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Safe hauling values

Author
Zinn Irate
Science and Trade Institute
Caldari State
#1 - 2016-08-30 00:30:49 UTC
There's no guarantees against ganking, of course, but when using a freighter, the general rule of thumb is you keep your haul under $1 billion. That will make you a far less savory target and decrease the chances of a gank.

For an orca, I can tank about half as much EHP as a Obelisk, so I've generally gone with the $500 million cap.

Some times I need to haul a small load and can cut down on transport time by taking a deep space transport.

I can tank my DST to about 1/4 the EHP of a freighter. That leads me to think I should assume about a maximum $250 mil haul to be in that safer zone.

Is this a good way to think about EHP vs. value hauled?

And yes, I know you're never safe, and I appreciate the gankers putting some risk in this boring activity.
Oylpann Kumamato
Empty You
#2 - 2016-08-30 00:40:45 UTC
I'd feel much more secure hauling a bil worth of freight in a DST over a Freighter.
DST's align much faster than a Freighter which helps, and with the MWD+Cloak trick its much safer.
Still not 100% safe, but definitely more so than a Freighter in my opinion.
Mephiztopheleze
Laphroaig Inc.
#3 - 2016-08-30 00:50:08 UTC
You can MWD/Cloaky trick a DST or T1 Inustrial and be near uncatchable in HiSec, so long as you don't screw up your MWD/Cloaky trick.

For high-value, low volume items such as Sleeper Blue Lewt, Nanite Repair Paste, Shiny Mods, High Value Salvage (Intact Armor Plates, Nanoribbons etc), I've been known to haul several billion ISK worth in a Mail Truck fit interceptor or (gasp) a CovOps frigate. Just be careful in known smartbomber hotspots like Black Rise. My Mail Truck can survive a lone smartbomning BS, but a disco ball will wreck me.

If you're hauling for profit (eg: doing public courier contracts), then I'd strongly suggest you look at joining a dedicated hauler group like PushX or Red Frog.

FYI: having a Scout alt can protect you from most gank squads.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Khan Wrenth
Viziam
Amarr Empire
#4 - 2016-08-30 11:27:24 UTC
Zinn Irate wrote:
There's no guarantees against ganking, of course, but when using a freighter, the general rule of thumb is you keep your haul under $1 billion. That will make you a far less savory target and decrease the chances of a gank.

For an orca, I can tank about half as much EHP as a Obelisk, so I've generally gone with the $500 million cap.

Some times I need to haul a small load and can cut down on transport time by taking a deep space transport.

I can tank my DST to about 1/4 the EHP of a freighter. That leads me to think I should assume about a maximum $250 mil haul to be in that safer zone.

Is this a good way to think about EHP vs. value hauled?

And yes, I know you're never safe, and I appreciate the gankers putting some risk in this boring activity.

I'm going to ask questions and assume a few answers in the meanwhile. My post isn't to outright give you answers, but aimed more to help you in your line of thinking so you make good choices. It sounds like you're making great choices right now, but maybe we can still improve upon that a little bit because a DST should always get more than 1/4 the EHP of a freighter, and up to double the EHP of a freighter if you have a chance to overheat.

Are you transporting in high-sec? If yes...

Are you actively at the keyboard? If yes...

Do you have all appropriate skills trained? If yes...

Do you have several...not *one* but *many* insta-undock bookmarks where you normally undock from? If yes...

Do you self-scout your undock or parts of your route with a shuttle before taking your cargo through? If yes...

I have a character trained in DST's. I frequently fly several billion isk worth of material between areas in highsec. If you're serious about your moving needs, you really need to think about vulnerable points in your path, game mechanics, and toy around a LOT with EFT. I have two DST's trained up, with the relevant skills to V. One is a buffer tank, the other is active repair tanked (and enough buffer to catch my reps).

The one I choose to fly is based upon what I see along the route, what the undock looks like, etc. If we are speaking strictly about gankers using hybrid weapons, my buffer tanked DST gets over 900,000 EHP against that. My active rep DST has 300,000 EHP against that, but reps 10,000 EHP/second against that. Speaking strictly on hybrid weapons, those are the sorts of numbers you ought to be looking for from your DST fit.

