07 14:15:43 UTC
FT Cold wrote:
FT Diomedes wrote:
EoM ships should be redone as hull tanking ships with a bonus to bombs and smartbombs.


I'd buy that for a dollar. Throw in ancillary smartbombs and I'll pitch in for that too.


i dont know if its trolling but sounds crazy enough to work. Pirate
FT Diomedes
The Graduates
#12 - 2016-09-07 22:55:34 UTC
Silivar Karkun wrote:
FT Cold wrote:
FT Diomedes wrote:
EoM ships should be redone as hull tanking ships with a bonus to bombs and smartbombs.


I'd buy that for a dollar. Throw in ancillary smartbombs and I'll pitch in for that too.


i dont know if its trolling but sounds crazy enough to work. Pirate


I actually suggested a full EoM ship line up several years ago. A lot of the lore Nazis really didn't like my ideas...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#13 - 2016-09-07 22:56:21 UTC
FT Cold wrote:
FT Diomedes wrote:
EoM ships should be redone as hull tanking ships with a bonus to bombs and smartbombs.


I'd buy that for a dollar. Throw in ancillary smartbombs and I'll pitch in for that too.


I like it!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Cold
FT Cold Corporation
#14 - 2016-09-07 23:14:08 UTC
Silivar Karkun wrote:
FT Cold wrote:
FT Diomedes wrote:
EoM ships should be redone as hull tanking ships with a bonus to bombs and smartbombs.


I'd buy that for a dollar. Throw in ancillary smartbombs and I'll pitch in for that too.


i dont know if its trolling but sounds crazy enough to work. Pirate


In all seriousness I do actually like the idea of a line of hull tanking bonused pirate ships. It's one of the fresher ideas I've heard for a while. Ancil smartbombs are something I've wished for for a long time as well, there really isn't a feeling much better than nuking the cloud of ECM drones off yourself during a fight.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#15 - 2016-09-08 12:17:09 UTC
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#16 - 2016-09-08 12:20:24 UTC
And as for ancillary smartbombs, they would probably have to give out smalled damage numbers, not grreater, because balance. You would not need cap for them and they could fit in the place of nonweapon slot.
Silivar Karkun
Doomheim
#17 - 2016-09-08 14:52:28 UTC
rather than ancillary smartbombs i would suggest ancillary hull reppers. maybe using metal scrap as ammo or something like that...