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Player Features and Ideas Discussion

 
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SP is a problem for player retention, and there's a simple fix.

Author
Zoltan Cole
State Protectorate
Caldari State
#1 - 2016-09-03 22:45:08 UTC
Just 1/4 the training requirements between factions.

E.g., maxing cap or navigation skills just to fly a single ship is a ludicrous idea. There's nothing interesting about the journey of maxing support skills, and cap is extremely limited on many fits without V skills, especially cruisers. Speed can be the factor between getting in and out of a fight or just not being able to catch the opponent.

There's not much to discuss. This is exclusively helpful for the game, without detriment to it.

Enjoy.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-09-03 22:56:53 UTC
Hi Dror
Elenahina
Federal Navy Academy
Gallente Federation
#3 - 2016-09-03 23:14:15 UTC
I've read the OP four times and I still don't have a ******* clue what he's asking for.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Zoltan Cole
State Protectorate
Caldari State
#4 - 2016-09-03 23:16:34 UTC
Elenahina wrote:
[Memeing]

Zhilia Mann
Tide Way Out Productions
#5 - 2016-09-04 01:13:14 UTC
No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're now free to cross-train.

Under this proposal, you have to do it all over again when you hop races.

The issue isn't time per se. The issue is a psychological barrier. Cutting it up into smaller chunks and requiring it in different intervals actually raises that barrier and discourages cross-training.
elitatwo
Zansha Expansion
#6 - 2016-09-04 06:16:11 UTC
Attention everyone that is new in New Eden, everyone else knows this already:

The "basic" skill are not a "limit". Those skills will grant you an increase in any ships ability to perform. Everyone will need to or will have them trained.

We should just remove the que for new capsuleers so they are forced to watch their progression and stop complaining. I cannot hear it anymore.

When you fly a frigate for example and train "Navigation" from 0 to level 1, you will in just 10 minutes or less see that your frigate's sublight speed increased by 5%.

In case you are training "small hybrid turret" to level 3, you will see an increase in damage just because Aura just told you "skill training completed.".

The list continues.


You might get the impression, it was supposed to be like that, so that you get a general idea that training a skill is something beneficial, always.

It is. Maybe not always but it is. When you train battlecruiser for the first time, you will get an idea that the low ranked basic skills were nowhere near as bad (or long) to train as battlecruiser.

The basic skills are for all ships you can pilot as capsuleer. Some take longer to train. This will get you another idea that there might be an artificial barrier for flying these ships and you are correct.
Those ships will have a lot of power. The power they have shalt not be taken lightly. You are not entitled or supposed to fly them very early.

Figuring EVE out will take a long time. EVE was created to keep you busy for more than 10 Earth time years.

CCP even managed to crew this up because new capsuleers are sad they cannot war with zee titans after watching the intro video.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2016-09-04 09:51:46 UTC  |  Edited by: Jonah Gravenstein
In the rest of this series of "The Eve Files" we'll cover plex prices, the gooninati, ganking, warp speeds, afk cloakers, 0.1 iskers, CCP sucks and many more uninformed pants on heads insane theories about the eventual demise of Eve and the ensuing apocalypse.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Elenahina
Federal Navy Academy
Gallente Federation
#8 - 2016-09-04 11:52:04 UTC
Zoltan Cole wrote:
Elenahina wrote:
[Memeing]



You're still not making any sense.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Rawketsled
Generic Corp Name
#9 - 2016-09-05 02:03:55 UTC
There shouldn't be a journey of maxing support skills.

Leave that for Korean MMOs.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#10 - 2016-09-05 02:08:55 UTC
Zoltan Cole wrote:
Elenahina wrote:
[Memeing]


Why are you trolling your own thread? I too desire to learn the meaning of your post. I recognise the individual words but I don't get what you're trying to convey.
Zoltan Cole
State Protectorate
Caldari State
#11 - 2016-09-05 03:32:23 UTC
Zhilia Mann wrote:
No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're now free to cross-train.

Under this proposal, you have to do it all over again when you hop races.

The issue isn't time per se. The issue is a psychological barrier. Cutting it up into smaller chunks and requiring it in different intervals actually raises that barrier and discourages cross-training.

They're boring because they're ludicrous. Making them per-faction (small, simple) ensures that fresh subs find joy.
Rawketsled
Generic Corp Name
#12 - 2016-09-05 03:40:48 UTC
Zoltan Cole wrote:
Zhilia Mann wrote:
No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're now free to cross-train.

Under this proposal, you have to do it all over again when you hop races.

The issue isn't time per se. The issue is a psychological barrier. Cutting it up into smaller chunks and requiring it in different intervals actually raises that barrier and discourages cross-training.

They're boring because they're ludicrous. Making them per-faction (small, simple) ensures that fresh subs find joy.

Explain to me like I'm five, how does having racial support skills ensure that fresh subs find joy?
Zoltan Cole
State Protectorate
Caldari State
#13 - 2016-09-05 04:57:49 UTC
Rawketsled wrote:
Zoltan Cole wrote:
Zhilia Mann wrote:
No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're now free to cross-train.