But, gankers have many tools at their disposal. Recently swarms of Purifiers (EM-damage stealth bombers) have been seeing increased popularity (also, Hounds). The famous Tornado alpha gank also can hit with several different damage profiles. The difference, though, is that these other methods are either tremendously more expensive, take more manpower because raw DPS of other ships can't compete with Blaster-weapons, etc. So you're less likely to see them happen to you, unless you leave a glaring hole in your resists. Even if you specialize kin/therm, don't do that.

When fitting my ships, I omni-tank them to start with. Scouting is important. Situations differ. I can get enormous EHP against hybrids because hybrid attacks take longer, you have time to overheat (remember, DST's get bonused towards overheat). But Tornado/alpha ganks happen too quickly. Even if you have modules activated, you probably don't have time to overheat them in case there's a problem. So when doing your EFT-warrioring, remember that you can overheat for damage profiles vs. hybrid weapons, but probably not against the assorted projectile damage profiles.

Pay attention to mechanics.
-Bookmarks are important.
-Mobile depots are awesome.
-Gate cloak timer gives you time to assess the gate before revealing yourself.
-Practice of the cloak+MWD trick, even when not perfectly executed, dramatically reduces the chances of you being targeted.

Any routes you move through regularly, you ought to have a proper safe space bookmarked somewhere. I omni-tank when undocking and moving through higest sec systems. When I start to approach infamous mid-sec systems (0.6,0.5), I stop for a moment and refit for extra kin/therm (but not exclusively), because that's the bigger likelihood of attack. I also fly with a shuttle. I can land at a station, assemble the shuttle, and scout the next few jumps to see what's waiting on gates (something I've asked freighter pilots to do). If tornadoes are on gates, well, I'll keep the omni.

Also consider cheap bling modules. If you blow up, any given thing has what, a 50% chance of dropping? Add that to your cargo value and consider. If equipping two bling kin/therm modules ups your EHP to such levels that it takes another two Talos to kill your ship, that might be more cost on the gankers side than the cost of the modules, so you come out ahead. You have to make such decisions on a case-by-case basis (bling adaptive invuls are never, ever worth it).

Maybe you believe gankers will overkill you just to be sure, and such bling won't make a difference. Depends on your total cargo + mods value. They probably won't throw an extra five talos (~130 mil isk each) at you just for the chance at half of two billion worth of loot fairy RNG. If you analyze resist returns verses isk cost, you can find some surprisingly efficient modules that make gankers way overspend to overcome the sort of extra EHP you can provide yourself.

I usually only bling out for expensive cargo runs. When running empty or low-value goods, I run everyday tech II.

No system is ever perfect, but you can get great numbers out of the smart use of DSTs. They are quick enough, tanky enough, that you shouldn't use a freighter if you can get away with using a DST.
Reinhardt Kreiss
TetraVaal Tactical Group
#5 - 2016-08-30 15:09:32 UTC  |  Edited by: Reinhardt Kreiss
Use a Blockade runner or if you don't have the skills for that a cloak/MWD fit, as explained above. If they can't target you they can't scan you, if they can't scan you they won't know if you are moving valuables, if they don't know you probably won't be a gank target and even if they wanted to... you're cloaked so good luck to them.

Note that a blockade runner resists cargo scanning so people can't see what you have onboard and because of that many simply assume you have valuables and thus gank you. So never fly a BR on autopilot.
Mephiztopheleze
Laphroaig Inc.
#6 - 2016-08-30 15:34:04 UTC
Reinhardt Kreiss wrote:
Note that a blockade runner resists cargo scanning so people can't see what you have onboard and because of that many simply assume you have valuables and thus gank you. So never fly a BR on autopilot.


Cargo Scan immunity for Blockade Runners is, arguably, the single most redundant bonus on any hull in New Eden.

If another player has enough time to lock and cargo scan you BEFORE making the decision to shoot you, you've either been caught by a well set-up decloak-can-sphere gatecamp, or you've majorly screwed up somewhere along the line.

Blockade runners should(tm) ONLY get caught if they're unable to cloak for whatever reason. Any half competent gank squad is just going to play Blockade Runner Roulette if they get a target lock. A single arty 'nado oughta do it.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Roenok Baalnorn
Baalnorn Heavy Industries
#7 - 2016-08-31 14:14:32 UTC  |  Edited by: Roenok Baalnorn
I dont know about at the capital ship level but....

I use a normal indy in high sec and have hauled up to 750 mil isk in it out of jita ( two t2 cruisers and fittings). Its not something i would recommend doing but i needed the ships moved at the time. Otherwise i would limit a regular tanked indy to about $250 mil isk.

I use a DST for higher value stuff and as my ship of choice in null. I do fine with it just cloaking and warp. I will haul up to about a billion isk per load in it. Though i rarely go over 500 mil isk because the size limits mean i would have to haul a lot of high value small stuff which i would in a separate trip in a smaller more secure ship.

if i have high value small stuff such as implants, deadspace mods, blueprints or something of that nature then i use an astero/ stratios or insta warp inty depending on what is available to me and what i feel comfortable using in that situation.


Edit: I noticed several people have mentioned using MWD + cloak. I never MWD + cloak unless its to get out of a bubble. If you feel your load is so risky in high sec that you need to mwd and cloak every gate then you are using the wrong ship for the job.
Zinn Irate
Science and Trade Institute
Caldari State
#8 - 2016-08-31 16:45:45 UTC
Khan Wrenth wrote:

I'm going to ask questions and assume a few answers in the meanwhile.

Are you transporting in high-sec? If yes...

Are you actively at the keyboard? If yes...

Do you have all appropriate skills trained? If yes...

Do you have several...not *one* but *many* insta-undock bookmarks where you normally undock from? If yes...

Do you self-scout your undock or parts of your route with a shuttle before taking your cargo through? If yes...


The answer is yes to all of them except the self-scouting. The only time I need to use a DST is when I have a larger load that won't fit in a BR. A second trip is usually faster than an orca or freighter. Sometimes, though, I need to make three trips. At that point, a DST would save time over the orca or freighter. But if I use a scout it won't. However, the value of my loads is well below $1 billion. So, with all the tips you and the others provided, I should be alright.

Thanks!
Oylpann Kumamato
Empty You
#9 - 2016-09-03 22:31:29 UTC
Roenok Baalnorn wrote:


Edit: I noticed several people have mentioned using MWD + cloak. I never MWD + cloak unless its to get out of a bubble. If you feel your load is so risky in high sec that you need to mwd and cloak every gate then you are using the wrong ship for the job.


I wouldn't use mwd/cloak on every gate in high sec either, but if I jump through a gate, and while sitting under gate cloak I see something suspicious, that's when I'd use it.
oiukhp Muvila
Doomheim
#10 - 2016-09-04 00:09:56 UTC
Roenok Baalnorn wrote:

Edit: I noticed several people have mentioned using MWD + cloak. I never MWD + cloak unless its to get out of a bubble. If you feel your load is so risky in high sec that you need to mwd and cloak every gate then you are using the wrong ship for the job.


Or the perfect ship for the job.

There is nothing wrong with mwd + cloaking on all gates as habit, and it builds up proficiency for those who are new to it.

Just like cloaking all the time in a Cov Ops. Some do, some don't.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2016-09-04 00:25:13 UTC
And funnily enough all the hilarious kill mails are from the ones who don't ;)
Keebler Wizard
Skew The Suits
#12 - 2016-09-09 04:02:15 UTC  |  Edited by: Keebler Wizard
I regularly do 500m-1.5b+, have done as much as 3b in a 95k ehp structure/shield passive DST. Never get bothered. Mwd and a cloak give you improved safety (not the warp trick, but the ability to mwd away and cloak, if timed could thwart a gank, giving you time to escape), as well the regular mwd warp trick saves time and gets you off grid faster ofc.

Its almost too easy. I don't even think about values anymore.


A short browse on zkill for an occator, the ones that died in HS, were completely anti-tank. Nanos, warp cores, shield boosters (with 3 mids) and plenty of fits with cargo expanders and even t2 expander rigs. Seriously who expands the tiny main holds on DST?!?! Common sense will get you far
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2016-09-09 04:20:58 UTC
I like DSTs as well. Fit it so it can warp after 1 mwd cycle ( perfect nav skills and couple of inertia stabilisers) and use mwd cloak trick. Fit mjd to mess with people even more
Andrew Indy
Cleaning Crew
#14 - 2016-09-09 07:44:21 UTC
Going back to the original post, while EHP is important you cant really compare the "safely" transportable amounts from ship type to ship type.