Under this proposal, you have to do it all over again when you hop races.

The issue isn't time per se. The issue is a psychological barrier. Cutting it up into smaller chunks and requiring it in different intervals actually raises that barrier and discourages cross-training.

They're boring because they're ludicrous. Making them per-faction (small, simple) ensures that fresh subs find joy.

Explain to me like I'm five, how does having racial support skills ensure that fresh subs find joy?


Zoltan Cole wrote:
They're boring because they're ludicrous.
Rawketsled
Generic Corp Name
#14 - 2016-09-05 05:12:05 UTC
Zoltan Cole wrote:
Rawketsled wrote:
Zoltan Cole wrote:
Zhilia Mann wrote:
No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're now free to cross-train.

Under this proposal, you have to do it all over again when you hop races.

The issue isn't time per se. The issue is a psychological barrier. Cutting it up into smaller chunks and requiring it in different intervals actually raises that barrier and discourages cross-training.

They're boring because they're ludicrous. Making them per-faction (small, simple) ensures that fresh subs find joy.

Explain to me like I'm five, how does having racial support skills ensure that fresh subs find joy?


Zoltan Cole wrote:
They're boring because they're ludicrous.

Explain like I'm five why they're ludicrous.
Kalido Raddi
Crown Mineworks
#15 - 2016-09-05 05:17:53 UTC
So wait, OP wants me to have to train Engineering and CPU to five again for each race?

F that.
Lugh Crow-Slave
#16 - 2016-09-05 05:25:57 UTC
Kalido Raddi wrote:
So wait, OP wants me to have to train Engineering and CPU to five again for each race?

F that.


i would assume he wants the current skills split meaning you would already have them


tbh i'm indifferent to the idea
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#17 - 2016-09-05 05:34:12 UTC  |  Edited by: Wimzy Chent-Shi
It's not such a bad idea. But it was here before and people burried it.
Keeping total training time the same while splitting the skill into 4 way is a decent idea it essentially means you get maxed much sooner.
AWU is 20 days? Imagine faction AWU with 5 days. Wow gamebreaking right? Better bury him in shiptoasts.

Subsystems work like this with no one crying over it. I bet that t3 naysayers here would enjoy losing a skill 4 times of current value since current subsystems "demotivate cross training".
Why dont we drop factions all together? Lvl 5 frig in 20 days gg. 120 days training to t2 bs. You got it.

It's probably just going to make a mess but since CCP splits skills of their own will I guess it's not so bad.

Joy example: hi, current meta requires awu 5 with pg implant on this fit.
K see you in 20 days / k see you in 5 days./Screw it lemme buy genos for nullsec roam. Yolo

Hidden benefit: less SP on alfas - great solution to a hot issue

It's a nice change but would give it a different context and less misguiding topic name.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Lugh Crow-Slave
#18 - 2016-09-05 06:38:45 UTC  |  Edited by: Lugh Crow-Slave
okay what about the skills that need these skills?

do you have a way for those to work? how are you going to keep their training time the same? can't just make them need all four of the race skills if you do that you will have players confused as to why they need gallente/amarr/mimatar PG to fly an onyx

tbh these skills do not take all that long to train
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#19 - 2016-09-05 06:42:09 UTC
Lugh Crow-Slave wrote:
okay what about the skills that need these skills?

do you have a way for those to work? how are you going to keep their training time the same? can't just make them need all four of the race skills if you do that you will have players confused as to why they need gallente/amarr/mimatar PG to fly an onyx

tbh these skills do not take all that long to train

Factionalize ALL THE THINGS! There is faction strat cruiser let there be fac hic. And fac it all up. (ho ho a pun!)

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Lugh Crow-Slave
#20 - 2016-09-05 06:54:51 UTC
Wimzy Chent-Shi wrote:
Lugh Crow-Slave wrote:
okay what about the skills that need these skills?

do you have a way for those to work? how are you going to keep their training time the same? can't just make them need all four of the race skills if you do that you will have players confused as to why they need gallente/amarr/mimatar PG to fly an onyx

tbh these skills do not take all that long to train

Factionalize ALL THE THINGS! There is faction strat cruiser let there be fac hic. And fac it all up. (ho ho a pun!)



but its not directly for the hic skill its for grav phy do we need a faction varriant of that tooo? would we now also need 4 triage siege and bastion mods??


besides the fact that all the T2 ships have one skill is a good thing and makes it feel a lot easier to get a new ship. like if i can fly a basi at level 5 its a lot more worth it to spend 25 days to get a guardian at level 5. if there was a faction logi skill i would need to spend 25 days to get guardian level one and then need a weak or so more training to get it to level 5. even though technecly overall i have spent less time training (assuming the racial t2 skills would just be a division of the main one) this way feels faster and more rewarding. It also feels more natural, i already understand the workings of a logistics craft (the logistics skill) so i just need to understand better how amarrian ship design differs from caldari (the t1 cruiser skill) and i should be able to handle it.
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