Freighters are very slow and have horrible align times so forming up a large gank fleet is pretty easy. They are also very easy to pump.

Orcas and DSTs can all warp in 10 seconds (MWD pulse) so while they (for the most part) have less tank there is less of a chance to form a gank fleet. The Isk per EHP increases.

Once you start talking about Covert ops ships the value increases exponentially. As long as you are in HS, have insta docks and undocks and cloak all the time you are 99.99% safe with trillions in your cargo.
elitatwo
Zansha Expansion
#15 - 2016-09-09 09:37:10 UTC
Another neat trick is, you ask someone you know to duel you so he can web you into warp. That way you can follow him and at every gate the clock gets reset to 5 minutes to do it at the next gate.

Your buddy doesn't get condordokken and can jump after the one minute timer is up. He also doesn't become suspect.

If you have some blue or purple mods to transport, write me a mail and I'll web you to safety.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Christopher Mabata
Northern Accounts and Systems
#16 - 2016-09-11 05:14:29 UTC
I would only haul valuables in a DST, and avoid common camped systems entirely even if it means another 8 jumps or more on the route, given a DST fit even half decently will still make the trip before an orca or a freighter are even off the undock

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#17 - 2016-09-11 05:56:18 UTC
Basically, unless you absolutely positively have to, don't fly a freighter. It's a horrible ship and discussion about it is prohibited. It's not so much the ganking because they've been sitting in the same system for years; it's just that you'll get bored out of your skull in no time.

FYI- the 1 bil limit on freighter cargo is a myth- empty ones get blown up just the same. It's more like 'how bored are they' vs 'how unlucky am I'. Even 400 mil in goods drops on average 200 mil = profit.

As for T1 industrials, they're basically only useful to ferry goods from a PI or belt to a station. Especially the hoarder is a magnificent piece of junk-- lots of small, high-value items (ammunition) quickly amount to 600 mil or more in your cargohold. Protected by 8k tank.


The only low-value bulk goods I can think of are ores and hulls, which are either (a) compressable in citadels now, (b) haulable in an Orca. For moderate-value bulk goods, you'll notice an Orca already pushes over 1 bil while having more EHP than a freighter -- so no point in carrying more.

As others pointed out, a DST can haul anything you like and even if the cloak/mwd trick should fail you, chances are nobody's tracking you anyway.


Now, if you do need to carry more, use a Jumpfreighter. The moment you require a second account to fly a ship, might as well right?
Blade Darth
Room for Improvement
Good Sax
#18 - 2016-09-11 06:20:24 UTC
One downside of the blockade runner is if you get stuck on gate (afk, forgot cloak, whatever) or land outside dock range you can get blapped by curious tornadoes wanting to find out what goodies you are hauling in that unscannable ship.

elitatwo wrote:
write me a mail and I'll web you to safety
giggity
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2016-09-11 14:10:58 UTC
I'm surprised not everyone has an instant dock bookmark at all major trade hubs.

I also have one in hirtamon 10 karma for anyone who can guess why
Cooyaw
State War Academy
Caldari State
#20 - 2016-09-13 12:50:54 UTC  |  Edited by: Cooyaw
Khan Wrenth wrote:
Zinn Irate wrote:
There's no guarantees against ganking, of course, but when using a freighter, the general rule of thumb is you keep your haul under $1 billion. That will make you a far less savory target and decrease the chances of a gank.

For an orca, I can tank about half as much EHP as a Obelisk, so I've generally gone with the $500 million cap.

Some times I need to haul a small load and can cut down on transport time by taking a deep space transport.

I can tank my DST to about 1/4 the EHP of a freighter. That leads me to think I should assume about a maximum $250 mil haul to be in that safer zone.

Is this a good way to think about EHP vs. value hauled?

And yes, I know you're never safe, and I appreciate the gankers putting some risk in this boring activity.

I'm going to ask questions and assume a few answers in the meanwhile. My post isn't to outright give you answers, but aimed more to help you in your line of thinking so you make good choices. It sounds like you're making great choices right now, but maybe we can still improve upon that a little bit because a DST should always get more than 1/4 the EHP of a freighter, and up to double the EHP of a freighter if you have a chance to overheat.

Are you transporting in high-sec? If yes...

Are you actively at the keyboard? If yes...

Do you have all appropriate skills trained? If yes...

Do you have several...not *one* but *many* insta-undock bookmarks where you normally undock from? If yes...

Do you self-scout your undock or parts of your route with a shuttle before taking your cargo through? If yes...

I have a character trained in DST's. I frequently fly several billion isk worth of material between areas in highsec. If you're serious about your moving needs, you really need to think about vulnerable points in your path, game mechanics, and toy around a LOT with EFT. I have two DST's trained up, with the relevant skills to V. One is a buffer tank, the other is active repair tanked (and enough buffer to catch my reps).

The one I choose to fly is based upon what I see along the route, what the undock looks like, etc. If we are speaking strictly about gankers using hybrid weapons, my buffer tanked DST gets over 900,000 EHP against that. My active rep DST has 300,000 EHP against that, but reps 10,000 EHP/second against that. Speaking strictly on hybrid weapons, those are the sorts of numbers you ought to be looking for from your DST fit.

But, gankers have many tools at their disposal. Recently swarms of Purifiers (EM-damage stealth bombers) have been seeing increased popularity (also, Hounds). The famous Tornado alpha gank also can hit with several different damage profiles. The difference, though, is that these other methods are either tremendously more expensive, take more manpower because raw DPS of other ships can't compete with Blaster-weapons, etc. So you're less likely to see them happen to you, unless you leave a glaring hole in your resists. Even if you specialize kin/therm, don't do that.

When fitting my ships, I omni-tank them to start with. Scouting is important. Situations differ. I can get enormous EHP against hybrids because hybrid attacks take longer, you have time to overheat (remember, DST's get bonused towards overheat). But Tornado/alpha ganks happen too quickly. Even if you have modules activated, you probably don't have time to overheat them in case there's a problem. So when doing your EFT-warrioring, remember that you can overheat for damage profiles vs. hybrid weapons, but probably not against the assorted projectile damage profiles.

Pay attention to mechanics.
-Bookmarks are important.
-Mobile depots are awesome.
-Gate cloak timer gives you time to assess the gate before revealing yourself.
-Practice of the cloak+MWD trick, even when not perfectly executed, dramatically reduces the chances of you being targeted.

Any routes you move through regularly, you ought to have a proper safe space bookmarked somewhere. I omni-tank when undocking and moving through higest sec systems. When I start to approach infamous mid-sec systems (0.6,0.5), I stop for a moment and refit for extra kin/therm (but not exclusively), because that's the bigger likelihood of attack. I also fly with a shuttle. I can land at a station, assemble the shuttle, and scout the next few jumps to see what's waiting on gates (something I've asked freighter pilots to do). If tornadoes are on gates, well, I'll keep the omni.

Also consider cheap bling modules. If you blow up, any given thing has what, a 50% chance of dropping? Add that to your cargo value and consider. If equipping two bling kin/therm modules ups your EHP to such levels that it takes another two Talos to kill your ship, that might be more cost on the gankers side than the cost of the modules, so you come out ahead. You have to make such decisions on a case-by-case basis (bling adaptive invuls are never, ever worth it).

Maybe you believe gankers will overkill you just to be sure, and such bling won't make a difference. Depends on your total cargo + mods value. They probably won't throw an extra five talos (~130 mil isk each) at you just for the chance at half of two billion worth of loot fairy RNG. If you analyze resist returns verses isk cost, you can find some surprisingly efficient modules that make gankers way overspend to overcome the sort of extra EHP you can provide yourself.

I usually only bling out for expensive cargo runs. When running empty or low-value goods, I run everyday tech II.

No system is ever perfect, but you can get great numbers out of the smart use of DSTs. They are quick enough, tanky enough, that you shouldn't use a freighter if you can get away with using a DST.


I really like what you had to say here. Could I contact you in game*?
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